Mystery Tales 14: Master of Puppets (Bonus Chapter) – Miranda Gray’s father was brought to Ellington Manor after showing signs of a nervous breakdown. Miranda has been unable to contact her father and believes he is in grave danger, so she turns to the paranormal detective again to ask for help. Below you can watch the walkthrough of the bonus chapter.
Bonus Chapter Walkthrough
- Select, take SCRAPER and SAW BLADE (A).
- Take COMB, use SCRAPER, take WIRE and NAIL POLISH (B).
- Select, take MAILBOX HANDLE and BOWL (C).
- Use MAILBOX HANDLE and NAIL POLISH, select (D).
- Play puzzle, earn BUTTON (E).
- Place and select BUTTON (F).
- Go left.
- Read note, take SAW HANDLE (G).
- SAW HANDLE and WIRE on SAW BLADE, earn SAW.
- Take LOG, use BOWL, take WRENCH (H).
- Take OILCAN and 1/4 LETTERS, read note.
- Use SAW, earn BOARD (I).
- Use LOG and BOARD (J).
- Go forward.
- Take BROKEN FLASHLIGHT, use OILCAN and WRENCH.
- Take 1/2 AEROSOL AND LIGHTER and MALLET (K).
- Take 2/4 LETTERS, use COMB, take MAGNET (L).
- Use MALLET, earn PEG, take BULB and FILE (M).
- Walk down 2x.
- Use MAGNET, take KNIGHT (N).
- Go left.
- Place KNIGHT (O).
- Easy solution 1-2-3-4-5-6-7-8-9-10-11-12-13-14-3-15-3-4-5-10-16 (P).
- Hard solution 1-25 (Q).
- Take HONEY POT AMULET.
- Place HONEY POT AMULET, take 3/4 LETTERS and BATTERY (A).
- BULB and BATTERY on BROKEN FLASHLIGHT, earn FLASHLIGHT.
- Walk down.
- Use FLASHLIGHT, take INSULATING TAPE and 4/4 LETTERS (B).
- Place LETTERS, take 2/2 AEROSOL AND LIGHTER and BELT (C).
- Go left, forward.
- Use AEROSOL AND LIGHTER (D).
- Play puzzle, earn OLD KEY (E).
- Use OLD KEY (F).
- Go forward.
- Use FILE, earn CHAIN, take LINEN CLOTH and remove cover (G).
- Use BELT, take SOLVENT SPRAYER, 1/2 TOKENS, PAPERWEIGHT, and HOOK (H).
- Use SOLVENT SPRAYER and LINEN CLOTH, take STICK (I).
- Take SCREWDRIVER, move rug, use PEG and PAPERWEIGHT, take WOODEN HAND (J).
- INSULATING TAPE and WOODEN HAND on STICK, earn GRABBER.
- Walk down 2x.
- Use GRABBER, take 2/2 TOKENS and TWEEZERS (K).
- Go forward 2x.
- Place TOKENS (L).
- Easy solution (M).
- Hard solution (N).
- Take SMALL MIRROR and 1/3 ANGELS (O).
- Read note, use SMALL MIRROR (P), and HOOK (Q).
- Go forward.
- Take GLASS CUTTER and UMBRELLA, use TWEEZERS, earn 2/3 ANGELS (A).
- Use UMBRELLA (B).
- Solution C-D-C-Dx2-C-D-Cx2-D.
- Take HANDLE (E).
- Walk down 2x.
- Use HANDLE and CHAIN, take PLASTIC SCOOP (F).
- Use PLASTIC SCOOP, take 3/3 ANGELS and CLIPPERS (G).
- Place ANGELS (H).
- Solution A-Cx2-B-A-B-E-D-C-E-D-Cx2-B-Cx3-E-D.
- Take 1/3 GEMSTONES and SCREWS (F).
- Go forward 2x.
- Use SCREWS and SCREWDRIVER, select handle (G).
- Play puzzle, earn ELECTRICAL FUSE (H).
- Use CLIPPERS, take FAN and INCOMPLETE CAMERA (I).
- Place ELECTRICAL FUSE (J).
- Go forward.
- Use FAN, take DUSTER and 1/3 MAP TOKENS (K).
- Take 2/3 GEMSTONES, use GLASS CUTTER, read note, take 2/3 MAP TOKENS (L).
- Use DUSTER, take SCALPEL and CAMERA FLASH (M).
- CAMERA FLASH on INCOMPLETE CAMERA, earn CAMERA.
- Walk down 2x.
- Use CAMERA, earn CLOCK COMBINATION (N).
- Use CLOCK COMBINATION, take DIAL and 3/3 GEMSTONES (O).
- Place GEMSTONES, take 3/3 MAP TOKENS and TUNING FORK (P).
- Go forward 2x.
- Place MAP TOKENS, solution (Q).
- Take GOLF BALL.
- Place GOLF BALL (A).
- Use (B-A).
- Take NAIL CLIPPER and NOISEMAKER (C).
- Walk down.
- Use NOISEMAKER, take SIGNET RING (D).
- Go forward.
- Use SIGNET RING, take STETHOSCOPE and CORK (E).
- Place DIAL and STETHOSCOPE, read note (F).
- Use SCALPEL (@), earn STRAITJACKET.
- Read note, take NAILS and SHEET.
- Use TUNING FORK, take JADE EYE (G).
- Place JADE EYE, earn CORKSCREW (H).
- Use CORKSCREW (I).
- Select (J).
- Select pairs (K).
- Take PIN BACK BUTTON (L).
- Use PIN BACK BUTTON and NAIL CLIPPER, take ANTLER and JEANS (N).
- Place ANTLER, take PIPE and SCARF (O).
- SHEET, JEANS, and SCARF on STRAITJACKET, earn LADDER.
- Place LADDER (P).
- Go forward.
- Take 1/2 BOARDS, place CORK, take RUBBER BOOTS (A).
- Use RUBBER BOOTS (B).
- Solution (C).
- Take HAND FLAG and HAMMER (D).
- Take 2/2 BOARDS (E).
- Readjust bottom board.
- Use BOARDS, NAILS, and HAMMER (F).
- Go left.
- Take 1/2 CABINET KNOBS (G).
- Read note, take BOX CUTTER.
- Use PIPE, read note, take 2/2 CABINET KNOBS and SPONGE ON A STICK (H).
- Use CABINET KNOBS (I).
- Easy solution (A-B-C-D-E-F-G)-(H-I-J-K-L).
- Hard solution (H-I-J-K)-(D-E-F-G)-(K-L).
- Take SOLVENT.
- Take BEAKER (M).
- SOLVENT and BEAKER on SPONGE ON A STICK, earn SPONGE WITH SOLVENT.
- Use SPONGE WITH SOLVENT (N).
- Go forward.
- Take MAKEUP BRUSH, use BOX CUTTER, take RECORD (O).
- Take TALCUM POWDER, use HAND FLAG, take LOCKPICK (P).
- Take NET FRAME, use LOCKPICK, take TAPE and AXE HANDLE (Q).
- Walk down.
- Place RECORD, take TREBLE CLEF EMBLEM (A).
- Place TREBLE CLEF EMBLEM, take REVOLVER and 1/2 NEEDLE AND THREAD (B).
- Use TALCUM POWDER, TAPE, and MAKEUP BRUSH, earn FINGERPRINT (C).
- Walk down.
- Use AXE HANDLE and REVOLVER, take AXE (D).
- Use AXE (E).
- Play puzzle, earn IMPROVISED WEDGE (F).
- Use IMPROVISED WEDGE, take 1/3 PIANO KEYS and NET (G).
- NET on NET FRAME, earn SCOOP NET.
- Go left, forward.
- Use SCOOP NET, earn 2/3 PIANO KEYS and CHAIR TAB (H).
- Use FINGERPRINT, take PEN, MAGNET, and NUMBER (I).
- Use MAGNET, take GASOLINE and 3/3 PIANO KEYS (J).
- Walk down.
- Place PIANO KEYS, take 2/2 NEEDLE AND THREAD and NOTEBOOK (K).
- Use CHAIR TAB and NEEDLE AND THREAD, take DOOR HANDLE (L).
- Walk down.
- Use GASOLINE, NOTEBOOK, and PEN, earn BOAT CODE (M).
- Place NUMBER and BOAT CODE, enter 4895, take PASS (N).
- Go left, forward.
- Place DOOR HANDLE and PASS (O).
- Easy solution 1-7 (A).
- Hard solution 1-10 (B).
Congratulations! You have completed the game Mystery Tales 14: Master of Puppets.
Great walkthrough thanks. I’d never have got the last puzzle without it