Ms. Holmes 5: The Milverton Plot (Bonus Chapter) – Help Charlotte Holmes find Mr. Amberley’s missing wife. Dorothy disappeared this morning. It is suspected that she ran away with someone during the night. She sometimes went for a walk to the moor behind the house.
Bonus Chapter Walkthrough
- Take LOST KEY (A).
- Take CLEANSING SPRAY, place LOST KEY (B).
- Take TYPEWRITER CARRIAGE and DISASSEMBLED PRUNER (C).
- Take TYPEWRITER BUTTONS (D).
- Place TYPEWRITER BUTTONS and TYPEWRITER CARRIAGE.
- Take OLIVIA’S HANDKERCHIEF and HANDLE (E).
- Use CLEANSING SPRAY and OLIVIA’S HANDKERCHIEF (F).
- Play puzzle (G), receive LIGHTER.
- Go (H).
- Take RING SHANK (I).
- Take DRIED MEAT (J).
- Offer DRIED MEAT, take METAL FASTENER (K).
- Walk down.
- Use METAL FASTENER, take FISHING ROD and CHILD’S PORTRAIT (L).
- Place CHILD’S PORTRAIT, take SCRAPER (M).
- Go (N).
- Use LIGHTER and SCRAPER (O).
- Take RUBY and SPARE SCREW (P).
- SPARE SCREW and HANDLE on DISASSEMBLED PRUNER, take PRUNER.
- Use PRUNER (Q).
- Go (R).
- Talk (S).
- Take GLOVES and MUSIC NOTE 1/5 (T).
- Take FISHING LINE (U).
- Use GLOVES, take SAPPHIRE and MUSIC NOTE 2/5 (V).
- Walk down.
- RUBY and SAPPHIRE on RING SHANK, take ANCIENT RING.
- Use ANCIENT RING for puzzle (W), receive LOST CHAIN.
- Go (X).
- Offer LOST CHAIN (Y).
- Go (Z).
- Take ABANDONED BUCKET (A).
- Take MAGNIFYING GLASS BASE (B).
- Take BUG KILLER (C).
- Use BUG KILLER, take THIN PIN, STAINED ITEMS and GLUE FOR LENS (D).
- Walk down twice.
- Offer STAINED ITEMS, take HOOK and MUSIC NOTES 3/5 (E).
- FISHING LINE and HOOK on FISHING ROD.
- Use FISHING ROD, take SERVANT’S BELL and MUSIC NOTE 4/5 (F).
- Walk down.
- Place SERVANT’S BELL for mini-puzzle (G), receive MUSIC NOTE 5/5.
- Place MUSIC NOTE, take SILK POUCH and MAGNIFYING GLASS LENS (H).
- Go to Backyard.
- MAGNIFYING GLASS LENS and GLUE FOR LENS on MAGNIFYING GLASS BASE, take MAGNIFIER.
- Use MAGNIFIER (I).
- Solution (J).
- Take SLEDGEHAMMER (K).
- Take DOROTHY’S BAG (L).
- Take IRON SHOE (M).
- Take LONG CANE, place IRON SHOE (N).
- Take SANDPAPER and SKEIN OF ROPE (O).
- Walk down.
- Place ABANDONED BUCKET and SKEIN OF ROPE, take SHOVEL and MEASURING TAPE (P).
- Use SILK POUCH and SHOVEL, take SACK WITH STONES and PAINTBRUSH (Q).
- Go (R).
- Place SACK WITH STONES (S), solution (T).
- Take ENGINE OIL and WATERPROOF PAINT (U).
- MEASURING TAPE, PAINTBRUSH and WATERPROOF PAINT on LONG CANE, take IMPROVISED DEPTH GAUGE.
- Use IMPROVISED DEPTH GAUGE (V).
- Solution (W): X-Y-Z-A-B-C-D-E-F.
- Take IRON WEDGE and HUSBAND’S MEDALLION (G).
- Solution (H): 1-2-3-4.
- Use SLEDGEHAMMER and IRON WEDGE (I), take SMALL RAKE and SMALL CACTUS 1/4 (J).
- Walk down.
- Use SMALL RAKE, take THREADS and MAGNET (K).
- Use MAGNET (L), take MOTHER’S MEDALLION and EMPTY FRAME (M).
- Walk down.
- ENGINE OIL, SANDPAPER, HUSBAND’S MEDALLION and MOTHER’S MEDALLION on DOROTHY’S BAG, take SMALL CACTUS 2/4 and SECURITY PAPERS.
- Offer SECURITY PAPERS, play puzzle (N).
- Receive THANK-YOU CARD.
- Use THIN PIN and THANK-YOU CARD (O).
- Go (P).
- Take VALVE (Q).
- Use VALVE (R), take TWEEZERS and HUGE EMERALD (S).
- Use TWEEZERS, take CHAIR DECORATION (T).
- Take SMALL CACTUS 3/4 (U).
- Walk down.
- Use CHAIR DECORATION and THREADS (V), take SMALL CACTUS 4/4 and SOLID SHOVEL (W).
- Place SMALL CACTUS, take TILE PART and DIFFUSING GLASS (X).
- Go (Y).
- DIFFUSING GLASS and HUGE EMERALD on EMPTY FRAME, take LENS.
- Place LENS (Z).
- Solution, take COFFIN SCHEME and LETTER D (A).
- Use COFFIN SCHEME and SOLID SHOVEL (B).
- Talk (C), take OLD HACKSAW (D).
- Use OLD HACKSAW (E).
- Select 1-2-3-4.
- Receive MEDICINE SET.
- Walk down.
- Open MEDICINE SET for mini-puzzle, receive SMELLING SALTS.
- Offer SMELLING SALTS (F).
- Take TILE DECORATION (G).
- Go (H).
- Place TILE PART and TILE DECORATION (I), take SMALL VASE and FOB HEEL (J).
- Place SMALL VASE (K).
- Take NOTARY’S BOOK and NIPPERS (L).
- Walk down.
- Use NIPPERS (M), take BROKEN FLASHLIGHT and ATTIC KEY (N).
- Go (O).
- Use ATTIC KEY (P).
- Go (Q).
- Take LAWYER’S BOOK (R).
- Take UMBRELLA (S).
- Take BATTERY 1/2 (T).
- Use UMBRELLA (U), take BATTERY 2/2 and LETTER A (V).
- Walk down twice.
- Place LETTER A and LETTER D, take CHAIR KNOB and SWORD OF THEMIS (W).
- Place CHAIR KNOB, take FLASHLIGHT BUTTON and HINT (X).
- Go to Attic.
- Place NOTARY’S BOOK, LAWYER’S BOOK and HINT (Y).
- Solution (Z-A-B).
- Take AMBERLEY’S DIARY and FOB LACES (C).
- Go to Swamps.
- Place FOB HEEL and FOB LACES (D).
- Take LIGHT BULB and DOLLAR SIGN (E).
- BATTERY, FLASHLIGHT BUTTON and LIGHT BULB on BROKEN FLASHLIGHT, take FLASHLIGHT.
- Use FLASHLIGHT for mini-puzzle (F), receive SCALES OF THEMIS.
- Go to Attic.
- Place SWORD OF THEMIS and SCALES OF THEMIS, take POUND SIGN (G).
- Place POUND SIGN and DOLLAR SIGN, take LUCKY PENNY (H).
- LUCKY PENNY on AMBERLEY’S DIARY, take MEDICAL CONCLUSION.
- Place MEDICAL CONCLUSION (I).
- Play puzzle (J).
Congratulations! You have completed the game Ms. Holmes 5: The Milverton Plot.