Myth or Reality 1: Fairy Lands – The walkthrough begins with a skeptical mythologist traveling to the village of Pineworth, Gloucestershire, at the invitation of head Matthew Jones. According to him, something strange is going on in Pinesworth here, more and more people are disappearing. At first glance, you can’t tell that the locals are in a hurry to leave this place, leaving their houses and things behind. Some will say that the mischievous fairies are to blame, but you know that everything is not as simple as it seems. You quickly discover that there really is something unusual lurking in the forest. But what it is, what it wants, is unknown, you have to find out. If you can’t complete any of the puzzles or don’t know where the items are, you can watch the walkthrough of the game Myths or Reality 1: Fairy Lands, on our website and uncover a sinister plan.
Myth or Reality 1: Fairy Lands – Walkthrough
Here you can watch the complete walkthrough of the game Myth or Reality 1: Fairy Lands, namely for all chapters, including the bonus one, in pictures.
- Open door and backpack, take card, task book and GLOVE (A).
- Take ELECTRICAL TAPE, use GLOVE (B).
- Take map and FLOWER AMULET (C).
- Take hint teapot (D).
- Place FLOWER AMULET, take TIARA and FORTUNE-TELLER (E).
- HAIRPIN and SIGNAL FREQUENCY from FORTUNE-TELLER.
- Take CORKSCREW (F), place ELECTRICAL TAPE and SIGNAL FREQUENCY (G).
- Solution (H): Ix2-Jx3-K-L.
- Talk, play puzzle (M).
- Receive WHISTLE.
- Take BROKEN SHEARS, use HAIRPIN (N).
- Take FIRE BUCKET (O).
- Use WHISTLE, move leaves and use FIRE BUCKET.
- Take IDA’S BROKEN CAMERA, SCOOP and SHEARS PART (P).
- SHEARS PART on BROKEN SHEARS, receive SHEARS.
- Use SHEARS (Q).
- Go (R).
- Take magazine.
- Break kettle, use TIARA (S).
- Take BOARDS 1/2 and BATTERY (T).
- BATTERY on IDA’S BROKEN CAMERA.
- Easy solution (U).
- Hard solution (U), move slides to their shown positions in the following order: 7-8-6-5-4-1-2-3.
- Take and view photos.
- Move roses, take BELL (V).
- Take MALLET and KNITTING NEEDLES (W), place and ring BELL (X).
- Go (Y).
- Take KNITTING PATTERN and PEN (Z).
- Use CORKSCREW, take ALE (A).
- Use ALE and poker (B), take NAILS and HOOK (C).
- Walk down.
- Place HOOK, take EARRING and MAGNET (D).
- Use SCOOP, take BUTTON (E).
- Take BOARDS 2/2 with BUTTON (F).
- Walk down.
- Take note, place BOARDS, NAILS and MALLET (G).
- Play puzzle (H), receive BUTTERFLY EMBLEM.
- Place BUTTERFLY EMBLEM (I).
- Easy solution (I):
- 1-4-3-2-1-4-5-7-6-5-7-8-9-10-11-12-13-14.
- Hard solution (J):
- 1-4-3-2-1-4-5-6-7-8-9-13-12-11-10-13-12-11.
- 10-13-12-11-10-9-8-7-6-5-7-6-5-4-3-2-1-4-5-6.
- 7-8-9-10-11-12-13-14.
- Take BROKEN NET and CLOTHESPIN (K).
- Go to Rosmarinus Tavern.
- Move (L).
- Use CLOTHESPIN (M), take INSECT REPELLENT (N).
- Use MAGNET, take YARN (O).
- KNITTING NEEDLES and YARN on KNITTING PATTERN, receive CAT TOY.
- Offer CAT TOY, take HOMING PIGEON (P).
- Walk down.
- Place HOMING PIGEON (Q), take NAIL CLIPPER, note and BROCHURE (R).
- Go (S).
- Offer PEN and BROCHURE (T).
- Solution (U): 4-V-2-V-5-V-6-V-1-V-7-V-3-V.
- Receive MAP.
- Walk down twice.
- Use MAP (W).
- Take MATCHES (X).
- Use EARRING, take COMB (Y).
- Use INSECT REPELLENT, take BROKEN AMULET and RING.
- Take SIGNBOARDS with COMB (Z).
- Place SIGNBOARDS (A).
- Go (B).
- Take RIBBON and FAIRY LANTERN (C).
- RIBBON on BROKEN NET, receive BUTTERFLY NET.
- Place BUTTERFLY NET and FAIRY LANTERN (D), receive FIREFLIES.
- Use FIREFLIES for puzzle (E), receive FAIRY.
- Use FAIRY (F).
- Go (G).
- Take ELIXIR RECIPE (H).
- Use NAIL CLIPPER, take BRUSH (I).
- Take PINCERS and ORANGE (J).
- Use MATCHES and BRUSH, receive BRUSH WITH RESIN (K).
- Walk down twice.
- BRUSH WITH RESIN on BROKEN AMULET, receive CLOVER EMBLEM.
- Place CLOVER EMBLEM (L).
- Easy solution (M): 15-13-10-5-6-6-3-8-8-9-9.
- Hard solution (M): 8-8-5-5-12-12-13-13-3-3-3-
- 14-15-15-13-9-9-10.
- Take KITE (N).
- Use KITE (O).
- Take MORTAR AND PESTLE and SCRAPER (P).
- Go (Q).
- Use SCRAPER, take STICK and SANDPAPER (R).
- Place RING, take FLOWER BULB (S).
- Place FLOWER BULB, move soil and use watering can (T).
- Take MAGIC FLOWER (U).
- Go (V).
- ORANGE, MAGIC FLOWER and MORTAR AND PESTLE on ELIXIR RECIPE, receive ELIXIR.
- Offer ELIXIR (W).
- Receive BOOK OF FAIRY TALES.
- Walk down twice.
- Open BOOK OF FAIRY TALES for puzzle, receive WEATHER VANE.
- Replace WEATHER VANE, take FISHING LINE (X).
- Offer nuts, take SQUIRREL IN A BOX (Y).
- Go (Z).
- Use SQUIRREL IN A BOX (A), receive WEDGE.
- Go (B).
- Use WEDGE and log (C).
- Take SCREWS and note, take MAGIC CRYSTAL with PINCERS (D).
- Place MAGIC CRYSTAL, take ENLIGHTENMENT SCROLL (E).
- Place ENLIGHTENMENT SCROLL (F).
- Easy solution (G): Hx3-Lx2-Nx4-Jx2-Ox3-Kx2-Nx3-Jx2.
- Hard solution (G): Lx2-Nx3-I-O-N-K-Jx4-Nx2.
- Take note, RAKE HEAD and PENCIL (P).
- SANDPAPER and RAKE HEAD on STICK, receive RAKE.
- Use RAKE, take SPRING and SUGAR TONGS (Q).
- Take FISHING REEL with SILVER SUGAR TONGS (R).
- Place FISHING REEL and FISHING LINE, take BOLT and FAN (S).
- Use FAN (T).
- Play puzzle (U), receive GOLDEN PLATTER.
- Use GOLDEN PLATTER (V).
- Go (W).
- Take LATCHES 1/2 and SAW HANDLE (X).
- Take note, place SAW HANDLE and SCREWS (Y).
- Take PLIERS and TRACING PAPER (Z).
- Place TRACING PAPER and PENCIL, receive MAP (A).
- Use MAP (B).
- Easy solution (C): 1-1-1-2-2-2-3-3-3-11-D.
- Hard solution (C): 1-1-1-2-2-2-3-3-3-D, when pawn is at E, 5-5-5, when pawn is at F, 8-8-8-11.
- Take STICK and UNPOWERED BUBBLE GENERATOR (G).
- STICK and PLIERS on SPRING, receive HOOK ON A STICK.
- Use HOOK ON A STICK (H), take JACK LEVER and BATTERIES (I).
- Place JACK LEVER and BOLT, take JACK (J).
- Walk down.
- Use JACK, take METAL PEG and LATCHES 2/2 (K).
- Walk down.
- Place LATCHES, take SCOOP (L).
- Use SCOOP, take WOODSMAN FIGURINE (M).
- Go to Sawmill.
- Use METAL PEG and WOODSMAN FIGURINE (N), take SLINGSHOT and LEAF BLOWER (O).
- Use LEAF BLOWER, take SLINGSHOT BAND and SOAP SOLUTION (P).
- Walk down.
- BATTERIES and SOAP SOLUTION on UNPOWERED BUBBLE GENERATOR, receive BUBBLE GENERATOR.
- Place BUBBLE GENERATOR, take KEY (Q).
- Go (R).
- Use KEY (S).
- Play puzzle (T).
- Take BOARDS 1/2 and PRUNER (U).
- Use PRUNER (V).
- Go (W).
- Take HOOK, WOLF FIGURINE and CHILD’S DRAWING (X).
- Place CHILD’S DRAWING, find items (Y).
- Take MARBLE (Z).
- SLINGSHOT BAND and MARBLE on SLINGSHOT, receive LOADED SLINGSHOT.
- Take BOARDS 2/2 with LOADED SLINGSHOT (A).
- Place BOARDS (B).
- Go (C).
- Talk (D), receive GAME PIECE.
- Take WELL CRANK, FABRIC PIECE 1/2 and GAME PART (E).
- Place GAME PIECE and GAME PART (F).
- Easy and hard solution (G): 19-7-8-9-13-12-2-3-5-14-15-16-11-10-14.
- Take WOVEN BRACELET (H).
- Place WOVEN BRACELET (I), take SCRAPER (J).
- Use SCRAPER, take FOX FIGURINE (K).
- Walk down twice.
- Place WOLF FIGURINE and FOX FIGURINE (L).
- Take BROKEN METAL DETECTOR, CHAIN and FABRIC PIECES 2/2 (M).
- FABRIC PIECES on HOOK, receive HOOK ON A ROPE.
- Use HOOK ON A ROPE (N).
- Play puzzle (O), receive BABY BEAVER.
- Offer BABY BEAVER, take CARABINER and DECORATIVE STONE 1/2 (P).
- Go (Q).
- Place WELL CRANK, CHAIN and CARABINER, take CONTROL PANEL and INSECTICIDE (R).
- Use INSECTICIDE (S),
- take CANDLE STUB (T).
- Go (U).
- Open, use CANDLE STUB.
- Take HOOK and DECORATIVE STONE 2/2 (V).
- Place DECORATIVE STONE, take GLOVE and SEARCH COIL (W).
- Walk down twice.
- Use GLOVE (X), receive NET.
- Take HANDLE ATTACHMENT, TWEEZERS and HAIRPIN SET with NET (Y).
- Go (Z).
- CONTROL PANEL, SEARCH COIL and HANDLE ATTACHMENT on BROKEN METAL DETECTOR, receive METAL DETECTOR.
- Place METAL DETECTOR (A).
- Easy solution (B).
- Hard solution (C).
- Take ORNATE VASE (D).
- Go (E).
- Offer ORNATE VASE (F).
- Go (G).
- Take CROWBAR and MIRROR (H).
- Use CROWBAR, take SPIRIT’S CHARM (I).
- Place HOOK and SPIRIT’S CHARM (J).
- Go (K).
- Take DOOR BUTTONS 1/2 and CORKSCREW (L).
- Use CORKSCREW (M), take POT LID (N).
- Place POT LID, take HAIRPIN SET 2/2 and SCREWS.
- Take DOOR BUTTONS 2/2 with TWEEZERS (O).
- Use HAIRPIN SET, take EMBROIDERY THREAD and DOOR CODE (P).
- Place DOOR BUTTONS and DOOR CODE, enter code (Q).
- Go (R).
- Take DREAM CATCHER PART and WOODEN HAIRPIN (S).
- Place MIRROR (T), use WOODEN HAIRPIN (U).
- Play puzzle (V), receive VINTAGE TONGS.
- Take HANDLE and CRYSTAL BALL AMULET with VINTAGE TONGS (W).
- Walk down.
- Place CRYSTAL BALL AMULET (X), take BATTERIES, FEATHERS and COIN (Y).
- Place SCREWS, COIN and HANDLE (Z), take SMALL JAR, BROKEN REMOTE and SACK (A).
- Walk down.
- Place SACK, take BEADS (B).
- EMBROIDERY THREAD, FEATHERS and BEADS on DREAM CATCHER PART, receive DREAM CATCHER.
- Use DREAM CATCHER (C).
- Easy solution (D): Ex7-Gx2-Hx5-Fx7.
- Hard solution (D): (E-F)-(G-H)-Ex7-Gx2-H-Fx7.
- Receive FAIRY FIGURINE.
- Go to Garage.
- Place FAIRY FIGURINE (I), take FUSE, MATCHES and BUTTON (J).
- BATTERIES and BUTTON on BROKEN REMOTE, receive CEILING FAN REMOTE.
- Use CEILING FAN REMOTE (K).
- Take PALETTE (L).
- Walk down twice.
- Place PALETTE (M), take SHATTERED AMULET and BRUSH (N).
- Place SMALL JAR and BRUSH (O), receive FAIRY WING POLLEN.
- Go (P).
- Use FAIRY WING POLLEN (Q).
- Play puzzle (R), receive IGNITION KEY.
- Go (S).
- Use IGNITION KEY (T).
- Take note, ICE AXE and RED HANDLE (U).
- Place and use RED HANDLE (V), take ANTENNA and CLIMBING STICKS (W).
- Use ANTENNA (X), take LANTERN BASE and EXPLOSIVE (Y).
- FUSE on EXPLOSIVES, receive DYNAMITE.
- Use DYNAMITE and MATCHES (Z).
- Go (A).
- Take CLIMBING STICKS 2/2, DRILL HANDLE, note and GLUE (B).
- GLUE on SHATTERED AMULET, receive SNOWFLAKE AMULET.
- Place SNOWFLAKE AMULET (C), take BROKEN LANTERN, BELT and CLIMBING GEAR (D).
- Place ICE AXE, CLIMBING STICKS and CLIMBING GEAR (E).
- Easy and hard solution (F).
- Take JEWELS 1/2, LADDER and NUT (G).
- Place DRILL HANDLE and NUT (H), receive ICE DRILL.
- Use ICE DRILL, take STRANGE SYMBOLS, LANTERN HANDLE and PLANK (I).
- Place LADDER and PLANK, take LIGHT BULB (J).
- Walk down twice.
- LANTERN BASE, LIGHT BULB and LANTERN HANDLE on BROEN LANTERN, receive LANTERN.
- Use LANTERN (K).
- Play puzzle (L), receive GOBLET.
- Use GOBLET, receive GOBLET WITH SAND.
- Take DUCT TAPE (M).
- Go (N).
- Use GOBLET WITH SAND (O), take WHEEL and HAMMER HANDLE (P).
- Place STRANGE SYMBOLS, select 1-2-4-3 (Q).
- Use BELT (R), receive MAGNET ON A BELT.
- Use MAGNET ON A BELT (S), take CODE and JEWELS 2/2 (T).
- Place WHEEL (U), take LEATHER BELT and STICKS 1/3 (V).
- Go (W).
- Place JEWELS, take STICKS 2/3 and TWEEZERS (X).
- Take NUMBER DIAL with TWEEZERS (Y).
- Walk down twice.
- Place NUMBER DIAL and CODE, enter 7-1-3-5 (Z).
- Take ROPES and HAMMER HEAD (A).
- Go (B).
- DUCT TAPE and HAMMER HEAD on HAMMER HANDLE, receive ICE HAMMER.
- Use ICE HAMMER, take UNUSUAL AMULET (C).
- Go (D).
- Place UNUSUAL AMULET (E).
- Easy solution (F): Hx3-(2-4)-G-Ix2-(3-6)-(13-15)-Hx3-Jx3-(11-14).
- Ix2-Jx3-(13-15)-Ix3-(8-9)-Hx3-(2-4).
- Hard solution (F): Hx3-(2-4)-Ix2-(13-15)-Hx2-(8-9)-Gx3-Hx3-(2-4).
- H-Ix2-(8-9)-Gx2-Hx3-(2-4)-I-J-(13-15)-Ix2-J-(13-15).
- Hx2-Ix3-(8-9).
- Take STICKS 3/3 and NAPKIN (K).
- STICKS on ROPES, receive LONG STICK.
- Use LONG STICK (L), take GRAPPLING HOOK (M).
- Use GRAPPLING HOOK (N).
- Go (O).
- Take SOLVENT and STICK (P).
- Use SOLVENT and NAPKIN (Q), take STAINED GLASS PARTS 1/2, BRUSH and SPYGLASS (R).
- Place LEATHER BELT and SPYGLASS, take FLINT and BEJEWELED EMBLEM (S).
- Place BEJEWELED EMBLEM (T).
- Play puzzle (U), receive MAGIC FLAME.
- Place MAGIC FLAME (V).
- Go (W).
- Take RUNE OF SUMMER, note and CANDLE SNUFFER (X).
- Use CANDLE SNUFFER, take RAG and BOLT CUTTERS (Y).
- Use BOLT CUTTERS (Z), take SCREWDRIVER, BOOK OF MYTHS PAGE and WHISKEY (A).
- Walk down twice.
- FLINT, RAG and WHISKEY on STICK, receive FLAMING TORCH.
- Use FLAMING TORCH (B).
- Easy solution (C).
- Hard solution (D).
- Receive ICE SPHERE.
- Go (E).
- Place ICE SPHERE, take FRESCO PIECES 1/2 and METAL FIGURINE (F).
- Use SCREWDRIVER and METAL FIGURINE, take BROKEN BELL.
- Use BRUSH, take STAINED GLASS PARTS 2/2 (G).
- Go (H).
- Place STAINED GLASS PARTS (I), take WIRE SAW (J).
- Take CRYSTAL with WIRE SAW (K).
- Walk down twice.
- Place CRYSTAL (L), take CLAPPER (M).
- Go to Secret Chamber.
- CLAPPER on BROKEN BELL, receive BELL.
- Use BELL (N), take HEAVY STATUETTE and RUNE OF WINTER (O).
- Walk down twice.
- Place RUNE OF SUMMER and RUNE OF WINTER.
- Easy solution: 5-4-8-7-U, 10-7-7-9-1-S, 8-8-7-7-6-3-V,
- 9-9-7-7-6-6-3-3-2-T, 3-3-V, 11-10-10-6-6-12-13-U.
- Hard solution: 6-5-4-3-1-18-2-17-16-U, 8-6-6-5-5-4-4-2-2-1-1-S.
- 10-14-15-9-5-5-4-4-3-3-T.
- 13-10-10-9-9-4-4-6-6-V, 10-10-9-9-T.
- 7-8-8-10-10-11-11-12-12-U.
- Take SCISSORS and CRYSTAL BOWL (W).
- Use CRYSTAL BOWL, take HOT WATER and BLUE PAINT AND BRUSH (X).
- Place BOOK OF MYTHS PAGE and BLUE PAINT AND BRUSH, take CUP and FRESCO PIECES 2/2 (Y).
- Go (Z).
- Place FRESCO PIECES (A).
- Play puzzle (B), receive DIADEM.
- Use DIADEM (C), take KEY (D).
- Walk down twice.
- Use KEY (E).
- Take HERBS and PRIMROSE INFORMATION (F).
- Place SCISSORS and PRIMROSE INFORMATION, find 6 PRIMROSES (G).
- Place PRIMROSES (H).
- Go (I).
- Talk (J).
- Take TUSK and note (K).
- Use TUSK and HEAVY STATUETTE (L), take CREST PIECES 1/2 and LOCK PART (M).
- Place LOCK PART, take HONEY (N).
- Place HOT WATER, CUP, HERBS and HONEY (O), receive SOPORIFIC TEA.
- Offer SOPORIFIC TEA, take FAIRY INLAY (P).
- Place FAIRY INLAY (Q).
- Solution (R).
- Go (S).
- Take GOLD COINS (T).
- Take PLUMED HELMET (U).
- Use PLUMED HELMET, take note, GAS BURNER and LEMON JUICE (V).
- Walk down twice.
- Use LEMON JUICE, take CREST PIECES 2/2 (W).
- Go forward.
- Place CREST PIECES (X), take MOLD and SHEET MUSIC (Y).
- Place SHEET MUSIC (Z).
- Select 3-4-5-1-2 (A).
- Take AMULET INSTRUCTIONS and TONGS (B).
- Take SET OF KEYS with TONGS (C).
- Go (D).
- Use SET OF KEYS (E).
- Play puzzle (F), receive FLOWER CROWN.
- Place FLOWER CROWN, take AMULET (G).
- Receive BROOCH.
- Use BROOCH (H), receive WATER.
- Go to Treasury.
- GOLD COINS, MOLD and WATER on GAS BURNER, receive GOLD HAMMER.
- Take PIECE OF CHALK with GOLD HAMMER (I).
- Walk down twice.
- Place AMULET, AMULET INSTRUCTIONS and PIECE OF CHALK, take CHARGED AMULET (J).
- Use CHARGED AMULET (K).
- Defeat Matthew (L).
- Walkthrough Bonus Chapter, at the link below.