Mystery Tales 9: The Other Side (Bonus Chapter) – In a former small town resurrected around a TV company. Our friend Natalie came to us for support in the case of mysterious deaths for one single criterion: people were sitting in front of their TVs, and they were dying. Arriving at Natalie’s, she asks us for more details of the mysterious case, but before we can follow her, we witness an accident. The TV emits a light that envelops Natalie.
Bonus Chapter Walkthrough
- Take DUSTER (A) and SPRING.
- Add SPRING (B), replace head.
- Take Special Glasses.
- Use Special Glasses (C).
- Take RAZOR BLADE (D) and CONNECTOR RING.
- Take DEVIL’S HORN (E), read Note.
- Use RAZOR BLADE, take PAPER CLIP and HOOK.
- Insert DEVIL’S HORN (F).
- Play puzzle (G), receive NAIL FILE.
- Take MATCHES (H), MAGNET and SHOVEL.
- Use NAIL FILE, receive CHAIN.
- CONNECTOR RING and HOOK on CHAIN, receive HOOKED CHAIN.
- Use HOOKED CHAIN (I).
- Enter.
- Take SCREW AND NUT (J).
- Use DUSTER, take LOCKED BOOK.
- Use PAPER CLIP (K), take BOOK EMBLEM.
- Use SHOVEL, take DAMAGED CLAW.
- BOOK EMBLEM on LOCKED BOOK, read Note, take CODE.
- Insert CODE (L).
- Solution: (Easy) D-B-C-A-C-A-D-B-E-B (M).
- Solution: (Hard) D-B-C-B-D-A-C-A-C-A (N).
- Take PASSAGE SEAL (O).
- Insert PASSAGE SEAL (P).
- Enter Hidden Cave.
- Use MATCHES (Q), take LOCKED MED KIT.
- Use MAGNET, receive HOOK.
- Use HOOK (R).
- Take MED KIT EMBLEMS 1/3 and CLAW PART.
- Open (S), take CLAMP and PLANET.
- Add PLANET (T), take MED KIT EMBLEMS 2/3.
- Return to Outside the Temple.
- CLAW PART, then SCREW AND NUT on DAMAGED CLAW, receive SCORPION CLAW.
- Use SCORPION CLAW (U).
- Take MED KIT EMBLEMS 3/3, STICK, SPEARHEAD and BELLS 1/2.
- Enter.
- MED KIT EMBLEMS on LOCKED MED KIT, take SMELLING SALT.
- Use SMELLING SALT (V).
- Take VALVE (W).
- SPEARHEAD and CLAMP on STICK, receive SPEAR.
- Examine (X), add SPEAR.
- Take KNIGHT.
- Move down.
- Add VALVE (Y), take SCROLL, ESSENTIAL OIL and BELLS 2/2.
- Add BELLS (Z).
- Solution: (Easy) C-D-A-F-C-D-Ex2 (A).
- Solution: (Hard) F-C-D-A-F-C-D-Ex2-B (B).
- Take DEVELOPER RECIPE (C) and ROPE.
- Return to Hidden Cave.
- Remove (D), place SCROLL.
- Play puzzle (E), receive HORN.
- Use HORN (F), take AWL.
- Add KNIGHT (G).
- Solution: (Easy) (H).
- Solution: (Easy) (I).
- Solution: (Hard) (J).
- Solution: (Hard) (K).
- Solution: (Hard) (L).
- Take SOLVENT (M) and BLUE POWDER.
- Return to Outside the Temple.
- Use AWL (N), take SKULL AMULET.
- Enter.
- Insert SKULL AMULET (O), take BERRIES.
- Open, take GLOVE.
- Enter Hidden Cave.
- ESSENTIAL OIL, BLUE POWDER and BERRIES on DEVELOPER RECIPE, take DEVELOPER.
- Pour DEVELOPER (P).
- Solution: (Easy) (Q).
- Solution: (Hard) (R).
- Receive COORDINATES.
- Return to Outside the Temple.
- Use COORDINATES (S).
- Take METAL ROD (T).
- Take HAMMER (U).
- Attach ROPE, take COIN.
- Use HAMMER (V).
- Read Note, take SCRAPER and SAW.
- Use SAW (W).
- Enter Old House.
- Talk (X).
- Pour SOLVENT (Y), take LEMON HALF.
- Use COIN, take LOCK PART.
- Use SCRAPER (Z).
- Take BONE.
- Insert LOCK PART.
- Play puzzle (A), receive MECHANICAL MOUSE.
- Take CUP (B) and SCREW.
- Use METAL ROD (C), take EMPTY INCENSE HOLDER.
- Use GLOVE, receive GLASS SHARD.
- Move down.
- Use LEMON HALF (D), take WIRE CUTTERS.
- Throw BONE (E).
- Take BROKEN RAKE and LIGHTER.
- Use WIRE CUTTERS.
- Move forward.
- Use Special Glasses (F).
- Take DRY CLOTH (G).
- Take ROSE PETAL (H).
- Add DRY CLOTH, receive WET CLOTH.
- Take BUTTONS 1/2 (I).
- Add WET CLOTH.
- Take POLE.
- Use CUP, take ASHES.
- POLE and SCREW on BROKEN RAKE, receive RAKE.
- Use RAKE (J), take CROCODILE EMBLEM.
- Take BAIT (K).
- Return to Old House.
- Use MECHANICAL MOUSE (L).
- Add CROCODILE EMBLEM.
- Solution: (Easy) (M): Ax5-B-Cx6-B-Ax6-B-Cx3-B-Cx2-B-Ax4-B-Cx2-B.
- Solution: (Hard) (N): B-C-B-Ax3-B-C-B-Ax3-B-A-B-Cx6-B-Ax4-B-Ax2-B-Cx6-B-Ax4-B.
- Ax2-B-Cx4-B-Ax2-B-Cx4-B-Ax2-B-Ax2-B.
- Cx4-B-Ax2-B-A-B-Ax3-B-C-B-Cx5-B-A-B.
- Take POUCH (O).
- Open POUCH, take FLOWERS and BUTTONS 2/2.
- Open EMPTY INCENSE HOLDER, add ROSE PETAL, ASHES, FLOWERS, then LIGHTER, receive SMOLDERING INCENSE HOLDER.
- Use SMOLDERING INCENSE HOLDER (P).
- Take HANDLE (Q).
- Return to Village Outskirts.
- Insert HANDLE (R), take INCOMPLETE FISHING ROD.
- Use GLASS SHARD, take GNOME EAR and CRESCENT SYMBOL.
- Move down.
- Insert BUTTONS (S), take HOOK.
- Insert GNOME EAR, take ANCHOR EMBLEM.
- Insert CRESCENT SYMBOL (T).
- Solution: (Easy) Ax2-B (U).
- Solution: (Hard) Bx2-A-E-A-E-Ax2 (V).
- Take FRAME PIECES 1/3 (W), FISHING LINE and BRUSH.
- Move forward.
- FISHING LINE, BAIT, then HOOK on INCOMPLETE FISHING ROD, receive FISHING ROD.
- Use FISHING ROD (X).
- Play puzzle (Y), receive FISH.
- Offer FISH (Z), take HAMMER and FRAME PIECES 2/3.
- Insert ANCHOR EMBLEM (A), take TWEEZERS.
- Move down.
- Use TWEEZERS (B), receive BATTERY.
- Enter Old House.
- Insert BATTERY (C), take FRAME PIECES 3/3 and KNIFE.
- Insert FRAME PIECES (D), take GRINDING STONE and ACID.
- Return to Village Outskirts.
- Pour ACID (E), take TOOL SET.
- Remove (F), add TOOL SET.
- Take WIRE HOOK (G).
- Use KNIFE, take GEAR.
- Take AXE HANDLE (H).
- Use BRUSH, take FLINT AND STEEL.
- Insert GEAR, take STONE STEP.
- Insert STONE STEP (I).
- Solution: (J).
- Solution: (K).
- Move forward.
- Take LION EMBLEMS 1/4 (L) and PEG.
- Insert PEG (M), use HAMMER.
- Take TORCH and RUSTY AXE BLADE.
- Add TORCH (N).
- Enter CRYPT.
- Use Special Glasses (O).
- Use WIRE HOOK (P).
- Take CARABINER.
- Use CARABINER (Q).
- Take LION EMBLEMS 2/4 and SLINGSHOT.
- AXE HANDLE and GRINDING STONE on RUSTY AXE BLADE, receive AXE.
- Take PLIERS (R).
- Use AXE, take MIRROR.
- Read Note (S), take LION EMBLEMS 3/4.
- Return to Lakeshore.
- Add MIRROR (T), take FIRE SYMBOL.
- Insert FIRE SYMBOL (U), take LION EMBLEMS 4/4 and LOCKPICK.
- Use FLINT AND STEEL, take GOBLET.
- Use GOBLET (V), take LENS.
- Move forward.
- Insert LION EMBLEMS (W).
- Solution: (Easy and Hard) A-B-C-D-E-F (X).
- Play puzzle (Y), receive BLACKSMITH FIGURE.
- Insert BLACKSMITH FIGURE (Z), take LARVEN’S BRACELET.
- Enter Crypt.
- Add LARVEN’S BRACELET (A).
- Take MAGIC SCEPTER (B).
- Move down.
- Use MAGIC SCEPTER (C).
- Enter Ritual Hall.
- Take CHAINS 1/3 (D).
- Use SLINGSHOT, take CRESSET TOP.
- Use LOCKPICK (E), take PORTRAIT PART and CHAINS 2/3.
- Take CHAINS 3/3 (F).
- Use PLIERS (G), take SAPPHIRE.
- Remove, add CHAINS.
- Take BROKEN CRESSET.
- Return to Crypt.
- Insert PORTRAIT PART (H).
- Solution: (Easy) (I): (I-A)-(J-B)-(E-F)-(G-C).
- Solution: (Hard) (I): (I-A)-(J-B)-(E-F)-(G-C)-(D-I).
- Take DEATH AMULET (J).
- Return to Ritual Hall.
- Insert DEATH AMULET (K), take VIAL.
- CRESSET TOP, SAPPHIRE, LENS and VIAL on BROKEN CRESSET, receive CRESSET.
- Add CRESSET (L).
- Solution: (Easy) (M): Dx2-Ax2-Bx2-Ex2-Cx2.
- Solution: (Hard) (M): C-Dx2-A-Bx2-E-C-A.
Congratulations! You have completed the game Mystery Tales 9: The Other Side.