Living Legends 9: Voice of the Sea – Immerse yourself in a fairytale adventure where myth and reality are intertwined. You play as Amber, who has received a long-awaited invitation from her brother Adam to visit Sunny Island and celebrate Neptune’s Day, a holiday dedicated to reconciliation between the islanders and the people of the sea. Instead of a joyful meeting with her brother, a terrible mystery awaits. The island is plagued by a curse that turns people into salt statues and horrible monsters. Who dared to anger the Lord of the Seas and his daughters? Why their anger has fallen on the island. You will receive at your disposal a magical gift pearl, which can open the way even in the most difficult situations. A fascinating journey awaits you, in which you will have to solve the riddles of ancient forces, restore peace between peoples and save your brother Adam, as well as all the inhabitants of the island. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Living Legends 9: Voice of the Sea, and return harmony to the world.
Living Legends 9: Voice of the Sea – Walkthrough
Here you can see the full walkthrough of Living Legends 9: Voice of the Sea, namely for all chapters, including bonus chapter, in pictures.
- Read notes, take hint rose and PEARL (A).
- Talk, take HAMMER (B).
- Select (C).
- Move clothing and read note, take PAPER BALL and KNIFE (D).
- Take BARRETTE and BAG PART (E).
- Use HAMMER (F).
- Take BROKEN BELL (G).
- Select BROKEN BELL, take 1/3 CHEST EMBLEM.
- Go forward.
- Use PAPER BALL, take 2/3 CHEST EMBLEM.
- (H).
- Use KNIFE, take BUCKET (I).
- Move coral, take AMULET PART (J).
- Walk down.
- Place BUCKET (K).
- Select, take 3/3 CHEST EMBLEM.
- (L).
- Place CHEST EMBLEM, select (M).
- Solution (N).
- Take BELL (O).
- Place BELL, use HAMMER (P).
- Take ADAM’S BAG (Q).
- BAG PART on ADAM’S BAG, read notes, take CLOSED AMULET.
- AMULET PART on CLOSED AMULET, select, use PEARL, take MAGIC POWDER.
- The amulet now sits on the user interface (R).
- Go forward.
- Use MAGIC POWDER (S).
- Talk (A).
- This mini-game is randomly generated.
- Select chains (B), to fill your meter (C).
- You earn PEARL.
- Select amulet, use PEARL, take BEAST EMBLEM
- Use BEAST EMBLEM, take JAR OF OIL (D).
- Use BARRETTE on JAR OF OIL, earn OIL.
- Select, take 1/2 FISH EMBLEM (E).
- Select 1-5, use (F-G), take LENS.
- Read notes, take map and RAG (H).
- Take 1/2 NEPTUNE’S EYE (I).
- Take 2/2 FISH EMBLEMS (J).
- Take SHIP EMBLEM and 1/3 IMAGE PART (K).
- RAG on SHIP EMBLEM, restore items (L), take STEERING WHEEL EMBLEM.
- Use OIL and STEERING WHEEL EMBLEM (M).
- Play puzzle, earn BROKEN SPYGLASS (N).
- Take SHOE (O).
- Take LACE from SHOE.
- Open BROKEN SPYGLASS, use RAG, LENS, and LACE, take SPYGLASS.
- Give SPYGLASS, take 1/2 DOOR EMBLEM (P).
- Place FISH EMBLEMS, select 1-2 (Q).
- Arrange fish as shown, take FISH (R).
- Give FISH, take 2/2 DOOR EMBLEMS (S).
- Open journal, take 2/3 IMAGE PARTS (A).
- Place DOOR EMBLEMS, solution E-G-F-D-C-B-F.
- Go forward.
- Take 1/3 STATUE (@).
- Take 1/2 BAS-RELIEF PART (H).
- Remove items, select 1-3, take 3/3 IMAGE PARTS (I).
- Take NEPTUNE’S WREATH and read note, take GLOVE and PIN (J).
- Take 1/2 WREATH PART (K), use PIN (L).
- Select (M).
- Place IMAGE PARTS, solution (N).
- Go forward.
- Talk (A).
- This mini-game is randomly generated.
- Select chains (B), to fill your meter (C).
- Earn MAGIC PEARL.
- Select amulet, use MAGIC PEARL, take BEAST EMBLEM.
- Use BEAST EMBLEM (D).
- Take 2/3 STATUES and CANDLE SNUFFER (E).
- Take CANDLE (F).
- Take SPHERE, place CANDLE, use CANDLE SNUFFER, select 1-4 (G).
- Take 1/2 CODE PART, read note, take 3/3 STATUES, place STATUES (H).
- Play puzzle, earn MAGIC BOOK (I).
- Take MAGNIFYING GLASS, place SPHERE (J).
- Use MAGNIFYING GLASS to find 4 symbols (K).
- Select 1-4 (L), take 2/2 CODE PARTS.
- Move charms to center of cover of MAGIC BOOK, turn page and add CODE PARTS, take CODE PART.
- Place CODE PART (M).
- Solution 1-6 (N).
- Solution, take 2/2 NEPTUNE’S EYES (O).
- Place NEPTUNE’S EYES (P).
- Use GLOVE, take KING’S RING (Q).
- Give KING’S RING, take SHELF KEY (R).
- Use SHELF KEY, take 1/2 IVORY PLATE and 1/2 KING’S PASS (S).
- Walk down.
- Use duster, take ROYAL STAMP (A).
- Use ROYAL STAMP, read letters, take 2/2 BAS-RELIEF PARTS (B).
- Place BAS-RELIEF PARTS, press 1-6 (C).
- Take 2/2 NEPTUNE’S WREATH PARTS.
- NEPTUNE’S WREATH PARTS on NEPTUNE’S WREATH.
- Place NEPTUNE’S WREATH, take 2/2 KING’S PASS (D).
- Place KING’S PASS (E).
- Go forward.
- Take ROPE (F).
- Move boards to (G).
- Take TERMITES (H).
- Play puzzle, earn 1/2 MAP PARTS (I).
- Use ROPE, play puzzle, take HAIRPIN (J).
- Use TERMITES, take 1/2 CUP EMBLEM and LOCKED BOTTLE (K).
- Read notes, take 2/2 SPIDER TRAP and OCTOPUS EMBLEM (L), remove bedding.
- Use HAIRPIN, take HANDLE and BOTTLE INSTRUCTIONS (M).
- BOTTLE INSTRUCTIONS on LOCKED BOTTLE, solution (N), take 2/2 MAP PARTS.
- Place OCTOPUS EMBLEM and use SPIDER TRAP, take NECKLACE EMBLEM, read note and take TORN MAP (O).
- MAP PARTS on TORN MAP, solution, take MAP (P).
- Take 1/2 REGISTER PART, use HANDLE and MAP (Q).
- Go left.
- Move along path, selecting correct tools (A-B-C-D-E).
- Talk, take 1/3 BUTTON (H).
- Take TIED-UP CAT (I).
- Solution (J).
- Take 2/2 CUP EMBLEMS (K).
- Take 1/2 PICTURE PART (L).
- Place CUP EMBLEMS, read paper, take 2/3 BUTTONS (M).
- Take MILK (N).
- Remove rope from TIED-UP CAT, give MILK, take CAT.
- Remove rag, use CAT, take 2/2 REGISTER PARTS (O).
- Place REGISTER PARTS, read note, take NECKLACE and 2/2 PICTURE PARTS (P).
- Place PICTURE PARTS, solution (Q).
- Read logbook, take 3/3 BUTTONS (R).
- Select (S).
- Place BUTTONS, easy solution (A).
- Hard solution (A-B).
- Talk (D).
- Take NECKLACE and SHOVEL (E).
- Use SHOVEL (F).
- Take PENDANT (G).
- Remove seaweed, place NECKLACE and PENDANT, take STARFISH EMBLEM and CHEST KEY (H).
- STARFISH EMBLEM and NECKLACE EMBLEM on NECKLACE, read notes, move pieces to center shell, take MEDAL.
- Use CHEST KEY, play puzzle, earn AYRINE’S VOICE (I).
- Give AYRINE’S VOICE (J).
- Take BELT (K).
- Take SHARP STONE (L).
- Take STICK (M).
- Remove TORN FLAG from STICK, add SHARP STONE and BELT, take SPEAR.
- Use TORN FLAG, move pieces as shown, use torn flag, take RAFT (N).
- Use SPEAR, select 1-7 (O).
- Use RAFT (P).
- Take RAG (A).
- Use rock on bottle, read note, use RAG, take KNIFE (B).
- Select, take HOOK and 1/3 BOARDS (C).
- Select (D).
- Read paper, take FISHING LINE, ROD, and OIL (E).
- Use MEDAL, earn 2/3 BOARDS (F).
- FISHING LINE and HOOK on ROD.
- Use KNIFE, take ALGAE (G).
- Place ROD, earn FISH (H).
- Select 1-4, take 3/3 BOARDS (I).
- Use FISH, take DIAMOND (J).
- Place BOARDS (K), go forward.
- Talk (A).
- This mini-game is randomly generated.
- Select chains (B), to fill your meter (C).
- You earn PEARL.
- Select amulet, use PEARL, take BEAST EMBLEM.
- Use BEAST EMBLEM, take TUBE (D).
- OIL on TUBE, open and take 1/2 OCTOPUS TENTACLE and 1/2 PRISM FRAGMENT.
- Play puzzle, earn 2/2 PRISM FRAGMENT (E).
- Read note, select 3x, take SHOVEL HANDLE (F).
- Place DIAMOND, take 2/2 OCTOPUS TENTACLE (G).
- Take PEAT, use SHOVEL HANDLE, take SHOVEL (H).
- Read note, take FERTILIZER INGREDIENT (I).
- Walk down.
- Place PRISM (J).
- Select K-Lx2-M.
- Use SHOVEL, take LOCKER (N).
- Place OCTOPUS TENTACLE on LOCKER, solution (O), read photo, take DAVY JONES’ CHEST.
- Go forward.
- Give DAVY JONES’ CHEST, take LIGHTHOUSE KEY (A).
- Take SCREW, read notes (B).
- Move grass several times, select 1-2-3, take HERBS (C).
- Use LIGHTHOUSE KEY (D).
- Go forward.
- Select curtain.
- Take DICTIONARY (E).
- Use DICTIONARY, turn page 2x (F), select 1-6 (G), turn page (H).
- Select 1-2 (I), turn page (J).
- Select 1-4 (K).
- Select 1-2 (L), turn page (M).
- Select 1-4 (N).
- Select 1-2 (O), turn page (P).
- Select 1-2 (Q).
- Solution (R), take TURTLE (S).
- Take 1/4 MAP PIECE (T).
- Select pairs (A).
- Take GEMSTONE, PRUNING SHEARS, and 1/2 MERMAID MIRROR (B).
- Read book, take CANDLESTICK (C).
- Use SCREW, take 1/3 MERMAID JEWELRY and COFFEE GROUNDS (D).
- PEAT, ALGAE, HERBS, COFFEE GROUNDS on FERTILIZER INGREDIENT, take FERTILIZER INGREDIENTS.
- Take TWEEZERS (E), use thread on embroidery hoop (F), select.
- Solution (G), take NEEDLE AND THREAD.
- Use CANDLESTICK, take 2/3 MERMAID JEWELRY (H).
- Walk down.
- Place FERTILIZER INGREDIENTS, earn FERTILIZER (I).
- Use GEMSTONE, take AQUAMARINE (J).
- AQUAMARINE on TURTLE, take TURTLE EMBLEM.
- Use TWEEZERS 4x, take CACHE HANDLE (K).
- Select (L).
- Select pairs (M), earn OLD HANG GLIDER.
- Pairs mini-game solution (N).
- Go forward.
- Place TURTLE EMBLEM (O).
- Play puzzle, earn MERMAID BRACELET (P).
- Use FERTILIZER, take 2/2 COMB AND MIRROR (Q).
- Use COMB AND MIRROR, take 2/4 PIECES OF MAP (R).
- Walk down 2x.
- Place CACHE HANDLE, take 3/3 MERMAID JEWELRY (A).
- Place MERMAID BRACELET, take 3/4 PIECES OF MAP (B).
- Go forward.
- Place MERMAID JEWELRY, take MAP (C).
- Go forward.
- Play puzzle, earn 4/4 PIECES OF MAP (D).
- PIECES OF MAP on MAP, solution (E), take ROYAL LAND MAP.
- Give ROYAL LAND MAP, take INTERACTIVE MAP and ROPE (F).
- NEEDLE AND THREAD and ROPE on OLD HANG GLIDER, take HANG GLIDER.
- Walk down.
- Use HANG GLIDER and INTERACTIVE MAP (G).
- Use PRUNING SHEARS (H).
- Use INTERACTIVE MAP, select differences (I).
- Take FAULTY LANTERN (J).
- Open FAULTY LANTERN, take CAKE SPATULA.
- Open case, take CRYSTAL STAND and CUP (K).
- Take SHELL PIN (L), use CUP, earn RESIN (M).
- Take 1/5 MOON EMBLEM (N).
- Use CAKE SPATULA, take MUSHROOM (O).
- Give MUSHROOM, read note, take 1/3 GEM (P).
- Play puzzle, earn NUT (Q).
- Give NUT, take NEPTUNE’S EYE (R).
- Remove fragments, replace NEPTUNE’S EYE (S).
- Walk left.
- Read note, place CRYSTAL STAND (A).
- Use (B-C), take LAVA SCOOP.
- RESIN and LAVA SCOOP on FAULTY LANTERN, take MAGIC LANTERN.
- Walk down.
- Use MAGIC LANTERN (D).
- Play puzzle, earn CRYSTAL (E).
- Go left.
- Place CRYSTAL (F).
- Solution (G-H-I).
- Go forward.
- Take FEATHERS and VEIL (J).
- Take NET FRAME (K).
- Take BRUSH, open crate, take STICK, 2/3 GEMS, and BALL OF THREAD (L).
- VEIL and BALL OF THREAD on NET FRAME, solution M-N-O-P.
- Take NET.
- Read note, use NET (Q).
- Select 4x, take FLINT and SHOELACE (R).
- FEATHERS and SHOELACE on STICK, take DUSTER.
- Use DUSTER, take SPOOL OF WIRE (S).
- Use RESIN, restore pieces (T).
- Talk (A).
- This mini-game is randomly generated.
- Select chains (B), to fill your meter (C).
- You earn PEARL.
- Select amulet, use PEARL, take BEAST EMBLEM.
- Use BEAST EMBLEM, take 3/3 GEMS (D).
- Walk down.
- Place GEMS, solution select Ex5-Gx3-Hx2-Fx4-Ix4-Jx1-Kx4-Ix2.
- Go forward.
- Take 2/5 MOON EMBLEMS, use BRUSH, take SWORD (@).
- Take OIL and TEAPOT, select cookie, take CODE and CRUMBS (L).
- Use SHELL PIN, read letters, take LETTER OPENER and ORPHEUS (M).
- Use CRUMBS, take HAY (N).
- Use SWORD, place CODE (O), solution (P).
- Take 3/5 MOON EMBLEMS and CASE KEY (Q).
- Open TEAPOT, add HAY and FLINT, take SMOKER.
- Go forward.
- Use SMOKER (A).
- Use OIL, read note, take MERMAID’S PLATE (B).
- Place ORPHEUS (C).
- Select (D).
- Place MERMAIDS PLATE, select Gx2-Hx2-I-J-I-H-F-G-F-G-F-E-H-E.
- Ix2-Hx2-E-H-I-G-Hx2-I-G-Hx2-G-Hx2-G-H-Gx2-Hx2-G-Hx2-G.
- Use SPOOL OF WIRE, take HARP (K).
- Walk down, left.
- Give HARP, take MAGIC BRACELET (L).
- Walk down.
- Play puzzle, earn SPIDER REPELLENT (M).
- Take 4/5 MOON EMBLEMS (N).
- Use SHELL PIN, earn CASE EMBLEM (O).
- Go left.
- Use SPIDER REPELLENT and CASE KEY, read paper, take FORK (P).
- Place CASE EMBLEM, take 5/5 MOON EMBLEMS (Q).
- Use MOON EMBLEMS and MAGIC BRACELET (R).
- Go forward.
- Take NET GUN and read paper, take SHARP SHELL and JAR (A).
- Use FORK, take HATCH RING (B).
- Use SHARP SHELL, take BROOCH and SIEVE (C).
- Take BROKEN ARROW, solution (D).
- Place JAR, move jellyfish to jar, take JELLYFISH LAMP (E).
- Use SIEVE, take PLANKTON (F).
- Move seaweed, use JELLYFISH LAMP, select pairs (G).
- Take SEA SPONGE, WHEEL FOR LOCK, and NET (H).
- Use SEA SPONGE, take BOX CODE (I).
- Place WHEEL FOR LOCK and BOX CODE, solution (J).
- Move items, take HOOKS (K).
- BROKEN ARROW, NET, and HOOKS on NET GUN.
- Use NET GUN (L).
- Solution (M).
- Use LETTER OPENER (N).
- Talk (A).
- This mini-game is randomly generated.
- Select chains (B), to fill your meter (C).
- You earn PEARL.
- Select amulet, use PEARL, take BEAST EMBLEM.
- Use BEAST EMBLEM, take ACID (D).
- Open bag, take BOOK (E).
- Use ACID (F).
- Go forward.
- Take PAPERWEIGHT and WITCH’S DIARY (G).
- Open WITCHES DIARY, solution (H), select flower and turn page, play puzzle, turn page and take PUZZLE PIECE.
- Place BOOK, restore books (I).
- Play puzzle, earn POCKET WATCH (J).
- puzzle mini-game, select pairs (K).
- Take CLOCK NUMBER (L).
- Read note, give PLANKTON, take BAROMETER PIECE (M).
- Open book, take PIECE OF PAPER (N).
- Open POCKET WATCH, place PUZZLE PIECE, solution (O).
- Add PIECE OF PAPER take TIME OF DAMNATION.
- Take 1/3 ORGAN KEY, place CLOCK NUMBER and TIME OF DAMNATION, select, earn GLOBE CODE (P).
- Place GLOBE CODE, select (Q).
- Select 1-5 (R).
- Read note, take HANDKERCHIEF and AMULET (S).
- Walk down.
- Give AMULET, take MAGIC POTION (A).
- Use BROOCH on MAGIC POTION, take 2/3 ORGAN KEYS.
- Take HARPOON, use HATCH RING, take SHIP’S STEERING WHEEL (B).
- Use HANDKERCHIEF, take 1/8, 2/8 CRYSTALS, and CHAIN (C).
- Place BAROMETER PIECE, solution, take 3/3 ORGAN KEYS (D).
- Go forward.
- Play puzzle, earn WONDERFISH SCALES (E).
- Place ORGAN KEYS, take KRAKEN POISON (F).
- Use HARPOON, take WEIGHT (G).
- Place CHAIN and WEIGHT, take CRAB TWEEZERS (H).
- Walk down.
- Use CRAB TWEEZERS, take SEA DRAGON TEARS (I).
- WONDERFISH SCALES, KRAKEN POISON, and SEA DRAGON TEARS on MAGIC POTION, solution (A-D)-(A-E)-(B-D)-(B-F)-(C-E)-(C-F)-(D-G)-(E-G)-(F-G), take MAGIC POTION.
- Walk down.
- Take 3/8 and 4/8 CRYSTALS, place SHIP’S STEERING WHEEL and select, add MAGIC POTION (H).
- Take CHAIN REEL HANDLE (I).
- Select, play puzzle, earn MERMAID’S WAND (J).
- Take STATUE’S MEDALLION (K).
- Take FISHING SPEAR and use CHAIN REEL HANDLE, take UMBRELLA, remove kelp (L).
- Go forward.
- Talk (A).
- This mini-game is randomly generated.
- Select chains (B), to fill your meter (C).
- Earn PEARL.
- Select amulet, use PEARL, take BEAST EMBLEM, earn POWER OF THE SEA.
- Use BEAST EMBLEM, take MERMAID’S WAND FRAGMENT (D).
- Select, place STATUE’S MEDALLION, read note, take 5/8 and 6/8 CRYSTALS (E).
- Use PAPERWEIGHT, earn BASKET EMBLEM (F).
- Take AXE HANDLE (G).
- Take WOODEN TOKEN (H).
- Walk down.
- Use BASKET EMBLEM, take SEA WITCH FIGURINE, 7/8, and 8/8 CRYSTALS (A).
- MERMAID’S WAND FRAGMENT and CRYSTALS on MERMAID’S WAND.
- Select (J-F)-(G-J)-(E-G)-(C-E)-(B-C)-(F-B)-(D-F)-(C-D)-(F-C)-(E-F)-(I-E)-(F-I)-(H-F)-(G-H)-(F-G)-(D-F)-(E-D)-(G-E)-(F-G).
- Go forward.
- Use UMBRELLA, place SEA WITCH FIGURINE, solution (K), take 1/3 STONE RUNE.
- Give MERMAID’S WAND, take TEAR OF THE SEA (L).
- Use AXE HANDLE, take AXE and POT, use FISHING SPEAR, take 2/3 STONE BUTTONS (M).
- Walk down.
- Play puzzle, earn PEARLS (N).
- Use POT, earn POT WITH WATER (O).
- Use AXE, earn BRANCHES (P).
- Place BRANCHES, select bellows, place POT WITH WATER, earn SALT (Q).
- Use SALT, take 3/3 STONE BUTTONS (R).
- Go forward.
- Place STONE BUTTONS and TEAR OF THE SEA, solution (S).
- Go right.
- Take BELL (T).
- Place WOODEN TOKEN, take MUSIC OF THE SEA (U).
- Read note (V).
- Select (W).
- Solution (E-L)-(N-E)-(B-I)-(A-H)-(L-N)-(V-L)-(O-Q)-(X-V)-(U-W)-(W-M)-(T-R).
- (H-S)-(Y-M)-(N-E)-(Q-H)-(J-L)-(M-K)-(E-L)-(F-Q)-(Q-H)-(C-L)-(R-G)-(G-I).
- Take MAGIC LENS (Z).
- Walk down.
- Use MAGIC LENS, play puzzle, earn MAGIC FLOWERS (A).
- Walk down.
- Place BELL, select 1-5, take BELLS (B).
- PEARLS, BELLS, and MAGIC FLOWERS on MUSIC OF THE SEA, solution (C), add POWER OF THE SEA.
- Go forward, right.
- Use MUSIC OF THE SEA (D).
- Easy solution Ex2-F-Gx4-F-Ex2-F-G-F-Ex2-F-E-F-G-F-E-F.
- Hard solution Hx2-I-Jx5-I-Hx5-I-Jx2-I-Jx2-I-Hx5-I-Jx3-I-H-I-Hx2-I-Jx2-I.
- Walkthrough Bonus Chapter, at the link below.