Mystery Detective Adventure Case 3: Mine accident – Walkthrough

Mystery Detective Adventure Case 3: Mine accident – Walkthrough

Mystery Detective Adventure Case 3: Mine accident – You have come to a small mining town for a new investigation. There has been an accident in one of the mines, but the principal Margaret has doubts about it. The official version is this. A pile of rocks fell on one of the miners due to a bucket malfunction. But, as the case suggests, it could have been murder. When the body was found, there was a gun lying next to it. That’s odd. There must have been a reason why he grabbed it. It’s up to you to find out what really happened in the mine.

Mystery Detective Adventure Case 3: Mine accident – Walkthrough

Here you can watch the full walkthrough of Case 3: Mine accident in the game Mystery Detective Adventure and find the culprits.

Talk to the mine manager

The manager made an appeal and called me. I need to find out all the details of the case from her. Margaret said she believes the incident was a homicide and not an accident. I believe she approached me because the mine management would not be happy with this statement.

  • Talk to the woman.
  • Take the pass, newspaper and paper clip from the table.
  • Click on the fire shield.

Explore the site of Henry’s death

The deceased was holding a gun before his death. Who did he shoot at if he was trapped under the rocks? The evidence indicates that this was indeed a murder. Henry tried to defend himself. There was a print of a palm smeared in coal at the crime scene. In my experience, serial killers usually leave such signatures. I’m afraid there will be other victims.

  • Use the paper clip, take the hammer and the spoon part.
  • Click on the fire hydrant.
  • Take the hose.
  • Place the spoon part on the window of the checkpoint.
  • Approach the mine shaft.
  • Press the gate.
  • Use the pass.
  • Go down and talk to the man.
  • From the train take the dirty part.
  • At the bottom, take the part with the fork.
  • Use the hammer.
  • Open the two shields.
  • Go back.
  • Go to the gate.
  • Open the gate with the key.
  • Place the part with the plug on the window of the checkpoint.
  • Climb inside.
  • Take the piece 1/3.
  • Complete the puzzle.
  • Take the knife.
  • Go through the puzzle.
  • Take the shovel.
  • Go to the stove.
  • Take the bucket and the rope.
  • Use the shovel to throw the coal into the stove.
  • Go to the grate.
  • Take the valve.
  • Install the valve.
  • Go to the water barrel.
  • Use the bucket to pick up the piece.
  • Use the bucket on the boiler.
  • Install the part.
  • Turn the valve.
  • Pick up the part.
  • Install the part.
  • Take the chisel.
  • Take the wrench.
  • Use the chisel, get the hook.
  • Go to the grate.
  • Use the wrench.
  • Put the rope on the hook.
  • Connect the hook with the rope.
  • Use the hook with the rope, get the canister.
  • Go to the workshop.
  • Go to the workbench.
  • Take the light bulb.
  • Use the hammer, get the piece 2/3.
  • Put the canister down.
  • Install the hose, get the fuel canister.
  • Go back.
  • Go forward.
  • Use the knife.
  • Take the ladder.
  • Take the chips.
  • Go to the mine.
  • Use the fuel canister.
  • Start the train.
  • Move to the right.
  • Install the light bulb.
  • Click on the rocks.
  • Use the knife, get the bag.
  • Take evidence 1/4 “stuck bullet”.
  • Click on the faucet.
  • Install the ladder.
  • Get evidence 2/4 “cut rope”.
  • Get the 3/4 “handprint” evidence.
  • Get the key from the bag.
  • Go back.
  • Use the key.
  • Get the pickaxe.
  • Use the pickaxe.
  • Take the lever.
  • Use the lever on the hydrant.
  • Put the dirty part, get part 3/3.
  • Click on the car.
  • Take the evidence envelope and tweezers.
  • Take the fingerprint kit.
  • Go to the workshop.
  • Install part 3/3.
  • Complete the puzzle.
  • Take the screwdriver and the drill set.
  • Go to the center.
  • Use the screwdriver, get a hacksaw blade.
  • Go to the mine.
  • Use the evidence envelope, get a gun.
  • Use the fingerprint kit, get fingerprints.
  • Put the fingerprints and the gun.

Talk to other miners

Henry did not work alone. His colleagues may know not only details about his life and death but also a person who might wish him harm. There is a legend in Henry’s brigade about the ghost of their dead colleague, who returned to take the rest with him. Some are skeptical about this, others believe in a ghost and they are afraid of paranormal phenomena in the mine. Both options have the right to life.

  • Complete the puzzle.
  • Take the evidence 4/4 “gun of the deceased”.
  • Click on the book, talk to other miners.
  • Walk forward.

Find Jacob

All surviving crew members may be in danger. It’s better to warn them about this. I couldn’t save Jacob in time. However, it seems that he died before I arrived here. Perhaps he hanged himself because he was unable to withstand the tense situation in the mines. It confirms my theory that the others are in mortal danger.

  • Go forward three times.
  • Take the heraldic lily 1/2.
  • Click on the door, then on the keyhole.
  • Use the newspaper.
  • Use the tweezers, get the key.
  • Go inside.

Investigate the Jacob’s death

I found Jacob hanged in his home. There must be evidence in his house that will confirm or refute suicide. Jacob may have been the first to die. I found him hanged at home, but it was clearly a fake suicide. And there was again that charcoal palm print. Jacob was the main suspect in the death of the miner five years ago. However, he was acquitted. Could it be the revenge of the deceased.

  • Use the tweezers, get the picture.
  • Use the screwdriver on the painting.

Find foreman Michael

All surviving crew members may be in danger. It’s better to warn them about this. The foreman is also no longer alive. Judging by the letter I found in Jacob’s house, Michael didn’t really believe in the ghost. According to him, there should be evidence at the lighthouse that there is a living person behind all this. However, someone broke the mechanism of the bridge that he used. The bridge overturned when Michael was rushing in the carriage towards the lighthouse and Michael fell down. Perhaps he got too close to the truth… And this palm print again.

  • Take the 1/2 sheet.
  • Take the wheel from the table.
  • Take the matches.
  • Use the drawing.
  • Click on the puzzle.
  • Complete the puzzle.
  • Take the heraldic lily 2/2.
  • Get the evidence 1/5 “handprint” from the bag.
  • Use the knife.
  • Get evidence 2/5 “sleeping pills”.
  • Click on the mailbox.
  • Use the knife, get 1/5 chips.
  • Take evidence 3/5 “letter”.
  • Go to the bed.
  • Get clue 4/5 “rope”.
  • Go back.
  • Set the heraldic lily 2/2.
  • Complete the puzzle.
  • Get the bagor.
  • Use the hatchet.
  • Install the wheel.
  • Take the 2/2 sheet and the hacksaw.
  • Use the hacksaw, get 3/5 chips.
  • Install the 2/2 sheet.

Get to the lighthouse

Michael believed that he would find at the lighthouse confirmation that the ghost did not exist. I’ll try to find some answers there. I didn’t find anything interesting at the lighthouse, except for stencils for signaling. There was a house for the keeper near the lighthouse. It turned out that he was the engineer with whom I talked in the mines when I first arrived. The girl in the bar mentioned that the miner who died five years ago was his grandson. I found a photo of them together in the house. He has one more living grandson. But he is still very young – I don’t think he could pull off a grandiose plan to take revenge on his brother. And the engineer seems to be quite out of his mind. I still don’t have the answers.

  • Take chips 4/5 and evidence 5/5 “newspaper about the trial”.
  • Click on the hacksaw, set the hacksaw blade, get the hacksaw.
  • Go to the center.
  • Use the hacksaw, get 5/5 chips.
  • Go to the left.
  • Place the 5/5 chips.
  • Get the wrong chip.
  • Go to the workshop.
  • Put the drill set in the machine.
  • Put the wrong chip, get a chip.
  • Go back to the door.
  • Place the chip.
  • Complete the puzzle.
  • Go forward.
  • Go left.
  • Get the 1/4 “handprint” clue.
  • Remove the gear.
  • Use the knife, get the wallet.
  • Go back.
  • Go through the archway.
  • Go down.
  • Take the bicycle spoke.
  • Go forward.
  • Talk to the woman.
  • Go into the bar.
  • Talk to the other woman.
  • Give wallet, get rum.
  • Give rum, get a rope ladder.

Inspect the Michael’s house

I found the key to the house of the deceased foreman in his pocket. I found a lot of evidence in Jacob’s house. I think inspection of the Michael’s house will be no less informative. It seems the whole trip to the lighthouse was a trap. I was wrong about the foreman picking up the trail. He was simply lured there. He writes in a letter to his friend that someone gave him signals from the lighthouse in addition to the ominous signs in the mine. I think he was right that he was the addressee because the Michael’s window clearly faces the lighthouse. But I still don’t have a single suspect (among the living).

  • Go to the bridge.
  • Use the rope ladder.
  • Climb down.
  • Click on the body.
  • Take the key.
  • Open the car doors.
  • Take the stones 1/4.
  • Use the hacksaw.
  • Take the valve.
  • Take the handle.
  • Open the door with the key.
  • Go inside.
  • Take the 2/4 stones.
  • Look at the leaflet behind the mirror.
  • Click on the stove.
  • Use the handle, get the lever.
  • Go to the wall.
  • Install the lever.
  • Go upstairs.
  • Push the chair.
  • Take the oil can and the dial.
  • Go back.
  • Get evidence 2/4 “symbols on the wall”.
  • Set the dial, take the 3/4 stones and part of the code.
  • Use the knife, take the stones 4/4.
  • Click on the box.
  • Set the 4/4 stones.
  • Complete the puzzle.
  • Take the second part of the code.
  • Go to the secret safe.
  • Use the code part.
  • Use the second part of the code.
  • Complete the puzzle.
  • Take clue 3/4 “ghost letter”.
  • Go upstairs.
  • Open the window.
  • Find the gears.
  • Take gears 1-2/15.
  • Take gears 3-4-5-6/15.
  • Get gears 7-8-9/15.
  • Pick up gears 10/15.
  • Take gears 11-12/15.
  • Take gears 13-14-15/15.
  • Go to the bridge.
  • Put the gears down.
  • Install the gears.
  • Install the rest of the gears.
  • Go forward.
  • Use the knife.
  • Take the 1/5 tokens.
  • Click on the bench.
  • Use tweezers, get dolphin 1/2.
  • Click on the grate, get the key.
  • Go to the door.
  • Open the door with the key.
  • Go inside.
  • Use the matches.
  • Complete the puzzle.
  • Get the faucet.
  • Take the 2/5 tokens and the nails.
  • Install the valve.
  • Go forward.
  • Complete the puzzle.
  • Take the skate blade and gloves.
  • Push the door.
  • Take the key.
  • Use the skate blade, get the glass cutter.
  • Use the glass cutter, get the piece.
  • Click on the box.
  • Use the key, get gunpowder and thread.
  • Click on the box.
  • Use the gloves, get a pen.
  • Use the pen.
  • Get the second piece and the lighter.
  • Use the gunpowder.
  • Use the thread and the lighter.
  • Install the piece.
  • Install the second piece.
  • Take the key.
  • Press the stove.
  • Use the matches.
  • Go back.
  • Go to the lighthouse.
  • Use the key.
  • Take the dolphin 2/2.
  • Go into the cabin.
  • Install the dolphin 2/2.
  • Take evidence 1/6 “thank you card”.
  • Take tokens 3/5.
  • Go to the center.
  • Install the crane.
  • Use hammer and oiler, get oiler with oil.
  • Use the oiler with oil.
  • Use the hatchet, get the box.
  • Click on the box.
  • Take the candlestick with wax and 4/5 tokens.
  • Go inside the house.
  • Put the candlestick with wax and get 5/5 tokens.
  • Go back inside.
  • Go to the lighthouse.
  • Use the 5/5 tokens.
  • Complete the puzzle.
  • Go to the top of the lighthouse.
  • Take evidence 4/4 “stencils with symbols”.

Talk to the engineer

The manager must know where to find the engineer. I’m sure he has information that will help the investigation. The engineer and his grandson were outraged by my suggestion of a ghost. I think this also speaks in favor of their innocence. Otherwise, why would they deny it? Why defend the good name of the deceased? They said Robert was at the bar on the pier. They promised to shelter Steve. If I don’t hesitate, I’ll have time to save both of them.

  • Go into the building, talk to the woman, get the key.
  • Go to the mine.
  • Use the key.
  • Turn the arrow on the railroad.

Inspect the grave

If the killer is a ghost, then there should be warning signs at his grave. The miner who died five years ago promised to take all his colleagues to the next world. Can this unfinished business raise the dead from the grave? I don’t have better versions. I will talk to the only relatives of the deceased and think about the place where the ghost might be hiding. If the ghost was able to do all this, it definitely had some kind of physical form.

  • Get to the place of death.
  • Collect 5 picks.
  • Get evidence 2/6 “suicide note”.

Warn miners about the danger

Ghost or not, someone is hunting the entire crew. I hope the engineer is already in the workshop. He might know where to find Robert and Steve. I found Robert dead on the pier. I can only hope that after our conversation the boy ran straight to Steve and he was still alive. The ghost puts his plans into action too quickly.

  • Go to the workshop and talk to the man.
  • Go to the bar, talk to the woman.
  • Look out the window.
  • Go behind the bar building.
  • Take evidence 1/2 “baton in blood”.
  • Click on the boards.
  • Use the nails.
  • Use the hammer, get the bridge.
  • Install the bridge.
  • Stand on the bridge.
  • Use the hatchet.
  • Use the knife.
  • Get evidence 2/2 “robert’s body in the water”.
  • Go to Steve’s house.

Save Steve

First, I need to make sure Steve is okay. He should be in the engineer’s house. Then I will deal with the paranormal. I underestimated the family of the deceased. The engineer’s mind is still quite sharp and the brother of the deceased has enough rage. Their thirst for revenge gave birth to a plan that I missed due to my past experiences. Everything was on the surface! But I allowed the illusion they’ve created to lead me down the wrong trail.

  • Use the bicycle spoke.
  • Complete the puzzle.
  • Go inside the house.
  • Click on the photo, get evidence 3/6 “scratched photo”.
  • Take the bent piece.
  • Use the knife, get the drum.
  • Click on the refrigerator.
  • Open the refrigerator.
  • Use the knife, get a 1/4 piece.
  • Click on the door on the right.
  • Get evidence 4/6 “handprint”.
  • Go back.
  • Click on the well.
  • Put down the bent piece.
  • Go to the bedroom.
  • Put the propeller on the model steamboat.
  • Install the nut.
  • Get evidence 4/6 “newspaper about payments” and a bookmark.
  • Click on the nightstand.
  • Use the bookmark.
  • Complete the puzzle.
  • Get the crown.
  • Click on the model steamboat.
  • Install the crown.
  • Take the piece 2/4.
  • Use the knife.
  • Take the key.
  • Place the drum on the drawer.
  • Use the key.
  • Take the piece 3/4 and the book.
  • Go inside the house.
  • Put the book down.
  • Complete the puzzle.
  • Take the alcohol.
  • Go to the bedroom.
  • Pour the alcohol on the floor.
  • Use the rag on the floor, look at the clue.
  • Complete the puzzle using the code written on the floor.
  • Remove the rag.
  • Take the valve.
  • Install the valve.
  • Press the press.
  • Take the piece 4/4.
  • Go to the house.
  • Install piece 4/4.
  • Complete the puzzle.
  • Take the key.
  • Go to the door.
  • Open the door with the key.
  • Go inside.
  • Complete the puzzle.

Congratulations! You have completed the game Mystery Detective Adventure.

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