Mystery Tales 14: Master of Puppets – Bonus Chapter Walkthrough

Mystery Tales 14: Master of Puppets - Bonus Chapter Walkthrough

Mystery Tales 14: Master of Puppets (Bonus Chapter) – Miranda Gray’s father was brought to Ellington Manor after showing signs of a nervous breakdown. Miranda has been unable to contact her father and believes he is in grave danger, so she turns to the paranormal detective again to ask for help. Below you can watch the walkthrough of the bonus chapter.

Bonus Chapter Walkthrough

Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 1
  • Select, take SCRAPER and SAW BLADE (A).
  • Take COMB, use SCRAPER, take WIRE and NAIL POLISH (B).
  • Select, take MAILBOX HANDLE and BOWL (C).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 2
  • Use MAILBOX HANDLE and NAIL POLISH, select (D).
  • Play puzzle, earn BUTTON (E).
  • Place and select BUTTON (F).
  • Go left.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 3
  • Read note, take SAW HANDLE (G).
  • SAW HANDLE and WIRE on SAW BLADE, earn SAW.
  • Take LOG, use BOWL, take WRENCH (H).
  • Take OILCAN and 1/4 LETTERS, read note.
  • Use SAW, earn BOARD (I).
  • Use LOG and BOARD (J).
  • Go forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 4
  • Take BROKEN FLASHLIGHT, use OILCAN and WRENCH.
  • Take 1/2 AEROSOL AND LIGHTER and MALLET (K).
  • Take 2/4 LETTERS, use COMB, take MAGNET (L).
  • Use MALLET, earn PEG, take BULB and FILE (M).
  • Walk down 2x.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 5
  • Use MAGNET, take KNIGHT (N).
  • Go left.
  • Place KNIGHT (O).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 6
  • Easy solution 1-2-3-4-5-6-7-8-9-10-11-12-13-14-3-15-3-4-5-10-16 (P).
  • Hard solution 1-25 (Q).
  • Take HONEY POT AMULET.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 7
  • Place HONEY POT AMULET, take 3/4 LETTERS and BATTERY (A).
  • BULB and BATTERY on BROKEN FLASHLIGHT, earn FLASHLIGHT.
  • Walk down.
  • Use FLASHLIGHT, take INSULATING TAPE and 4/4 LETTERS (B).
  • Place LETTERS, take 2/2 AEROSOL AND LIGHTER and BELT (C).
  • Go left, forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 8
  • Use AEROSOL AND LIGHTER (D).
  • Play puzzle, earn OLD KEY (E).
  • Use OLD KEY (F).
  • Go forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 9
  • Use FILE, earn CHAIN, take LINEN CLOTH and remove cover (G).
  • Use BELT, take SOLVENT SPRAYER, 1/2 TOKENS, PAPERWEIGHT, and HOOK (H).
  • Use SOLVENT SPRAYER and LINEN CLOTH, take STICK (I).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 10
  • Take SCREWDRIVER, move rug, use PEG and PAPERWEIGHT, take WOODEN HAND (J).
  • INSULATING TAPE and WOODEN HAND on STICK, earn GRABBER.
  • Walk down 2x.
  • Use GRABBER, take 2/2 TOKENS and TWEEZERS (K).
  • Go forward 2x.
  • Place TOKENS (L).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 11
  • Easy solution (M).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 12
  • Hard solution (N).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 13
  • Take SMALL MIRROR and 1/3 ANGELS (O).
  • Read note, use SMALL MIRROR (P), and HOOK (Q).
  • Go forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 14
  • Take GLASS CUTTER and UMBRELLA, use TWEEZERS, earn 2/3 ANGELS (A).
  • Use UMBRELLA (B).
  • Solution C-D-C-Dx2-C-D-Cx2-D.
  • Take HANDLE (E).
  • Walk down 2x.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 15
  • Use HANDLE and CHAIN, take PLASTIC SCOOP (F).
  • Use PLASTIC SCOOP, take 3/3 ANGELS and CLIPPERS (G).
  • Place ANGELS (H).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 16
  • Solution A-Cx2-B-A-B-E-D-C-E-D-Cx2-B-Cx3-E-D.
  • Take 1/3 GEMSTONES and SCREWS (F).
  • Go forward 2x.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 17
  • Use SCREWS and SCREWDRIVER, select handle (G).
  • Play puzzle, earn ELECTRICAL FUSE (H).
  • Use CLIPPERS, take FAN and INCOMPLETE CAMERA (I).
  • Place ELECTRICAL FUSE (J).
  • Go forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 18
  • Use FAN, take DUSTER and 1/3 MAP TOKENS (K).
  • Take 2/3 GEMSTONES, use GLASS CUTTER, read note, take 2/3 MAP TOKENS (L).
  • Use DUSTER, take SCALPEL and CAMERA FLASH (M).
  • CAMERA FLASH on INCOMPLETE CAMERA, earn CAMERA.
  • Walk down 2x.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 19
  • Use CAMERA, earn CLOCK COMBINATION (N).
  • Use CLOCK COMBINATION, take DIAL and 3/3 GEMSTONES (O).
  • Place GEMSTONES, take 3/3 MAP TOKENS and TUNING FORK (P).
  • Go forward 2x.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 20
  • Place MAP TOKENS, solution (Q).
  • Take GOLF BALL.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 21
  • Place GOLF BALL (A).
  • Use (B-A).
  • Take NAIL CLIPPER and NOISEMAKER (C).
  • Walk down.
  • Use NOISEMAKER, take SIGNET RING (D).
  • Go forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 22
  • Use SIGNET RING, take STETHOSCOPE and CORK (E).
  • Place DIAL and STETHOSCOPE, read note (F).
  • Use SCALPEL (@), earn STRAITJACKET.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 23
  • Read note, take NAILS and SHEET.
  • Use TUNING FORK, take JADE EYE (G).
  • Place JADE EYE, earn CORKSCREW (H).
  • Use CORKSCREW (I).
  • Select (J).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 24
  • Select pairs (K).
  • Take PIN BACK BUTTON (L).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 25
  • Use PIN BACK BUTTON and NAIL CLIPPER, take ANTLER and JEANS (N).
  • Place ANTLER, take PIPE and SCARF (O).
  • SHEET, JEANS, and SCARF on STRAITJACKET, earn LADDER.
  • Place LADDER (P).
  • Go forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 26
  • Take 1/2 BOARDS, place CORK, take RUBBER BOOTS (A).
  • Use RUBBER BOOTS (B).
  • Solution (C).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 27
  • Take HAND FLAG and HAMMER (D).
  • Take 2/2 BOARDS (E).
  • Readjust bottom board.
  • Use BOARDS, NAILS, and HAMMER (F).
  • Go left.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 28
  • Take 1/2 CABINET KNOBS (G).
  • Read note, take BOX CUTTER.
  • Use PIPE, read note, take 2/2 CABINET KNOBS and SPONGE ON A STICK (H).
  • Use CABINET KNOBS (I).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 29
  • Easy solution (A-B-C-D-E-F-G)-(H-I-J-K-L).
  • Hard solution (H-I-J-K)-(D-E-F-G)-(K-L).
  • Take SOLVENT.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 30
  • Take BEAKER (M).
  • SOLVENT and BEAKER on SPONGE ON A STICK, earn SPONGE WITH SOLVENT.
  • Use SPONGE WITH SOLVENT (N).
  • Go forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 31
  • Take MAKEUP BRUSH, use BOX CUTTER, take RECORD (O).
  • Take TALCUM POWDER, use HAND FLAG, take LOCKPICK (P).
  • Take NET FRAME, use LOCKPICK, take TAPE and AXE HANDLE (Q).
  • Walk down.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 32
  • Place RECORD, take TREBLE CLEF EMBLEM (A).
  • Place TREBLE CLEF EMBLEM, take REVOLVER and 1/2 NEEDLE AND THREAD (B).
  • Use TALCUM POWDER, TAPE, and MAKEUP BRUSH, earn FINGERPRINT (C).
  • Walk down.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 33
  • Use AXE HANDLE and REVOLVER, take AXE (D).
  • Use AXE (E).
  • Play puzzle, earn IMPROVISED WEDGE (F).
  • Use IMPROVISED WEDGE, take 1/3 PIANO KEYS and NET (G).
  • NET on NET FRAME, earn SCOOP NET.
  • Go left, forward.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 34
  • Use SCOOP NET, earn 2/3 PIANO KEYS and CHAIR TAB (H).
  • Use FINGERPRINT, take PEN, MAGNET, and NUMBER (I).
  • Use MAGNET, take GASOLINE and 3/3 PIANO KEYS (J).
  • Walk down.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 35
  • Place PIANO KEYS, take 2/2 NEEDLE AND THREAD and NOTEBOOK (K).
  • Use CHAIR TAB and NEEDLE AND THREAD, take DOOR HANDLE (L).
  • Walk down.
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 36
  • Use GASOLINE, NOTEBOOK, and PEN, earn BOAT CODE (M).
  • Place NUMBER and BOAT CODE, enter 4895, take PASS (N).
  • Go left, forward.
  • Place DOOR HANDLE and PASS (O).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 37
  • Easy solution 1-7 (A).
Mystery Tales 14: Master of Puppets Bonus Chapter Walkthrough - Step 38
  • Hard solution 1-10 (B).

Congratulations! You have completed the game Mystery Tales 14: Master of Puppets.

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  1. Sue

    Great walkthrough thanks. I’d never have got the last puzzle without it

    Reply