Myth or Reality 2: Mystery of the Lake (Bonus Chapter) – You are invited back to the city three months after your last exciting adventure. This time you will face a new threat of poachers using dynamite to catch fish in the lake. However, the danger is not just to the animal life, but to Nessie herself. Andrew, a local resident and your friend, turns to you for help. He is concerned for the safety of Nessie, who may be harmed by the poachers or even leave these waters. The poachers remain invisible to the coast guard, and Andrew decides to turn to you because you are the only one who has been able to establish contact with the mysterious creature. Now your task is to protect the lake and its inhabitants from a threat that could erase the line between myth and reality.
Bonus Chapter Walkthrough
- Take LIGHT BULB (A), FISHERMAN STATUETTE 1/2 and CROCHET HOOK.
- Take HAMMER (B).
- Use CROCHET HOOK, take ROPE and FISHERMAN STATUETTE 2/2.
- Examine (C).
- Add FISHERMAN STATUETTE, take PLATE, POT and BEDROOM’S KEY.
- Use BEDROOM’S KEY (D).
- Play puzzle (E), take DYNAMITE.
- Give DYNAMITE (F).
- Select (G). Receive SWISS KNIFE.
- Go to Lake Shore.
- Take DEAD FLASHLIGHT (H) and WEDGE. Use SWISS KNIFE, receive MAP.
- Add HAMMER (I) and WEDGE, take COMPASS.
- Add MAP (J) and COMPASS.
- Solution: (K) Easy.
- Solution: (L) Hard.
- Read (M), take BROKEN DEVICE and BATTERIES.
- LIGHT BULB and BATTERIES on DEAD FLASHLIGHT, receive FLASHLIGHT.
- Use FLASHLIGHT (N).
- Play puzzle (O), take NET.
- Use NET (P), open, take CHAINSAW.
- Move down.
- Use CHAINSAW (Q), take PLANK 1/2. Use SWISS KNIFE, take FLINT.
- Add POT (R) and FLINT, take RESIN POT and ANTIQUE STATUETTE.
- Move down.
- Add ANTIQUE STATUETTE (S), take FIRST-AID KIT.
- Use SWISS KNIFE, take MUSIC BOX HANDLE.
- Add MUSIC BOX HANDLE (T).
- Solution: (U) Solution may be random, A-B-C-D-E-F.
- Read (V), take SCRUNCHIE and HAIRPIN.
- Return to Pier.
- Use HAIRPIN (W), take PLANK 2/2 and NAILS.
- Use HAMMER (X), NAILS and PLANK.
- Solution: (Y) Easy (A-L)-(B-K)-(C-H)-(D-G)-(E-I)-(F-J).
- Solution: (Z) Hard (A-N)-(B-L)-(C-J)-(D-K)-(E-O)-(F-I)-(G-M)-(H-P).
- Go to Cave.
- Select (A).
- Take PLIERS (B), use SWISS KNIFE.
- Take FIREWOOD. Add SCRUNCHIE, receive FEATHER BROOM.
- Take POWER BUTTON (C), use HAMMER.
- Take LENSES 1/2, use FEATHER BROOM. Take OIL.
- Add ROPE (D), PLATE, FLINT and OIL.
- Solution: (E).
- Take ACID (F).
- Use ACID (G).
- Move down.
- Give FIRST-AID KIT (H).
- Select (I).
- Play puzzle (J), take BOLT CUTTER.
- Use BOLT CUTTER (K), take PADDLE.
- Go to Cave.
- Use PADDLE (L), take COLD WELDING.
- Add COLD WELDING (M), take WRENCH.
- Move forward.
- Read (N). Use PLIERS, receive ACACIA THORN. Take STICK.
- Take WATERPROOF BANDAGE (O).
- Add FIREWOOD and FLINT, take HOT WATER. Add ACACIA THORN. Use Glove, receive HOOK.
- Move (P).
- Read (Q), add HOT WATER. Take HOT GYPSUM.
- Return to Lake Shore.
- Give WRENCH (R), receive BOAT KEYS.
- Insert BOAT KEYS (S).
- Solution: (T) Easy A-Bx2-C.
- Solution: (U) Hard A-C-Dx2-A-Bx3-D.
- Take PENCIL (V) and FISHING LINE. Use PLIERS, take RIPPER.
- Insert HAIRPIN (W), read, take LENSES 2/2. Use RIPPER, take GLOSSY LIPSTICK.
- Use GLOSSY LIPSTICK (X).
- Play puzzle (Y), take HEALING BALM.
- Add HEALING BALM (Z) and WATERPROOF BANDAGE.
- Go to Pier Café.
- Select (A).
- Mini game solution(H): 2-5,6-4,4-2. Receive CROSSBURY’S BAG.
- Enter Aquarium.
- Take BUSTED BOTTLE (D) and KEY.
- Insert KEY (E).
- Play puzzle (F), take ELEVATOR BUTTON.
- Add ELEVATOR BUTTON (G), take CANDY, TORCH and SCISSORS.
- Move down.
- Take EMPTY FLARE GUN (H). Use PENCIL, then HAIRPIN, receive AMULET.
- Take RIBBON (I) and BRUSH.
- Add HOT GYPSUM (J). Add Mold, insert AMULET. Read.
- Take EARPLUG, use SCISSORS, receive METAL PLATE.
- Move down.
- TORCH and METAL PLATE on BUSTED BOTTLE, receive EMPTY FLASK.
- Use EMPTY FLASK (K), receive BOTTLE OF WATER.
- Return to Andrew’s Shack.
- Play puzzle (L), take GEAR SET.
- Open CROSSBURY’S BAG, read, take BOAT and HANDLE.
- Add GEAR SET (M), take NUT. Insert HANDLE and RESIN POT, take SHOVEL.
- Return to Boat.
- Use SHOVEL (N), take BAIT.
- HOOK, FISHING LINE, EARPLUG and BAIT on STICK, receive ROD.
- Use ROD (O), receive FISH.
- Return to Aquarium.
- Add BOTTLE OF WATER (P), take FISHERMAN FIGURINE.
- Play puzzle (Q), take KEY CARD.
- Use KEY CARD (R), take SEPTUM RING.
- Go to Poacher’s Lair.
- Give FISH (S), take GLASSCUTTER and BULLETS 1/3.
- Enter combination 4-0-8-3-6-7 (T), take SOLDERING IRON, PUMP and THIN BRUSH.
- Add SEPTUM RING (T), take NESSIE’S FLIPPER.
- Go to Pier Cafe.
- Use NIGHT VISION (U). Play puzzle, take SHAMAN’S STICK.
- Add CANDY (V), take HOUSE AMULET. Use SHAMAN’S STICK, take VALVE.
- Return to Aquarium.
- Add FISHERMAN FIGURINE (W), HOUSE AMULET and NESSIE’S FLIPPER.
- Use SOLDERING IRON (@).
- Select (!). Receive CHIP.
- Add CHIP (#), take CHIP.
- Move to Cave.
- BUTTON, LENSES, CHIP and GLASSCUTTER on BROKEN DEVICE, receive NIGHT VISION.
- Solution: (X) A-D-G-J-H-E-G-J-H-B-G-J-K-H-J-C-G-J-H-D-G-J-H-F-G-J-I.
- Take ANCIENT MANUSCRIPT (Y).
- Move down.
- Give ANCIENT MANUSCRIPT (Z).
- Move down.
- Move (A). Add NUT and VALVE. Read.
- Take BELL, use SHOVEL, take BULLETS 2/3 and RUST REMOVER.
- Add BRUSH (B) and RUST REMOVER, take DEFLATED BALL.
- PUMP, RIBBON, BELL and DEFLATED BALL on BOAT, receive NESSIE’S TOY.
- Give NESSIE’S TOY (C).
- Play puzzle (D), take SOUVENIR BALL.
- Move forward.
- Add SOUVENIR BALL (E).
- Take BULLETS 3/3 (H).
- Return to Poachers Lair.
- THIN BRUSH and BULLETS on EMPTY FLARE GUN, receive FLARE GUN.
- Use FLARE GUN (I).
- Solution: (J) Easy A-B-Cx3. Hard A-B-Cx3-B-C.
Congratulations! You have completed the game Myths or Reality 2: Mystery of the Lake.