Mystical Riddles 3: Ship From Beyond – The game’s walkthrough begins with the fact that the sea hides many secrets inaccessible to the human gaze. At the request of the inhabitants of a coastal town, you have to investigate a ship that does not show up on radar and free the lighthouse keeper, possessed by the spirit of the captain. To save the townspeople from death and prevent them from being turned into fuel for the dreaded ship, you must find the sole surviving descendant of the sea creatures that once inhabited this island. Break the curse before the evil captain gets to him first. If you can’t pass any of the puzzles or don’t know where the items are, on our site you can watch the Mystical Riddles 3: Ship From Beyond walkthrough, and prevent the quiet harbor town from a terrible fate.
Mystical Riddles 3: Ship From Beyond – Walkthrough
Here you can see the full walkthrough of Mystical Riddles 3: Ship From Beyond game, namely for all chapters, including bonus chapter, in pictures.
- Take BATTERY INSTRUCTIONS, FOLDING CANE and ROUND KEY (A).
- Take note, use ROUND KEY (B).
- Take notebook and BATTERY (C).
- Take map, LINE and CABLES (D).
- BATTERY and CABLES on BATTERY INSTRUCTIONS (E).
- You have to press the light bulbs.
- When the color changes, you need to make the color of the light bulbs match the one in the instructions.
- Walkthrough: F×2-G×3-H×4-J.
- Receive CHARGED BATTERY.
- Remove old battery, place CHARGED BATTERY (K).
- Play puzzle (L).
- Find all the differences between the picture and the background.
- Receive BROOCH.
- Use BROOCH, take note, CABLE CUTTER and camera (M).
- Use camera (N).
- Take note, CHISEL and PIANO KEYS 1/2, use CABLE CUTTER (O).
- Roll out hose (P).
- Take MUSIC SHEET and BOARD (Q).
- Take DRAINAGE PUMP, move hose (R).
- Place FOLDING CANE and BOARD (S).
- Try to keep the balance on the board by moving the sliders correctly.
- Movement speed increases with every step.
- Select diamonds when they are green (T).
- Go (U).
- Use camera (V).
- Take note, COMPASS and PIANO KEYS 2/2 (W).
- Place MUSIC SHEET and PIANO KEYS (X).
- Play the melody on the sheets by pressing the keys.
- Easy and hard walkthrough (Y): 9-14-1-3-10-11-15-12-8-5-7-6-13-4-2.
- Take BOUNCING BALL, POWDER CASE and MAGNET (Z).
- MAGNET on LINE, receive MAGNET ON LINE.
- Use MAGNET ON LINE, take METAL SWITCH (A).
- Open, place and move METAL SWITCH (B).
- Go (C).
- Take note and LIGHTER (D).
- Take FISHERMAN LICENSE (E).
- Offer FISHERMAN LICENCE (F).
- Select 1 or 2 (G).
- Note: if you’ve selected 2, you need to skip the steps marked #, below.
- Receive DRAGONFLY.
- Place DRAGONFLY (H).
- Find identical gems on the dragonfly’s wings.
- Easy walkthrough (I): (1-5)-(2-3)-(8-9)-(3-8)-(4-7)-(5-6).
- Hard walkthrough (I): (1-5)-(2-3)-(5-6)-(4-7)-(4-6)-(1-7)-(8-9)-(2-9)-(3-8).
- Take OCTOPUS DRAWING and PEARL (J).
- Place PEARL (K).
- Take BIRD LOCK (L).
- # Go (M).
- # Take SCALES and KITCHEN SCAPULA (N).
- # Use KITCHEN SCAPULA (O).
- Take EMBLEMS 1/2 and WEIGHT (P).
- # Place SCALES and WEIGHT (Q).
- # Arrange the weights so that both sides have the same sum on them.
- # Walkthrough (R): swap (1-8)-(3-9).
- # Take SHIP PARTS 1/3 and TUNING FORK (S).
- Go to Cruise Ship Restaurant.
- Place BIRD LOCK (T).
- Take PLASTER TENTACLES 1/4 and RUBBER (U).
- # Use TUNING FORK, take FISHERMAN’S KNIFE (V).
- BOUNCING BALL and RUBBER on COMPASS, receive SLINGSHOT.
- Use SLINGSHOT (W), take WHEEL HANDLES 1/3 (X).
- Use CHISEL, take QUARTER (Y).
- Go down.
- Use QUARTER (Z).
- Play puzzle (A).
- Take KLAXON (B).
- Use KLAXON, take PLASTER TENTACLES 2/4, SCREW, and FLAG (C).
- # Use FISHERMAN’S KNIFE, take UMBRELLA BUTTON (D).
- Go to Upper Deck.
- Use FLAG, take WHEEL HANDLES 2/3 (E).
- Use DRAINAGE PUMP, take LEATHER GLOVE (F).
- # Place UMBRELLA BUTTON, take SHIP PARTS 2/3 and EMBLEMS 2/2 (G).
- Use LEATHER GLOVE, take POWDER PUFF (H).
- # Go (I).
- # Place EMBLEMS (J).
- # Place the coats of arms following the clues.
- # Easy and hard walkthrough (K): (1-12)-(2-6)-(3-12)-(4-8)-(6-8)-(7-12)-(8-12)-(9-10)-(10-12).
- # Take note and FIN (L).
- # Place FIN, take FISH AMULET (M).
- Go to Cruise Ship Restaurant.
- Use POWDER CASE and POWDER PUFF.
- Enter the correct code from the safe, focusing on which of the numbers were pressed more often than others.
- Select 8-3-1-4 (N).
- Take PLASTER TENTACLES 3/4 and LIGHTER GAS (O).
- # Place FISH AMULET, take note, LOCK DISC 1/2 and SUCTION CUP KEYCHAIN (P).
- # Go (Q).
- # Use SUCTION CUP KEYCHAIN (R), take LOCK DISC 2/2 (S).
- # Go (T).
- # Place LOCK DISC (U).
- Enter 1-2-3-9 (V).
- Take note, SHIP PARTS 3/3 and SHIP PHOTO (W).
- # Place SHIP PARTS and SHIP PHOTO (X).
- # Arrange the numbers on the lock so that their sum will equal 15.
- # Play puzzle (Y).
- Go to Cruise Ship Restaurant.
- LIGHTER GAS on LIGHTER.
- Use LIGHTER (X).
- Take RESIN and PLASTER TENTACLES 4/4 (Y).
- Go (Z).
- Place OCTOPUS DRAWING and PLASTER TENTACLES (A).
- Press symbols in the correct order based on the clue.
- Easy walkthrough (B): 5-7-3-1-2.
- Hard walkthrough (B): 5-7-3-1-2-4-6.
- Take FOUNTAIN PEN and METAL ANCHOR (C).
- Use METAL ANCHOR, take CRAB FIGURINE and WHEEL HANDLES 3/3 (D).
- Go down twice.
- Place WHEEL HANDLES (E).
- Select a handle to move it.
- Moving one handle may move others.
- Easy walkthrough (F): 2-5-6-7-8.
- Hard walkthrough (G): 4-5-6-8-9.
- Take WRENCH, ANCHOR CHAIN and note (H).
- Use ANCHOR CHAIN, take CASED SPOTTING SCOPE and VALVE (J).
- Place SCREW, WRENCH and VALVE (J).
- Go (K).
- Use camera (L).
- Take TRAVEL BAG, CAT AMULET and HEAVY-HEELED SHOE (M).
- Use HEAVY-HEELED SHOE (N).
- Play puzzle (O), receive ROLLER SKATES.
- Use ROLLER SKATES (P).
- Go (Q).
- Use camera (R).
- Take STAPLE REMOVER (S).
- STAPLE REMOVER on CASED SPOTTING SCOPE, receive SPOTTING SCOPE.
- Open, use SPOTTING SCOPE (T).
- Take note and HAIRPIN (U).
- Use FOUNTAIN PEN, take LIGHT BULB (V).
- Go down.
- Use HAIRPIN (W).
- Take STEERING WHEEL PATTERN (X).
- Place STEERING WHEEL PATTERN, take WIRE.
- Place RESIN, take SEAHORSE FIGURINE (Y).
- Go down.
- Place CRAB FIGURINE and SEAHORSE FIGURINE (Z).
- Push the arrows to bring the crab and seahorse to the top.
- Easy walkthrough (A): E×3-D-E-B×2-D×2-B×3-E×2, F×2-I×2-G×4-I×2.
- Hard walkthrough (A): E×2-D-E×2-B×2-D×2-B×2-D-B×2-E×2, F×3-I×2-G×5-I×2.
- Take GEARS 1/3 and GOLDEN BRACELET (J).
- Place LIGHT BULB and GOLDEN BRACELET, pull bracelet (K).
- Take CORKSCREW (L).
- Go (M).
- Use CORKSCREW, take PAPER SHEET and SHIP AMULET (N).
- SHIP AMULET on TRAVEL BAG.
- Guide the ship to its destination.
- Choose a square to move the ship here.
- If you run into a mine – the game will reset and the mine will be marked.
- Easy walkthrough (O).
- Hard walkthrough (P).
- Take SCOOP.
- Us SCOOP, take TAPE (Q).
- Go (R).
- Place WIRE and TAPE (S).
- Play puzzle (T), receive CAT TREAT.
- Offer CAT TREAT, place CAT AMULET (U).
- Take GEARS 2/3 and LIPSTICK (V).
- Go down twice.
- Place PAPER SHEET and LIPSTICK (W), receive CHEST PASSWORD.
- Place CHEST PASSWORD (X).
- Select 1-2-3 (Y).
- Take HANGER (Z).
- Go to Cargo Section.
- Use HANGER (A).
- Take GEARS 3/3 (B).
- Place GEARS (C).
- Move the dinghy along the line, avoiding collisions.
- If you lose all health, the game will restart.
- Avoid obstacles (D).
- Take CANDLE, SHATTERED PENDANT and TWEEZERS (E).
- Take DRAWING OF ANIMAL FOOTPRINTS with TWEEZERS (F).
- Place DRAWING OF ANINMAL FOOTPRINTS (G).
- Select 1-3-2-4 (H).
- Take AUDIO GUIDE and WHIP (I).
- Use WHIP, take SELFIE STICK, MAGNIFYING GLASS and EARPHONES (J).
- EARPHONES on AUDIO GUIDE, receive FUNCTIONAL AUDIO GUIDE.
- Use FUNCTIONAL AUDIO GUIDE (K).
- Play puzzle (L), receive INLAID CANE.
- Place and pull INLAID CANE (M).
- Receive GHOST’S BAG.
- Use CANDLE, take MANICURE SET (N).
- Take CUFFLINK (O).
- CUFFLINK on GHOST’S BAG, take TWO-PRONGED FORK and MIRROR FRAME.
- Take CRYSTAL with TWO-PRONGED FORK (P).
- Take CHAIN with MANICURE SET (Q).
- Take note from SHATTERED PENDANT, place CRYSTAL and CHAIN.
- Receive PROTECTION PENDANT.
- Use PROTECTION PENDANT (R).
- Get rid of all ghost hands by moving the chips across the neighboring ones.
- The available cells are highlighted when you press on the chip you want to move.
- Easy walkthrough (S): (15-17)-(24-10)-(3-16)-(26-15)-(15-17)-(7-9)-(19-21)-(6-20)-(21-19).
- (12-25)-(28-26)-(25-27)-(27-16)-(17-15)-(10-8)-(8-22)-(23-21)-(21-7).
- Hard walkthrough (S): (12-25)-(27-29)-(7-19)-(25-27)-(21-7)-(19-21)-(27-14)-(23-21).
- (11-23)-(15-17)-(29-16)-(17-15)-(4-17)-(18-16)-(9-23)-(24-22).
- (15-13)-(2-15)-(22-8)-(3-14)-(13-15)-(6-8)-(8-22)-(22-20).
- Go (T).
- Take PORTABLE VACUUM and MIRROR SHARD 1/2 (U).
- Use MANICURE SET, take note and CROCHET HOOK (V).
- Use SELFIE STICK (W) and CROCHET HOOK (X).
- Go (Y).
- Take GLOBE AMULET (Z).
- Place GLOBE AMULET, take NUT, TAPE and EAGLE’S PAW.
- Use MANICURE SET, take MAP (A).
- Place MAP and MAGNIFYING GLASS (B).
- Arrange the globe parts to make a correct image of the world.
- Easy walkthrough (C): D-G×2-F×4-E×2.
- Hard walkthrough (C): D×5-H×5-G×4-F.
- Take POWDER, RED VELVET and HAT (I).
- Go down twice.
- Use HAT and PORTABLE VACUUM (J).
- Take note, WIRE, SALT BAG and CROW’S PAW (K).
- Place CROW’S PAW and EAGLE’S PAW (L).
- Rotate the shapes clockwise or counterclockwise.
- Drag the shapes into the empty slots to assemble the figure.
- Walkthrough (M): 3-N-2-5-N-7-N×3-8-4-N-1-6.
- Take STAR KEY HALF 1/2, HAIRBRUSH and MIRROR SHARD 2/2 (P).
- RED VELVET and MIRROR SHARDS on MIRROR FRAME, receive MIRROR.
- Use MIRROR (Q).
- Receive BIG GEAR.
- Place BIG GEAR, WIRE and TAPE (R).
- Go (S).
- Use camera (T).
- Take AWL, use HAIRBRUSH (U).
- Play puzzle (V), receive VALVE.
- Place NUT and VALVE, take RELIEF PIECE 1/4 and HEX KEY (W).
- Go down.
- Use HEX KEY (X), take note and ADHESIVE TAPE (Y).
- Go (Z).
- Use POWDER and ADHESIVE TAPE, move napkin (A).
- Receive ELIZABETH’S FINGERPRINT.
- Use ELIZABETH’S FINGERPRINT (B).
- Take RELIEF PIECE 2/4 and STAR KEY HALF 2/2 (C).
- Place STAR KEY HALF (D).
- Arrange the symbols based on the clue.
- Walkthrough (E): 1-1-3-3-6-5-4-4.
- Take RING, RELIEF PIECE 3/4 and KNOT UNTYING INSTRUCTIONS (F).
- Go to City Hall Park.
- Use AWL and KNOT UNTYING INSTRUCTIONS, take BALLOON (G).
- Use BALLOON, receive WATER BALLOON (H).
- Take note, use WATER BALLOON (I).
- Take CHALK, use AWL (J).
- Move the wire to the left side of the lock and remove the obstacles in its way.
- Easy walkthrough (K).
- Hard walkthrough (L).
- Take note and INVENTORY (M).
- Go to City Hall Balcony.
- Place INVENTORY, take GARDENER’S HANDBOOK (N).
- Place GARDENER’S HANDBOOK (O).
- Play puzzle (P), receive FLOWER KEY.
- Use FLOWER KEY (Q).
- Take note, BURNER and RELIEF PIECE 4/4 (R).
- Go down.
- Place RELIEF PIECE (S), take GLOVE and VINTAGE WAND (T).
- Go (U).
- Use VINTAGE WAND (V).
- Take YARN BALL (W).
- Play puzzle.
- Go to City Hall Park.
- Play puzzle (X).
- Go (Y).
- Use SALT BAG (Z).
- Take CANDLES 1/3 and CORKSCREW, take WIRE with BURNER (A).
- Take note and MATCHES, use RING (B).
- Receive MAGIC RING.
- Take MAGNET PENDANT, use CORKSCREW and take WINE (C).
- Place WINE, CHALK and MAGIC RING (D).
- Connect the rings with one unbroken line.
- Select rings in the same row or column to make a line.
- Easy walkthrough (E).
- Hard walkthrough (F).
- Go (G).
- Use camera (H).
- Take CANDLES 2/3, JADE AND CRYSTAL 1/2 and PINCUSHION (I).
- YARN BALL and PINCUSHION on GLOVE.
- Take COAL AND OCHRE 1/2 and WOODEN PLANKS with GLOVE (J).
- Use WIRE and WOODEN PLANKS (K), receive SICKLE.
- Use SICKLE (L).
- Go (M).
- Take note, COAL AND OCHRE 2/2 and CANDLES 3/3 (N).
- Open (O).
- Use MATCHES and CANDLES (P).
- Play puzzle (O), receive GOLDEN ROSE.
- Take note, use GOLDEN ROSE.
- Take HAMMER (Q).
- Use CORKSCREW, take CRYSTAL BOTTLE (R).
- Go down.
- Offer CRYSTAL BOTTLE (S).
- Select 1 or 2 (T).
- Note: if you’ve selected 2, you need to skip the steps marked #, below.
- Receive SIREN’S TEAR.
- Use HAMMER, receive JADE and CRYSTAL 2/2.
- Take note (U).
- Place JADE AND CRYSTAL (V).
- Connect the stones on either side of the pool by finding pairs that compliment each others line lengths.
- Easy walkthrough (W): (1-10)-(2-11)-(3-9)-(4-13)-(5-14)-(6-8)-(7-12).
- Hard walkthrough (X): (1-13)-(2-15)-(3-12)-(4-19)-(5-11)-(6-20)-(7-14)-(8-18)-(9-16)-(10-17).
- Take note, SHELL, GLASS and UMBRELLA (Y).
- # Go (Z).
- # Take SMALL TIARA, HANDSAW and NET (A).
- # Use HANDSAW (B), take STEEL APPLE (C).
- # Place STEEL APPLE and SMALL TIARA (D).
- # Arrange siren statuettes based on the clue.
- # Easy and hard walkthrough (E): (3-4)-(4-5)-(1-2)-(2-3)-(3-4)-(1-2)-(2-3).
- # Take SMALL KEY (F).
- Go to Passage to the Spring.
- Place UMBRELLA, take JUICER.
- Take PENDANT with MAGNET PENDANT (G).
- # Use SMALL KEY, take FIRE POTION (H).
- Use PENDANT (I), receive BROKEN AMPHORA.
- Go to Siren Garden.
- Play puzzle (J), receive MAGIC SEED.
- Use BROKEN AMPHORA, take OLD SKETCH.
- Place MAGIC SEED, use leaf on water (K).
- Take LEMON (L).
- # Go to Siren Treasury.
- # Use FIRE POTION (M).
- Move coins (1), use tongs (2).
- Receive SHARP TWEEZERS.
- # Use SHARP TWEEZERS (N), receive NET.
- Take note.
- Go to Passage to the Spring.
- Place COAL AND OCHRE and OLD SKETCH (O).
- Go through all the squares of the field to the destination point.
- The boat’s bow will show you the way, number of boats, and how many steps to take.
- Walkthrough (P): 14-6-10-11-15-16-12-9-13-5-8-7-3-1-2-4.
- Take PEELER (Q).
- # NET on NET, receive SNARE.
- # Take TAPESTRY PIECE with SNARE (R).
- # Go to Siren Treasury.
- # Take note, place TAPESTRY PIECE (S).
- # Play puzzle (T).
- Go to Siren Garden.
- GLASS, LEMON and PEELER on JUICER, receive LEMON JUICE.
- Use LEMON JUICE, take PEARL (U).
- Go down.
- Take note, place SHELL, PEARL and SIREN’S TEAR (V).
- Arrange the bars so that there is a pearl in every cell when combined.
- Press and drag bars to move them.
- Easy walkthrough (W): (3-1)-(4-6)-(4-5)-X.
- Hard walkthrough (Y): (1-4)-(1-2)-(7-5)-Z.
- Take POUCH (A).
- Take FISH OIL and SCRAPER (B).
- Take ROPE (C).
- Use SCRAPER and POUCH (D), receive POUCH OF SALT.
- Read note, use POUCH OF SALT.
- Take KNIFE and HOOK (E).
- Place ROPE and HOOK (F).
- Guide the tow truck to the exit before you run out of steps.
- By driving over the buttons on the road, you rotate the tunnels of the corresponding color.
- Walkthrough (G): 4-4-3-4-2-1-1-3-1-3-4-2-4-3-3-1.
- Go (H).
- Use KNIFE, take CANDLEWICK (I).
- Take GEARS 1/2 and MATCHES (J).
- Place FISH OIL, CANDLEWICK and MATCHES (K).
- Play puzzle (L), receive METAL KEY.
- Use METAL KEY (M).
- Go (N).
- Use camera (O).
- Take BRIDGE LEVER (P).
- Use KNIFE, take note and PLIERS (Q).
- Use PLIERS (R), take SANDPAPER, CHAIN and HELM (S).
- Go down.
- Place HELM, take CRYSTALS 1/2 and GEARS 2/2 (T).
- Place GEARS and BRIDGE LEVER (U).
- Repair the mechanism.
- Place the gears in such a way that all of them come into motion.
- Easy walkthrough (V).
- Hard walkthrough (W).
- Go (X).
- Take note and PRUNING SHEARS, use MATCHES (Y).
- Take TOY SHIP PARTS 1/2 and SKIMMER (Z).
- Take BALLOON WITH WEIGHT (A), take CRYSTALS 2/2 with SKIMMER (B).
- Go to Gift Shop.
- Place CRYSTALS (A).
- By clicking on the gems, place them on the field so that the adjacent ones are of the same color.
- Use the arrows to rotate the field or change the gems.
- Easy walkthrough (D): I-G×2-I-H-I-H×3-I-G-I-H×2-I.
- Hard walkthrough (D): I-E×2-H×2-J-E×2-G-J-G×2-I-H×2-I-E×3-G-J-G×2-I-H-J-G×2-I-J-H-J-G×2-I.
- Take FAIRYTALE BOOK and TOY SHIP PARTS 2/2 (K).
- Place TOY SHIP PARTS (L), take MERMAIDS 1/2, FIGURINE and CARABINER (M).
- Go to Pier.
- Place CHAIN and CARABINER, take SCREW and WRENCH (N).
- Use WRENCH (O), take EMPTY BOTTLE (P).
- Use EMPTY BOTTLE (Q), receive FUEL.
- Take PRUNER PART (R).
- Go to Central Park Square.
- SCREW and PRUNER PART on PRUNING SHEARS.
- Use PRUNING SHEARS, take MERMAIDS 2/2 (S).
- Place MERMAIDS (T).
- Play puzzle (U), receive WIND ROSE.
- Place WIND ROSE (V).
- Go (W).
- Use camera (X).
- Take WIRE HOOK and STARTER (Y).
- Place STARTER, FUEL and SANDPAPER (Z), take HANDLE, NAIL CLIPPER and VALVE (A).
- Use BALLOON WITH WEIGHT and VALVE, take WEIGHTED BALLOON (B).
- Use WEIGHTED BALLOON (C).
- Take PIN and LOCK PICK (D).
- Use LOCK PICK (E).
- Offer FAIRYTALE BOOK (F).
- Select 1 or 2 (G).
- Note: if you’ve selected 2, you need to skip the steps marked #, below.
- Receive SHELL.
- # Go (H).
- # Take PIPETTE (I).
- # Take ESSENTIAL OIL (J).
- # Use PIPETTE and ESSENTIAL OIL (K), take TIE CLIP and MIRROR (L).
- # Place MIRROR, take STARFISH AMULET (M).
- Go to Central Park Square.
- Use SHELL, take TUMBLER SWITCH and BONE (N).
- Offer BONE (O).
- Go (P).
- Take note, TICKET and CREDIT CARD (Q).
- Use CREDIT CARD (R).
- Based on the scheme of the right amount of each ingredient, make coffee.
- Easy walkthrough (S): 8-3-12-1-3.
- Hard walkthrough (T): 2-4-2-4-2-4-8-3-1-3.
- Take HOT COFFEE (U).
- Use HOT COFFEE (V).
- Take WIRE with NAIL CLIPPER, take LIQUID NITROGEN (W).
- Use LIQUID NITROGEN and FIGURINE (X), take PUMP and TAPE (Y).
- # Use TIE CLIP, take INK CARTRIDGE (Z).
- Go to Pier.
- # Use STARFISH AMULET, take HAND (A).
- # Go to Fairgrounds Museum.
- # Place INK CARTRIDGE, take STATUE PICTURE (B).
- # Place STATUE PICTURE and HAND (C).
- # Study the hint and, in the right order, set the statue in the three different poses provided in it.
- # Easy walkthrough (D): E×3-F×3-G-H×2-I×4-J×6, E×2-F×5-G-I×2, E-F×4-G×4-H-I×2-J×2.
- # Hard walkthrough (D): E×3-F×3-G×4-H×2-I×4-J×2, E×2-F×5-G, E-F×4-G×4-I×2-J×2.
- # Take PAINT BRUSH (K).
- Go to Pier.
- Use TAPE (L).
- Move the wooden plank to the exit.
- Select and drag items to move them.
- They can only move vertically or horizontally.
- Easy walkthrough (M).
- Hard walkthrough (N).
- Take BOARDS (O), take WHEEL with WIRE HOOK (P).
- # Use PAINT BRUSH, take FLASHGUN (Q).
- Place PIN and WHEEL (R), take DEAD BATTERIES, BRUSH and TAPE (S).
- Use WIRE, TUMBLER SWITCH and TAPE (T).
- Play puzzle (U), receive PEN.
- # Go to Fairgrounds Museum.
- # Use FLASHGUN (V).
- # Play puzzle (W).
- Go to Gift Shop.
- Place TICKET and PEN (X), receive PASSWORD.
- Place PASSWORD (Y).
- Select 1-9-4-7 (Z).
- Take note and KEY (A).
- Take note.
- Use KEY, take MAGIC PENDANT (B).
- Go down.
- Offer MAGIC PENDANT (C), receive IGNITION KEY.
- Use PUMP and IGNITION KEY (D), take CHARGER and ROPE (E).
- Go to Central Park.
- ROPE on BOARDS, receive ROPE LADDER.
- Place ROPE LADDER (F).
- Neatly put all the tools in the adjacent compartment.
- To rotate an item, take it and click on the arrow.
- Easy walkthrough (G).
- Hard walkthrough (H).
- Take FISHING ROD (I).
- Take TIPPET with FISHING ROD (J).
- Use TIPPET (K).
- Go (L).
- Take PAINT THINNER (M).
- Take BROKEN MICROPHONE (N).
- Take note, use BRUSH and PAINT THINNER.
- Receive TWEEZERS.
- Take PYRAMID (O).
- Take STAFF CARD with TWEEZERS (P).
- Use STAFF CARD (Q).
- Play puzzle (R), receive OPENER.
- Go to Fair.
- Use OPENER (S).
- Take MOTHERBOARD, take HAMMER with HANDLE (T).
- Use HAMMER, take WINNER’S STAFF (U).
- Go to Open Stage.
- Place PYRAMID and WINNER’S STAFF, take SWITCH and RASP (V).
- Take RING with RASP (W).
- Go down.
- Use RING (X).
- Use the limited step arrows to move the pointer in the center of the mechanism and activate all the symbols from the clue on the left.
- Easy walkthrough (Y): A-B-A-B×2-A-B×4-A-B×2.
- Hard walkthrough (Y): B×3-A-B×2-A×3-B-A-B-A-B×2-A-B-A-B-A-B-A.
- Take BATTERY CHARGER (Z).
- Go to Fair.
- Place CHARGER, DEAD BATTERIES and BATTERY CHARGER, take BATTERIES (C).
- Go to Open Stage.
- MOTHERBOARD, BATTERIES and SWITCH on BROKEN MICROPHONE, receive MICROPHONE.
- Place MICROPHONE (D).
- Claim more cells than your opponent.
- Your chips are with a microphone.
- If a player’s chip lands next to one of the opponent, it becomes theirs.
- Defeat your opponent (random) (E).
- Walkthrough Bonus Chapter, at the link below.