Labyrinths of the World 14: The Game of Minds – The game walkthrough begins with Naomi and Simon researching the history of the mysterious Eilean More lighthouse during a research trip to Scotland. And suddenly some strange person named Brielle steals Naomi. Now Simon must save Naomi, uncover Briel’s dark plot, and expose his betrayal before he turns his attention to Earth. Embark on an unexplored fantasy universe full of mysterious creatures and dark crimes.
Labyrinths of the World 14: The Game of Minds – Walkthrough
Here you can watch the complete walkthrough of Labyrinths of the World 14: The Game of Minds, namely all chapters, including the bonus one.
- Speak to character, receive NAOMI’S NOTES.
- NAOMI’S NOTES, uncover, take DULL PENCIL, CHARGER.
- Take Hint, GLOVE (A), select device, use CHARGER (B).
- Play puzzle (C), receive UNIVERSAL SEEKER KEY.
- Take Tasks (D), BROKEN KNIFE (E), use UNIVERSAL SEEKER KEY (F).
- Enter Lighthouse.
- Go down.
- Take Map, SCREWDRIVER (G), use DULL PENCIL (H), receive SHARPENED PENCIL.
- Use SHARPENED PENCIL (I).
- Take PHONE NUMBER (J), select photo 2x (K).
- Use PHONE NUMBER, select (L), select 3-7-5-8-9-2 (M), take note, NUT (N), 1/2 PHOENIX AMULET and KNIFE BUTTON (O).
- Go down.
- KNIFE BUTTON on BROKEN KNIFE for KNIFE.
- Use KNIFE, take FISH (P).
- Give FISH (Q), take LIGHTER, 2/2 PHOENIX AMULET (R).
- Go forward.
- Use 2/2 PHOENIX AMULET (S), take note, PHOENIX EGG (T).
- Go forward.
- Use PHOENIX EGG (U).
- Easy solution (V).
- 1-2, 1-3.
- Hard solution (W).
- 1-2, 1-3, 1-3.
- Take BROKEN CUTTERS (X), use GLOVE on thorns, take (Y), note and BLUE ROSE POLLEN (Z).
- Use BLUE ROSE POLLEN (A).
- Take BAROMETER SCEPTER (B).
- Use BAROMETER SCEPTER (C).
- Easy solution (D).
- B-A-B-Ax2-B-A-Bx2-A.
- Hard solution (E).
- A-B-A-Bx6-Ax2-B.
- Go forward.
- Take note, uncover, use SCREWDRIVER (F), take STEERING WHEEL (G).
- Take HAMMER (H).
- Remove (I), use NUT, STEERING WHEEL (J), take CANNONBALL (K), note.
- Take TONGS (L), 1/3 LENSES (M), use CANNONBALL (N), LIGHTER (O).
- Play puzzle (P), speak to character, receive PHOENIX AMULET.
- Use PHOENIX AMULET (Q).
- Go forward.
- Take CUTTERS PART, 1/3 CHEST INLAY (R).
- CUTTERS PART on BROKEN CUTTERS for CUTTERS.
- Use CUTTERS (S), uncover, play MINI-puzzle, take NAILS.
- Use NAILS, HAMMER (T), take FLYING KEY, EMPTY JUG (U).
- Use FLYING KEY (V).
- Easy solution (W).
- (A-2)-(C-1)-(A-4)-(A-1)-(B-3)-(C-2)-(B-4)-(B-1)-(B-2)-(A-2)-(B-1)-(B-2)-(B-1).
- (A-4)-(B-3)-(A-2)-(A-1)-(A-2)-(B-1)-(B-2)-(A-3)-(A-4)-(A-1)-(A-4).
- Hard solution (X).
- (B-4)-(A-2)-(A-1)-(A-2)-(D-3)-(D-4)-(B-2)-(D-1)-(D-2)-(D-1)-(D-2)-(C-1)-(C-4).
- (C-3)-(D-4)-(D-1)-(D-2)-(C-1)-(C-2)-(D-3)-(D-4)-(D-1)-(D-4).
- Take FAN, VALVE and note.
- Go down 2x.
- Use, select VALVE, use EMPTY JUG (Y), receive WATER.
- Go forward.
- Use WATER, TONGS (Z), take SCRAPER, 2/3 CHEST INLAY (A).
- Go down.
- Use SCRAPER (B), uncover, take 2/3 LENSES, SEEDS (C).
- Go forward 2x.
- Use SEEDS (D), take 3/3 LENSES, CUBE (E).
- Go down 2x.
- Replace 3/3 LENSES (F), play puzzle (G), receive JUORI FIGURINE.
- Use JUORI FIGURINE (H), take SHAWL (I) CUBE DETAIL (J).
- Go forward.
- CUBE DETAIL on CUBE for CHAIN, note and 3/3 CHEST INLAY.
- Use 3/3 CHEST INLAY (K), take SOARING SPHERE (L).
- Go forward.
- Replace SOARING SPHERE (M).
- Easy and Hard solutions (N).
- (7-J)-(6-I)-(5-J)-(4-J)-(3-I)-(2-H)-(2-G)-(2-F).
- Take 1/2 GEARS, IMPROVISED HANDLE, use FAN (O), take BOLT (P), open, take RAIN SUMMONING SCROLL (Q).
- Use RAIN SUMMONING SCROLL (R), speak to character.
- Go (S).
- Take BROKEN PHOENIX FIGURINE, CANE (T).
- Use CANE (U), take GARDENING NOTE (V).
- Go down.
- Use GARDENING NOTE (W).
- Easy and Hard solutions (X).
- A-5-6-7, B-1-2-3-4, C-11-12-13-14, D-8-9-10.
- Take RUDBECKIA.
- Use RUDBECKIA, take MAGIC HOURGLASS (Y).
- Take note, use MAGIC HOURGLASS (Z).
- Enter Garden of Constellations.
- Speak to character.
- Use SHAWL (A), take HOOK (B).
- Take 1/2 PHOENIX STATUETTE (C).
- Use IMPROVISED HANDLE (D), use CHAIN, HOOK (E), take CROCHET NEEDLE, WINDING KEY (F).
- Return to Juori’s House.
- BOLT, WINDING KEY on BROKEN PHOENIX FIGURINE for PHOENIX FIGURINE.
- Use PHOENIX FIGURINE (G), play puzzle (H), receive MARCUS AND JUORI PICTURE.
- Use MARCUS AND JUORI PICTURE (I), take JUORI’S SCEPTER, 2/2 GEARS (J).
- Return to Garden of Constellations.
- Use 2/2 GEARS (K), select dice, take AERTIS MODEL (L).
- Use AERTIS MODEL (M), take CLOTHESPIN (N), FISH FOOD (O).
- Go down.
- Use, FISH FOOD (P), feed 1-4, take INK BLOTTER, 2/2 PHOENIX STATUETTE (Q).
- Return to Juori’s House.
- Use 2/2 PHOENIX STATUETTE (R), take, open book, take TELEPORT BUTTONS (S).
- Return to Garden of Constellations.
- Use TELEPORT BUTTONS (T).
- Easy solution (U): 1-12.
- Hard solution (V): 9-14-12-15-16-7-8-3-17-2-18-1-8-2-5-15-9-5-11-4-17-8-2-15.
- Take BOTTLE OF ALCOHOL, MIRROR SHARD (W).
- Use MIRROR SHARD (X), CROCHET NEEDLE (Y), take WOODEN BLOCK, PIKE POLE (Z).
- Use PIKE POLE (A), take 1/2 LOCKPICK, LEATHER SCARF (B).
- Use LEATHER SCARF, JUORI’S SCEPTER (C), take BIG GLOWING MUSHROOM (D).
- Take note, use BIG GLOWING MUSHROOM (E).
- Go forward.
- Speak to character.
- Take BROKEN BOLT CUTTERS, BRUSH (F).
- Select lock, use CLOTHESPIN (G), take KNIFE (H), HANDLE, BANDAGE and note (I).
- KNIFE on WOODEN BLOCK, receive PEG.
- Use PEG, INK BLOTTER (J), play puzzle (K), receive WHITE UHUNDA.
- Use BOTTLE OF ALCOHOL, BANDAGE and WHITE UHUNDA (L), speak to character, receive MAP.
- Use MAP (M).
- Go forward.
- Take INCOMPLETE ROD, TALCUM (N).
- Use TALCUM, BRUSH (O), match code, lock (P), take SCRAPER, 1/3 ROSE AMULET (Q).
- Use SCRAPER (R), take note, BOLT CUTTERS PART (S), 2/2 LOCKPICK (T) and 2/3 ROSE AMULET (U).
- Use 2/2 LOCKPICK (V).
- Easy solution (W).
- (1-G)-(2-D)-(3-A)-(3-H)-(6-C)-(5-F)-(5-B).
- Hard solution (W).
- (B-C)-(A-B)-(D-H)-(C-D)-(B-C)-(F-G)-(G-H)-(D-H)-(E-F).
- (F-G)-(F-E)-(F-G)-(C-D)-(D-H)-(H-G).
- Take PHOENIX TEAR.
- Go down.
- Use PHOENIX TEAR (X), speak to character, receive WAX.
- Use WAX (Y), take METAL BRUSH, BOLT (Z).
- Go down.
- HANDLE, BOLT CUTTERS PART and BOLT on BROKEN BOLT CUTTERS for BOLT CUTTERS.
- Use BOLT CUTTERS (A), open, take 3/3 ROSE AMULET, LINE WITH A HOOK (B).
- Use 3/3 ROSE AMULET (C).
- Easy solution (D1).
- A-Dx2-C-D-A-C-B-A-Bx4-C-B-A-C.
- Dx3-A-Bx2-C-D-A-C-B-A-Dx4-C-Bx4-A-Dx4-C-B-A.
- Easy solution (D2).
- B-A-C-D-A-Dx2-C-D-A-C-Bx3.
- A-Dx2-C-B-A-C-D-A-Bx4-C-Dx4-A-Bx5-C-Dx2-A-B-C-B-A.
- Hard solution (E1).
- A-Bx8-C-Dx3-A-C-Dx9.
- A-Bx12-C-B-A-C-B-A-Dx12-C-Bx3-A-C-Bx3-A-Dx16-C-Bx9.
- A-C-B-A-Dx4-C-Dx5-A-C-Bx3-A-Dx4-C-Bx5-A
- Hard solution (E2).
- Bx5-A-C-Dx17-A-Bx12-C-B-A.
- Bx4-C-Bx4-A-Dx20-C-Bx8-A-Dx4-C-Dx4-A-C-Bx11-A-Dx8-C-B-A.
- Take SWITCH, SOLVENT.
- Use SOLVENT, METAL BRUSH (F), take note, IRON GLOVE (G), 1/3 WIRE and REEL (H).
- Go forward 2x.
- LINE WITH A HOOK, REEL on INCOMPLETE ROD for FISHING ROD.
- Use FISHING ROD (I), select bag, take SPIKE, FIRSTBORN FIGURINE (J).
- Use FIRSTBORN FIGURINE (K), take MAGNET (L), STAR AMULET (M).
- Go down 2x.
- Use STAR AMULET (N), play puzzle (O), receive RATTLE.
- Go forward.
- Use RATTLE (P), take ANTIQUE BOWL, 2/3 WIRE (Q).
- Use ANTIQUE BOWL (R), take SIEVE (S), 3/3 WIRE (T).
- Go forward.
- Use SWITCH, 3/3 WIRE (U), select switch.
- Take note, STRAP and AX (V).
- Use STRAP (W), IRON GLOVE (X), take 1/2 GEARS, ENERGY SPHERE (Y).
- SPIKE, ENERGY SPHERE on AX for ENERGIZED AX.
- Use ENERGIZED AX (Z).
- Easy solution (A1-A4).
- Select circled number when birds are as shown.
- Hard solution (B1-B4).
- Select circled number when birds are as shown.
- Go forward.
- Use MAGNET (C), take AIRSHIP FIGURINE (D), FIRSTBORNS’ PUMP (E).
- Take 1/2 LOG (F).
- Take TAPE, use AIRSHIP FIGURINE (G), take PROTECTION MASK (H).
- Use PROTECTION MASK (I).
- Go forward.
- Take BROKEN NET GUN, 2/2 LOG (J), use SIEVE (K), take 2/2 GEARS (L).
- Use 2/2 GEARS (M), take LUMBERJACK EMBLEM (N).
- Go down 2x.
- Use LUMBERJACK EMBLEM (O), take LIGHTER (P).
- Use LIGHTER (Q), open, take STAFF, NET (R).
- Go forward.
- Use log (S), 2/2 LOG (T), select (U), use STAFF (V), take SIGNET RING, WHEEL (W).
- Use SIGNET RING (X), play puzzle (Y), receive FAN.
- Use FAN (Z),
- Take AMULET PART, HOSE and STRING (A).
- TAPE, HOSE on FIRSTBORNS’ PUMP for PUMP WITH HOSE.
- Use PUMP WITH HOSE (B).
- Take CLAY, KNIGHT FIGURINE (C).
- Go forward.
- Use KNIGHT FIGURINE (D), take GLUE (E), TRIGGER and TOWER MINIATURE (F).
- NET, STRING and TRIGGER on BROKEN NET GUN for NET GUN.
- Use NET GUN (G).
- Easy solution (H).
- G-A-D-H.
- Hard solution (H).
- Gx2-Ax2-Dx2-H.
- Speak to character.
- Take WINGED NUT, note (I).
- Go down 2x.
- Use WHEEL, WINGED NUT (J), take MALLET, METAL ROLLER (K).
- Select (L), use CLAY, METAL ROLLER (M), take MYSTERIOUS SYMBOLS (N).
- Go forward.
- Use MYSTERIOUS SYMBOLS (O).
- Easy solution (P).
- Position as shown.
- Hard solution (Q).
- (G-1)-(H-2)-(F-3)-(E-4)-(D-5)-(B-6)-(C-7)-(A-8).
- Take SHEARS, FILE.
- Use FILE (R), take BUTTERFLY NET (S), CLOUD FIGURINE and CACHE AMULET (T).
- Go forward.
- GLUE, CACHE AMULET on AMULET PART for AMULET.
- Use AMULET (U), take ROPE AND HOOK (V), TREE FIGURINE (W).
- Use TOWER MINIATURE, CLOUD FIGURINE and TREE FIGURINE (X).
- Take REED PIPE MAIN PART, use BUTTERFLY NET (Y), take MOUTHPIECE, 1/2 WOODEN PEGS (Z).
- Take MAGNIFYING GLASS, use SHEARS (A), take 2/2 WOODEN PEGS (B).
- Use 2/2 WOODEN PEGS, MALLET (C), play puzzle (D), receive PICKAXE.
- Use PICKAXE (E).
- Go forward.
- Speak to character.
- Take WEATHER VANE (F), 1/3 CELESTIAL AMULET (G).
- Use ROPE AND HOOK, WEATHER VANE (H), take HAND DRILL (I), SMALL RAKE and MIRROR (J).
- Use MAGNIFYING GLASS, MIRROR (K).
- Go forward.
- Use SMALL RAKE (L), take PLIERS, 2/3 CELESTIAL AMULET (M).
- Take TORCH, WIRE (N).
- Use WIRE, PLIERS (@).
- Easy solution (O).
- A-B-F.
- Hard solution (P).
- F-D.
- Take KEROSENE, HAIRPIN.
- Go down.
- Use HAIRPIN (Q), take REED PIPE PART, OLD RAG (R) and note.
- Go down.
- MOUTHPIECE, HAND DRILL and REED PIPE PART on REED PIPE MAIN PART for REED PIPE.
- Select ladle, use REED PIPE (S), take LEATHER BOTTLE, LADLE (T).
- Go forward.
- Use LADLE (U), take 3/3 CELESTIAL AMULET, HAIRPIN (V).
- Use 3/3 CELESTIAL AMULET (W).
- Easy and Hard solutions (X).
- (A-2)-(A-4)-(B-2)-(A-2)-(A-3)-(A-1)-(B-4).
- Take 1/2 WINGS EMBLEM, MATCH.
- Go forward.
- KEROSENE, OLD RAG and MATCH on TORCH.
- Use TORCH (Y), take 2/2 WINGS EMBLEM, KNITTED POUCH (Z).
- Go down.
- Use 2/2 WINGS EMBLEM (A), take CORKSCREW, DOGHOUSE KEYS (B).
- Use DOGHOUSE KEYS (C), play puzzle (D), receive HANDLE.
- Use HANDLE (E), take BRACELET WITH A CODE (F), use LEATHER BOTTLE (G), receive FLASK OF WATER.
- Go down.
- Select chest, use BRACELET WITH A CODE, match symbols (H), take CHISEL (I), SOCKET DRIVER and BROKEN BOTTLE (J).
- Go forward 2x.
- Use BROKEN BOTTLE (K), take SPOON (L).
- Use KNITTED POUCH, SPOON (M), receive POUCH OF SEEDS.
- Go down.
- Use FLASK OF WATER, POUCH OF SEEDS (N).
- Take ROLLING PIN (O), note, use HAIRPIN (P), take SHARP SHELL (Q), 1/2 MAGIC TREE FIGURINES (R).
- Use CORKSCREW (S), take 1/3 GEM, OVEN FORK (T).
- Use OVEN FORK (U), take 2/2 MAGIC TREE FIGURINES (V).
- Use 2/2 MAGIC TREE FIGURINES (W).
- Go forward.
- Use CHISEL, ROLLING PIN (X), take PATTERN PART (Y), 2/3 GEM and BREAD (Z).
- Take SHOVEL, RAIL PART (A), use PATTERN PART (B).
- Easy solution (C).
- (7-29)-(8-30)-(22-32)-(26-19)-(19-31)-(33)-(29-7)-(7-12)-(7-29)-(33×2)-(30-8).
- (8-9)-(8-30)-(32-22)-(23-22)-(22-32)-(31-19)-(19-18)-(19-31)-(33)-(31-19)-(18-17)-(18-19).
- (19-31)-(33)-(31-19)-(19-16)-(19-31)-(32-22)-(27-22)-(22-32)-(29-7)-(5-11)-(11-6)-(6-12)-(12-7).
- (7-29)-(30-8)-(3-8)-(8-30)-(33×2)-(30-8)-(4-9)-(9-8)-(8-30)-(33)-(29-7)-(11-6)-(6-12)-(12-7).
- (7-29)-(32-22)-(33)-(30-8)-(10-9)-(9-8)-(8-30)-(24-23)-(23-22)-(22-32)-(33×2)-(29-7)-(5-1)-(1-6).
- (6-12)-(12-7)-(7-29)-(33)-(30-8)-(13-9)-(9-8)-(8-30)-(32-22)-(21-23)-(23-22)-(22-32)-(31-19).
- (25-26)-(26-19)-(19-31)-(29-7)-(33)-(31-19)-(32-22)-(33)-(30-8).
- Hard solution (D).
- (7-29)-(19-31)-(8-30)-(22-32)-(33×2)-(29-7)-(31-19)-(32-22)-(12-7)-(7-29).
- (26-19)-(19-31)-(27-22)-(22-32)-(33)-(32-22)-(28-24)-(24-23)-(23-22)-(22-32)-(33)-(30-8)-(9-8).
- (8-30)-(33)-(29-7)-(2-7)-(7-29)-(30-8)-(13-9)-(9-8)-(8-30)-(32-22)-(20-23)-(23-22)-(22-32)-(31-19).
- (16-19)-(19-31)-(33)-(29-7)-(11-6)-(6-12)-(12-7)-(7-29)-(30-8)-(4-9)-(9-8)-(8-30)-(31-19)-(18-19).
- (19-31)-(33)-(29-7)-(5-11)-(11-6)-(6-12)-(12-7)-(7-29)-(31-19)-(25-26)-(26-19)-(19-31)-(33).
- (31-19)-(17-18)-(18-19)-(19-31)-(29-7)-(1-6)-(6-12)-(12-7)-(7-29)-(32-22)-(28-24)-(24-23)-(23-22).
- (22-32)-(33)-(31-19)-(15-16)-(16-19)-(19-31)-(30-8)-(14-9)-(9-8)-(8-30)-(33)-(31-19)-(30-8).
- (33×2)-(29-7)-(32-22)-(24-23)-(23-22)-(22-27)-(23-24)-(24-28)-(23-24)-(20-23)-(9-14)-(9-10).
- (9-13)-(8-9)-(3-9)-(9-10)-(6-17)-(17-15)-(18-19)-(5-11)-(6-12)-(1-6)-(2-6)-(2-7)-(2-6).
- Take HAND SAW.
- Use HAND SAW (E), take NECKLACE, WHEEL (F).
- Use RAIL PART, WHEEL (G), use screw (H), SOCKET DRIVER (I).
- Go forward.
- Take INCOMPLETE SCOOP NET, GOLDEN COIN (J), use SHARP SHELL (K), receive RIBBON.
- Use GOLDEN COIN (L), take MAGIC STONE PART (M), HANDLE, FISHING NET PART and note (N).
- FISHING NET PART, NECKLACE and RIBBON on INCOMPLETE SCOOP NET for SCOOP NET.
- Use SCOOP NET (O), receive 3/3 GEM, LYE.
- Go down 2x.
- Use 3/3 GEMS (P), play puzzle (Q1), receive VIAL WITH BAIT .
- Use VIAL WITH BAIT (R), receive VIAL OF FIREFLIES.
- Go forward.
- Use VIAL OF FIREFLIES (S), use SHOVEL (T), take HOOK, VALVE (U).
- Use, select VALVE (V), take BOTTLE OF WINE, JADE and BRUSH (W).
- Go forward.
- Use LYE, BRUSH (X), open, take 1/2 LOCKPICKS, FISHING ROD (Y).
- Use BREAD (Z), FISHING ROD (A) for FISH.
- Go down 2x.
- Use FISH (B), take CHAIN (C).
- Replace CHAIN, use HANDLE (D), take SUCTION CUP WITH HANDLE, NAIL CLIPPER (E).
- Go forward.
- Select (F), use NAIL CLIPPER (G), take WEIGHT, MAGIC STONE HALF (H).
- Go forward.
- JADE, MAGIC STONE HALF on MAGIC STONE PART for MAGIC STONE.
- Use MAGIC STONE (I).
- Easy solution (J).
- Ax3-Bx2-C-F.
- Hard solution (K).
- (1-6)-(A)-(2-5)-(B)-(C)-(F).
- Take BROOM, BROKEN JACK (L) and note.
- Take note, use BOTTLE OF WINE (M), BROOM (N), take CROW BAR (O).
- Use CROW BAR (P), take NAIL FILE (Q), 2/2 LOCKPICKS (R).
- Use 2/2 LOCKPICKS (S).
- Go forward.
- Take STETHOSCOPE (T).
- Use HOOK, WEIGHT (U), take SWORD HANDLE (V), WRENCH (W).
- Take 1/3 GEMS, use SWORD HANDLE (X), take HELMET CREST (Y).
- Use HELMET CREST (Z), SUCTION CUP WITH HANDLE (A), take DOG WHISTLE (B), note.
- Go down.
- Use DOG WHISTLE (C).
- Play puzzle (D), receive MECHANISM PART.
- Use MECHANISM PART (E).
- Enter Tower First Floor.
- Take CHARCOAL, NUT (F).
- Use NAIL FILE (G), take 1/3 FLAGS (H), DRAGON INLAY (I).
- Use DRAGON INLAY (J), take 2/3 GEMS, JACK HANDLE and NOTEBOOK (K).
- Go down.
- WRENCH, JACK HANDLE and NUT on BROKEN JACK for JACK.
- Use JACK (L), take MAGNET (M).
- Use MAGNET (N), take CORK, 3/3 GEMS (O).
- Return to Armory.
- Use 3/3 GEMS (P), take SCOOP (Q), SAFE LOCK (R) and 2/3 FLAGS (S).
- Use STETHOSCOPE, SAFE LOCK (T).
- Easy and Hard solutions (U).
- 5-3-8-4.
- Take TWO-PRONGED FORK, LASER POINTER and note.
- Return to Tower First Floor.
- Use LASER POINTER (V), speak to character, receive SOPHISTICATED MECHANISM.
- Use SOPHISTICATED MECHANISM (W), CHARCOAL and NOTEBOOK (X), receive CODE.
- Return to Armory.
- Select (Y), use CODE (Z).
- Solution (A).
- Rotate dial, select numbers: 1-5-3-9.
- Take AWL, TWEEZERS.
- Use TWEEZERS (B), receive 3/3 FLAGS.
- Return to Tower First Floor.
- Use 3/3 FLAGS (C), take DULL BLADE, NECKLACE (D).
- Use CORK, NECKLACE, (E) play puzzle (F), receive PANEL.
- Use PANEL (G).
- Use TWO-PRONGED FORK (H), take BLUE CRYSTAL, THREAD AND NEEDLE (I).
- Use SCOOP (J), take RED CRYSTAL (K).
- Take IRON FIGURINE (L), BUTTON (M).
- Use RED CRYSTAL, BLUE CRYSTAL and BUTTON (N).
- Go forward.
- Take note, KNIFE HANDLE and 1/2 FIGURINES, use AWL, IRON FIGURINE (O), take note, KEY CARD (P).
- Use KEY CARD (Q).
- Go forward.
- Speak to character.
- Take GRINDSTONE, PHONOGRAPH HANDLE (R).
- GRINDSTONE, KNIFE HANDLE on DULL BLADE for SHARP KNIFE.
- Use SHARP KNIFE (S), take TAPE, RECORD (T).
- Use PHONOGRAPH HANDLE, RECORD (U), select handle, take BRIEL’S EMBLEM (V).
- Use BRIEL’S EMBLEM (W).
- Easy solution (X).
- (B-C)-(F-G)-(E-F)-(G-H)-(H-D)-(F-G).
- Hard solution (Y).
- Dx3-Bx3-Ax3-B-A-Cx3-B-Cx2-Bx3-Cx3-Dx3-Cx2-Bx2-Cx2-Bx3-Cx2.
- Dx3-Cx3-Dx5-Bx4-Cx3-B-C.
- Take STAR WRENCH.
- Go down 2x.
- Use STAR WRENCH (Z), take INCENSE, EYELET (A).
- Select (B), use THREAD AND NEEDLE, EYELET (C), take BOOK (D).
- Go forward.
- Use BOOK, take INK, BLUEPRINT (E).
- Use INK, TAPE (F), receive FINGERPRINT.
- Go forward.
- Use FINGERPRINT (G), take 2/2 FIGURINES, REAR SIGHT (H).
- Use 2/2 FIGURINES (I), take LENS (J), FRAME FRAGMENT (K).
- Go down 2x.
- Use FRAME FRAGMENT (L), play puzzle (M), receive SPHERE PART.
- Use SPHERE PART (N), take ACID (O).
- Go forward 2x.
- Open book, take note, use ACID (P), take DIAMOND RING (Q).
- Use DIAMOND RING (R), take ENERGY CHARGE, STAND (S).
- Go down.
- Remove shards, place STAND, INCENSE, use candle (T), take MAGIC GUN (U).
- REAR SIGHT, LENS, ENERGY CHARGE and MAGIC GUN on BLUEPRINT for REINFORCED GUN.
- Use REINFORCED GUN (V).
- Walkthrough Bonus Chapter, at the link below.