Living Legends 9: Voice of the Sea (Bonus Chapter) – A new exciting adventure awaits you, where magic and the sea are once again intertwined. This time your goal is to save the legendary Captain Davy Jones and his ship the Flying Dutchman from the curse of the Sea Witch. The journey begins with a letter from his brother Adam, informing him of Jones’ request for help. However, fate throws up new challenges: a storm, a broken ship and bloodthirsty sharks are just the beginning. You will have to unravel the secrets of the Sea Witch, repel the attack of sea monsters and return freedom to one of the most famous sea captains.
Bonus Chapter Walkthrough
- Take BROKEN FISHING ROD (A).
- Remove seaweed, take CANE.
- Open chest and move clothing, take BLUE CRYSTAL and RIBBON (B).
- RIBBON and CANE on BROKEN FISHING ROD, take FISHING ROD.
- Remove seaweed, take ROPE, and place BLUE CRYSTAL (C), read letters and take HAIRPIN.
- Take SHIP’S PARTS (D) and BROKEN OAR (E).
- Use FISHING ROD, earn CABIN BOY’S CHEST (F).
- Select CABIN BOY’S CHEST, solution (G), read note, take ANTI-SHARK POWDER.
- Use ANTI-SHARK POWDER (H).
- Use BROKEN OAR, read note and use HAIRPIN, take SQUIRREL (I).
- Use (J-K), earn BOARD.
- BOARD and ROPE on SHIP’S PARTS, take RAFT.
- Use RAFT (L).
- Talk, take NUTS (M).
- Take BUCKET (N).
- Take WHEEL EMBLEM (O).
- Remove items, take HARPOON and WRENCH (P).
- BUCKET on HARPOON, earn HARPOON WITH BUCKET.
- Open hatch, use WRENCH (A).
- Use SQUIRREL and NUTS, solution B-C-D.
- Use HARPOON WITH BUCKET, earn SPATULA (E).
- Use SPATULA, earn TWO-TONE CRYSTAL (F).
- Place TWO-TONE CRYSTAL, solution (G).
- Go forward.
- Take HANDKERCHIEF (H).
- Use HANDKERCHIEF, take CURSE BOOK (I).
- Use WRENCH, take INK (J).
- Read note, take PAPER (K).
- Walk down.
- Place PAPER, INK, and HAIRPIN, select ink, take COPIED CURSE (L).
- CURSE BOOK on COPIED CURSE, open book, select pairs (M), take CURSE TRANSLATION.
- Go forward.
- Use CURSE TRANSLATION, play puzzle, earn ANTI-CRAB POISON (N).
- Walk down.
- Use ANTI-CRAB POISON (O).
- Take WINCH HANDLE, move items, look at mirror (P).
- Talk, take MARY’S DIARY and OLD REED PIPE (A).
- WHEEL EMBLEM on MARY’S DIARY, read notes, take HINT DRAWING.
- Place and select WINCH HANDLE (B).
- Go left.
- Use HINT DRAWING, select the differences (C).
- Take BASKET COVER (D).
- Read note, talk, take BOOK KEY (E).
- Take 1/4 SCISSORS PART and BROKEN CROWN (F).
- Go forward.
- Take GLUE, use BOOK KEY, read pages, take LIST OF FIREWORKS (H).
- Open drawer, take 2/4 SCISSOR PART (I).
- GLUE on BROKEN CROWN, earn FIGURINE’S CROWN.
- Take VELVET FABRIC, place FIGURINE’S CROWN, take 3/4 SCISSORS PART and TRIDENT LEVER (J).
- Take TOY HORSE and read note, use GLUE and BASKET COVER, take WICKER BASKET and 4/4 BROKEN SCISSORS (K).
- Restore BROKEN SCISSORS, take SCISSORS.
- Select (L).
- Select pairs (M), earn SAUSAGE.
- Walk down.
- Use SAUSAGE, take STALE BREAD and TOY MOUSE (N).
- Read note, take SHAFT (O).
- Read note, use SCISSORS, take KITE (P).
- Place LIST OF FIREWORKS, solution (Q).
- Take 1/3 TORCH TOOLS (R).
- Use TOY HORSE and read note, select 1-6, take 2/3 and 3/3 TORCH TOOLS, and NAIL PULLER (A).
- TORCH TOOLS on SHAFT, take TORCH.
- Go forward.
- Use TOY MOUSE, select pairs (B-C-D).
- Take KNITTING NEEDLE (G).
- VELVET FABRIC and KNITTING NEEDLE on OLD REED PIPE, solution (H), take REED PIPE.
- Read note and use NAIL PULLER, place and select TRIDENT LEVER (I).
- Use TORCH (J-K-L).
- Play puzzle, earn EMPTY CUP (M).
- Go forward.
- Use TORCH (N).
- Use REED PIPE, WICKER BASKET, and TOY HORSE (O).
- Take 1/2 RINGS (P).
- Use STALE BREAD (Q).
- Set sliders as shown (R), select (S), earn 1/2 STALACTITE.
- Go forward.
- Take FLAG (T).
- Walk down.
- Read note, take BARREL FAUCET (A).
- Select pairs (B).
- Take WET NOTE and BOARDS (C).
- Place BOARDS (D).
- Read note, take 1/2 BRACELET PARTS, use EMPTY CUP, earn RUNNING WATER (E).
- Walk down.
- Solution (F).
- Place and select BARREL FAUCET, use FLAG, earn VINEGAR (G).
- Use VINEGAR, earn 2/2 RINGS (H).
- Go forward.
- Use WET NOTE, take STASH HINT (I).
- Use RUNNING WATER, earn 2/2 MAGIC TOOLS (J).
- Use STASH HINT and MAGIC TOOLS, place RINGS, take SILVER COMPASS and WARLOCK CAPTAIN’S DIARY (K).
- Open WARLOCK CAPTAIN’S DIARY, restore images (L-M-N).
- Take MAP, PORTRAIT PART, and RING (O).
- Go forward.
- Use MAP, select (P-Q-R-S-T-U).
- Take DESSERT FORK and PADDLE (A).
- Take 2/2 BRACELET (B).
- Remove ivy, take TREASURE BOX (C).
- Place RING, take KEY (D).
- Place BRACELET, open paper, take SHELL EMBLEM (E).
- Take OLD CHANDELIER, select step (F).
- Play puzzle, earn COMPASS ARROW (G).
- PORTRAIT PART and COMPASS ARROW on SILVER COMPASS, take FIXED COMPASS.
- Use FIXED COMPASS (H).
- Select (I).
- Read sign, use DESSERT FORK, take PUZZLE PART, take NET (K).
- PUZZLE PART on TREASURE BOX, solution (L), take COMB.
- Use NET, earn FISH (M).
- Give FISH, take SHARP SHELL (N).
- Take ROPE (O).
- Remove algae and use PADDLE, use SHARP SHELL and KEY, take LETTER FOR MARY REED and STEERING WHEEL (P).
- Play puzzle, earn BROKEN SUMMON ARTIFACT (Q).
- SHELL EMBLEM, ROPE, and KITE on BROKEN SUMMON ARTIFACT, take FLYING SUMMON ARTIFACT.
- Use FLYING SUMMON ARTIFACT (R).
- Go forward.
- Give LETTER FOR MARY REED, take CRYSTAL HEART PIECE (A).
- Take HARPOON WITH BUCKET (B).
- Go forward.
- Take MATCHES and use COMB, pull carpet and take CLOSED BOX (C).
- CRYSTAL HEART PIECE on CLOSED BOX, take INSTRUCTION.
- MATCHES on OLD CHANDELIER, take CHANDELIER.
- Play puzzle, earn EMPTY BOTTLE (D).
- Use CHANDELIER 1-2-3 (E).
- Use EMPTY BOTTLE, earn BOTTLE WITH BLOOD (F).
- Walk down.
- Use HARPOON WITH BUCKET (G).
- Use BOTTLE WITH BLOOD, earn BOTTLE WITH BLOOD AND WATER (H).
- STEERING WHEEL and BOTTLE WITH BLOOD AND WATER on INSTRUCTION.
- Take COMPLETED STEERING WHEEL.
- Place COMPLETED STEERING WHEEL (I).
Congratulations! You have completed the game Living Legends 9: Voice of the Sea.