It Happened Here 1: Streaming Lives (Bonus Chapter) – Greg said that Margaret had health problems and that she had little money. We also got information from Greg that Berner was rich. We learned that she had been saving money for an expensive surgery for her child for a long time. Margaret realized that the money was missing from the house when it was time to pay the hospital. Berner had a lot of debt. When he realized he couldn’t pay his bills, he stole money from Margaret, with whom they were friends. When she discovered the money was missing, she turned to Berner for help. Margaret learned that Berner had filed bankruptcy and had taken her money. He threatened Margaret with a knife but ended up stabbing himself. Rose believed Margaret and helped her and her baby escape.
Bonus Chapter Walkthrough
- Take phone, recorder, BROKEN HEART, and LOOSE TEA (A).
- Use BROKEN HEART, read letters, take SOFT FILE and LATCH HANDLE (B).
- Use LATCH HANDLE, take TEA SET and IRON HANDLE (C).
- Read newspaper, place TEA SET and LOOSE TEA (D).
- Select (E-F), play puzzle, earn MICROPHONE TOKEN.
- Talk (G), earn POLICE ARCHIVE PASS.
- Use POLICE ARCHIVE PASS and go (H).
- Take CANE (I).
- Use CANE (J), take POLICE BADGE TOKEN and ROUTER (K).
- Use SOFT FILE and POLICE BADGE TOKEN, take ROUTER CORD and CELL CODE (L).
- Place CELL CODE, enter 4-7-5-9-1-8 (M).
- Use IRON HANDLE and select files (N), play puzzle, earn CASE MATERIALS.
- Receive HEXAGON.
- Walk down.
- Use HEXAGON, take HEADPHONES TOKEN and ROUTER WIRE (O).
- Place HEADPHONES TOKEN and MICROPHONE TOKEN, take ROUTER ANTENNA and BLOWER PIPE (P).
- Go (Q).
- ROUTER CORD, ROUTER WIRE, and ROUTER ANTENNA on ROUTER, take POLICE ROUTER.
- Place POLICE ROUTER and CASE MATERIALS (R).
- Select computer (S).
- Open file, select screen.
- Solution: (@1):(A-K)-(F-R)-(B-E)-(E-G)-(Q-C)-(K-D).
- (K-E)-(Q-H)- (K-I)-(Q-J)- (K-L)-(K-R)- (Q-N)-(P-M)- (P-Q).
- Select screen, solution (@2): (A-E)-(H-C)-(H-L)-(H-E)-(H-K)-(D-K)-(G-K)-(J-K).
- Select screen, solution (@3): (R-X)-(U-W)-(U-N)-(U-O)-(U-R)-(Q-P)-(U-Q)-(S-T)-(U-T).
- Take MURDER’S ADDRESS and DRAWER CODE (Y).
- Give MURDER’S ADDRESS (Z), receive SMOKER.
- Select scene.
- Take WHEEL and TREE BARK (A).
- Place WHEEL (B), take FLASHLIGHT and GAS (B1).
- Use BLOWER PIPE and GAS, select (C), take BOX OF MATCHES and FLASHLIGHT BUTTON (D).
- TREE BARK and BOX OF MATCHES on SMOKER, select matches twice, take BEE REPELLER.
- Use BEE REPELLER (E).
- Go (F).
- Take CHILDREN’S CUP, GEAR, and CARTON (G).
- Place CHILDREN’S CUP (H), play puzzle, earn LIGHTBULB.
- FLASHLIGHT BUTTON and LIGHTBULB on FLASHLIGHT, take BRIGHT LANTERN.
- Use DRAWER CODE and BRIGHT LANTERN (I), play puzzle, earn HARD HAT FIGURINE.
- Place HARD HAT FIGURINE, take HEAVY STATUE and HERBICIDE (J).
- Walk down.
- Use HERBICIDE, take MOSAIC 1/3 and CROCHET NEEDLE (K).
- Use CARTON and CROCHET NEEDLE (L).
- Go (M).
- Take DUST MASK and MOSAIC 2/3 (N).
- Use DUST MASK and select, take BAS-RELIEF PART and CHAIN (O).
- Place BAS-RELIEF PART, read note, select phone, take LEVER (P).
- Use LEVER, GEAR, and CHAIN (Q), select phone, take SHARPENED DAGGER and TIN BOX (Q1).
- Walk down.
- Use HEAVY STATUE and SHARPENED DAGGER, take RUST REMOVER and MOSAIC (R).
- Place MOSAIC (S), solution (T), take FAKE GEM and BALLERINA FIGURINE.
- Go (U).
- Place FAKE GEM, take HARD BRUSH and BUTT HINGE (A).
- RUST REMOVER, HARD BRUSH, and BALLERINA FIGURINE on TIN BOX, read note, take ROBOT DOG and BURNER’S SIGNET.
- Use BURNER’S SIGNET, take YOUNG ENGINEER’S BOOK (B).
- Return to Murderer’s House.
- Place YOUNG ENGINEER’S BOOK and ROBOT DOG, take SCREWDRIVER and DAGGER HANDLE (C).
- Use BUTT HINGE and SCREWDRIVER (D), take LIQUID NITROGEN SPRAY and NIPPERS (D1).
- Use NIPPERS, take LADDER (E).
- Go to Burners’ House.
- Place LADDER (F).
- Take KEY CARD (G).
- Use KEY CARD (H), play puzzle, earn SWORD HILT.
- Place SWORD HILT and DAGGER HANDLE, take RAPIER and CARABINER (I).
- Use RAPIER, read notes, take FRAME 1/3 and CUP FRAGMENT (J).
- Select scene.
- Take FAUCET HANDLE (K).
- Use FAUCET HANDLE, select 2x, take WATER BOWL (L).
- Use LIQUID NITROGEN SPRAY and WATER BOWL, take PAPER, JEWELER’S SET, and DOOR KNOCKER (M).
- Use DOOR KNOCKER and CARABINER (N).
- Go (O).
- Receive RABBIT TOKEN.
- Select scene.
- Take GNOME FIGURINE, FRAME 2/3, and ROSE’S WEDDING RING (Q).
- Place RABBIT TOKEN, take SOLDER PASTE and COFFEE BEANS (R).
- Use CUP FRAGMENT, take PENCIL (S).
- Use COFFEE BEANS (T), take STRONG COFFEE (U).
- Give STRONG COFFEE (V), receive FRAMES.
- Place FRAMES (A), play puzzle, earn CIPHER KEY.
- Place CIPHER KEY, PAPER, and PENCIL, select pencil, take CORRESPONDENCE (B).
- Give CORRESPONDENCE (C), receive CAR KEY.
- Walk down.
- Use CAR KEY, take TWEEZERS and GNOME’S DOG (D).
- Place GNOME FIGURINE and GNOME’S DOG (E), take ADHESIVE TAPE and INGOT (F).
- Open JEWELER’S SET.
- Use SOLDER PASTE, INGOT, and TWEEZERS on it, take RESTORED KEY.
- Use RESTORED KEY (G).
- Solution Hx2-Ix2-J-Kx3.
- Go (L).
- Take DOOR HANDLE, SOLDER, and BLANK CASSETTE (M).
- Use DOOR HANDLE, take CLIVE’S WEDDING RING and BURNER’S CARD (N).
- Place ROSE’S WEDDING RING and CLIVE’S WEDDING RING, take POWER BUTTON 1/3 and FINGERPRINT (O).
- Use FINGERPRINT, take SOLDERING IRON (P).
- Use ADHESIVE TAPE, SOLDER, and SOLDERING IRON (Q).
- Take ELEPHANT FIGURINE (R).
- Go to Rose’s House.
- Place ELEPHANT FIGURINE (A), take POWER BUTTON 2/3 and CODE LOCK PART (A1).
- Place CODE LOCK PART and BURNER’S CARD, enter 7-1-5-9 (B), select phone.
- Select (C).
- Move D-E, select (F).
- Move G-H, select (I).
- Move (J-K), select (L).
- Move (M-N).
- Take POWER BUTTONS and REGISTRY (O).
- Go to Stash.
- Use BLANK CASSETTE and REGISTRY, take DEATH CASSETTE (P).
- Use DEATH CASSETTE and POWER BUTTONS (Q).
- Solution R-S-T.
- Select scene, receive MARGARET’S NUMBER.
- Select phone and page (U-V).
Congratulations! You have completed the game It Happened Here 1: Streaming Lives.