
Mr. Potato: Puzzle Master – Puzzle game is a puzzle game where every detail of the level can become the key to the solution. You will have to help Mr. Potato to get to the door, using unconventional thinking, dexterity and wit. There are many unique levels in the game, and each of them offers a different way to overcome obstacles. At the first stages you will have to master the basic mechanics: approach the door, move boxes, use keys. But with each new level the tasks become more complex, doors can fly away, requiring a quick reaction, platforms can be invisible, and the surrounding world, change depending on your actions. For example, to pass a level, sometimes you just need to wait until the red light goes out, or knock on a door several times until it opens. In other cases, you’ll need to interact with objects in non-standard ways, move the ground, control time, or even use the interface elements as a platform. There are also unexpected puzzles in the game that require unconventional thinking. On one of the levels the door is replaced by the word “door” in the text and you can go further by simply moving your character to this word. In another level, the control buttons can be used as stepping stones, and in some levels you will have to change the game space itself, for example, by dragging a crane to fill a hole. Go on a journey with Mr. Potato and uncover all the secrets of his unusual world. If you get stuck and can not pass any of the levels, you can use the hints or look at the answers and walkthrough of the game Mr. Potato, on our site.
Mr. Potato – Walkthrough
Below you can see the complete walkthrough of Mr. Potato: Puzzle Master, including all levels.
Level 1: Reach the door to win.
Go to the door to beat the level.
Level 2: Try jumping on boxes!
Push the box and jump onto it.
Level 3: Unlock the door!
Pickup the key to unlock the door.
Level 4: Tap to unpin.
Remove the pins around the door, leaving one on the lower left of it. The door will swing to the left if done correctly.
Level 5: Be polite.
Knock on the door until it opens.
Level 6: The door is flying away!
Tap on the balloons to pop it, stopping the door from floating away.
Level 7: Something is wrong with this door…
Press and hold on the door to stop it from running.
Level 8: Move Grounds.
Drag the ground under Potato horizontally.
Level 9: The door is flying again!
Pausing will stop the balloons.
Level 10: If once isn’t enough then try again.
You can jump non-stop.
Level 11: You can’t see it but it’s there.
Hit the lucky block to spawn an invisible platform to walk to the door.
Level 12: Can you reach the key?
Drag the lock from the door with your finger.
Level 13: This place opens at 9 o’clock.
Move the lucky block to the left, below the hour digit, and hit it to add 1 hour until it is 9.
Level 14: Pull it up!
Hit the lucky block twice to grow a tree on the platform. You can pull the tree up to move the platform vertically.
Level 15: Handle with care.
Drag Potato accross the the screen and bypass all the traps.
Level 16: Follow the rules.
Stop at redlight and wait for greenlight to go.
Level 17: The key is inside the box.
Drag the box up and drops it to break it open.
Level 18: Reach the ceiling.
Go to the top right of the map.
Level 19: The faucet is misplaced!
Drag the faucet over the hole and fill the hole up.
Level 20: Go to door.
Go to the word door on the tagline.
Level 21: All moves are blocked!
Drag the jump button to push Potato to the door.
Level 22: Guess the password.
Hit the lucky blocks from order left to right, watch carefully how many time you can hit the blocks.
Level 23: Adjustable Platform
The middle platform can be dragged down for an easier jump.
Level 24: An Unconventional Way Out.
Jump into the first gap.
Level 25: This door again?
Pause the game when the door run away.
Level 26: Think outside of the box.
Drag the buttons in the top left down to use as platform to jump over to the other side.
Level 27: No door to next level?
Hit the lucky block to show text, then click on next level.
Level 28: is power
Drag Unity into the monster.
Level 29: Endless Resets.
Everytime the level is reset, Potato left a clone of himself on the screen, which can be used as a platform to jump on.
Level 30: All you need is luck.
Change the position of the wheel’s arrow to rig the wheel to spin for the key.
Level 31: Use your head.
Drop metal box on Potato’s head
Level 32: Emergency Exit.
Push one door off the cliff and unlock the one remaining.
Level 33: Help him get up there.
Drag Potato up to the door.
Level 34: Sound Hazard.
Mute the game’s sounds.
Level 35: Swim across the sea.
The dive button is hiding underneath the jump button, drag it up to reveal it.
Level 36: Meeting demands.
Tap on the period in the monster’s quote.
Level 37: Catch the thief!
Hold finger over the pipe in front of the monster to stop him from entering the pipe with the key.
Level 38: Just run!
Drag the door on the left to the right to stop the trap from closing, allowing Potato to pass safely.
Level 39: Slippery Floor.
Swipe the fireplace multiple time to start a fire then drag it on to the ice to melt it.
Level 40: Will the real Potato show up?
Drag the monster up with your finger to find Potato.
Level 41: Float on water
Drag the Right Arrow button to reveal the plug, unplug to drain the water.
Level 42: Don’t be seen.
Hold finger over the monster’s eyes to stop him from looking at Potato.
Level 43: Heat Transfer.
Swipe at the campfire to create fire, heat up Potato by standing close to it then walk on the ice.
Level 44: There Is Always A Way Out.
Drag the level label down and get up, drag it back up and use the buttons to jump accross the level.
Level 45: Face The Danger.
Drag the door at the left infront of the monster and tap to open it.
Level 46: A Hat Trick.
Tap all 3 hats.
Level 47: Sneak past the Monster!
Tap on the door on the left to disguise as a door.
Level 48: Easy Level
Swipe up at the Victory? scene to reveal the final door.
Level 49: Aim, Steady, Fire!
Drag the Reset icon to the cannon to aim it at the monster and tap to fire.
Level 50: Get back home!
Go to the left of the screen.
Level 51: Giving out candies.
Put the candy costume on Potato then pick him up and shake him to release all the candies on the floor.
Level 52: A Perfect Landing
Tap on Potato after jump to release the parachute.
Level 53: Catch up with the fuse!
Drag the fuse out to the left with your finger.
Level 54: Get to the key before the horde comes!
Drag the chair up to prevent monsters from the taking it.
Level 55: Go out late? No, go home.
Skip the bar and shop, jump to the right side of the screen to go home.
Level 56: Scorching Sauna.
Drag the ground up to find a brick stove and put it out.
Level 57: Fly Into Space.
The Level Label on top-left can be dragged over the springboard, stopping Potato from going into space.
Level 58: Fortune From Above.
Jump up continuously to find the source of the money.
Level 59: Time for a bath!
Remove all the costumes, and then pins to remove the background revealing the monster costume. Put on the monster costume and go scare off the Potatos in the Potato’s bath area.
Level 60: Seeing ghosts.
Cover Potato’s eyes by holding your finger over Potato whenever it gets dark.
Level 61: Is this your key?
Find the silver key in one of the boxes, drop it in the river, wait for the river god to arrive and get the gold key.
Level 62: Intermittent Spring.
Cover up one of the springs to make the other rise higher.
Level 63: Bridge over troubled water.
Unpin monster to drop it in the water, summoning the monster river god. Pick him up to release the water, making it rain and producing a rainbow.
Level 64: The Shape of the Earth.
Keep moving in one direction, you will get behind the enemy and catch them by surprise.
Level 65: Can’t stop!
Drag the right part of the platform to escape.
Level 66: Gift from the clouds.
Hold and shake the cloud to dispel enemy hiding in it.
Level 67: Perfect Landing.
Drag the table below Potato to land successfully.
Level 68: Reel a way out.
Aim at the pin on the sign and reel at it, swinging across the water.
Level 69: Tetris
Drop the heavy weight on to the ground to setup a tetris, stop after there is only a gap for a 4-piece. Drop the weight onto Potato’s head to find the required 4-piece.
Level 70: Why is there a lock screen?
You can delete enemy by holding over the cage like an app.
Level 71: Unicycle Chase.
Drag the right-most unicycle to the left to switch them before starting the chase.
Level 72: Shark Attack.
Catch the smiling shark, knocking the disguised enemy out, then use it to block the shark from reaching player from below.
Level 73: Camouflage
Erase the fake door on the right by swiping over it, revealing the real door.
Level 74: Shoot all the balloons.
To get rid of the last balloon, fire a plunger to stick to it then drag to pull out the enemy hidden in it.
Level 75: Good Night.
Drag all the clocks onto the bed then jump on it to destroy all of them.
Level 76: Fly Away!
Take a pair of wings off a key and put it on the lock.
Level 77: The bricks not gonna move itself!
Drag on the left side of the platform downward to tilt the platform and slides all the bricks to the left.
Level 78: Against The Wind.
Drag the screen to the left to reveal the fan’s power switch.
Level 79: Get in line!
Drag the shop’s metal door down to appear as if it’s closed, luring the customers away, then reopen it.
Level 80: Gold Miner
Unlock the door by reeling the key up or the lock away, then tap on Potato to get onto the reel. Aim for the door!