Living Legends 10: The Blue Chamber – Bonus Chapter Walkthrough

Living Legends 10: The Blue Chamber - Bonus Chapter Walkthrough

Living Legends 10: The Blue Chamber (Bonus Chapter) – Events unfold around Katrina, who faces a new danger at Bird’s Nest Castle. Her son, Christian, accidentally uses magical colors that bring his deepest fears to life. Now the curse once again threatens to destroy the family’s lives. In the role of Katrina, you will have to embark on a dangerous journey to protect your son. Explore the dark corners of the castle, collect Christian’s frightening drawings and redraw them so they no longer inspire fear in him. You will have to cope with the revived fears, solve riddles and use the magic amulet to overcome the obstacles associated with the blue smoke. If the fears are not conquered before the first star appears, they may consume Christian completely.

Bonus Chapter Walkthrough

Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 1
  • Find evidence (A).
  • Find Christian (B).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 2
  • Examine (C).
  • Take GOLDEN CAGE.
  • Examine, take DIRTY KNIFE.
  • Take EMPTY KETTLE (D).
  • Add GOLDEN CAGE, take SILVER KEY, GOLDEN KEY and BLANK LETTER.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 3
  • Add GOLDEN KEY (E), take FARMER’S LETTER and PEACOCK EYE.
  • Take COAL (F).
  • Add PEACOCK EYE.
  • Add EMPTY KETTLE, receive KETTLE WITH WATER.
  • Add DIRTY KNIFE, receive TABLE KNIFE.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 4
  • Use TABLE KNIFE (G), take TREAT 1/2.
  • Add COAL, then KETTLE WITH WATER.
  • Move Spoon from pot to tea cup, pour Kettle, take TREAT 2/2.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 5
  • Offer TREAT (H).
  • Take COLORED CRAYONS (I).
  • COLORED CRAYONS on BLANK LETTER, take LETTER.
  • Give LETTER (J).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 6
  • Find items (K).
  • Receive INACTIVE AMULET.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 7
  • Examine INACTIVE AMULET.
  • Solution: (L) Ax2-Bx2-Ax8-Bx3-Ax5-Bx5-Ax5-B-A-Bx10.
  • Take AMULET.
  • Use AMULET (M).
  • Enter Castle Hall.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 8
  • Offer FARMER’S LETTER (N).
  • Take EMBROIDERY (O).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 9
  • Take SCISSORS (P).
  • Add EMBROIDERY.
  • Examine.
  • Solution: (Q) Bx5.
  • Position strings as shown.
  • Receive SATIN RIBBON.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 10
  • Use SCISSORS (R), receive METAL STAR 1/3.
  • Insert SILVER KEY.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 11
  • Play puzzle (S), receive CORRESPONDENCE.
  • Give CORRESPONDENCE (T).
  • Take BIRD (U).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 12
  • Take PALETTE (V).
  • Use SATIN RIBBON.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 13
  • Insert BIRD (W), take STARS 2/3, DOORKNOB PART 1/2 and RAPIER.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 14
  • Use RAPIER (X), receive DRAWING OF FEAR.
  • Play puzzle (Y), receive WHITEWASH.
  • WHITEWASH, then COLORED CRAYONS on DRAWING OF FEAR, select crayons, take DRAWING OF FEAR.
  • Use DRAWING OF FEAR (Z).
  • Move forward.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 15
  • Talk (A).
  • Take STARS 3/3 (B).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 16
  • Read (C).
  • Take CIGAR CASE.
  • Add STARS, take TRINKET and CLOCK WATCH PART.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 17
  • Take DIAL RING (D), read.
  • Add DIAL RING (E).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 18
  • Solution (F).
  • Add CLOCK WATCH PART.
  • Read, take GEAR and DOORKNOB 2/2.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 19
  • Add DOORKNOB (G).
  • Move forward.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 20
  • Take CANDLE (H).
  • Take DIARY KEY (I) and EMBROIDERED NAPKIN.
  • Add CANDLE and CIGAR CASE.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 21
  • Take BRUSHES (J).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 22
  • Add BRUSHES (K), read, take CODE.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 23
  • Add PALETTE (L), open, take RECONSTRUCTION FLUID.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 24
  • Add EMBROIDERED NAPKIN (M) and RECONSTRUCTION FLUID.
  • Take PAINTINGS.
  • Read (N).
  • Add TRINKET and PAINTINGS.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 25
  • Solution (O).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 26
  • Add CODE (P).
  • Press symbols A-B-C, take CANVAS and ARMOR PAULDRON 1/3.
  • Add DIARY KEY.
  • Read, take PARTIAL PATTERN.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 27
  • Add PARTIAL PATTERN (Q).
  • Play puzzle (R), take KATRINA’S OLD DRAWINGS.
  • Offer KATRINA’S OLD DRAWINGS (S).
  • Take PALETTE KNIFE (T).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 28
  • Add CANVAS (U), examine.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 29
  • Examine (V), take CLOCK WATCH PART 1/2 and DRAWING PIECE.
  • Add PALETTE KNIFE, take FOLDING RULER.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 30
  • Use FOLDING RULER (W).
  • Take ARMOR DRAWING (X).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 31
  • Play puzzle (Y), take COLORED INK.
  • Take PAULDRON 2/3 (Z).
  • COLORED INK on ARMOR DRAWING, select each bottle, take DRAWING OF FEAR.
  • Use DRAWING OF FEAR (A).
  • Take CLOCK WATCH 2/2 (B).
  • Move down.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 32
  • Add CLOCK WATCH (C).
  • Solution: B-Cx2.
  • Take BOWL and PAULDRON 3/3.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 33
  • Add GEAR (D), take DRAWING PIECE.
  • Connect DRAWING PIECES, take COMPLETE DRAWING.
  • Add PAULDRON (E) and COMPLETE DRAWING.
  • Solution (F).
  • Enter Gallery Winter Garden.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 34
  • Talk (G).
  • Take BIRD 1/3 (H).
  • Use BOWL, receive BOWL OF WATER.
  • Take RAKE (I).
  • Pour BOWL OF WATER (J), use RAKE.
  • Take BEETLE KEY and RING.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 35
  • Use BEETLE KEY (K), take BIRDS 2/3.
  • Add RING (L), take METAL STICK.
  • Take GOLDEN SUN (M).
  • Enter Astronomy Tower.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 36
  • Take FISHING LINE (N).
  • Add GOLDEN SUN, take SCHEME and BIRDS 3/3.
  • Move down.
  • Add BIRDS (O).
  • Read, take BOOK and CRYSTALS.
  • Enter Astronomy Tower.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 37
  • Add SCHEME (P) and CRYSTALS.
  • Solution: (Q) A-A-D-B-B-C-B-B-D-A-C-A-D-A-D.
  • Open, read, take WINDING KEY.
  • Take WOODEN CASTLE.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 38
  • Add BOOK (R).
  • Solution (S).
  • Take BUTTERFLY SCHEMATIC, open, take STAINED-GLASS WINDOW.
  • Move down.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 39
  • Open (T).
  • Add STAINED-GLASS WINDOW (U).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 40
  • Solution: (V) F-F-E-E-C-C-D-D-B-B-A-A.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 41
  • Take PIN (W).
  • FISHING LINE and PIN on METAL STICK, bend Pin, attach, take FISHING ROD.
  • Use FISHING ROD (X), receive DRAWING OF FEAR.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 42
  • BUTTERFLY SCHEMATIC on DRAWING OF FEAR, fold scheme, take BUTTERFLY.
  • Use BUTTERFLY (Y).
  • Enter Children’s Room (Z).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 43
  • Take SHEET (A).
  • Use KEY (B).
  • Play puzzle, receive FLAG.
  • Use FLAG (C).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 44
  • Take PENCIL (D).
  • Lift (E).
  • Add SHEET and PENCIL.
  • Take CODE.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 45
  • Add CODE (F), adjust symbols.
  • Take NEEDLE AND THREAD, read, take MONOGRAM.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 46
  • Lift (G), examine, add MONOGRAM, take HEART PATCH.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 47
  • Play puzzle (H), take TORN TOY BUNNY.
  • HEART PATCH and NEEDLE AND THREAD on TORN TOY BUNNY, take TOY BUNNY.
  • Give TOY BUNNY (I).
  • Read, take CONSTELLATIONS.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 48
  • Talk (J).
  • Take KNIGHT TOKEN (K).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 49
  • Add WOODEN CASTLE (L) and KNIGHT TOKEN.
  • Solution (M).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 50
  • Take FAMILY PORTRAIT (N) and LADDER STEPS.
  • Add LADDER STEPS (O).
  • Take LADDER.
  • Return to Astronomy Tower.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 51
  • Add LADDER (P).
  • Use (Q).
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 52
  • Insert WINDING KEY (R).
  • Find items (S), receive MIRROR STARS.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 53
  • Take EYEPIECE LENS (T).
  • Read.
  • Add MIRROR STARS.
  • Read, open, add FAMILY PORTRAIT.
  • Take PENDANT WITH PORTRAIT.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 54
  • Add EYEPIECE LENS (U) and CONSTELLATIONS.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 55
  • Solution: (V) Cx12, Bx17-Ax12, Cx12, Ax12-Dx16.
Living Legends 10: The Blue Chamber Bonus Chapter Walkthrough - Step 56
  • Add PENDANT WITH PORTRAIT (W), receive TALISMAN.
  • Move down.
  • Offer TALISMAN (X).

Congratulations! You have completed the game Living Legends 10: The Blue Chamber.

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