Mystery Detective Adventure Case 2: Improbable suicide – The agency you work for has been approached by the owner of a brothel. Her son died a few days ago, and the police think it’s a suicide. But his mother disagrees. She believes that her son was happy in life, and that someone murdered him. She suspects a famous local businessmen. But this is a bold assumption, one that needs to be supported by evidence. It’s probably just hard for a woman to accept her son’s death. But whoever pays the piper calls the tune. Take her suspicions seriously and investigate.
Mystery Detective Adventure Case 2: Improbable suicide – Walkthrough
Here you can watch the full walkthrough of Case 2: Improbable suicide in the game Mystery Detective Adventure and prove that you can be trusted with big cases.
Get information about the deceased
I need to talk to the mother of the deceased, examine the crime scene, and inform her about the findings. I agree with Diana, it looks like a murder. Another person definitely was at the crime scene with the deceased.
- Talk to the woman.
- Go to the carriage and open the door with the key.
- Take the oil can.
- Open the bag, take the tweezers and the knife.
- Click on the deer statue.
- Take part of the box 1/5.
- Go forward.
- Take the umbrella.
- Click on the terrarium.
- Use the tweezers, get the brush.
- Click on the locker.
- Get the alcohol.
- Go to the central square.
- Click on the booth.
- Click on the grate in the center.
- Use the tweezers, get the screwdriver.
- Go forward.
- Click on the statue.
- Use the brush.
- Get the evidence 1/5 “scratched initials”.
- Click on the grass.
- Use knife, get clue 2/5 “dead man’s watch”.
- Examine the glass under the bench.
- Click on the leaves.
- Pick up clue 3/5 “button torn off”.
- Click on the crack in the tile.
Test the bottle
I found a strange bottle at the crime scene. I think there could have been poison in it. I need to check this. The bottle contained a potent poison. Someone poisoned Sam by adding poison to a goblet. Where could this person get such poison?
- Use the tweezers, get the vial.
- Go to the lab.
- Put the vial on the table, get evidence 4/5 “poison”.
- Go ahead.
- Get a sandwich from the woman.
- Go to the booth with the dog.
- Give the dog the sandwich.
Investigate Oscar Brown’s involvement
The mother of the deceased suspects that the local businessman murdered her son. It’s worth talking to him to confirm or refute his words. The businessman has an ironclad alibi. He was in the theater at the time of the murder. Several pieces of evidence suggest that he is innocent.
- Take evidence 5/5 “glass”.
- Go to the brothel, get the piece.
- Use the part on the door.
- Complete the puzzle.
- Go forward.
- Click on the lights.
- Use the umbrella, get the part of the box 2/5.
- Go up to the second floor.
- Take the powder.
- Place the jewelry box part.
- Install another part of the box.
- Go to the central square.
- Talk to the man.
- Take the nuts and the key.
- Go to the left.
- Use the key.
- Go inside.
- Click on the window.
- Take part of the box 3/5.
- Use the alcohol, remember the clue.
- Click on the cabinet.
- Complete the puzzle.
- Click on the table of drawers.
- Use the powder.
- Complete the puzzle.
- Take the horn and the 1/4 “liver medicine” clue.
- Click on the table.
- Take the clue 2/4 “autographed poster of the prima donna of the theater”.
- Take the comedy mask.
- Click under the painting.
- Get the 3/4 “businessman’s personalized tickets” clue.
- Take the mask of tragedy.
- Click on the deer statue.
- Use the oil can.
- Install the antler, memorize the code 937.
- Go to the safe.
Visit the theater
There was a premiere of a new play on the evening of Sam’s murder. The director may know something useful to me and point me to new leads. The director saw Sam before his death. Sam left with the girl from the photo immediately after the performance. I guess he went out drinking right and no one saw him alive after that moment.
- Open the safe with code 937.
- Take evidence 4/4 “director’s cash receipt”.
- Take the case from the safe.
- Click on the case.
- Set the comedy mask.
- Install the mask of tragedy, get the binoculars.
- Go back.
- Use the binoculars, remember the clue.
- Click on the gate.
- Complete the puzzle.: click on the animals in this sequence – lion, deer, rhino, bear.
- Go forward.
- Go to the door.
- Open the door with the key.
- Climb up.
- Collect 15 lenses.
- Take 1-2/15 lenses.
- Take 3-5/15 lenses.
- Take 6-7/15 lenses.
- Take 8-10/15 lenses.
- Take 11-12/15 lenses.
- Take 13/15 lenses.
- Take 15/15 lenses.
- Press the camera.
- Use the screwdriver.
- Click on the chest.
- Use the 15 lenses.
- Complete the puzzle.
- Take the needle and thread and the case.
Develop the photo
I have everything for developing photos in my carriage. This photo will clear everything up. I should not forget to return this photo to the director. Sam and Oscar Brown are both in the photo, which confirms his words. Some girl is next to Sam. This is a new lead in this case.
- Click on the camera.
- Use the case, get the film.
- Go to the lab.
- Change the lamp shade to red.
- Put the film on the table.
- Immerse the film in the solution.
- Click on the photograph.
Mysterious woman
There was a woman with the deceased in the photo. According to the director, they were close. I need to figure out who she is. The girl in the photo is lord Shaw’s daughter Vivian. She had a pretty serious relationship with Sam. Most likely, she was the last to see him alive.
- Take the evidence 1/5 “photo from the premiere”.
- Get the photo.
- Show the photo to the man.
- Get evidence 2/5 “woman’s clutch bag”.
Inspect the deceased’s room
There may be a lot of evidence in the deceased’s room that could shed light on the case. The only secret that I managed to find is Sam’s relationship with the girl who was at the theater with him.
- Get clue 3/5 “deceased’s name tickets +1”.
- Talk to the woman, get the key.
- Go up the stairs.
- Open the door with the key.
- Go into the dead man’s room.
- Take the notebook from the table.
- Get the heating pad from the bed.
- Click on the heating pad.
- Open the heating pad.
- Take the charcoal.
- Click on the pad.
- Use the charcoal.
- Click on the table.
- Complete the puzzle.
- Take the token.
- Click on the envelopes with the letters.
- Get the clue 4/5 “love letters”.
- Use the token, get the joker card.
- Go up to the second floor, use the joker card.
- Complete the puzzle.
- Take the statue.
- Take the key.
- Place the part of the box.
- Use the needle and thread on the picture.
- Put the statue.
- Take the heart.
- Open the chest with the key.
- Take the part of the box.
- Take the clock weight.
- Use the tweezers, press the locket.
Find a girl
Diana said that Sam’s companion was the daughter of a local lord. I need to find this girl and talk to her. The girl’s father says that she is sick. He has forbidden me to meet with her. This is my main lead now, so I’ll think of something.
- Get the 5/5 “keepsake locket” clue.
- Set the clock weight.
- Take the lock pick and the hammer.
- Walk forward.
- Install the part of the jewelry box.
- Go to the house on the mountain.
- Give the squirrel nuts.
- Get the part of the castle.
- Click on the gate.
- Install the lock piece.
- Complete the puzzle.
- Go forward.
Strange disease
Vivian’s father said that his daughter was sick. I want to make sure that this is true and that they are not trying to hide anything from me. The girl looks really bad – like she is no longer able to speak. I’m glad that I was at least allowed to look around her room.
- Go to the door and talk to the door.
- Take the torch.
- Use the screwdriver.
- Enter.
- Take the board.
- Take the corkscrew.
- Go back.
- Use the corkscrew.
- Go left.
- Use the lockpick.
- Go inside.
- Set the board.
- Hammer the nails, get the ladder.
- Use the ladder.
- Climb up the ladder.
- Take the tonearm.
- Talk.
- Take evidence 1/8 “photo of the deceased with scratched-out eyes”.
- Get the 2/8 “brooch” evidence.
- Walk forward.
- Look at the mechanism.
- Open the cabinet drawer.
- Underneath the items, take the evidence 3/8 “buttonless cape.”.
- Place the heart on the box.
- Complete the puzzle.
- Go to the left.
- Put the tonearm on the gramophone.
- Start the gramophone.
- Take the key.
- Go to the cage of pigeons.
- Open the cage with the key.
- Go to the greenhouse.
- Take the grain.
- Go back to the cage.
- Give the grain to the pigeons.
- Take the pen.
- Open the box.
- Take the bas-relief 1/6 and the key.
- Open the locker with the key.
- Complete the puzzle.
- Take the wrench.
- Take evidence 4/8 “portrait of grandmother with brooch”, get the portrait.
- Take the glue.
- Go forward.
- Put the handle on the closet door.
- Pull back the clothes.
- Take the evidence 5/8 “dirty boots”.
- Use the torch on the candle, get the burning torch.
- Go forward.
- Use the knife, get the clue.
- Use the wrench, get the gear.
- Go to the mechanism.
- Install the gear.
- Start the mechanism.
- Press the chandelier down.
- Take the lamp.
- Click on the box.
- Complete the puzzle.
- Look.
- Take bas-relief 2/6.
- Go left.
- Use the lamp.
- Go into the secret room.
- Take the bell.
- Take evidence 6/8 “grandmother’s notes on poisons”.
- Take evidence 7/8 “poison rack”.
- Set the bell.
- Go forward.
Heritage
All the evidence points to Vivian as the killer. But something seems off. The tracks lead to the girl’s grandmother. I want to investigate how she might be involved. No matter how strange it may seem, the girl apparently was possessed by the spirit of her grandmother. The old woman was known for her radical views on the purity of her family’s blood. Could she think that Sam was a threat.
- Talk.
- Go to the cemetery.
- Look at the castle.
- Go to the right.
- Talk.
- Go to the lab.
- Collect the 1/7 coins.
- Collect coins 2-3-4/7.
- Collect coins 5-6-7/7.
- Go to the right.
- Give 7/7 coins.
- Find 15 metal roses.
- Take 1-2/15 roses.
- Take 3-4-5/15 roses.
- Take 6-7-8-9/15 roses.
- Take 10-11/15 roses.
- Take 12-13/15 roses.
- Take 14-15/15 roses.
- Go to the cemetery.
- Set 15 metal roses.
- Press the lock.
- Complete the puzzle.
- Go forward.
- Use the hammer on the ground.
- Take the dirty part of the box.
- Take the emerald 1/8.
- Click on the branches.
- Take the net.
- Go forward.
- Take the colander from the boat.
- Use the burning torch.
- Take the shovel.
- Go to the water.
- Use the net, get the balloon.
- In the flowerbed, use the colander, then the shovel.
- Take 7/8 emeralds.
- Set 8/8 emeralds, get a bas-relief 3/6.
- Wash the dirty part of the casket.
- Go to the left.
- Go into the barn.
- Take the paddle.
- Use the shovel on the pot, get the broken star 1/2.
- Use the balloon, get a broken star 2/2.
- Go upstairs.
- Install the part of the box.
- Complete the puzzle.
- Take the bas-relief 4/6.
- Press the glue.
- Glue the broken star, get the star.
- Go to the boat.
- Set the oar.
- Swim across the river.
- Click on the gate.
- Complete the puzzle.
- Enter the crypt.
- Set up the portrait.
- Complete the puzzle.
- Take bas-relief 5/6.
- Go to the greenhouse.
- Click on the lock.
- Install the star.
- Complete the puzzle.
- Go into the greenhouse.
- Find all the objects, move the plant leaf away.
- Take the sprayer.
- Screw the screw into the bottle cap.
- Click on the bench.
- Get the slingshot.
- Use the slingshot, get the pliers.
- Use the pliers to pull the cork out of the bottle.
- Take the key from the bottle.
- Open the chest with the key.
- Take the tweezers.
- Use the sprayer, get the garden ripper.
- Use the garden ripper, get the soap.
- Lubricate the dresser door with soap.
- Take the valve.
- Install the valve.
- Take out the chess piece with the tweezers.
- Press the bench.
- Place the chess piece.
- Take the tree figure.
- Place the tree figurine.
- Complete the puzzle.
- Take the machete.
- Come back.
- Use machete, get bas-relief 6/6.
- Install bas-relief 6/6.
Perform the banishing ritual
The spirit of Vivian’s grandmother entered the girl through the brooch. I will prove it if I perform the banishing ritual. I just need to gather all the participants of the case in the crypt. The ritual worked and the spirit left the girl’s body. When the spirit spoke, the lord recognized his mother in its voice. She told of how she poisoned Samuel using toxins from her secret room. “Ragamuffins of unknown origin should not corrupt the blood of our noble family”, she said angrily. Diana lost consciousness. Even the lord could hardly fight back tears. An extraordinary and completely insane crime. What to do next? It is clear that the girl is not guilty. However, the murder happened. The boy’s mother withdrew the case. She decided to discuss any further plan of action with the girl’s father.
- Complete the puzzle.
- Get the 8/8 “occult scroll” clue.
- Talk.
Congratulations! You have successfully completed Mystery Detective Adventure Case 2: Improbable suicide.