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Labyrinths of the World 12: Hearts of the Planet (Bonus Chapter) – Learn the story of Etienne from the main chapter and how he got into the world of dungeons. Help him find a manuscript from a ship for Gibson Veremi, a lost person with hidden intentions in his desire to find an important relic from the underground world.
Bonus Chapter Walkthrough
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- Read notes, take PAPER CLIP and 1/2 TASSELS (A).
- Take ELECTRODES and 2/2 TASSELS (B).
- Place TASSELS (C).
- Play puzzle, earn HEAVY STATUETTE (D).
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- Take BROKEN WELDER and CRYSTAL RING (E).
- Select, use HEAVY STATUETTE (F).
- Go forward.
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- Talk (G).
- Read note, take BATTERY (H).
- Take UNSHARPENED PENCIL (I).
- Use PAPER CLIP.
- Take BROKEN UMBRELLA, METAL PLATE, and CRANK (J).
- ELECTRODES and BATTERY on BROKEN WELDER, add METAL PLATE, earn WELDER.
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- Use WELDER (K), earn PATTERN.
- Use PATTERN (L).
- Easy solution (M).
- Hard solution (N).
- Go forward.
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- Talk (O).
- Take PAINT (P).
- Use CRYSTAL RING, take UMBRELLA BUTTON, 1/3 BOOKS, and AWL (Q).
- Take 2/3 BOOKS, use AWL, take PAPER (R).
- Walk down 2x.
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- Use CRANK and UNSHARPENED PENCIL, earn PENCIL (A).
- Use PAPER and PENCIL, earn MAP (B).
- Go forward 2x.
- Use MAP (C).
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- Move from D to E through maze while avoiding obstacles.
- Earn ACCESS CARD.
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- Use ACCESS CARD, read note, take CARABINER and UMBRELLA HANDLE (I).
- UMBRELLA HANDLE and UMBRELLA BUTTON on BROKEN UMBRELLA, earn UMBRELLA.
- Walk down.
- Use CARABINER and UMBRELLA (J).
- Take WRENCH, 3/3 BOOKS, and PHONOGRAPH NEEDLE (K).
- Walk down.
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- Place BOOKS, easy solution (L).
- Hard solution: rotate (M) and (N), then solve as shown (L).
- Take GLUE and GLOBE PART (O).
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- Place GLOBE PART, take RUBBER HAMMER and PAINTBRUSH (A).
- Go forward.
- Use PAINT and PAINTBRUSH (B).
- Select (C).
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- Select differences (D).
- Take SOLVENT WIPE (E).
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- Use SOLVENT WIPE, take RECORD (F).
- Go forward.
- Use GLUE and PHONOGRAPH NEEDLE (G).
- Place RECORD, take SCOOP, ELECTRICAL TAPE, and HATCH WHEEL (H).
- Use HATCH WHEEL and WRENCH (I).
- Go right.
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- Open trunk, take 1/2 WIRES and WEIGHTS (J).
- Take 2/2 WIRES and INCOMPLETE SUIT (K).
- Use WIRES and ELECTRICAL TAPE, press button.
- Take OXYGEN TANK and RUST REMOVER (L).
- WEIGHTS and OXYGEN TANK on INCOMPLETE SUIT, earn DIVING SUIT.
- Use DIVING SUIT (M).
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- Use (N-O), earn SHARK TOOTH and MUSSELS.
- Use SHARK TOOTH and RUBBER HAMMER, earn DAMAGED NET (P).
- Use DAMAGED NET, earn URCHIN (Q).
- Use URCHIN (R).
- Go left.
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- Solution 6-5-5-4-5-4-4 (S).
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- Read note, take BOTTLE BRUSH, use SCOOP, take STONE CIRCLE (A).
- Take FISHHOOK (B).
- Move (C-D)-(E-D), place STONE CIRCLE, select.
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- Use MUSSELS, read note, take MAGNET and WHEEL (F).
- Place WHEEL (G).
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- Easy solution 1-14 (H).
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- Hard solution 1-18 (I).
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- Take 1/4 SKULL EMBLEMS, 1/3 COINS, and CRATE (A).
- Walk down 2x.
- Place CRATE, take BOX WRENCH (B).
- Use RUST REMOVER and BOX WRENCH, take 2/3 COINS and HOOKLESS ROD (C).
- FISHHOOK on HOOKLESS ROD, earn FISHING ROD.
- Go forward.
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- Use FISHING ROD and BOTTLE BRUSH.
- Take FILE and 2/4 SKULL EMBLEMS (D).
- Go left.
- Use FILE and remove cover (E).
- Play puzzle, earn FLINT AND STEEL (F).
- Use FLINT AND STEEL, take WIRE CUTTERS and ROPE (G).
- ROPE on MAGNET, earn MAGNET ON ROPE.
- Walk down.
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- Use MAGNET ON ROPE, earn TWEEZERS and 3/3 COINS (H).
- Use COINS, take METAL GLOVE and AXE HANDLE.
- Use WIRE CUTTERS, take 3/4 SKULL EMBLEMS (I).
- Go left.
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- Use TWEEZERS, earn NEEDLE and 4/4 SKULL EMBLEMS (J).
- Place SKULL EMBLEMS, take STRING and MANUSCRIPT (K).
- Walk down 2x.
- Place MANUSCRIPT (L).
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- Solution O-M-O-N-N-M-M.
- Walk down.
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- Talk (P).
- Take IRON TONGS, use AXE HANDLE, earn AXE (Q).
- Take 1/4 FLOWER INLAY, use AXE (R).
- Go forward.
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- Take 2/4 FLOWER INLAY (S).
- Use METAL GLOVE, take THREAD and BROKEN CROSSBOW (T).
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- Easy solution G-Bx2-E-Dx3-K-N-K-Mx3-J-Mx3-P-O-P-O-P.
- Hard solution Mx3-J-Mx3-P-O-Px3-O-K-N-Bx2-E-Ox3-G-Dx3-Gx3.
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- Take BANDAGES (Q).
- Walk down.
- Use BANDAGES (R), earn FLUTE.
- Go forward.
- Use FLUTE (S).
- Go left.
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- Use IRON TONGS, earn 3/4 FLOWER INLAY and BOLT (A).
- STRING and BOLT on BROKEN CROSSBOW, earn CROSSBOW.
- Use NEEDLE and THREAD, earn INGREDIENTS LIST (B).
- Take 4/4 FLOWER INLAY and HEALING HERBS (C).
- Walk down 2x.
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- Remove sand, place FLOWER INLAY (D).
- Play puzzle, earn CROWBAR (E).
- Use CROWBAR, take PAPER BAG and MACHETE (F).
- Go forward.
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- Use PAPER BAG, earn BERRIES (G).
- Use MACHETE, earn VINE (H).
- Use CROSSBOW and VINE, take MUG (I).
- Use (J-K), earn WATER.
- Walk down.
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- Use MUG, take BOTTLE OPENER, BROKEN LANTERN and FAN (L).
- Use FAN, take SHOVEL, LANTERN MANUAL, select and take ALOE (M).
- Go forward, left.
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- Place WATER, take HOT WATER (N).
- HEALING HERBS, BERRIES, ALOE, and HOT WATER on INGREDIENTS LIST, earn INGREDIENTS.
- Place INGREDIENTS (O).
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- Arrange ingredients as shown (A), select (B).
- Arrange as shown (C), select (B).
- Move (D-E)-(F-E)-(G-E)-(H-E)-(I-E).
- Take HEALING POTION (E).
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- Use HEALING POTION (J), earn SAIL.
- Remove old sail, place SAIL (K).
- Go right.
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- Take WICK and DETONATOR MANUAL (L).
- Use BOTTLE OPENER, take DETONATOR HANDLE and MATCHES (M).
- Use SHOVEL, take DISMANTLED DETONATOR, 1/2 GEARS, and KEROSENE (N).
- LANTERN MANUAL, WICK, KEROSENE, and MATCHES on BROKEN LANTERN, earn LANTERN.
- Walk down 2x.
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- Open door, hang LANTERN (O).
- Play puzzle, earn KNITTING NEEDLE (P).
- Use KNITTING NEEDLE, take DULL KNIFE and CROSSBONES (Q).
- Go left, right.
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- Use DULL KNIFE, earn SHARP KNIFE (A).
- Use SHARP KNIFE, take SKULL (B).
- Walk down.
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- Place CROSSBONES and SKULL, take LONG WIRE, ACID, and 2/2 GEARS (C).
- Place GEARS, select lever, take DETONATOR CRANK (D).
- Go right.
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- Use ACID, open door, take DYNAMITE (E).
- DETONATOR MANUAL on DISMANTLED DETONATOR, read manual.
- Add DETONATOR HANDLE, DETONATOR CRANK, LONG WIRE, and DYNAMITE, earn DETONATOR.
- Place DETONATOR (F).
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- Easy solution (G).
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- Hard solution (H).
Congratulations! You have completed the game Labyrinths of the World 12: Hearts of the Planet.