Knight Cats 1: Leaves on the Road – Bonus Chapter Walkthrough

Knight Cats 1: Leaves on the Road - Bonus Chapter Walkthrough

Knight Cats 1: Leaves on the Road (Bonus Chapter) – Play as Alvin the cat and Valerie the town’s chief engineer. Foxtown is an ally of Cotograd. Right now, however, a small group of vixens are trying to organise a riot. They are unhappy that the cats own most of the fishing grounds in the neighbourhood. They have managed to uncover a few conspirators plotting to either take over Fishville or destroy the dam to flood the town, trust no one.

Bonus Chapter Walkthrough

Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 1
  • Look at book (A) and picture (B).
  • Take CAT FIGURINE, INK BLOTTER, and MAYOR’S PENDANT (C).
  • Place INK BLOTTER, take TINY KNAPSACK and MAYOR’S RING (D).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 2
  • Use MAYOR’S RING and MAYOR’S PENDANT.
  • Take MARTEN FIGURINE and METAL DOWEL (E).
  • Use METAL DOWEL and look at note, take DOG FIGURINE (F).
  • Place CAT FIGURINE, DOG FIGURINE, and MARTEN FIGURINE (G).
  • Play puzzle, receive SECRET DOOR HANDLE.
  • Receive TREATS 1/3.
  • Place SECRET DOOR HANDLE and go (H).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 3
  • Take SAFE ITEM LIST (I).
  • Select vignette (J) and Cat Vision (K).
  • Place SAFE ITEM LIST on vignette and play mini-puzzle, take TREATS 2/3 and NET (L).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 4
  • Use NET (M).
  • Take TREATS (N) and FOXES’ PACK (O).
  • Place TREATS and TINY KNAPSACK (P).
  • Take LOCK PART and REACH EXTENDER (Q).
  • Use REACH EXTENDER, take FOX FUR and FOX AMULET (R).
  • Place FOX AMULET (S).
  • Play puzzle, receive BELL.
  • Walk down.
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 5
  • Use LOCK PART and BELL, take WRITING TOOLS and HEX WRENCH (T).
  • Use HEX WRENCH (U).
  • Take FISH OIL and DIAMOND CLAW TIP (U1).
  • Go (V).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 6
  • Use DIAMOND CLAW TIP, take BOW HANDLE and MAP (W).
  • Use WRITING TOOLS and MAP, take JACK and MAP COPY (X).
  • FOX FUR and MAP COPY on FOXES’ PACK, take TRAVEL PACK.
  • Use TRAVEL PACK and select door (Y).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 7
  • Navigate to the Foxes’ campsite by following the arrows above the map.
  • Some of the directions are hidden behind a question mark you must guess the correct direction.
  • You’ll return to the previous fork if your guess is incorrect.
  • Walkthrough (@1): (D×2-R×3-U×2-R×2-U-L×2-U-L×4)
  • (U-L×2-D×3-L-D-R-D-L×2).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 8
  • Take COIN, CUP, and COPPER PLATE (E).
  • Use COIN and FISH OIL, take WHIP and BOWSTRING (F).
  • Use JACK and WHIP, take ARROWS and DECORATIVE SWORD (G).
  • BOWSTRING and ARROWS on BOW HANDLE, take BOW AND ARROW.
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 9
  • Place COPPER PLATE and use BOW AND ARROW (H).
  • Enter (I).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 10
  • Take HANDKERCHIEF and DECORATIVE SHIELD (J).
  • Place DECORATIVE SHIELD and DECORATIVE SWORD, take INCOMPLETE TOOL SET and FILE (K).
  • Use FILE and CUP (L), take WATER (L1).
  • Give WATER (M).
  • Play puzzle, receive GOLDEN COMB.
  • Walk down.
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 11
  • Use GOLDEN COMB (N).
  • Take GUARD’S AMULET and SERRATED LOCKPICK (N1).
  • Use HANDKERCHIEF and GUARD’S AMULET, take FLAT LOCKPICK (O).
  • Go (P).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 12
  • Open INCOMPLETE TOOL SET and place SERRATED LOCKPICK and FLAT LOCKPICK, take LOCKPICKING TOOLS.
  • Use LOCKPICKING TOOLS (Q) and remove hay, take MAGIC HANDLE (Q1).
  • Place MAGIC HANDLE, take SPUR and COPPER KNOB (R).
  • Take MORTAR AND PESTLE (S).
  • Use SPUR (T) and look at note, take IRON KNOB and INCENSE STICKS (T1).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 13
  • Place COPPER KNOB and IRON KNOB, take SHOVEL and GLOWING MUSHROOMS (U).
  • Use SHOVEL (V).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 14
  • Take INCOMPLETE BRIDLE and DIAMOND CLAW TIP (W).
  • Use DIAMOND CLAW TIP, take DRAGONFLY WINGS and VERTEBRA (X).
  • Use VERTEBRA (Y).
  • Select Cat Vision (Y1).
  • Play puzzle, receive SHACKLES KEY.
  • Use SHACKLES KEY (Z), receive FIRE POKER.
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 15
  • Use FIRE POKER, take PURPLE FLOWER and BRIDLE RIVETS (A).
  • GLOWING MUSHROOMS, DRAGONFLY WINGS, and PURPLE FLOWER on MORTAR AND PESTLE, take SLEEPING POWDER.
  • Use SLEEPING POWDER (B).
  • Go (C).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 16
  • Take FLINT AND STEEL and RUSTY OBJECT (D).
  • Use INCENSE STICKS and FLINT AND STEEL (E), take GREAT CAT’S BRACELET and REINS (F).
  • REINS and BRIDLE RIVETS on INCOMPLETE BRIDLE, take BRIDLE.
  • Place BRIDLE (G).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 17
  • Find all matching pairs of symbols on the bronze rivets.
  • Select a rivet to view its symbols.
  • Select two symbols to match them.
  • Correctly matched symbols will disappear.
  • Walkthrough: (1-9).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 18
  • Receive WIRE BRUSH.
  • Take HUNTING KNIFE (H).
  • Use HUNTING KNIFE and look at book, take VINEGAR and BROKEN MECHANISM (I).
  • VINEGAR and WIRE BRUSH on RUSTY OBJECT, take MEDALLION ADORNMENT.
  • Place MEDALLION ADORNMENT (J).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 19
  • For each symbol in the center, line up three gold symbols that match its theme between the lines near the top.
  • Select a circular row to rotate its symbols and select again to lock it in place.
  • Walkthrough: (K-L-M).
  • Receive GREAT CAT’S MEDALLION.
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 20
  • Place GREAT CAT’S MEDALLION and GREAT CAT’S BRACELET (N).
  • Take CUTTER and CIPHER (O).
  • Use CUTTER and look at note, take STONE CLAWS 1/4 and WOODEN COMB (P).
  • Use WOODEN COMB (Q), receive SPRING and BERRIES.
  • Select BROKEN MECHANISM, place SPRING and CIPHER.
  • Select 1-4.
  • Take MAGIC KNOB.
  • Place MAGIC KNOB (R).
  • Play puzzle, receive SCRAPER.
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 21
  • Receive STONE CLAWS 2/4.
  • Take SPEAR TIP, ANCIENT STAFF, and LEVER (T).
  • Place LEVER (U).
  • Take STONE CLAWS 3/4 and NUTS (U1).
  • Place NUTS and BERRIES in bowl, take STONE CLAWS and SOUL STONE (V).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 22
  • Use SCRAPER and place STONE CLAWS, take HEART STONE and GEAR (W).
  • SOUL STONE and HEART STONE on ANCIENT STAFF, take KEEPER’S STAFF.
  • Use KEEPER’S STAFF (W1).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 23
  • Help the cats catch the fish.
  • Create an unbroken path from left to right for each fish, one at a time.
  • Select a cylinder to rotate it.
  • Select a fish to check your answer.
  • Walkthrough: (X-Y-Z).
  • Enter (@).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 24
  • Receive PAINTS.
  • Take MARBLE SLAB and FISHING ROD (A).
  • Use SPEAR TIP and MARBLE SLAB, take CHAIN and SUN CHARM (B).
  • Place GEAR and CHAIN, take ROPE and PAINTBRUSH (C).
  • Walk down.
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 25
  • Use PAINTBRUSH and PAINTS (D).
  • Take ETERNAL FLAME and MAGNET (D1).
  • Go (E).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 26
  • ROPE and MAGNET on FISHING ROD, take MAGNETIC FISHING ROD.
  • Use MAGNETIC FISHING ROD (F), take MOON CHARM.
  • Place MOON CHARM and SUN CHARM, take LARGE LENS (G).
  • Place LARGE LENS and ETERNAL FLAME (H).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 27
  • Reproduce each of the magic symbols around the table using the ray of light.
  • Select a mirror to rotate it, guiding the light ray.
  • Once the eight symbols are activated, a magical protective shield will form around the dam.
  • Walkthrough: (I-J-K-L).
Knight Cats 1: Leaves on the Road Bonus Chapter Walkthrough - Step 28
  • Walkthrough: (M-N-O-P).

Congratulations! You have completed the game Knight Cats 1: Leaves on the Road.

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