Knight Cats 1: Leaves on the Road – Walkthrough

Knight Cats 1: Leaves on the Road - Walkthrough

Knight Cats 1: Leaves on the Road – The game’s walkthrough begins with you being Shavan the cat and preparing to stand guard over the town. Cotograd is a quiet and peaceful town. The locals sleep peacefully knowing that the guards are always on watch. In ancient times, a few cats along with their like-minded companions built fortified cities. The martens, notorious for their cruelty and cunning, are mortal enemies of the cats. They live in a small settlement not far from the cat cities. Dogs are also long-time enemies of cats. However, the cats have recently attempted to put an end to the centuries-old feud. When you go in search of the governor’s niece, you find traces of a conspiracy. It’s up to you to find out who has defected to the enemy, uncover the conspiracy, and save your hometown. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Knight Cats 1: Leaves on the Road, and learn all the secrets of the conspirators.

Knight Cats 1: Leaves on the Road – Walkthrough

Here you can see the full walkthrough of Knight Cats 1: Leaves on the Road, namely for all chapters, including bonus chapter, in pictures.

Knight Cats 1: Leaves on the Road Walkthrough - Step 1
  • Select scene, receive GUARD’S LIST.
  • Take GOLDEN KEY and GUARD’S CLOAK (A).
  • Look at book, take METAL RING (B).
  • Use GOLDEN KEY (C).
  • Play puzzle, receive HUNTING HORN.
Knight Cats 1: Leaves on the Road Walkthrough - Step 2
  • Place HUNTING HORN (D).
  • Take SHIELD EMBLEM (D1).
  • Place SHIELD EMBLEM (E).
  • Take HAMMER and HINGE (F).
  • Select door and place HINGE (G).
  • Place METAL RING and select (H).
  • Take MORNING STAR and SOLVENT (I).
Knight Cats 1: Leaves on the Road Walkthrough - Step 3
  • Use SOLVENT, take GUARD’S BAND and RUBY (J).
  • MORNING STAR, GUARD’S BAND and GUARD’S CLOAK on GUARD’S LIST, take GUARD’S GEAR.
  • Use GUARD’S GEAR and go (K).
Knight Cats 1: Leaves on the Road Walkthrough - Step 4
  • Select scene, receive SEALED ORDER.
  • Take COPPER, LUCY’S BAG, GUARD STATUETTE, and DOCUMENT SCRAPS 1/3 (M).
  • Place HAMMER (N) and COPPER (O).
  • Select hammer (P) and take GEAR (N).
  • Select hammer again (P).
  • Take N AMULET (N).
  • Place GEAR (Q).
Knight Cats 1: Leaves on the Road Walkthrough - Step 5
  • Restore the mosaic by moving each piece to the correct position.
  • Rotate the pieces using the arrow icon.
  • Walkthrough (R).
  • Take DOCUMENT SCRAPS 2/3 and CANE.
Knight Cats 1: Leaves on the Road Walkthrough - Step 6
  • Use CANE (S), take EMERALD (T).
  • Place RUBY and EMERALD, take SEAL OPENER and GOVERNOR STATUETTE (U).
  • SEAL OPENER on SEALED ORDER, take DOCUMENT SCRAPS and PIGEON AMULET.
  • Place DOCUMENT SCRAPS (V).
Knight Cats 1: Leaves on the Road Walkthrough - Step 7
  • Put the torn document back together again.
  • Select a scrap to move it and select again to place it.
  • Walkthrough (W).
  • Take WITNESS TESTIMONY.
  • Give WITNESS TESTIMONY (X), receive FORGED KEY.
  • Use FORGED KEY (Y) and select Cat Vision (Z).
  • Take HEAVY WEIGHT (A).
  • Use HEAVY WEIGHT and go (B).
Knight Cats 1: Leaves on the Road Walkthrough - Step 8
  • Receive HAIRPIN.
  • Take MIRROR (C).
  • Select doorknob (D).
  • Use HAIRPIN and MIRROR (E).
  • Play puzzle, receive L AMULET.
  • L AMULET and N AMULET on LUCY’S BAG, open it and look at note, take TAILOR STATUETTE.
Knight Cats 1: Leaves on the Road Walkthrough - Step 9
  • Place GUARD STATUETTE, GOVERNOR STATUETTE, and TAILOR STATUETTE (F).
  • Walkthrough (G).
  • Take MESSENGER AMULET and BUTTON (H).
Knight Cats 1: Leaves on the Road Walkthrough - Step 10
  • Place PIGEON AMULET and MESSENGER AMULET, look at note.
  • Take CHISEL and STRAW HAT (I).
  • Place STRAW HAT and BUTTON (J).
  • Take TONGS and LUCY’S HAIR (J1).
  • Receive POTION RECIPE.
  • Walk down.
Knight Cats 1: Leaves on the Road Walkthrough - Step 11
  • Use TONGS (K).
  • Take FLINT AND STEEL and MAGICAL BASKET (L).
  • Use FLINT AND STEEL, POTION RECIPE, and LUCY’S HAIR (M).
Knight Cats 1: Leaves on the Road Walkthrough - Step 12
  • Follow the recipe to make a tracking potion.
  • Prepare each ingredient according to the instructions and place them into the cauldron in the correct order.
  • Walkthrough (@1): (A-B)-(C-D)-(E-D)-(D)-(D-B).
  • (F-G)-(G-H)-(I-J)-(K-H)-(H-B)-(L-B)-(M-B)-(N-B)-(O-B).
  • Receive TRACKING POTION.
  • Return to Forest’s Edge.
  • Use TRACKING POTION (P).
Knight Cats 1: Leaves on the Road Walkthrough - Step 13
  • Select scene, receive BLUE MUSHROOM.
  • Look at note, take BRICK (Q).
  • Use CHISEL and BRICK, take COIN (R).
  • Take SANDPAPER (S).
  • Use COIN, take EYE AMULETS 1/3 and MAILBOX FLAG (S1).
  • Walk down.
Knight Cats 1: Leaves on the Road Walkthrough - Step 14
  • Use MAILBOX FLAG, take BELLS and GREEN MUSHROOM (T).
  • Place BELLS (U).
  • Reproduce the melody by selecting the bells in the correct order.
  • You can play the melody again by selecting the locket.
  • Walkthrough: (1-7).
  • Take WOODEN INLAY and STONE BRACELET (V).
  • Return to Lakeshore.
Knight Cats 1: Leaves on the Road Walkthrough - Step 15
  • Use WOODEN INLAY, take METAL GLOVES and RED MUSHROOM (A).
  • RED MUSHROOM, GREEN MUSHROOM, and BLUE MUSHROOM on MAGICAL BASKET, take BASKET OF MUSHROOMS.
  • Use BASKET OF MUSHROOMS (B) and select Cat Vision (C).
  • Play puzzle, receive MARTENS’ BROOCH.
  • Give MARTENS’ BROOCH (D), receive ROPE LADDER.
  • Place ROPE LADDER (E).
  • Go (F).
Knight Cats 1: Leaves on the Road Walkthrough - Step 16
  • Take EYE AMULETS 2/3 and STONE TIARA (G).
  • Place STONE BRACELET and STONE TIARA (H).
  • Take CHEST HANDLE and PAPER (H1).
  • Place CHEST HANDLE (I).
  • Play puzzle, receive AXE.
  • Walk down.
Knight Cats 1: Leaves on the Road Walkthrough - Step 17
  • Use AXE, take BRANCH and CERAMIC TILE (J).
  • Use SANDPAPER and CERAMIC TILE, take EYE AMULETS (J1).
  • Go (K).
Knight Cats 1: Leaves on the Road Walkthrough - Step 18
  • Place EYE AMULETS, take CRYPTEX and NET (L).
  • Use NET (M), receive CODE PART.
  • Use BRANCH (N) and select Cat Vision (O).
  • Use your heightened sense of hearing to navigate through the Dark Forest.
  • Create an unbroken path using every segment of the map once without retracing your steps.
  • Select the blue junctions to create a path.
  • Walkthrough: P-Q-R-S-T-U-V-W-S-P-X-R.
Knight Cats 1: Leaves on the Road Walkthrough - Step 19
  • Take MAGNET (Y).
  • Use MAGNET (Z), take ANVIL KEY and SPINDLE.
  • Use ANVIL KEY and look at note, take HOOK and CRYPTEX WHEEL (A).
  • Use METAL GLOVES (B) and place HOOK (B1).
  • Play puzzle, receive GRAPHITE.
Knight Cats 1: Leaves on the Road Walkthrough - Step 20
  • Use GRAPHITE and PAPER, take CODE PART (C).
  • Two CODE PARTS and CRYPTEX WHEEL on CRYPTEX.
  • Walkthrough: (D).
  • Take GUARD’S BUCKLE and COLORED LENSES 1/4 (E).
  • Place GUARD’S BUCKLE (F).
Knight Cats 1: Leaves on the Road Walkthrough - Step 21
  • Take ROUND STONE, HAMMER, and FLOWER ORNAMENT (A).
  • Place FLOWER ORNAMENT, take COLORED LENSES 2/4 and HORSESHOE AMULET (B).
  • Place HORSESHOE AMULET and look at note, take CODE CARDS and INCOMPLETE FISHING ROD (C).
Knight Cats 1: Leaves on the Road Walkthrough - Step 22
  • Place CODE CARDS (D).
  • Arrange the cards in the correct order of the events they depict.
  • Select two cards to swap them.
  • Walkthrough one (E): (2-5)-(2-7)-(6-2).
  • Enter the code from the sequence.
  • Walkthrough two (F): (5-7-2-6).
  • Take RING OF KEYS and KNITTING NEEDLES (G).
  • KNITTING NEEDLES and ROUND STONE on SPINDLE, take SLING.
Knight Cats 1: Leaves on the Road Walkthrough - Step 23
  • Use SLING (H).
  • Take STIRRUPS (I).
  • Use RING OF KEYS (J).
  • Play puzzle, receive MARTEN FIGURINE.
Knight Cats 1: Leaves on the Road Walkthrough - Step 24
  • Place MARTEN FIGURINE, take COLORED LENSES 3/4, REINS, and COMB (L).
  • Place REINS and STIRRUPS (M).
Knight Cats 1: Leaves on the Road Walkthrough - Step 25
  • Take SANDPAPER, FISHING HOOK, and DULL BLADE (N).
  • Use DULL BLADE, take SHARP BLADE (O).
  • Use SHARP BLADE, receive FISHING LINE, take NAILS (P).
  • FISHING LINE and FISHING HOOK on INCOMPLETE FISHING ROD, take FISHING ROD.
Knight Cats 1: Leaves on the Road Walkthrough - Step 26
  • Use FISHING ROD (Q).
  • Take SPOOL and COLORED LENS (R).
  • Place COLORED LENSES (S).
Knight Cats 1: Leaves on the Road Walkthrough - Step 27
  • Arrange the lenses according to the hint.
  • Select large lenses to move them to an empty space.
  • Select two small lenses to swap them.
  • Lenses can only move along the lines.
  • Walkthrough: (E-B-A-E-C-B-E)-(F-G-E)-(1-8)-(5-4)-(4-2)-(3-4)-(5-4).
  • Take JUG OF WATER and FAIRY TALES (J).
  • Use JUG OF WATER and enter (K).
Knight Cats 1: Leaves on the Road Walkthrough - Step 28
  • Take LOCKPICK, CLAY TILE, COPPER BEETLES 1/3, and STAR AMULET (L).
  • Use LOCKPICK, take COPPER BEETLES 2/3 and POUCH (M).
  • Use COMB and POUCH, take ANCIENT BOOK and BAG OF FIBER (N).
  • Place ANCIENT BOOK and FAIRY TALES (O).
  • Play puzzle, receive PEDAL.
Knight Cats 1: Leaves on the Road Walkthrough - Step 29
  • Place SPOOL, BAG OF FIBER, and PEDAL (P1).
  • Select pedal, take GARNET NECKLACE and TWINE (P2).
  • Place GARNET NECKLACE (Q).
  • Take OIL and SLEEPING POWDER RECIPE (R).
  • Use OIL (S) and select Cat Vision (T).
  • Take ENGRAVING TOOL and COPPER BEETLES (T1).
  • Place COPPER BEETLES (U).
  • Play puzzle, receive CURVED CHISEL.
  • Walk down.
Knight Cats 1: Leaves on the Road Walkthrough - Step 30
  • Use CURVED CHISEL and SANDPAPER, take WOODEN PADDLE (V).
  • Use NAILS, HAMMER, TWINE, and WOODEN PADDLE, select pieces (W).
Knight Cats 1: Leaves on the Road Walkthrough - Step 31
  • Take ROPE, SCISSORS, and SMOKING PIPE (X).
  • Use ROPE, take WOODEN ANVIL and MORTAR AND PESTLE (Y).
  • Place WOODEN ANVIL and look at note, take OLD SAW (Y1).
  • Use OLD SAW, take MOON AMULET (Z1).
  • Use SCISSORS (Z2), take HERBS.
  • Place STAR AMULET and MOON AMULET (Z3).
Knight Cats 1: Leaves on the Road Walkthrough - Step 32
  • Move the celestial amulets to their corresponding slots.
  • Select the arrows to rotate the amulets along the rings.
  • Walkthrough: (C-B-C×2-A-C-A).
  • Take TONGS and MODEL PLANETS 1/5 (D).
Knight Cats 1: Leaves on the Road Walkthrough - Step 33
  • Use TONGS (E), take GRINDSTONE and BURNING COAL (E1).
  • MORTAR AND PESTLE, SMOKING PIPE, HERBS, and BURNING COAL on SLEEPING POWDER RECIPE, take SLEEPING POWDER.
  • Use SLEEPING POWDER (F).
  • Select Cat Vision (F1).
  • Go (F2).
Knight Cats 1: Leaves on the Road Walkthrough - Step 34
  • Receive RUNES IMAGE.
  • Take MODEL PLANETS 2/5, BROKEN CUTTER, and PAINTBRUSHES (G).
  • Use RUNES IMAGE and ENGRAVING TOOL (H).
  • Take DIAMOND KEY and MODEL PLANETS 3/5 (H1).
  • Use DIAMOND KEY (I).
  • Play puzzle, receive PIRATE MEDALLION.
  • Place PIRATE MEDALLION (J).
  • Take GLUE and MODEL PLANETS 4/5 (K).
  • Use GLUE and CLAY TILE (L).
Knight Cats 1: Leaves on the Road Walkthrough - Step 35
  • Restore the image.
  • Use the arrows to move the clay tiles into their proper places.
  • Walkthrough: (P-U-Q-M-W)-(U-Q-S-V-O)-(V-T-R-N).
  • Take SHOVEL and PLAYING CARDS 1/3.
Knight Cats 1: Leaves on the Road Walkthrough - Step 36
  • Use SHOVEL, take CRYSTAL BALL (A).
  • Use CRYSTAL BALL, take WINDUP KEY and HANDLE PART (B).
  • HANDLE PART and GRINDSTONE on BROKEN CUTTER, take BOLT CUTTER.
  • Use BOLT CUTTER (C), receive CAVE MAP.
  • Use CAVE MAP (D).
  • Go (E).
Knight Cats 1: Leaves on the Road Walkthrough - Step 37
  • Take ACID and LOCKED JOURNAL (F).
  • Look at scroll (G).
  • Use ACID, take PAINT PALETTE (H).
  • Place PAINT PALETTE and PAINTBRUSHES (I).
Knight Cats 1: Leaves on the Road Walkthrough - Step 38
  • Finish painting the map.
  • Use the letters and numbers to determine the correct brush and color for each area on the map.
  • Mix colors by adding numbers on the palette.
  • Use the jar of water to clean the paintbrushes.
  • Walkthrough (@2): Take paintbrush (A) and use it on: (1-A1)-(D)-(4-A4)-(1-A5).
  • (5-1-A11)-(1-A12)-(1-1-A14)-(1-1-A16-A16).
  • Take paintbrush (B) and use it on: (1-B1)-(D)-(4-B4-B4)-(4-B8)-(D).
  • (1-5-B6)-(7-B13)-(1-B14)-(1-1-B16).
  • Take paintbrush (C) and use it on: (4-C4)-(1-C5)-(D)-(7-C7)-(5-C12).
  • (1-C13)-(1-C14)-(1-1-C16-C16).
  • Solved image (J).
  • Take HORSE FIGURINE and VIKING SHIP (J1).
Knight Cats 1: Leaves on the Road Walkthrough - Step 39
  • Use WINDUP KEY and place HORSE FIGURINE, take COLORFUL DISK and MODEL PLANETS (K).
  • Place MODEL PLANETS, take FORGED LETTER and COLOR COMBINATION (L).
  • Walk down twice.
Knight Cats 1: Leaves on the Road Walkthrough - Step 40
  • COLORFUL DISK and COLOR COMBINATION on LOCKED JOURNAL, take PIRATE EMBLEM.
  • Use PIRATE EMBLEM (M).
  • Play puzzle, receive ANCIENT COMPASS.
  • Use ANCIENT COMPASS (N).
Knight Cats 1: Leaves on the Road Walkthrough - Step 41
  • Take MAGIC CHICKEN LEG, EQUIPMENT LIST, and PLAYING CARDS 2/3 (A).
  • Look at note (A1).
  • Place MAGIC CHICKEN LEG (B).
  • Take MAGIC SKULL and SILVER TROPHY (C).
  • Place MAGIC SKULL (D).
  • Take CLIMBING BOOTS and SAILBOAT (E).
  • Place SAILBOAT and VIKING SHIP, take CLIMBING GLOVES and PLAYING CARDS (F).
  • Place PLAYING CARDS (G).
Knight Cats 1: Leaves on the Road Walkthrough - Step 42
  • Restore each image.
  • Select a picture part to move it to the correct place.
  • Walkthrough: (J-H)-(L-I)-(K-J).
  • Walkthrough two: (M×10)-(N×9)-(O×11).
  • Walkthrough three: (3-1)-(5-2)-(7-3)-(4-5)-(8-6)-(7-9)-(8-9).
  • Take HOURGLASS.
Knight Cats 1: Leaves on the Road Walkthrough - Step 43
  • Place HOURGLASS, take MAGICAL CLOAK and PURPLE DEVELOPER (P).
  • CLIMBING GLOVES, MAGICAL CLOAK, and CLIMBING BOOTS, on EQUIPMENT LIST, take CLIMBING EQUIPMENT.
  • Use CLIMBING EQUIPMENT (Q).
Knight Cats 1: Leaves on the Road Walkthrough - Step 44
  • Look at notes (@).
  • Give FORGED LETTER (R), receive FAKE LETTER.
  • Take GLASS PETALS 1/4, METAL RULER, and MUG (S).
  • Use METAL RULER (T).
  • Play puzzle, receive NAMEPLATE.
Knight Cats 1: Leaves on the Road Walkthrough - Step 45
  • Place SILVER TROPHY and NAMEPLATE, take MAGICAL FERTILIZER and PLASTER TRUNK (U).
  • Place PLASTER TRUNK, take CROSSBOW and FISH KEY (V).
  • Use FISH KEY, take BLUE DEVELOPER (W).
  • Place BLUE DEVELOPER and PURPLE DEVELOPER (X).
Knight Cats 1: Leaves on the Road Walkthrough - Step 46
  • Pour the developing solutions into the tray in the correct order according to the symbol on the instructions.
  • Walkthrough (Y): (8-3-1-9-5-10-7).
  • Take DEVELOPING SOLUTION.
Knight Cats 1: Leaves on the Road Walkthrough - Step 47
  • Place FAKE LETTER and DEVELOPING SOLUTION, take FORGERY EVIDENCE (A).
  • Give FORGERY EVIDENCE (B), receive FISHVILLE SYMBOL and take BOARDING PERMIT.
  • Use FISHVILLE SYMBOL, take QUILL and LONG ROPE (C).
  • Use QUILL, follow pattern (D).
  • Take POUCH OF MONEY and GLASS PETALS 2/4 (E).
  • Walk down.
Knight Cats 1: Leaves on the Road Walkthrough - Step 48
  • Place POUCH OF MONEY and BOARDING PERMIT (F).
  • Take TICKET (G).
  • Give TICKET (H).
Knight Cats 1: Leaves on the Road Walkthrough - Step 49
  • Take GLASS PETALS 3/4 and FAUCET LEVER (I).
  • Place FAUCET LEVER and MUG (J).
  • Take AWAKENING WATER and STONE BLINDFOLD (J1).
  • Use MAGICAL FERTILIZER and AWAKENING WATER, take LOCK FRAME and GLASS PETALS (K).
  • Place GLASS PETALS (L).
  • Play puzzle, receive GOVERNOR’S PORTRAIT.
Knight Cats 1: Leaves on the Road Walkthrough - Step 50
  • Place GOVERNOR’S PORTRAIT (M) and select Cat Vision (N).
  • Take WEIGHTS 1/5 and MAGICAL ARROW (O).
  • MAGICAL ARROW and LONG ROPE on CROSSBOW, take LOADED CROSSBOW.
  • Use LOADED CROSSBOW and go (P).
Knight Cats 1: Leaves on the Road Walkthrough - Step 51
  • Take WEIGHTS 2/5, GEMSTONES, and LUCY’S FIGURINE (R).
  • Look at note (@).
  • Place LUCY’S FIGURINE (S).
Knight Cats 1: Leaves on the Road Walkthrough - Step 52
  • Move the governor’s figurine into the correct
  • Walkthrough: (T-A1-A2-A3×2-B1×2-B2-B3×2-D3×2-C1×2-C2-C3×2).
  • Take STRAIGHT RAZOR and WEIGHTS 3/5 (T).
Knight Cats 1: Leaves on the Road Walkthrough - Step 53
  • Use STRAIGHT RAZOR, take SCEPTER OF JUSTICE (U).
  • Place STONE BLINDFOLD and SCEPTER OF JUSTICE (V).
  • Take LOCKPICK and UMBRELLA HANDLE (W).
  • Place UMBRELLA HANDLE, take EAR TRUMPET and WEIGHTS 4/5 (X).
  • Use EAR TRUMPET and LOCKPICK (Y).
  • Select Cat Vision (Y2).
  • Look at note: take WEIGHTS and TORN SHEET (Y).
Knight Cats 1: Leaves on the Road Walkthrough - Step 54
  • Place WEIGHTS (Z).
  • Play puzzle, receive NICHOLAS’ CAMEO.
  • GEMSTONES and NICHOLAS’ CAMEO on LOCK FRAME, take NICHOLAS’ MEDALLION.
  • Use NICHOLAS’ MEDALLION and look at note, take LEATHER BELT and WAR HELMET (A).
  • Use LEATHER BELT (B).
  • Take RAKE (C).
  • Walk down.
Knight Cats 1: Leaves on the Road Walkthrough - Step 55
  • Use RAKE, take PIANO KEYS and WOODEN BOARD (D).
  • Place WOODEN BOARD (E).
Knight Cats 1: Leaves on the Road Walkthrough - Step 56
  • Take STONE OWL, KING, and NEEDLE AND THREAD (F).
  • Place STONE OWL and WAR HELMET (G).
  • Take MODEL FOUNTAIN and PIANO WIRE (H).
  • Place TORN SHEET, PIANO WIRE, and PIANO KEYS (I).
  • Take TAPESTRY FRAGMENT and GUSTAV’S DIARY (J).
  • Place TAPESTRY FRAGMENT and use NEEDLE AND THREAD (K).
  • Play puzzle, receive DOOR LEVER.
  • Use DOOR LEVER (L).
Knight Cats 1: Leaves on the Road Walkthrough - Step 57
  • Take QUEEN (M).
  • Place KING and QUEEN, take MODEL BARRACKS (N).
  • Place MODEL BARRACKS and MODEL FOUNTAIN (O).
  • Play puzzle, receive MEDICINE.
  • Give MEDICINE (P), receive CHIEF GUARD’S EMBLEM.
  • CHIEF GUARD’S EMBLEM on GUSTAV’S DIARY, select page and take ENCRYPTED TABLET.
Knight Cats 1: Leaves on the Road Walkthrough - Step 58
  • Select wall (Q) and then Cat Vision (R).
  • Place ENCRYPTED TABLET (S).
  • Select (T-U-V).
  • Take LIST OF TRAITORS (W).
  • Give LIST OF TRAITORS (X), receive SWORD.
  • Use SWORD (Y).
Knight Cats 1: Leaves on the Road Walkthrough - Step 59
  • Find pairs of corresponding symbols to direct Shavan’s attacks.
  • Select two shields to see the symbols under them.
  • Walkthrough one (Z1): (1-3)-(2-9)-(4-6)-(5-8)-(7-10).
  • Assemble the shield so Shavan can protect himself from the attacks.
  • Walkthrough two: (Z2).
  • Walkthrough Bonus Chapter, at the link below.
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