Mystery Tales 7: The House of Others (Bonus Chapter) – You receive a strange note after which your peaceful life is violated. This note is an ominous warning foretelling your brother’s death. Your brother is the host of one of the famous TV shows, and he has no enemies to talk about. And you go to investigate this strange event.
Bonus Chapter Walkthrough
- Take the LANTERN and SUITCASE KEY (A).
- Use SUITCASE KEY (B).
- Play the puzzle (C), receive Special Glasses.
- Use Special Glasses (D).
- Take KNIFE and THERMOS (E).
- Use KNIFE (F), open, take SMELLING SALTS, ZIPPER PULL and BANDAGES (G).
- Use SMELLING SALTS and speak (H) receive MAGNETIC CARD.
- Use MAGNETIC CARD (I).
- Go forward.
- Take HARPOON (J).
- Use THERMOS (K), open, take SCREWDRIVER (L).
- Use ZIPPER PULL (M).
- Easy and hard solutions (N).
- A-C-D-B-E-F-G-H.
- Take CANE.
- Use CANE (O), take WOODEN BOARDS (P).
- Use HARPOON, take HOOK and INCOMPLETE CLIMBING GEAR (Q).
- Go down.
- Use SCREWDRIVER (R), take PLIERS (S).
- Place WOODEN BOARDS and BANDAGES, receive CHAIN (T).
- Go forward.
- CHAIN on HOOK, receive CHAIN WITH HOOK.
- Place LANTERN, use CHAIN WITH HOOK (U).
- Easy solution (V1-V7).
- Turn (A) to raise and lower levels (B) for progress shown (C).
- Hard solution (V1-V7).
- Repeat raising and lowering sequence an additional 5x.
- Take INSULATION TAPE.
- Use PLIERS (W).
- Take OILER and GLOVES (X).
- Go down.
- Use INSULATION TAPE, take SCISSORS and ROPE (Y).
- Go forward.
- GLOVES and ROPE on INCOMPLETE CLIMBING GEAR, receive CLIMBING GEAR.
- Use CLIMBING GEAR (Z).
- Use Special Glasses.
- Take note and PLIERS (A).
- Take GATE HANDLE, use PLIERS, receive NUT (B).
- Take CRANK (C).
- Use OILER (D), play puzzle (E), receive MAGNET.
- Place GATE HANDLE (F).
- Easy and hard solutions (F1).
- Scroll (A) and (B) to align matching symbols.
- Go forward.
- Take WOODEN POLE (G), use CRANK, take MITTEN (G1).
- Use SCISSORS, take BROOCH and note (H).
- Go down.
- Place the BROOCH (I), take DOG FOOD (J).
- Go forward.
- Use DOG FOOD, take PUG (K).
- Go down.
- Use PUG, take BROKEN RAKE (L).
- Go forward.
- WOODEN POLE on BROKEN RAKE, receive RAKE.
- Use RAKE (M).
- Easy solution (N1): (A-1)-(5-C)-(2-D)-(3-F)-(4-E)-(6-G)-(7-B).
- Hard solution (N2): (I-1)-(J-2)-(D-3)-(F-4)-(G-5)-(A-6)-(C-7)-(B-8)-(E-9)-(H-10).
- Take VALVE.
- Use VALVE and NUT (O).
- Go forward.
- Take AMULET MOLD, use the MITTEN, receive CUP (P).
- Take LIGHTER, use MAGNET (Q), take TIN (R).
- Use LIGHTER (S), take SCREWDRIVER, BLUNT AXE and SCREWS (T).
- TIN on AMULET MOLD, receive AMULET CASTING.
- Place AMULET CASTING, receive SILVER AMULET (U).
- Go down.
- Use CUP (V), receive CUP OF WATER.
- Go forward.
- Give CUP OF WATER (W), play puzzle (X), receive COGWHEELS WITH BELT.
- Place COGWHEELS WITH BELT and BLUNT AXE, receive SHARPENED AXE (Y).
- Go down 2x.
- Uncover, use SILVER AMULET (Z), take HANDKERCHIEF and HAND FAN (A).
- Use SHARPENED AXE (B).
- Go Dining Room.
- Use Special Glasses.
- Take DRAWER HANDLE, CANDLES, PAINT SET (C).
- Go forward.
- Take BROKEN JUG, TORN MUSIC SHEET (D).
- Go Forge.
- Use DRAWER HANDLE, SCREWS and SCREWDRIVER (E).
- Easy solution (F1).
- Hard solution (F2): (B1)-(A-2)-(B-3)-(B-4)-(A-5)-(B-3).
- (A-6)-(B-5)-(B-7)-(B-9)-(A-8)-(A-10).
- Take BLACKSMITH EMBLEM.
- Use BLACKSMITH EMBLEM, take GOLDEN KEY and TAPESTRY PART (G).
- Go Dining Room.
- Use GOLDEN KEY (H), take TEAPOT (I).
- Use HAND FAN, place TEAPOT, take HOT TEA (J).
- Go forward.
- Place TAPESTRY PART and PAINT SET (K).
- Solution (L).
- Take 1/2 BOOK.
- Go Garden.
- Use HOT TEA, take HEX KEY (M).
- Go Dining Room.
- Use HEX KEY (N), take JUG PIECE, place CANDLES, take CANDELABRA (O).
- Go forward.
- Place CANDELABRA, receive LIT CANDELABRA (P).
- Go down.
- Use LIT CANDELABRA (Q), take WOLF AMULET (R).
- Use HANDKERCHIEF (S), place WOLF AMULET (T).
- Easy and hard solutions (U).
- Play puzzle (V), receive LION STATUETTE.
- Go forward.
- Place LION STATUETTE (W).
- Go forward.
- Use Special Glasses.
- Take GLUE and HOOK (X).
- GLUE and JUG PIECE on BROKEN JUG, receive JUG.
- Use JUG (Y), receive JUG OF WATER, use HOOK, receive GOLDEN INSIGNIA (Z).
- Place GOLDEN INSIGNIA (A).
- Take TONGS (B).
- Go down.
- Use JUG OF WATER (C), take POKER (D).
- Use TONGS, receive 2/2 BOOK (E).
- Go forward.
- Use POKER, take FEATHER DUSTER and TAPE (F).
- TAPE on TORN MUSIC SHEET, receive MUSIC SHEET.
- Place MUSIC SHEET (G).
- Easy solution (H).
- E-G-C, B-C-A-F-D.
- Hard solution (H): G-C-E, D-F-A-C-B, C-G-E-B-A-F-D.
- Take DRAWER HANDLE.
- Replace DRAWER HANDLE, take GOLDEN TOKEN (I).
- Place GOLDEN TOKEN (@).
- Take HOOK (J), place 2/2 BOOKS (K).
- Easy solution (L).
- D-E-C-B-A.
- Hard solution (L): (A-C)-(B-E)-(D-E).
- Speak (N), receive FUNNEL.
- Take ROPE and ACID (O).
- Use FEATHER DUSTER (P), take FIRE IRON and ACIDIC POWDER (Q).
- HOOK on ROPE, receive GRAPPLING HOOK.
- FUNNEL and ACIDIC POWER on ACID.
- Use GRAPPLING HOOK (R), take GARDENING SPADE (S), use ACID (T).
- Go forward.
- Use Special Glasses.
- Use FIRE IRON, receive PADLOCK KEY (U).
- Use PADLOCK KEY (V), take LATCH (W).
- Go down.
- Place LATCH (X), play puzzle (Y), receive HAMMER WITH CHISEL.
- Use HAMMER WITH CHISEL (Z), receive BLUE TOKEN and RITUAL MAP.
- Go forward.
- Use GARDENING SPADE (A).
- Place RITUAL MAP (B).
- Easy solution (C1): 1-7.
- Hard solution (C2-C4): 1-13.
- Take RUNE STONES.
- Use RUNE STONES, take RED TOKEN (D).
- Place GOLDEN, BLUE and RED TOKENS (E), take WINE BOTTLE and RED CHALK (F).
- Go down.
- Place WINE BOTTLE (G).
- Solution (H), take SLEDGEHAMMER.
- Go forward.
- Use SLEDGEHAMMER, take SOUL STONE (I).
- Place SOUL STONE and RED CHALK (J).
- Easy and hard solutions (K).
- D-C-D-Cx2-B-C-D-C-B-C-B-A-B-Ax2-D.
- A-B-A-D-A-B-A-D-C-D-Cx2-D-Cx2-B.
Congratulations! You have completed the game Mystery Tales 7: The House of Others.