Myth or Reality Season 1 Episode 1: Dark Waters – The walkthrough begins with you being the author of a website with articles about mystical events, you are approached by Mrs. Crossbury and told that many tourists have seen a mystical creature in the lake near our hotel. It seems to have recently attacked someone and it’s all very unusual. Although locals say that the monster, called Nessie, is usually friendly or avoids people, there has recently been an attack on a tourist boat. It is up to you to come and investigate the mysterious events that occurred on their property. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Myth or Reality Season 1 Episode 1: Dark Waters, and learn the true mystery of the place.
Myth or Reality Season 1 Episode 1: Dark Waters – Walkthrough
Here you can see the full walkthrough of Myth or Reality Season 1 Episode 1: Dark Waters game, namely the main story.
- Take HOTEL LOBBY PHOTO (A).
- Use HOTEL LOBBY PHOTO (B).
- Play puzzle, take SWISS KNIFE.
- Take Task Book (C), read.
- Use SWISS KNIFE, receive DOORMAT.
- Take Map (D), ROPE and HANGER PULLER.
- Add DOORMAT.
- Go to Hotel Corridor.
- Move (E).
- Take PUMP (F) and LIGHTER.
- Use LIGHTER (G), take METAL PENCIL.
- Use HANGER PULLER, receive WEIGHT.
- Examine (H).
- Use METAL PENCIL, take ROOM CLEANING SCHEDULE.
- Use ROOM CLEANING SCHEDULE (I).
- Select (J).
- Talk (K).
- Select (L).
- Take ROOM KEY (M).
- Select (N).
- Use ROOM KEY (O).
- Read (P), find items.
- Enter Mrs.
- Crossbury’s Museum (Q).
- Remove (R).
- Take STARFISH FIGURINE (S) and SUCTION CUP.
- Add SUCTION CUP (T), read, take WEIRDLY SHAPED TILE.
- Add WEIRDLY SHAPED TILE (U).
- Solution: (V) Easy (G-U-T)-(D-Ux3-S)-(C-Ux3-R)-(B-Q)-(A-P)-(H-Ux3-O)-(I-Ux3-N)-(J-U-M)-(E-L)-(F-Ux3-K).
- Solution: (W) Hard (H-AA-Z)-( D-AAx3-Y)-(C-AAx3-X)-(B-W)-(A-V)-(I-AAx3-U)-(E-AAx3-T)-(J-AAx3-S)-(F-AAx3-R)-(K-AA-Q)-(L-P)-(M-O)-(G-AAx3-N).
- Take FANCY BOX (X).
- Move down.
- Go to Pier (Y).
- Take SCALE CLUE (Z).
- Select (A).
- Take BOARDS (B).
- Take ROPE (C).
- Add ROPE and BOARDS, take SAW.
- Take PALLET JACK (D).
- Use SAW, take BROOM and CLAW CLUE.
- Use BROOM (E), move.
- Use Gypsum, take FOOTPRINT CLUE.
- Add FOOTPRINT CLUE (F), SCALE CLUE and CLAW CLUE.
- Solution: (G) Easy B-A-E-D-C-F.
- Solution: (H) Hard G-C-F-B-D-E-A-H.
- Read (I).
- Take HOTEL BOOKLET (J).
- Return to Loch-Ness Hotel Hall.
- Use HOTEL BOOKLET (K).
- Enter code 0-5-1-2-1-9-8-7.
- Use Glue Stick.
- Solution: (L) Easy.
- Solution: (M) Hard.
- Read (N), take AMULET 1/2.
- Use SWISS KNIFE, take BALL.
- Use BALL (O), take FORCEPS and DUCT TAPE.
- Add FANCY BOX, take THUMBTACKS.
- Return to Mrs.
- Crossbury’s Museum.
- Add THUMBTACKS (P), use Pen, take PAPER HINT.
- Move (Q), add PAPER HINT.
- Solution: (R).
- Take WOOD CARVING KIT (S).
- Return to Pier.
- Add PUMP (T) and DUCT TAPE.
- Read, take CURTAIN.
- WEIGHT and CURTAIN on ROPE, receive NET.
- Use NET (U).
- Solution: (V) Easy.
- Solution: (W) Easy.
- Solution: (X) Hard.
- Solution: (Y) Hard.
- Take CAMERA (Z).
- Give CAMERA (A).
- Select (B).
- Take POUCH (C).
- Move down.
- Open POUCH, read, take GEAR and AMULET 2/2.
- Add AMULET (D).
- Play puzzle (E), take METAL DISK.
- Add METAL DISK (F).
- Take GLOVE, use WOOD CARVING KIT.
- Take SEAHORSE FIGURINE.
- Enter Mrs.
- Crossbury’s Museum.
- Add STARFISH FIGURINE (G) and SEAHORSE FIGURINE, take CARVED KEY.
- Insert CARVED KEY (H).
- Play puzzle (I).
- Return to Loch-Ness Hotel Hall.
- Use GLOVE (J), take LOCK PICKS 1/2.
- Use SWISS KNIFE, take FASTENING.
- Return to Hotel Corridor.
- Play puzzle (K).
- Take SILVER CRESCENT.
- Use SILVER CRESCENT (L), read, take HOSE.
- Move forward.
- Add HOSE (M), take FUEL CAN.
- Add FASTENER (N) and FUEL CAN.
- Solution: (O) Screenshot is an example.
- Take SCREW (P) and NUT.
- Add GEAR (Q) and NUT.
- Read.
- Take BUTTONS 1/2 and KNOT MANUAL.
- Use FORCEPS (R) and KNOT MANUAL, receive LASSO.
- Use LASSO (S).
- Receive ROPE.
- Solution: (T) Easy A to P.
- Solution: (U) Hard A to T.
- Select (V).
- Take CAGE (W).
- Take RAGS (X) and BRUSH.
- Use CAGE, take LOCK PICKS 2/2.
- Add LOCK PICKS (Y).
- Solution: (Z) D-Cx4-Bx2-H-Gx4-Fx2-E-I.
- Take PALLET JACK PART (A).
- PALLET JACK PART on PALLET JACK.
- Use PALLET JACK (B).
- Enter Fisherman’s Hut.
- Take HEATER (C) and OIL.
- Add BRUSH (D) and OIL, take SCREWDRIVER.
- Add SCREW (E) and SCREWDRIVER, take SEPTUM RING.
- Use SEPTUM RING (F).
- Play puzzle (G), take DRIED FISH.
- Return to Boat on the Lake.
- Give DRIED FISH (H), take METAL TUBES and BUTTONS 2/2.
- Add BUTTONS (I) and press.
- Take BATTERY and BUCKET.
- Move down.
- Use BUCKET (J), take CLAY.
- Add CLAY (K).
- Use Bucket, add HEATER, take MURAL PIECE.
- Enter Fisherman’s Hut.
- Add MURAL PIECE (L).
- Solution: (M) Easy (E-M)-(G-N)-K-(A-O)-(J-P)-K-(B-Q)-(H-R)-K-(C-S)-(F-T)-K-(D-U)-K-(I-V).
- Solution: (N) Hard (E-O)-(H-P)-M-(A-Q)-(K-R)-M-(B-S)-(I-T).
- M-(C-U)-(G-V)-M-(D-W)-(J-X)-M-(F-Y)-(L-Z).
- Take WINE VINEGAR (O).
- Add RAGS (P) and WINE VINEGAR, take TENT PINS and CROWBAR.
- Return to Boat on the Lake.
- Use CROWBAR (Q), take HINGE SCREW.
- Return to Fisherman’s Hut.
- Play puzzle (R), take HOOK.
- Use HOOK (S), take NET.
- Remove cloth, take AXE.
- Move down.
- Use AXE (T), receive BRANCHES.
- ROPE, TENT PINS, NET and BRANCHES on METAL TUBES.
- Solution: (U).
- Solution: (V).
- Take CAMOUFLAGE (W).
- Add CAMOUFLAGE (X).
- Select (Y).
- Receive ROPE.
- Read (Z).
- Take JACKHAMMER.
- Take LAMP (A).
- Add JACKHAMMER and BATTERY, receive STONE.
- Use CROWBAR (B) and STONE.
- Play puzzle (C), take FLINT AND STEEL.
- Use FLINT AND STEEL (D), take MAGNET.
- Move (E), use ROPE and MAGNET, receive METAL KNOB.
- Add HINGE SCREW (F) and METAL KNOB, receive CANE.
- Play puzzle (G), take JAR.
- Use JAR (H), receive GLOWING JAR.
- GLOWING JAR on LAMP.
- Add CANE (I) and LAMP.
- Solution: (J) Easy and Hard.
Congratulations! You have completed the game Myth or Reality Season 1 Episode 1: Dark Waters.