Mystery of Myths 1: Heart of Athens (Bonus Chapter) – You once again take on the role of Elijah Reed, a detective, to solve another dizzying mystery. This time, a brand new investigation awaits you, involving the legendary Golden Fleece, which has disappeared from the vault of the ancient creature Chiron. Its existence was kept in the strictest secrecy, but someone managed to find out about it and commit a daring theft. Your adventure begins by recovering data from surveillance cameras that may have captured the moment of the crime. However, the traces point to something more: the Argonauts, who were thought to have been disbanded long ago, may be involved in the theft. Their possible connection to the criminal Jacob, who is in prison, raises many questions. During the investigation, you will have to visit a unique place, the Argos bar, created exclusively for mythical creatures. With the help of a special key that turns any door into a passageway, you will be able to penetrate into this institution hidden from people. The nymph Echo works there, observant and ready to help. Her clues can be a clue, but you have to act fast: one of the suspects is in the VIP room, and he must be neutralized before he can escape.
Bonus Chapter Walkthrough
- Examine the folder, take ORPHEUS’ SONGS and SUCTION CUP (A).
- Take LAKE LAYOUT (B).
- Use SUCTION CUP on the glass door, take and read the note, take ANCIENT COIN (C).
- Use ANCIENT COIN on the coin receiver (D).
- Play puzzle, earn STEPS DRAWING (E).
- Use STEPS DRAWING on the wall (F).
- Click on the steps according to the clue: 3, 1, 4, 2 (G).
- Go forward.
- Take ORPHEUS’ SCROLL (H).
- Use ORPHEUS’ SCROLL on the lectern (I).
- Take STAINED GLASS PIECES 1/3 and GOLDEN LEAF (J).
- Use GOLDEN LEAF on screws (K).
- Take PENDULUM BASE and ROUTER CABLE (L).
- Take FAIRY TREE (M).
- Go back.
- Use ROUTER CABLE on the router (N).
- Easy solution: Follow the instructions in the image and click START (O).
- Hard solution: Follow the instructions in the image and click START (P).
- Take LAPTOP WITH FOOTAGE (Q).
- Select 1 or 2, earn KEY (R).
- Use KEY on the keyhole (S).
- Go to the Argos Bar.
- Take STAINED GLASS PIECES 2/3 (T).
- Take PIECE OF ROPE and FAIRY HOUSE TICKET (U).
- Use FAIRY HOUSE TICKET on the ticket scanner (V).
- Take BATTERY and RING BELL (W).
- Use RING BELL on the red ring bell stand, talk to Echo, earn WOODEN DAGGER (X).
- Use WOODEN DAGGER on the mechanism (Y), take WATER FLASK (Z).
- Use FAIRY TREE and WATER FLASK on LAKE LAYOUT, earn FIREFLY HAVEN (A).
- Go to the Reading Room.
- Use FIREFLY HAVEN on the table (B).
- Easy solution: Arrange the fireflies according to the clue (C).
- Hard solution: Arrange the fireflies according to the clue (D).
- Take HERMES’ CORKSCREW (E).
- Use HERMES’ CORKSCREW on the barrel, take VALVE and MUSIC PLAYER (F).
- Go back.
- Use MUSIC PLAYER on the shelf (G).
- Use ORPHEUS’ SONGS on the music player (H).
- Take HARDENED RESIN and BALLS (I).
- Play puzzle, earn ORACLE’S BALL (J).
- Go to the Reading Room.
- Use BALLS on PENDULUM BASE, earn NEWTON’S PENDULUM (K).
- Use NEWTON’S PENDULUM on the lectern (L), take STAINED GLASS PIECES 3/3 (M).
- Use STAINED GLASS PIECES on the stained glass window (N).
- Easy solution: Click A, 1, 5, 6, B, 7, 8, C, 3, 4, 9, 10, D, 2 (O).
- Hard solution: Click A, 1, 5, 6, B, 7, 8, C, 3, 4, 9, 10, D, 2, 11, 12 (P).
- Take WIRE and SANDPAPER (Q).
- Go to the Argos Bar.
- Use ORACLE’S BALL and SANDPAPER on the golden stand, take and read the note, take ELECTRONIC LOCK PICK (R).
- Use ELECTRONIC LOCK PICK on the electronic lock (S).
- Easy solution: Press the numbers in the following order (T).
- Hard solution: Press the numbers in the following order (U).
- Click on the man to talk to him (V).
- Select 1 or 2, earn GOLDEN FLEECE (W).
- Take BROKEN LANTERN (X).
- Take JACOB’S WREATH (Y).
- Take and read the note, take GISELLE’S SCARF and UV GLASS (Z).
- Use BATTERY and UV GLASS on BROKEN LANTERN, earn AGRONAUTS’ LANTERN (A).
- Use AGRONAUTS’ LANTERN on the wall (B).
- Easy solution: Click 3-7, B, C, 3-7, A, A, D, 6-10, 1-4, A, A, D, 6-10, 1-4, B, A, A, 1-4 (C).
- Hard solution: Click 2-11, D, 9-12, B, B, 2-11, D, C, C, 9-12, 2-11, 1-4, B, D, 2-11, A, B, B, 1-4 (D).
- Take and read the note, take CANNONBALL (E).
- Use PIECE OF ROPE and CANNONBALL on the cannon (F), take JACKHAMMER DRILL and JASON’S HELMET (G).
- Take and read RITUAL HISTORY, take JACKHAMMER BODY (H).
- Use JASON’S HELMET on the statue (I).
- Take ARGONAUT RING and MIRROR OF REVELATIONS (J).
- Select this option (K).
- Go forward (L).
- Examine the crumpled piece of paper, take HINGE (M).
- Take BELLOWS (N).
- Use BELLOWS on the green cloud, take PAPER and REFLEX HAMMER (O).
- Use HINGE and REFLEX HAMMER on the wooden door, take TWEEZERS (P).
- Go to the Baths of Caracalla.
- Use MIRROR OF REVELATIONS on the blood puddle (Q).
- Play puzzle, earn DAMAGED SHIELD (R).
- Use DAMAGED SHIELD on the pile of dirt, take PIPE (S), use TWEEZERS on the root, earn MICROSCOPE LENS (T).
- Go to Magnus’ Lab.
- Use PAPER on the printer, use MICROSCOPE LENS on the microscope, take and read HARPY FEATURES (U).
- Use HARPY FEATURES on the piece of paper (V), click on the items that match the highlighted words: bloodstains, a claw, a feather (W), take HARPY CLAW (X).
- Go to the Baths of Caracalla.
- Use VALVE and PIPE on the pipes (Y).
- Easy solution: Arrange the valves as shown in the picture (Z).
- Hard solution: Arrange the valves as shown in the picture (A).
- Go to the Catacombs of Caracalla.
- Take and read the scroll, take RAM SKULL (B).
- Take MATCHES (C), use HARPY CLAW on the pouch, take PIPETTE (D).
- Use HARDENED RESIN and MATCHES on the flower-shaped slot, take RAPIER HILT and SKELETON HAND (E).
- Go to Magnus’ Lab.
- Use PIPETTE on the liquid, earn INK DEVELOPER (F).
- Use INK DEVELOPER on the blank notes (G).
- Easy solution: Follow the instructions in the image (H).
- Hard solution: Follow the instructions in the image (I).
- Take and read the notes (J).
- Go to the New Argonauts Armory.
- Use SKELETON HAND on the traps, take ORPHEUS’ LYRE (K).
- Use ORPHEUS’ LYRE on the empty stand (L).
- Easy solution: Arrange the items as shown in the picture (M).
- Hard solution: Arrange the items as shown in the picture (N).
- Take BATTERY and SLINGSHOT (O).
- Go back.
- Use JACKHAMMER DRILL and BATTERY on JACKHAMMER BODY, earn JACKHAMMER (P).
- Use JACKHAMMER on the boulder, take and read the note, take FILE and EMPEROR’S EYES 1/2 (Q).
- Play puzzle, earn GISELLE’S PHONE (R).
- Go to the Catacombs of Caracalla.
- Use GISELLE’S PHONE on the bag (S), enter the code from the phone: 0425 (T), take HARPY’S FEATHER (U).
- Use WIRE and HARPY’S FEATHER on the lock (V).
- Easy solution: Click A, C, D (W).
- Hard solution: Click 5, E, H, 4, 4, E, B, 1, E, 2, F (X).
- Take RUBBER and WHEEL (Y).
- Go to the New Argonauts Armory.
- Use FILE and WHEEL on the cannon, take TRIREME REPLICA (Z).
- Use TRIREME REPLICA on the statue’s hand (A).
- Easy solution: Follow the instructions in the image (B).
- Hard solution: Follow the instructions in the image (C).
- Take CHARON’S COIN and EMPEROR’S EYES 2/2 (D).
- Go to the Catacombs of Caracalla.
- Use EMPEROR’S EYES on the statue (E), take STEEL BALL (F).
- Use RUBBER and STEEL BALL on SLINGSHOT, earn LOADED SLINGSHOT (G).
- Use LOADED SLINGSHOT on the wreath, earn MAGNUS’ WREATH (H).
- Select 1 or 2 (I).
- Use JACOB’S WREATH and MAGNUS’ WREATH on the empty slot (J).
- Easy solution: Click 4, 2, 2, 4, 4, 2, 2, 1, 1, 8, 6, 5, 6, 6, 8, 5 (K).
- Hard solution: Click 4, 2, 2, 4, 4, 4, 4, 2, 1, 2, 2, 1, 1, 1, 8, 6, 5, 6, 8, 6, 6, 5 (L).
- Take ROD (M).
- Use GISELLE’S SCARF and ROD on the cage, take BLADE and HACKSAW (N).
- Use HACKSAW on the chain (O).
- Select 1, 2, or 3 (P).
- Use BLADE on RAPIER HILT, earn HARPY RAPIER (Q).
- Use HARPY RAPIER on the guards (R).
- Solution: Remember the starting position of the required chip and click on it after shuffling (S).
- Take BUNCH OF KEYS (T).
- Use BUNCH OF KEYS on the shackles (U).
- Take SKELETON FINGER (V).
- Use SKELETON FINGER and ARGONAUT RING on the skeleton hand (W).
- Easy solution: Click 1, 1, 1, 2, 2, 3, 4, 4, 4, P (X).
- Hard solution: Click 1, 1, 1, 2, 2, 2, 3, 3, 4, P (Y).
- Take JASON’S BLOOD (Z).
- Use RITUAL HISTORY, RAM SKULL, CHARON’S COIN, and JASON’S BLOOD on GOLDEN FLEECE, earn REVIVING FLEECE (A).
- Use REVIVING FLEECE on Giselle (B).
- Solution: Follow the instructions in the image (C).
Congratulations! You have completed the game Mystery of Myths 1: Heart of Athens.