Lost Lands 2: The Four Horsemen (Bonus Chapter) – Jimmy’s mom was once again sent to the Lost Lands, this time she was summoned by Maaron, a powerful alchemist. He foresaw the coming of the Black Rider of Fire and asked the gods to send him a chosen man. You must go through the interdimensional corridor that connects the lost lands to parallel worlds to find the Compass of the Worlds before the Rider of Fire finds it. The black rider of fire is the messenger of evil, if he can open the portal, who knows what evil will pour through the portal. Below you can watch the walkthrough of the Bonus Chapter of Lost Lands 2: The Four Horsemen.
Bonus Chapter Walkthrough
- Read the note (L), take the DOOR SEAL (M).
- Take the LABYRINTH FRAGMENT (J) and BURNER (K).
- Move the curtain (purple).
- Place the LABYRINTH FRAGMENT (N).
- Play the mini-game.
- Solution: P-O-P-O-Px2.
- Go upstairs.
- Take the KNIFE (Q), BOWL (R), and KEY (S).
- Go down.
- Use the KEY (T), turn it.
- Play the HOP (U) to acquire the WHEEL.
- Place the BOWL (V), pull the lever (W).
- Take the BOWL OF WATER (X).
- Use the BOWL OF WATER (Y), read the note.
- Go upstairs.
- Place the WHEEL (Z), pull the lever (A).
- Turn left.
- Use the KNIFE (B).
- Take the STONE RUNE (C), pull the catapult (D).
- Take the HANDWHEEL (E).
- Place the STONE RUNE (F), push it.
- Take the CANNON BALL (G).
- Place the CANNON BALL (H), push the catapult.
- Turn right.
- Take the LEVER (I).
- Walk down.
- Place the LEVER (J), push it.
- Walk down twice.
- Place the HANDWHEEL (K), turn it.
- Turn left.
- Take the HAMMER (L) and BURNING TORCH (M).
- Use the BURNING TORCH (N).
- Place the DOOR SEAL (O).
- Play the mini-game.
- Solution: 1-4.
- Move forward.
- Move the box (P).
- Take the POPPY FRUIT (Q).
- Use the HAMMER (R).
- Play the mini-game.
- Solution: S-U-S-T-S-U-S-T-T-U-S-T-S-U-S-T-S-U-S-T-T-U-S-T-S-U-S-T-S-U-S-T.
- You receive THREE MEASURES OF SAND.
- Use the HAMMER (V), take the PYRAMID (green).
- Place THREE MEASURES OF SAND (W), take the HOOK (X).
- Remove the blanket (Y).
- Open the trapdoor (Z).
- Move forward.
- Talk to the man (purple), you receive the SYMBOL.
- Use the KNIFE (A) to acquire the ALOE LEAF.
- Turn the head (B), take the PLIERS (C).
- Go to the Square.
- Place the SYMBOL (D).
- Play the mini-game.
- Solution: (E).
- Move forward.
- Place the HOOK (F), pull the rope (G).
- Play the HOP (H).
- HOP puzzle solution: (I).
- HOP puzzle solution: Jx4-Kx2-Lx4.
- You receive the PALM.
- Place the PALM (M).
- Turn right.
- Use the BURNER (N), take the MIRROR (purple).
- Walk down.
- Place the MIRROR (O).
- Play the mini-game.
- Solution: (P).
- Take the MAGNETIC STONE (green).
- Turn right.
- Place the MAGNETIC STONE (Q), push and pull the chain (R).
- Turn right.
- Use the PLIERS (blue), take the SKELETON HAND (S).
- Go to the Underground Corridors.
- Place the SKELETON HAND (T), take the PALM (U).
- Go to the Undermountain Dwarf Empire.
- Place the PALM (V).
- Move forward.
- Talk to the dwarf (W).
- Take the KING’S ORDERS (X).
- Go to the Square.
- Place the KING’S ORDERS (Y).
- Go to Durban’s Tower.
- Talk to the dwarf (Z), you receive the MACE.
- Place the MACE (A), push it twice.
- Go upstairs.
- Remove snow twice (green), take the GIANT’S TOOTH (B) and MOSAIC FRAGMENTS (C).
- Use the KNIFE (D) to acquire the ROOT.
- Use the HAMMER (E).
- Go to the Dwarf Cemetery.
- Place the MOSAIC FRAGMENTS (F).
- Play the mini-game.
- Solution: (G).
- Take the COLOR CHIP (H).
- Go to the Ice Mountain Peak.
- Place the COLOR CHIP (I).
- Play the mini-game.
- Solution: 12-16-11-13-10-15-13-10-16-17-15-16-3-11-17-18-16-17-5-12-2-13-1-14-6-1-4-2-17-5-18-4-8-3-9-16-5-6-4-5-16-4-14-8-13-9.
- Take the BLACK BOOK (J), read the note (K).
- Place the BLACK BOOK (blue), take the CUP OF BLOOD (L).
- Go to the Underground Corridors.
- Use the CUP OF BLOOD (M).
- Take the CYCLOPS’ EYE (purple), place the PYRAMID (N).
- Turn left.
- Take the PALM (O).
- Go to the Undermountain Dwarf Empire.
- Place the PALM (P).
- Turn left.
- Place the GIANT’S TOOTH (Q).
- Take the LOCKPICK (R).
- Use the HAMMER (S), open the compartment.
- Take the CHARCOAL (T).
- Enter Tectonica’s Grotto.
- The woman will talk to you.
- Take the ROPE WITH HOOKS (U) and GLOVE FRAGMENT (W).
- Place the CYCLOPS’ EYE (V).
- Walk down.
- Place the ROPE WITH HOOKS (X).
- Pull the rope (Y).
- Walk down.
- Use the LOCKPICK (Z), take the RED TREE BARK ESSENCE (A).
- Move forward.
- Place the GLOVE FRAGMENT (B), take the RING (C).
- Use the RING (D), take the SHEET OF PAPER (E).
- Go to Tectonica’s Grotto.
- Take the BLUNT AXE (F).
- Go to the Dwarf Slums.
- Place the BLUNT AXE (G) to acquire the SHARP AXE.
- Go to the Dwarf Temple.
- Use the SHARP AXE (green) to acquire the WEDGE, take the HANDWHEEL (H).
- Use the SHEET OF PAPER and CHARCOAL (I) to acquire the SCHEME.
- Go to the Mines.
- Place the SCHEME (J), use the SHARP AXE, HANDWHEEL, WEDGE, and HAMMER (K).
- Rotate the handwheel (L).
- Enter Tectonica’s Grotto.
- Talk to the woman (M), you receive the DIAMOND THREAD.
- Use the DIAMOND THREAD (N), take the CRYSTAL MUSHROOM (O).
- Go to Folnur’s Lab.
- Read the recipe (green), use the CRYSTAL MUSHROOM, POPPY FRUIT, ALOE LEAF, RED TREE BARK ESSENCE, and ROOT (P).
- Use the ladle twice (blue).
- Close the flask (Q), take the SPEED GROWTH POTION (R).
- Go to the Ice Mountain Peak.
- Use the SPEED GROWTH POTION (S).
- Take the MEDALLION (T) and PALETTE (U).
- Walk down.
- Place the MEDALLION (V), take the HAMMER FRAGMENT (W).
- Rotate the medallion three times (X).
- Take the FIGURINE (Y).
- Go to Tectonica’s Grotto.
- Place the HAMMER FRAGMENT (Z).
- Walk down.
- Place the FIGURINE (A).
- Play the mini-game.
- Solution: B-right-C-downx2-D-leftx2-E-up-F-upx2-G-left-H-downx2-B-rightx4.
- Take the CYCLOPS’ EYE (I).
- Go to Tectonica’s Grotto.
- Place the CYCLOPS’ EYE (J).
- Go to the Halfling’s Cellar.
- Place the PALETTE (K), use the palette (blue).
- Go to the Ice Mountain Peak.
- Play the HOP (L).
- HOP puzzle solutions: (M) and (N).
- You receive the HAMMER HANDLE.
- Go to Tectonica’s Grotto.
- Place the HAMMER HANDLE (O), take the HAMMER (P).
- Go to the Lava River.
- Use the HAMMER (Q), take the GRIPPERS (R).
- Go to the Halfling’s Cellar.
- Use the GRIPPERS (S), take the BEAR FANG (green).
- Go to the Dwarf Temple.
- Place the BEAR FANG (T), take the KEY (U).
- Go to the Halfling’s Hut.
- Use the KEY (V) and branch (purple).
- Turn the handle (W), look through the periscope (X).
- Enter the correct code (Y).
- Turn left.
Congratulations! You have completed the game Lost Lands 2: The Four Horsemen.
5 stars!!!
Excellent walk-through, detailed instruction to help exactly complete a task.
I just started the bonus chapter and the part worth the mini game on the door only allows me to select the 2 flowers on the sides but then doesn’t select the 3rd and forth option and also doesn’t look like that screen and doesn’t say it’s a game, what do I do? I tried exiting and going back in and it still doesn’t work, any help would be appreciated.
You have to go pour water on the original coded message you sent in the beginning.