Legendary Tales 1: Stolen Life – The game walkthrough begins with Lucia and Ulf always keeping each other company ever since their parents disappeared. But on his eighteenth birthday, Ulf began to turn into a werewolf. Immediately after this news, he is kidnapped by a witch and they both disappear. Lucia is willing to risk everything to save her brother, and she knows he will do the same. For the first time in her life, her sister will have to go to unfamiliar places, and face unpredictable danger. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Legendary Tales 1: Stolen Life, and help Lucia find her brother.
Legendary Tales 1: Stolen Life – Walkthrough
Below you can see the full walkthrough of Legendary Tales 1: Stolen Life game, namely for all chapters, including bonus chapter, in pictures.
Follow the wagon
I don’t know what’s going on, but I know one thing for sure: I must save my brother. I should equip my horse and follow the wagon.
- Take STONE and BUCKET (A).
- Place and select BUCKET, take BUCKET OF WATER (B).
- Use STONE (C), open gate.
- Use BUCKET OF WATER (D).
- Go left.
- Take WIRE (E).
- Select WIRE several times, earn HOOK.
- Move bowl, take 1/2 WOLF FIGURINE and OILER (F).
- Use HOOK, earn KEY.
- Move stein, take 2/2 WOLF FIGURINE (G).
- Place WOLF FIGURINE, select (H).
- Using all the chips, drag them to build a path for the ball from the mouth of one wolf to the mouth of another.
- Part 1 walkthrough (L-R)-(M-O)-(I-L)-(P-S)-(U-P)-(Q-T)-(N-U)-(P-Q)-(K-N)-(J-K).
- Final (V).
- Part 2 walkthrough (I-C)-(H-F)-(J-H)-(E-J)-(D-E)-(A-G)-(E-D)-(B-A).
- Final (K).
- Part 3 walkthrough (S-X)-(T-W)-(Q-S)-(O-T)-(N-Q)-(M-O)-(L-N)-(P-L).
- (R-P)-(U-R)-(V-U)-(W-V)-(S-W)-(T-S)-(Q-T)-(O-Q)-(N-O).
- Final (Y).
- Take OIL LAMP (A).
- Open OIL LAMP, use OILER.
- Use OIL LAMP, earn LIT OIL LAMP (B).
- Walk down.
- Use KEY, open door, take LADDER and 1/2 HORSE EQUIPMENT (C).
- Go left.
- Open trap door, use LADDER and LIT OIL LAMP (D).
- Play puzzle.
- By pressing on the details, collect the correct path for the chip.
- Puzzle walkthrough (E), open chest and read note, take 2/2 HORSE EQUIPMENT.
- Walk down.
- Use HORSE EQUIPMENT (F).
Find my brother
The cart went to the Witch forest. I will go there to find out where Ulf was taken and why.
- Move blanket, take MATCHES and CORKSCREW (G).
- Take STICK (H).
- Go right.
- Take 1/2 ANVIL FIGURINE (I).
- Take 1/3 STONE OF DREAMS (J).
- Walk down, left.
Help the kid
A kid fell into a hole and he can’t get out on his own. I can’t just leave him there. I need to help him.
- Go: K-L-M-N-O.
Find a druid
In order to save my brother, I need the help of someone who knows this forest. Herby will take me to him. I hope he knows how to get through the creepers.
- Take 2/3 STONE OF DREAMS (P).
- Use STICK, open pouch.
- Take 2/2 ANVIL FIGURINE (Q).
- Go forward.
- Use ANVIL FIGURINE, take PLIERS and HAMMER HEAD (A).
- Select, take BOX, use PLIERS, earn FANG (B).
- Walk down twice.
- Use FANG, earn VINE (C).
- Use PLIERS, earn 1/4 RUNIC STONE (D).
- Use PLIERS, earn 2/4 RUNIC STONE (E).
- Go left.
- Use VINE (F), earn 3/4 RUNIC STONE.
- Walk down, right.
- Use STICK, earn 4/4 RUNIC STONE (G).
- Place RUNIC STONE, select (H).
- By turning the disks, place the runes that make up the sign on the central stone in the circles of light.
- Walkthrough I-J-K.
- Go (L).
Create a torch
I can get through the creepers if I make a torch and the druid will use a special spell to add it some magical power. I must collect everything I need to make it.
- Talk, earn PROTECTIVE TORCH RECIPE (M).
- Take OVEN FORK and POKER (N).
- Use OVEN FORK, earn FIGURINE OF A LIZARD (O).
- Take LITTLE HORSESHOE (P).
- LITTLE HORSESHOE on BOX, select box.
- When you press on the button, the chip will move by the number of cells specified on the button.
- Use them to put the chips in their places.
- Walkthrough 1-9 (Q).
- Read note, take UNLIT SUN STONE and CHISEL (R).
- Go forward.
- Take APPLE (A).
- Take HAMMER HANDLE (B).
- HAMMER HANDLE on HAMMER HEAD, earn HAMMER.
- Take FIGURINE OF AN ARTIC FOX (C).
- Walk down.
Brew the restoration potion
Egil has his own recipe for a potion that can help Ulf to come back to life. I have to gather all the ingredients, cook it and give it to Egil.
- Use APPLE and POKER, earn FIGURINE OF A DEER (D).
- Walk down.
- Use CHISEL and HAMMER, select lever (E).
- Go left.
- Select, take 3/3 STONE OF DREAMS (F).
- Play puzzle, earn ROPE LADDER (G).
- Use OVEN FORK, earn FIGURINE OF A SNAKE (H).
- Walk down, right, and forward.
- Place ROPE LADDER and select doors (I), play the puzzle.
- Rearrange the elements so that each pattern on the edge of the element matches the pattern of the neighboring one.
- Puzzle 1 walkthrough (J).
- Change the order of the books to collect the image of the bird.
- Puzzle 2 walkthrough, select 1-5 (K).
- Take TORCH (L).
- Select (M).
- Place STONE OF DREAMS.
- Each stone has its own trajectory. Memorize the paths of the stones, and rotate the field with the arrows on the sides to bring each stone to the bug of the corresponding color.
- Walkthrough: N-S-O-S-R-S×2-Q-S-P.
- Take KNIFE (T).
- Walk down.
- Use KNIFE, earn FIGURINE OF AN OWL (A).
- Place FIGURINE OF A LIZARD, FIGURINE OF AN ARTIC FOX, FIGURINE OF A DEER, FIGURINE OF A SNAKE, and FIGURINE OF AN OWL (B).
- Rotate the disk by using the levers to light all the balls.
- Walkthrough C×2-D-C×8.
- Take EMPTY JAR (E).
- Walk down twice, go left.
- Use TORCH, earn TORCH WITH WEB (F).
- Walk down, right, left.
- Use KNIFE, earn CATTAIL (G).
- Walk down twice, go left, forward.
- Use CATTAIL, MATCHES, and EMPTY JAR, earn BUG IN THE JAR (H).
- Walk down.
- Open plant and use BUG IN THE JAR.
- Open plant, use TORCH WITH WEB, earn TORCH IN THE JUICE (I).
- Walk down, go right twice.
- Use TORCH IN THE JUICE, earn PREPARED TORCH (J).
- Go forward.
- Give PREPARED TORCH, earn KEY TO THE CUPBOARD (K).
- Use KEY TO THE CUPBOARD, read book, take POTION RECIPE.
- Take DOOR HANDLE, BOARDS, and CALDRON (L).
- Walk down twice.
- Use CALDRON, earn CALDRON WITH WATER (M).
- Go left.
- Remove old boards, place BOARDS (N).
- Go forward.
- Take 1/3 STEERING WHEEL PART (O).
- Use HAMMER, take 2/3 STEERING WHEEL PART (P).
- Go forward.
- Use HAMMER, earn HOOK (A).
- Take 3/3 STEERING WHEEL PART (B).
- Place STEERING WHEEL PART, take SCROLL (C).
- KNIFE on SCROLL, unroll, take SWAMP MAP.
- Take LOCKPICK (D).
- Walk down.
- Use SWAMP MAP (E).
- Tap on the highlighted cells to create a route through the swamp and get to the lighthouse.
- Walkthrough (F).
- Go left.
- Use KNIFE, earn ROPE (G).
- ROPE on HOOK, earn GRAPPLE HOOK.
- Remove debris, take PART OF THE MECHANISM (H).
- Remove debris, take SUN FINIAL and HACKSAW HANDLE (I).
- SUN FINIAL on UNLIT SUN STONE, take SUN STONE.
- Use LOCKPICK, select handle (J).
- Go forward.
- Move items, take EMERALD (K).
- Use LOCKPICK, open crate, take SHOVEL and HACKSAW BLADE (L).
- HACKSAW BLADE on HACKSAW HANDLE, take HACKSAW.
- Select (M).
- Restore the beacon structure.
- Place PART OF THE MECHANISM (A).
- Move (B-C)-(D-E)-(F-G).
- Open crate, move (H-I).
- Move (J-K)-(L-M)-(N-O)-(P-Q)-(R-S).
- Use (T-S), use MATCHES (S).
- Walk down 3 times.
- Use SUN STONE and KNIFE, take THE CORE OF A MAGIC FLOWER (V).
- Walk down and right.
- Use SHOVEL and KNIFE, take GINGER ROOT (W).
- Go forward.
- Place GINGER ROOT (X).
- Use (Y-X), take GROUND GINGER.
- Go down twice, left, and forward twice.
- Use HACKSAW (A).
- Open grate, take SAPPHIRE (B).
- Arrange the elements according to the force of nature they represent.
- Walkthrough K-G-D-C-F-E-I-J-G-F-E-I-J-G-D-H.
- Take KEY (L).
- Use KEY (M).
- Play puzzle (N).
- Enter the code. You’ve already seen it.
- Puzzle 1 walkthrough (O).
- Put three identical figurines on the parts of the lighthouse.
- Puzzle 2 walkthrough (P).
- By pressing on the octopus tentacles, return them to the correct positions.
- Puzzle 3 walkthrough (Q).
- You earn the SPYGLASS.
- Walk down.
- Place EMERALD and SAPPHIRE, take SMUGGLER’S KEY (R).
- Go left, forward.
- Place SPYGLASS, select 3 times (S).
- Find the black lily.
- Move all the way down and slightly right (T).
- Walk down.
- Select, use GRAPPLE HOOK, earn BLACK LILY (U).
- Walk down 3 times.
- Use SMUGGLER’S KEY, take STATUETTE and CORKED BOTTLE (A).
- CORKSCREW on CORKED BOTTLE, earn BOTTLE OF RUM.
- THE CORE OF A MAGIC FLOWER, GROUND GINGER, BOTTLE OF RUM, and BLACK LILY on POTION RECIPE, earn POTION INGREDIENTS.
- Go right.
- Use DOOR HANDLE, open doors.
- Move (B-C), use MATCHES.
- Place CALDRON WITH WATER and POTION INGREDIENTS (D).
- Use (E-D), earn MUG WITH THE POTION.
- Go forward.
Go to the city
The potion didn’t work. Egil has a friend in town, who can help. The path is closed, but he gave me the runes so I can get to the city faster.
- Give MUG WITH THE POTION, earn RUNES (F).
- Walk down 3 times.
- Move foliage and place RUNES, select (G).
- Move the elements to the right to fit them in their places.
- Each element can only be moved along its color.
- At the same time, it leaves a different color behind it.
- Move (H-I)-(J-K)-(L-M)-(N-O)-(P-Q)-(R-S).
- Go forward.
Bring water to the boy
How could someone put a boy like that in a cage? He must be dying of thirst! I need to get him some water.
- Take 1/3 BRUSH (A).
- Use GRAPPLE HOOK (B).
- Play puzzle (C).
- Connect the dots to create a constellation from the picture hanging on the wall.
- Puzzle walkthrough (D).
- Earn CROWBAR.
- Use CROWBAR and HAMMER, earn GEAR (E).
- Open cage: move items, take 2/3 BRUSH (F).
- Place GEAR, select lever (G).
- Go forward.
- Take BOTTLE (H).
- Use KNIFE, earn CLOTH (I).
- Use CROWBAR (J).
- Go right.
- Use HAMMER, take 1/3 DOLL and DISH (K).
- Use DISH, earn BOWL OF DIRTY WATER (L).
- Take PITCHFORK and 3/3 BRUSH (M).
- Walk down.
- Use PITCHFORK, earn 2/3 DOLL (N).
- Color the rose in such a way so that all intersecting petals have different colors.
- Place BRUSH, walkthrough (O).
- Take FIGURINE (P).
- Use KNIFE and FIGURINE: take FUNNEL (Q).
- FUNNEL, CLOTH, and BOWL OF DIRTY WATER on BOTTLE, earn WATER BOTTLE.
- Walk down.
Bring the lockpick
The boy promised to tell me how to get into the city unnoticed if I bring him a lockpick. It has to be at the groom’s hut.
- Give WATER BOTTLE, earn 3/3 DOLL (A).
- Go forward, right.
- Hang the dolls along the drawn line.
- Place DOLL, walkthrough, take KEY (B).
- Use KEY (C).
- Use CROWBAR, select case (D).
- Use KNIFE, open case, select (E).
- Find a pair for each lockpick.
- Select pairs, earn LOCKPICK (F).
- Walk down twice.
Get into the city
Elliott showed me where the secret way to the city is. I need to get there without attracting attention.
- Give LOCKPICK (G).
- Go forward.
- Play puzzle (H).
- Puzzle 1 walkthrough (I).
- Tap the petals in the correct order.
- Puzzle 2 walkthrough 1-7 (J).
- Move the element with a purple stone to the purple cells.
- In order to do this, move the pieces on its way diagonally.
- Move the silver pieces as shown, drag (K-L).
- Go forward 3 times.
Light the signal fire
Egil’s friend will come as soon as she sees the signal light in the tower. I need to walk around the streets, find the tower, figure out how to get there, and light the signal fire.
- Take SCYTHE (M).
- Take FLOWER, use HAMMER and KNIFE (N).
- Place FLOWER, select (O).
- Connect all the elements of the same color with a continuous chain.
- Walkthrough (P).
- Go forward.
- Move flowers, take 1/7 TOWER KEY (A).
- Take EMPTY BUCKET (B).
- Use KNIFE, take FISH (C).
- Walk down.
Find the book of the ancients
Scarlett offered to perform the resurrection ritual with my brother. The plan is definitely on the verge of madness, but there is no other way out. We need to figure out how this ritual works.
- Use EMPTY BUCKET, earn BUCKET OF WATER (D).
- Go forward.
- Use BUCKET OF WATER.
- Take FISH-SHAPED KEY (E).
- Use FISH-SHAPED KEY.
- Take FISHING ROD (F).
- Walk down.
- Use FISHING ROD, earn 2/7 TOWER KEY (G).
- Go forward twice.
- Use HAMMER, earn 3/7 TOWER KEY, take GEAR (H).
- Give FISH, take STICK and 4/7 TOWER KEY (I).
- KNIFE on STICK, earn WOODEN DOWEL.
- Use KNIFE, take 5/7 TOWER KEY (J).
- Use SCYTHE, earn WHEEL (K).
- Walk down twice.
- Use WHEEL, WOODEN DOWEL, and HAMMER (L).
- Select (M).
- Use KNIFE, open window, take 6/7 TOWER KEY (N).
- Go right.
- Take PAPER (O).
- Take COAL (P).
- Walk down, forward.
- Use PAPER (Q) and COAL (R), earn HINT.
- Walk down.
- Use HINT (S).
- Use the hint to restore the drawing.
- Press on the central elements to move the pieces around it by one position counterclockwise.
- Walkthrough: B×5-C×5-E×5-G×5-D×4-F×5-B×5-A×5-D×2.
- Take FIRE RESISTANT GLOVE and 7/7 TOWER KEY (H).
- Go forward twice.
- Use TOWER KEY (I).
- Go forward.
- Remove items, take SHOVEL (J).
- Use GEAR and HAMMER, select wheel, earn CELL KEY (K).
- Use CELL KEY and open door, use KNIFE, take CHIP (L).
- Select (M).
- Get to the tower by passing the chip along all the grooves.
- Place CHIP (N), move chip along path to (O).
- Play puzzle (P).
- Open, take COMBUSTIBLE MIXTURE (Q).
- Use COMBUSTIBLE MIXTURE and MATCHES (R), earn LIBRARY KEY.
- Walk down.
- Use SHOVEL, take 1/2 BLACKSMITH’S KEY (A).
- Walk down.
- Use LIBRARY KEY (B).
- Go left.
- Take BOOK (C).
- Open book.
- Take RULER and 1/4 BARRIER KEY (D).
- Use RULER, take 2/4 BARRIER KEY (E).
- Arrange the books in chronological order from left to right.
- Place BOOK, walkthrough (F).
- Take 3/4 BARRIER KEY and WOODEN DETAIL (G).
- Select (H).
- By rotating the blocks, create a line, and use it to move the ladder to the exit right along it.
- Place WOODEN DETAIL, set blocks as shown, drag (I-J).
Create a key for the sarcophagus
We found a sketch of a key for the sarcophagus in the book of the ancients. It will allow us to stop the ritual and bring my brother back to life. We need to craft it.
- Take 4/4 BARRIER KEY (K).
- Use BARRIER KEY (L).
- Select (M).
- Use (N-O), take KEY SKETCH and PLIERS.
- Walk down twice.
- Use PLIERS, earn 2/2 BLACKSMITH’S KEY (A).
- Go right.
- Use BLACKSMITH’S KEY (B).
- Play puzzle (C).
- Puzzle walkthrough (D).
- You earn BELLOWS.
- Select (E).
- Assemble the mold for melting the key.
- Place KEY SKETCH, walkthrough (F).
Activate the key
To open the sarcophagus and perform the ritual, the key must first be activated on the altar of the ancients. Then we should go to Egil.
- Place STATUETTE (G).
- Use COMBUSTIBLE MIXTURE and MATCHES (H).
- Place and select BELLOWS (I).
- Select (J).
- Use FIRE RESISTANT GLOVE, earn BAILER WITH METAL (K).
- Use BAILER WITH METAL and HAMMER, take KEY (L).
- Walk down 4 times, go left.
- Select (M).
- Place KEY (N).
- Fill the selected cells with elements using the specified number of moves.
- Walkthrough (O-P-Q).
- Take SARCOPHAGUS KEY.
- Walk down, go right twice.
- Go forward.
Get to the temple
We need to get to the temple before dawn. This is when the witches will perform the ritual we want to break.
- Talk (R).
- Use KNIFE, earn 1/3 TRIDENTS (S).
- Move foliage, take 2/3 TRIDENTS and BOARD (T).
- Place BOARD (U).
- Take NET (V).
- Use NET, earn 3/3 TRIDENTS (W).
- Place TRIDENTS (X).
Fix the elevator
To go up to the temple, I need to fix the elevator. I hope I can figure out how to do this.
- Move the elements in such a way to bring the red one to the finish line without ever bumping with the blue ones.
- Kindly note that all the elements move simultaneously.
- Move the token on the indicated path (A).
- Go left.
- Take SPLINTER (G).
- Use SPLINTER, open bag, take KEY and HANDLE (H).
- Use HANDLE, earn 1/2 PICKAXE (I).
- Use KEY, take 2/2 PICKAXE and STRAINER (J).
- Use STRAINER, move 3 rubies, take MEDALLION (K).
- Walk down.
- You have to climb up, but you need to be careful because several supports are too flimsy and may easily break.
- Use PICKAXE (L), select M-N-O-P.
- Select: Q-R-S-T.
Find the miller’s bag
A mad miller, who lives on top of a waterfall hid a part from the elevator somewhere. If I help him, he will return it to its place.
- Take SPIKE (A).
- Go right.
- Talk, earn BAG KEY (B).
- Take BAILER (C).
- Take STICK (D).
- STICK on SPIKE, earn SPEAR.
- Use SPEAR, take SICKLE and HAY (E).
- Walk down.
- Use SPEAR, take MILLER’S BAG (F).
- BAG KEY on MILLER’S BAG, select, take OINTMENT RECIPE and ROPE.
- Use SICKLE (G), play the puzzle, earn FLOWER OF PURITY.
- Walk down, go left.
Make a medicinal ointment
A tiny griffin nestling that lives in the mill was bitten by something poisonous. The miller will only give me the part from the elevator when I cure it with a special ointment.
- Use SICKLE, earn RESIN (H).
- Use ROPE (I).
- Play puzzle, earn FROSTY ROWAN (J).
- Take SNAIL (K).
- FLOWER OF PURITY, FROSTY ROWAN, and SNAIL on OINTMENT RECIPE, earn INGREDIENTS FOR OINTMENT.
- Walk down.
- Place BAILER and RESIN, earn 1/3 SIGN (L).
- Place INGREDIENTS FOR OINTMENT, earn MEDICINAL OINTMENT (L).
- Go forward, right.
- Use MEDICINAL OINTMENT, earn KEY (M).
- Use KEY (N).
- Play puzzle (O).
- Rotate the parts to restore the drawing.
- Puzzle walkthrough (P).
- Move (Q-R).
- Take DETAIL (S).
- Walk down.
Perform a ritual
We’re almost there. Now we need to get into the crypt unnoticed and put Ulf in the sarcophagus.
- Place DETAIL (T).
- Go forward (U).
- Take KEY OF THE ARCHWITCH (V).
- Use SPEAR, move items, take ROD.
- Place and select MEDALLION (W).
- By switching the pyramids, place them on the circles of the corresponding color.
- Walkthrough B-F-D-A-C-E-B-F-D-A-C-F.
- Take MAGNETIC ORE and 2/3 SIGN (G).
- Go right.
- Take BROOM (H).
- Turn handle, open door (I).
- Use KEY OF THE ARCHWITCH, take SCISSORS (J).
- Use SCISSORS, take PIECE OF CLOTH (K).
- Select, take ROPE (L).
- Open MAGNETIC ORE, add ROPE, take MAGNET ON A ROPE.
- Use MAGNET ON A ROPE, earn CARRIAGE KEY (M).
- Use PIECE OF CLOTH, earn OILED FABRIC (N).
- Place HAY (O).
- Use CARRIAGE KEY (P).
- Play puzzle (Q).
- Set the correct symbols in the frame by rotating the disks.
- Puzzle walkthrough (R).
- Earn WITCH ROBE.
- Use WITCH ROBE (S).
- Walk down.
- Use OILED FABRIC, select, take SWORD OF THE GOLEM (A).
- Use SCISSORS, earn 1/2 CRYSTAL (B).
- Go left.
- Take FLASK WITH ALCOHOL (C).
- Use FLASK WITH ALCOHOL, take 3/3 SIGN (D).
- Place SIGN, use ROD (E).
- Take 2/2 CRYSTAL (F).
- CRYSTAL on SWORD OF THE GOLEM, earn ACTIVATED SWORD OF THE GOLEM.
- Walk down.
- Use ACTIVATED SWORD OF THE GOLEM (G).
- Place the elements in such a way not to cross the lines.
- When you create a correct line, it will be highlighted with green.
- Walkthrough (H).
- Go left.
- Select (I).
- Use BROOM, take STAMP (J).
- Walk down twice, go right.
- Use STAMP, take BOOK (K).
- Walk down, left, forward.
- Select (L).
- Place BOOK (M).
- Set the disks as shown in the book.
- Walkthrough (N).
- Walkthrough Bonus Chapter, at the link below.
I like this kind of games.