Myth or Reality Season 1 Episode 3: Monster Hunt – The game begins with the question of whether Nessie is a real monster or just an elaborate hoax. Challenge the cocky professor and demonstrate your unrivalled intelligence by solving a variety of puzzles. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch Myth or Reality Season 1 Episode 3: Monster Hunt walkthrough and prove that you are the best detective.
Myth or Reality Season 1 Episode 3: Monster Hunt – Walkthrough
Here you can see the full walkthrough of Myth or Reality Season 1 Episode 3: Monster Hunt, especially the main story.
- Take CIRCULAR SAW BLADE (J), TWEEZERS and BROOCH.
- Take GLOVE (K).
- Use BROOCH, read, take CAMERA and PARCHMENT.
- Use GLOVE (L), receive SHOEHORN and COAL.
- Add PARCHMENT (M) and COAL, receive HEALING POTION RECIPE.
- Use HEALING POTION RECIPE (N).
- Play puzzle.
- Take BUTTON (O) and WATER.
- Use SHOEHORN, take BASEMENT KEY.
- Insert BASEMENT KEY (P).
- Spin the disks so that the slot near the closest side matches the pattern there.
- Walkthrough: (Q) Easy Bx6-Cx3.
- Walkthrough: (R) Hard Ax3-Bx3-Cx9.
- Enter Mr.
- Crossbury’s Basement.
- Select (S).
- Enter Museum Exhibit Store Room (T).
- Take NEEDLE (U), COINS 1/2 and DRAGONFLY AMULET.
- Take WARRIOR FIGURINES 1/3 (V).
- Add DRAGONFLY AMULET, take COINS 2/2.
- Add COINS (W).
- Play puzzle (X), take HEXAGON WRENCH.
- Examine (Y).
- Use HEXAGON WRENCH (Z), take SHARK JAW.
- Move down.
- Read (A), take WIRE PIECE and CUTTERS.
- Take METAL BRUSH (B).
- Use CUTTERS, receive CHAIN.
- Use TWEEZERS, take ELECTRONIC BOARD.
- ADD CIRCULAR SAW BLADE (C), BUTTON, CHAIN and ELECTRONIC BOARD.
- Arrange the gears so that the machine works.
- Press the button on the bottom left to test the configuration.
- Walkthrough: (D) Easy.
- Walkthrough: (E) Hard.
- Receive CARVED HANDLE.
- Move down.
- Add CARVED HANDLE (F) and WIRE PIECE, take SICKLE.
- Use SICKLE (G).
- Go to Secret Path to the Bog.
- Take GYPSUM (H) and SQUARE MOLD.
- Place SQUARE MOLD (I), GYPSUM and WATER, take INCOMPLETE CAST.
- Add INCOMPLETE CAST (J).
- Play puzzle (K).
- Go to Cave Entrance.
- Select (L).
- Take COMPASS WITH NO ARROW (M).
- Take THICK ROD (N) and COLOR CRAYONS.
- Use TWEEZERS, receive COMPASS ARROW.
- COMPASS ARROW on COMPASS WITH NO ARROW, receive COMPASS.
- Use COMPASS (O).
- Connect the points based on the hint below.
- Walkthrough: (P) Easy.
- Walkthrough: (Q) Hard.
- Use CAMERA (R).
- Press (S).
- Take BOARDS 1/2 (T) and OIL.
- Use METAL BRUSH (U) and OIL, read, take HEAVY FIGURINE and DRAWING OUTLINE.
- Add DRAWING OUTLINE (V) and COLOR CRAYONS.
- Play puzzle (W), take MORGENSTERN.
- Use MORGENSTERN (X), receive CRYSTAL.
- Take BOARDS 2/2.
- Use SHARK JAW, take THREADS.
- Return to Museum Exhibit Store Room.
- Add NEEDLE (Y) and THREADS, take WARRIOR FIGURINES 2/3.
- Play puzzle (Z), take FRAME PART.
- Add FRAME PART (A), take TUBE EXPANDER and UNZIPPER.
- Return to Secret Path to the Bog.
- Add CRYSTAL (B), read.
- Play puzzle (C), take FLIPPER.
- Add FLIPPER (D), use CAMERA.
- Receive PHOTO OF THE PASSWORD.
- Add PHOTO OF THE PASSWORD (E), adjust.
- Open, take FIRST AID MANUAL, NAILS and APRON.
- Move down.
- Add THICK ROD (F) and APRON, take WINDING MECHANISM PART.
- Add WINDING MECHANISM PART (G).
- Tap all three reservoir filling buttons at the right time so that the bars on the right reach the bottom at the same time.
- Walkthrough: (H) Easy.
- Walkthrough: (I) Hard.
- Take CHAINSAW (J).
- Return to Cave System.
- Take BROKEN BRIDGE (K).
- Use CHAINSAW (L), read, take POINTER.
- BOARDS, HEAVY FIGURINE, NAILS and POINTER on BROKEN BRIDGE.
- Arrange the boards to make a bridge.
- Walkthrough: (M) Easy (L-A)-(O-B)-(N-C)-(M-D)-(S-E)-(K-G)-(R-H)-(T-I)-(Q-J)-(P-F).
- Walkthrough: (N) Hard (P-A)-(M-B)-(N-C)-(O-D)-(Q-E)-(W-F)-(T-G)-(R-H)-(V-I)-(X-J)-(S-K)-(L-U).
- Receive BRIDGE PART.
- Add BRIDGE PART (O).
- Go to Underground Lake.
- Take DANIEL’S CAMERA (P), TOWEL and PEPPERCORNS.
- Add PEPPERCORNS (Q), take GROUND PEPPER.
- Add TOWEL (R), take WET TOWEL.
- GROUND PEPPER and WET TOWEL on FIRST AID MANUAL, receive FIRST AID KIT.
- Give FIRST AID KIT (S).
- Take the pulse.
- All the points have to be connected to the heart.
- Walkthrough: (T) B-C-A-G-E-D.
- Select (U).
- Take DANIEL’S CODE (V).
- Add DANIEL’S CODE (W), take BUCKET.
- Use TUBE EXPANDER (X), take HAMMER.
- Use BUCKET (Y), receive BUCKET OF SAND.
- Use HAMMER, take STATUETTE MODEL.
- Return to Cave Entrance.
- Read (Z), use BUCKET OF SAND.
- Take AWL.
- Use AWL (A), read.
- Take CROSSBURY’S NOTES.
- Return to Mr.
- Crossbury’s Basement.
- Add STATUETTE MODEL (B), take WARRIOR FIGURINES 3/3.
- Add CROSSBURY’S NOTES (C).
- Play puzzle (D), take BROKEN SNAKE FIGURINE.
- Add BROKEN SNAKE FIGURINE (E), take BRUSH, THIN CROSS SCREWDRIVER and MAGNET.
- Return to Underground Lake.
- Add WIRE PIECE (F) and MAGNET, take PINS KIT and NEW BATTERY.
- THIN CROSS SCREWDRIVER on DANIEL’S CAMERA, add NEW BATTERY.
- Put these three fragments in the right place on the picture.
- You can rotate, move, and resize them.
- Walkthrough: (G) (Ix5-Kx2-L-right)-(Ax9-B-D-right)-(Ex6-Fx3-H-left).
- Select (H).
- Receive MODIFIED CAMERA.
- Give MODIFIED CAMERA (I).
- Take AMULET (J).
- Select (K).
- Return to Secret Path to the Bog.
- Insert AMULET (L), take GEOLOCATION BEACON and INSTRUMENT BASE.
- Use UNZIPPER, take CROSS-SHAPED KEY.
- Return to Museum Exhibit Store Room.
- Add WARRIOR FIGURINES (M) and CROSS-SHAPED KEY.
- Read.
- Put up these parts of the display in their places using the picture as an example.
- Remember, you have to place them the farthest to the nearest.
- Walkthrough: (N) Easy.
- Walkthrough: (O) Hard.
- Walkthrough: (P) Hard.
- Use CAMERA (Q).
- Move down.
- Play puzzle (R), take SEPTUM RING.
- Insert SEPTUM RING (S), take BROKEN REMOTE.
- Add BRUSH, receive SILICONE LUBRICANT.
- Use SILICONE LUBRICANT (T), read, find items, take ANTENNA and HANDLE.
- Return to Cave Entrance.
- PINS KIT and HANDLE on INSTRUMENT BASE, receive ROPE WEAVING TOOL.
- Add ROPE WEAVING TOOL (U), take LASSO.
- Use LASSO (V), take PAPER RIBBON.
- Enter Cave System.
- Play puzzle (W), take RESIN.
- Add PAPER RIBBON (X) and RESIN, take SONAR BLUEPRINT.
- Add SONAR BLUEPRINT (Y).
- Configure the sonar by changing the options of sound waves.
- Walkthrough: (Z) Easy Ax7-B-Cx6-Dx3-Ex7-Fx6-Gx7-H.
- Walkthrough: (A) Hard Ax3-Bx4-Dx5-Ex4-Fx2-Gx7-Hx3-Ix2-J.
- Take SONAR (B).
- Go to Underground Lake.
- GEOLOCATION BEACON, ANTENNA and SONAR on BROKEN REMOTE, receive REMOTE CONTROL.
- Use REMOTE CONTROL (C).
- Lead the geolocation tracker to the finish, avoiding the barriers and using different modes.
- Walkthrough: (D) Easy.
- Walkthrough: (E) Easy.
- Walkthrough: (F) Hard.
- Walkthrough: (G) Hard.
Congratulations! You have completed the game Myth or Reality Season 1 Episode 3: Monster Hunt.