Living Legends 10: The Blue Chamber – Alex travels to Bird’s Nest Castle to visit her sister Katrina, but discovers that she is missing and her husband has been affected by an animated painting. The curse that was once rumored is now becoming a reality, threatening to destroy everything around them. It’s up to you to help Alex unravel the castle’s dark secrets, solve challenging puzzles and discover what the place’s dark past hides. Explore the rooms of the castle, avoid the dangers of the revived paintings and uncover the truth about the origin of the curse to save Katrina and restore order. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Living Legends 10: The Blue Chamber, and return peace to the castle.
Living Legends 10: The Blue Chamber – Walkthrough
Here you can see the full walkthrough of Living Legends 10: The Blue Chamber game, namely for all chapters, including bonus chapter, in pictures.
- Open (A), examine, read.
- Take Hint (B) and FEATHER KEY.
- Move.
- Talk (C).
- Take LANTERN.
- Take LITTLE SQUIRREL (D).
- Open, take HERB LIST 1/2.
- Take Map (E), CANDLE and COMB.
- COMB on LITTLE SQUIRREL.
- Add LITTLE SQUIRREL (F), take LIGHTER.
- Play puzzle (G), take BAG.
- Remove branches from LANTERN (H), take GATE KEY.
- Add CANDLE and LIGHTER.
- Add LANTERN (I), take LETTER OPENER.
- Read (J).
- Insert GATE KEY.
- Take TILE 1/2.
- Use LETTER OPENER (K), take TILES 2/2.
- Read, add TILES.
- Solution: (L) Casual and Hard N-O-K-J-I-E-F-G-H-L-K-J-I-E-F-G-C-B-A-E-F-G-H.
- Arrange tiles.
- Read, take MUSIC BOX.
- Examine BAG, take CLOCKWORK BIRD, read.
- Open MUSIC BOX, add CLOCKWORK BIRD.
- Add FEATHER KEY (M).
- Take MAGIC DUST.
- Add MAGIC DUST (N), turn key.
- Enter Castle Yard.
- Take TORN GLOVE (O).
- Take RIBBON (P) and GEMSTONE 1/2.
- RIBBON on TORN GLOVE, receive GLOVE.
- Use GLOVE (Q).
- Solution (R).
- Take TEA CUP (S).
- Read, take MAGNIFYING GLASS AND PAGE 2/2.
- Take STAR TOKEN 1/3 (T).
- Add MAGNIFYING GLASS AND PAGE.
- Play puzzle, receive HERBS.
- Take HOOK (U) and GEMSTONES 2/2.
- Add GEMSTONES (V), take MINT and NUTS.
- Offer NUTS (W), take CROSS TOKEN.
- Add MINT (X).
- Solution: (Y) (A-D)-(C-E)-(A-B)-(A-E)-(C-A)-(C-A)-(E-C)-(E-C)-(B-A)-(B-A)-(B-E)-(B-E)-(A-B)-(A-B).
- (D-A)-(D-A)-(D-B)-(D-C)-(B-D)-(E-D)-(E-B)-(E-B)-(E-D)-(E-D)-(A-E)-(A-E)-(A-E)-(B-E)-(B-E).
- Take BOX.
- CROSS TOKEN on BAG, take OINTMENT.
- Examine OINTMENT (Z).
- Read instructions, open bandage, add cotton, add HERBS, pour ointment, receive BANDAGE.
- Offer BANDAGE (A).
- Take BIRD EMBLEM 1/2.
- Open BOX, read, take GRIMY BIRD EMBLEM.
- Use TEA CUP (B), receive CUP OF WATER.
- Add GRIMY BIRD EMBLEM, receive BIRD EMBLEMS 2/2.
- Add BIRD EMBLEMS (C).
- Solution: (D) E-D-C-B-E-D-C-A-D-C.
- Enter.
- Play puzzle (E).
- Solution is random, screenshot shows possible solutions.
- Receive FEATHER KEY.
- Add FEATHER KEY (F).
- Take MAGIC SPHERE.
- Use MAGIC SPHERE (G).
- Take FRAME (H).
- Use CUP OF WATER, take SHOULDER ARMOR.
- Take FIRE POKER.
- Lift (I), use FIRE POKER, receive STAR TOKENS 2/3.
- Read (J), take KNITTING NEEDLE.
- Examine FRAME, turn, use KNITTING NEEDLE, take STAR TOKENS 3/3.
- Add STAR TOKENS (K), examine.
- Play puzzle, take WEDDING RING.
- Offer WEDDING RING (L).
- Read (M), set numbers 4-7-3-9.
- Take SOLVENT and PAPER.
- SOLVENT on HOOK.
- Add HOOK (N), pull lever.
- Enter Corridor.
- Take BOX (O).
- Take COAL (P).
- Take CLOTH (Q).
- Take ROPE, add SHOULDER ARMOR.
- Add token.
- Place armor piece, take SPEAR.
- Add SPEAR (R), then COAL.
- Solution (S).
- Add PAPER, take IMAGE.
- IMAGE on BOX, take CHESS PIECE.
- Add CHESS PIECE (T), rearrange, take GROWTH FORMULA.
- Add GROWTH FORMULA (U), take PAINTING FRAGMENT and WOODEN DECORATION 1/3.
- Examine (V), add PAINTING FRAGMENT.
- Solution: (W) Casual and Hard.
- Use CLOTH (X).
- Move forward.
- Play puzzle.
- Receive FEATHER KEY.
- Add FEATHER KEY (Y).
- Take MAGIC SPHERE.
- Use MAGIC SPHERE (Z).
- Take WOODEN DECORATIONS 2/3 (A).
- Take OLD TORCH (B).
- Take CURTAIN TIE (C) and OIL.
- Add CURTAIN TIE (D).
- Read, take BARRETTE and WOODEN DECORATIONS 3/3.
- Read (E).
- Add WOODEN DECORATIONS.
- Solution (F).
- Take PAINTED DECORATIONS (G).
- Move down.
- Clean OLD TORCH, add ROPE, then OIL.
- Receive TORCH.
- Add TORCH (H), receive BURNING TORCH.
- Move forward.
- Add BURNING TORCH (I).
- Add PAINTED DECORATIONS, read, take SILVER SCISSORS and DOLL.
- Take TIE PIN (J), add DOLL.
- Solution (K).
- Take FINISHED DOLL.
- Offer FINISHED DOLL (L).
- Take ELABORATE TOKEN (M).
- Play puzzle (N), take KATRINA’S DIARY.
- Add ELABORATE TOKEN to KATRINA’S DIARY.
- Solution (O).
- Turn pages, take DANCER FIGURINE.
- Talk (P).
- Use BURNING TORCH (Q).
- Take BROOM (R).
- Take CODE from BROOM, remove rope, add BARRETTE.
- Assemble, receive STICK WITH HOOK.
- Use STICK WITH HOOK (S), take BIRD TOKEN 1/2.
- Open (T), examine, open, examine.
- Add DANCER FIGURINE (U).
- Solution: (V) Casual and Hard.
- Take BIRD TOKENS 2/2 (W).
- Add BIRD TOKENS (X).
- Solution (Y).
- Add CODE (Z) and TIE PIN.
- Press 3-2-5.
- Play puzzle.
- Receive FEATHER KEY.
- Add FEATHER KEY (A).
- Take MAGIC SPHERE.
- Use MAGIC SPHERE (B).
- Use SILVER SCISSORS (C), receive ROPE 1/3.
- Remove cloth.
- Read.
- Find items (D), receive MEDALLION.
- Examine.
- Take METAL SYMBOL TOKEN.
- Examine MEDALLION (E), pull A-B (E), take PORTRAIT.
- Offer PORTRAIT (F).
- Move (G).
- Examine (H).
- Take MOSS.
- Add METAL SYMBOL TOKEN.
- Rearrange tokens (I).
- Move down (J).
- Take KEY (K).
- Read, add MOSS.
- Take POT.
- Take SIEVE (L).
- Use POT.
- Solution (M).
- Casual and Hard.
- Solution is random.
- Solution (N).
- Casual and Hard.
- Solution is random.
- Take CHICK 1/3 (O).
- Use SIEVE (P), take SEEDS.
- Take CHICKS 2/3 (Q).
- Read, remove items, remove boards, add KEY.
- Solution (R).
- Insert Key (S).
- Examine, move, take FORK.
- Move, take PRETZEL.
- Offer PRETZEL (T).
- Take ROPE 2/3 (U).
- Move.
- Read, take MILK, offer SEEDS, take CHICKS 3/3.
- Replace flag.
- Take FEATHERS 1/6 (V).
- Return CHICKS, take FLOWER.
- Add FLOWER (W).
- Read all, take TRIANGLE.
- Read (X), add TRIANGLE.
- Solution (Y).
- Move forward.
- Take ROPE 3/3 (Z) and PIN.
- Take FEATHERS 2/6 (A).
- Insert FORK, take FORK.
- FORK on ROPE, take HOOK.
- Use HOOK (B).
- Solution (C).
- Examine (D), take BOWL, read, take NET.
- Lift (E), use NET.
- Find fish (F), receive FISH.
- Offer FISH (G).
- Solution (H).
- Take FEATHERS 3/6 (I).
- Take FEATHERS 4/6 (J).
- Take FEATHERS 5/6 (K).
- Add BOWL and MILK.
- Enter Servant’s House.
- Take KEY (L).
- Pull (M).
- Take TONGS (N).
- Take PILLOWCASE (O) and RING.
- Move Lever, quickly press Bellows button, use TONGS, receive COAL.
- Add PILLOWCASE (P), take PILLOW.
- Use PIN, take FRAGMENT 1/2.
- Take FEATHERS 6/6 (Q), add PILLOW.
- Examine.
- Solution: (R) (A-Cx2)-(Cx3-D)-(Dx2-Bx2)-A.
- Take JOURNAL (S).
- Take BOOKMARKS (T).
- BOOKMARKS on JOURNAL, rearrange bookmarks (U).
- Take SECRET.
- Add SECRET (V) and RING.
- Add items, take RING.
- Add COAL, use Pencil, receive FORM.
- Move down.
- Add RING (W) and FORM.
- Solution (X).
- Take TOY (Y).
- Return to Servant’s House.
- Examine TOY (Z), remove, take SPRING.
- Move item (A), open.
- Add SPRING, move items, take WIRE.
- WIRE and FEATHERS on TOY.
- Add Feathers, then KEY.
- Take BIRD (B).
- Offer BIRD (C).
- Play puzzle, take CHEST.
- Take LAMP (D).
- Move down.
- Take CHEST PART (E).
- Enter Servant’s House.
- CHEST PART on CHEST.
- Examine, open, take SMALL LOCK.
- Examine, find items, take LOCKPICK.
- Add LOCKPICK (F), take FRAGMENTS 2/2.
- Add FRAGMENTS (G), examine.
- Solution (H).
- Remove, take VASE and MATCHES.
- Move down.
- MATCHES on LAMP.
- Place LAMP (I).
- Examine, examine, add VASE, move flowers, receive VASE.
- Take TOOL CASE TOKEN.
- Examine (J), read, use LOCKPICK.
- Take LADDER.
- Add TOOL CASE TOKEN, take GLASS CUTTER.
- Use GLASS CUTTER (K).
- Enter Servant’s House.
- Play puzzle (L), receive MIRROR.
- Move down.
- Add MIRROR (M).
- Solution: (N) Cx2-A-Bx4-Ax2-Bx2-Cx3.
- Enter Old Wing.
- Take PAPERWEIGHT (O).
- Read everything, add VASE.
- Move flowers.
- Add SMALL LOCK, take POSTCARDS and COMB.
- Take CLOTH (P).
- Take CANE (Q).
- Use CLOTH, take BELTS.
- Use COMB (R), receive NAILS.
- Add LADDER, then BELTS.
- Take SWAN (S).
- Enter Baron’s Bedroom.
- Pull (T).
- Play puzzle.
- Receive KEY.
- Add KEY (U), take SPHERE.
- Use SPHERE (V).
- Take TASSEL (W).
- Add TASSEL (X).
- Solution: (Y) Ax2-Bx2-Cx2-Fx2-D-Cx2.
- Take SEAM RIPPER (Z).
- Add NAILS and PAPERWEIGHT.
- Use SWAN (A).
- Take KEY.
- Remove (B), insert KEY.
- Enter Cabinet.
- Take HANDLE (C).
- Examine (D), open, read.
- Take GLUE 1/2.
- Examine, add POSTCARDS.
- Solution (E).
- Press.
- Examine (F), open, read, take HANDKERCHIEF.
- Add HANDLE, take CLOCK HANDS.
- Read (G), take COWL.
- Adjust (H).
- Take HEXAGON (I).
- Add COWL.
- Solution: (J) (D-B)-(D-A).
- Shoo bird (K), pull.
- Examine (L), add HEXAGON.
- Solution: (M) A-D-E-Ax2-C-F.
- Take WATCH (N).
- Take GLUE AND BRUSH 2/2 (O), add CLOCK HANDS and WATCH.
- Solution (P).
- Take KEYS (Q).
- Insert KEYS (R).
- Solution: (S) (H-D)-(G-E)-(J-A)-(F-C)-(I-B).
- Examine (T).
- Solution (U).
- Take RING.
- Use SEAM RIPPER (V), receive THREADS.
- Move down.
- Offer HANDKERCHIEF (W).
- Take THISTLE.
- Use CANE (X), add THISTLE.
- Take SEWING KIT 1/2.
- Examine (Y).
- Add THREADS.
- Find items, receive SEWING KIT 2/2.
- Return to Cabinet.
- Add SEWING KIT (Z).
- Play puzzle, use Pencil, take RIDDLE.
- Add RIDDLE (A), press tiles, take BOX PART.
- Add RING, take HEART and TRIPTYCH PART 1/2.
- Move down.
- Add BOX PART (B), read, take FIGURINE.
- Add FIGURINE (C), add Figurine.
- Read, take LACE, add Figurine.
- Take CODE.
- Return to Cabinet.
- Add CODE (D).
- Play puzzle, take JOURNAL.
- Return to Old Wing.
- Open (E), move items.
- Examine.
- Use GLUE AND BRUSH, receive TRIPTYCH 2/2.
- Add TRIPTYCH (F).
- Solution (G).
- Take LEVER and RULES.
- HEART on JOURNAL.
- Solution: (H) Casual and Hard (A-M)-(B-R)-(C-S)-(D-P)-(E-O)-(F-N)-(G-K)-(H-Q)-(I-T)-(J-L).
- Open (I), read, take SEQUENCE.
- Add LEVER (J) and SEQUENCE.
- Solution: (K) Casual Fx2-Gx2-Hx5-Ix2-Jx2.
- Solution: (L) Hard Fx2-Gx2-Hx5-Ix2-Jx2, Dx5-F-Dx5-Hx4-Jx4-Cx4-Ax2-E-F.
- Ax5-Bx5-Cx5-Dx5-Ex5-Fx4-Ax4-Gx2-Ix2-Ex5-Fx4-Ex5-G-Hx2-I.
- Move forward.
- Take CAGE (M).
- Take DOLL (N).
- Unwrap note from CAGE, add LACE.
- Add DOLL (O), examine.
- Solution (P).
- Use CAGE (Q).
- Take TOKEN.
- Add TOKEN (R).
- Solution: (S) Puzzle is random.
- Use BOOK IN CAGE.
- Take GOGGLES.
- Examine (T).
- Read, take CRYSTAL.
- Add CRYSTAL (U), receive PALETTE.
- Add PALETTE (V).
- Arrange owls, use 2 BOOKS IN CAGE.
- Add RULES.
- Play puzzle, receive BOOKPLATE.
- Add BOOKPLATE (W) and BOOKS IN CAGE.
- Examine.
- Open book, stamp books.
- Open books (X), stamp.
- Solution (Y).
- Take RELIEF.
- Take HANDLES 1/3 (Z).
- Use Candle.
- Add RELIEF.
- Solution (A).
- Enter Library.
- Use GOGGLES (B).
- Solution (C).
- Solution (D).
- Solution (E).
- Play puzzle.
- Receive KEY.
- Add KEY (F), take SPHERE.
- Use SPHERE (G).
- Take STONE (H).
- Take HANDLES 2/3 (I).
- Examine, use STONE.
- Solution: (J) Solution is random, play tic-tac-toe.
- Solution (K).
- Take COOKIE.
- Move (L).
- Offer COOKIE.
- Take PINCERS.
- Use PINCERS (M), receive ROSE.
- Move down.
- Add ROSE (N), examine, take SUN, open, take EXPERIMENT JOURNAL.
- Enter Library.
- Give EXPERIMENT JOURNAL (O).
- Take DISCOVERY.
- Examine DISCOVERY, take KEY.
- Solution: (P) C-G-H-I-J-K-A-B-E-D-F.
- Examine (Q), remove, insert KEY.
- Take DAGGER.
- Take PENDANT from DAGGER.
- Add PENDANT (R).
- Take FLOWER DIAL.
- Add FLOWER DIAL (S).
- Solution: (T) E-A-H-D-H-G-D-F-B-G-C-F-F-C-E-E-B-F-B-E-A-E-E-F-G-G-C-G-F.
- C-F-F-F-B-F-F-F-G-G-C-D-H-D-H-H-H.
- Examine (U), insert SUN.
- Read (V), take MEMORY SPELL.
- Open, take LENS.
- Take HANDLES 3/3.
- Read (W), remove.
- Add LENS, receive MAGNIFYING GLASS.
- Move down.
- Use MAGNIFYING GLASS (X).
- Play puzzle, take KEY.
- Add HANDLES (Y) and KEY.
- Enter Winter Garden.
- Take PRUNING SHEARS (Z).
- Take PIPES 1/2 (A).
- Use PRUNING SHEARS.
- Climb.
- Use MEMORY SPELL (B).
- Play puzzle, take TRAY.
- Take KEY (C).
- Move down.
- Read (D), take PIPES 2/2 and STREAMERS.
- Move down.
- Read (E), use TRAY.
- Take FLOWER.
- Add FLOWER (F), then STREAMERS.
- Examine.
- Solution: (G) (A-F)-(B-D)-(C-E).
- Receive FAN.
- Add PIPES (H) and FAN.
- Read (I), take EASEL.
- Return to Astronomy Tower.
- KEY on EASEL (J), take GUIDE, open and read book, add Tile.
- Solution (K).
- Take PAINT REMOVER (L).
- Use PAINT REMOVER (M), receive CHEST PART.
- Take HEART (N).
- Move (O).
- Add GUIDE (P), take items, take MAGIC PAINT.
- Return to Winter Garden.
- Open, add MAGIC PAINT (Q).
- Take AXE (R).
- Return to Astronomy Tower.
- Read (S), move items, examine.
- Use AXE (T).
- Examine.
- Take PEN, open, read, take COIN.
- Use COIN (U), take CRYSTAL.
- Move down.
- Use PEN (V).
- Solution (W).
- Receive DECODER.
- Enter Astronomy Tower.
- Move (X), examine, use DECODER, receive CODE.
- Solution (Y).
- Take PORTRAIT PART 1/2.
- Read (Z).
- Press, add CODE.
- Solution (A).
- Examine (B), add CHEST PART.
- Take MEMORABLE THINGS 1/3.
- CRYSTAL on DAGGER (C), rearrange crystals, take MEMORABLE THINGS 2/3.
- HEART on EASEL, take MEMORABLE THINGS 1/3.
- Offer MEMORABLE THINGS (D).
- Play puzzle, take DAGGER.
- Take PORTRAIT 2/2 (E).
- Move down.
- Move (F).
- Use DAGGER, add PORTRAIT.
- Solution (G).
- A-Bx2-A-Bx2-A-Bx2-Ax3-B-Ax2-Bx2-Ax3-Bx2-A.
- Take PORTRAITS (H).
- Move down.
- Solution (I).
- Solution (J).
- Solution (K).
- Examine (L).
- Play puzzle, take RIBBON.
- Take RAVEN (M).
- Take KEY (N).
- Insert KEY (O), read, grab.
- Add RIBBON, take BOUQUET.
- Insert RAVEN, take FLINT.
- Use BOUQUET (P).
- Take MUSIC BOX (Q).
- Add MUSIC BOX (R).
- Move forward.
- Use FLINT (S).
- Remove (T).
- Take UMBRELLA (U).
- Take FRAME PART (V).
- Examine (W), add RAVEN.
- Solution (X).
- Take RINGS 1/5 (Y).
- Examine.
- Solution (Z).
- Read (A), move Handle.
- Add Roses, take KIT.
- Move down.
- Add FRAME PART (B), take PORTRAITS 2/2 and RINGS 2/5.
- Add PORTRAITS (C), take RINGS 3/5 and WHISTLE.
- Use WHISTLE (D) and UMBRELLA, take PIN.
- Move forward.
- Insert PIN (E).
- Solution (F).
- Take CHARCOAL.
- Take RINGS 4/5 (G).
- Read, use CHARCOAL.
- Take CLUE.
- Move down.
- Examine (H), add CLUE.
- Solution (I).
- Take RINGS 5/5.
- Play puzzle (J).
- Add RINGS.
- Take CRYSTAL.
- Move forward.
- CRYSTAL in KIT, take POWDER.
- Use DAGGER (K).
- Add POWDER (L).
- Solution: (M) A-D-D-C-B-C-C-B-D-A-D-D-A-B-B-A-A-A-C-B-B-B-D-D-C-C-C-B-D-A.
- Take DAGGER (N).
- Use DAGGER (O).
- Select Yes or No (P) same outcome.
- Solution (Q).
- Solution (R).
- Walkthrough Bonus Chapter, at the link below.