
Maze 5: Sinister Play (Bonus Chapter) – An emotional continuation of the main story, in which Sophie cannot come to terms with the loss of her friends. Since Dario and JP disappeared, she has been relentlessly trying to contact them, despite the pain, fatigue, and concern of her husband. Her search has long gone beyond ordinary anxiety; it has become an obsession. When hope is almost gone, Sophie suddenly hears familiar voices. JP calls her, begging for help. Dario whispers to tune in to the story. They are still somewhere nearby, but hidden behind a veil of memories and secrets. To save her friends, Sophie must revisit fragments of the past, searching for clues in familiar but distorted images. Perhaps the answers are hidden in these details. This is not just a rescue mission, it is a deep journey into memory, through fear, hope, and friendship. You must hear their call and find the path to salvation through the shifting fabric of memories.
Bonus Chapter Walkthrough

- Take PICTURE (W).
- Place PICTURE (X), select (1-6).
- Take FREQUENCY.
- Use FREQUENCY (W), select dial 5x.

- Examine (1-6).

- Take INFLATABLE WEDGE (X).
- Take VACUUM CLEANER (Y).
- Examine (Z), select “Vacuum the water out”.
- Take TV SCREEN.
- Place TV SCREEN (X).

- Easy solution: (A).

- Hard solution: (A-B).
- Take ELECTRICAL TAPE.

- Use ELECTRICAL TAPE (C), take PUMP.
- PUMP on INFLATABLE WEDGE.
- Use INFLATABLE WEDGE (D), take MACE.
- Use MACE (E).
- Go forward.

- Talk (F).
- Use MACE on scene.
- Talk, take camera (G).

- Solution (H).

- Take MAILBOX CONTROLLER (1/2), Map, BRICK, and GRAPPLING HOOK (I).
- Walk forward.

- Examine flyer (J).
- Take SMALL KNIFE (K).
- Use BRICK (L).
- Take MAILBOX CONTROLLER (2/2) (M).

- Take ROPE (N).
- ROPE on GRAPPLING HOOK.
- Walk down.
- Use GRAPPLING HOOK (O).
- Take HANDLE (P).
- Place MAILBOX CONTROLLER (2/2) (Q).

- Solution (R): D-B-Ax2-D-Cx2-D.
- B-Ax2-C-D-B-D-C-A-Bx2-D.
- C-A-C-A-B-Dx2-B-Ax2-B.
- Take TRUNK BUTTON.
- Walk forward.

- Place TRUNK BUTTON (S).
- Take CATCHER (T), use SMALL KNIFE.
- Play puzzle, receive HAND DRILL (U).
- Use HAND DRILL (V), take SHOVEL
- Place HANDLE (W), take GLOWSTICK.
- Use CATCHER, take BOARDS AND STRING.
- Walk down.

- Use SHOVEL (X), take PADDLES.
- Use GLOWSTICK (Y).
- Play puzzle, receive BARRELS (Z).
- BARRELS and PADDLES on BOARDS AND STRING, take IMPROVISED RAFT.
- Walk forward.
- Examine scene.
- Place IMPROVISED RAFT (A), examine.

- Solution (B).

- Talk (C).
- Take IRON BOX and BABY BLOCK (1/2) (D).
- Walk forward.
- Scroll right, take STORYBOOK (E).
- Use SMALL KNIFE (F), take ICE CREAM TILE (1/2).

- Take ICE CREAM TILE (2/2), FLASHLIGHT, and HEAVY DUTY CUTTER (G).
- Walk down.

- Use HEAVY DUTY CUTTER (H).
- Play puzzle, receive TOY EYE (1/2) (I).
- Enter Treehouse.
- Use FLASHLIGHT (J).

- Take PUTTY and BABY BLOCK (2/2) (K).
- Use PUTTY (L), take CRANK (M).
- Walk down.

- Use CRANK (N).
- Select “Don”t take the key”.
- Take TOY EYE (2/2) (O), place ICE CREAM TILE (2/2).
- Solution (P): F-E-D-A-B-E.
- H-G-D-E-H-I-F-E-B-A-D.
- Take STORYBOOK PAGE (1/3).
- Walk forward.

- Place BABY BLOCK (2/2) (Q).
- Play puzzle, receive STORYBOOK PAGE (2/2) (R).
- Scroll left.
- Place TOY EYE (2/2) (S) and IRON BOX (T), take BIG KEY.
- Go to Treehouse.

- Use BIG KEY (U), take TOY.
- Walk down, then forward.
- Place TOY (V).

- Solution (W).
- Take STORYBOOK PAGE (3/3).
- Open STORYBOOK, use STORYBOOK PAGE (3/3).

- Move blanket (X), use STORYBOOK.
- Open, go downstairs.

- Solution (Y): Scroll right 3x, select 1.
- Scroll left 3x, select 2.
- Scroll right, select 3.
- Scroll right, select 4.
Congratulations! You have completed the game Maze 5: Sinister Play.