Paranormal Files 10: Counterpart (Bonus Chapter) – You will be transported back in time to play as Grandmaster before he became the man he is known for today. Learn the tragic story of his life, love and loss that led him down a path of magical rituals and dangerous decisions. When Grandmaster’s beloved wife tragically dies on their honeymoon, he cannot come to terms with the loss. His inconsolable grief leads him to the mysterious Mystery World Shop, where he finds information on a ritual that can bring her back to life. Together with his friends Rachel and Isaac, he decides to perform this risky ritual.
Bonus Chapter Walkthrough
- Take FLEUR-DE-LIS 1/2 (A).
- Take ANTIRUST (B).
- Use ANTIRUST, take DIARY and FLEUR-DE-LIS 2/2 (C).
- Take FLAT CROWN, place FLEUR-DE-LIS (D).
- Take MASSIVE KEY and SET OF BOXES (E).
- Use MASSIVE KEY (F).
- Take BLACK AND WHITE TILES and BRONZE DISK (G).
- Place SET OF BOXES, sort items into newspapers and souvenirs (H).
- Take GRANDMASTER SIGNET (I).
- GRANDMASTER SIGNET, BLACK AND WHITE TILES and FLAT CROWN on DIARY for puzzle, receive SILVER DISK and RITUAL DESCRIPTION 1/2.
- Place BRONZE DISK and SILVER DISK (J).
- Go (K).
- Take HANDKERCHIEF WITH INITIALS (L).
- Take KNIFE HANDLE (M).
- Take PHOTO IN FRAME (N).
- Take PAPER KNIFE with KNIFE HANDLE (O).
- Walk down.
- HANDKERCHIEF WITH INITIALS and PAPER KNIFE on PHOTO IN FRAME, take WIFE’S PENDANT.
- Place WIFE’S PENDANT (P).
- Take CHESS KNIGHT (Q).
- Go (R).
- Place CHESS KNIGHT, take CATALOGUE PIN and DEVELOPER (S).
- Place CATALOGUE PIN (T).
- Solution (U): (2-18)-(3-7)-(4-12)-(5-9)-(7-15)-(8-20)-(9-13)-(11-19)-(12-18)-(14-15)-(15-19)-(18-19).
- Receive RITUAL DESCRIPTION 2/2.
- Offer RITUAL DESCRIPTION (V).
- Solution (W).
- Receive RITUAL LIST.
- Go (X).
- Take DUSTER (Y).
- Take DISASSEMBLED PUPPET (Z).
- Use DUSTER, take OIL JUG and SCISSORS (A).
- Walk down twice.
- Use SCISSORS, take PUPPET HEAD and WIFE’S COMB (B).
- Use WIFE’S COMB (C).
- Take BRUSH and SUITCASE CODE (D).
- Go to Hall with fork.
- Use SUITCASE CODE and DEVELOPER (E).
- Solution: (1-4)-(2-3)-(3-4)-(4-5).
- Take MECHANIC HEART and CAT EYE (F).
- Use CAT EYE, take TAROT CARD (G).
- Walk down.
- PUPPET HEAD, MECHANIC HEART and OIL JUG on DISASSEMBLED PUPPET, take PUPPET.
- Place PUPPET and TAROT CARD, take PAINTS and GLASS PAINTING SHARD (H).
- Go to Hall with fork.
- Place BRUSH and PAINTS for puzzle (I).
- Take GLASS PAINTING SHARD 2/4 (J).
- Take SCREW GUN and RUNE LENS 1/2 (K).
- Take SPIRITUAL GLASSES, use SCREW GUN (L).
- Receive WIDE BOARD.
- Take WINDUP MOUSE (M).
- Walk down.
- Offer WINDUP MOUSE, take CARVED BUTTON and NAILS (N).
- Place CARVED BUTTON, take RUNE LENS 2/2 and CLOCK HAND (O).
- Go (P).
- Take RESIN with CLOCK HAND (Q).
- RESIN and RUNE LENS on SPIRITUAL GLASSES, take RUNIC GLASSES.
- Use RUNIC GLASSES (R).
- Avoid books and go up ladders (S).
- Receive OLD BAT and BOOK OF FORBIDDEN MAGIC.
- Walk down.
- Place WIDE BOARD, NAILS and OLD BAT (T).
- Go (U).
- Take PAINTING SHARD 3/4 (V).
- Take LONG TONGS (W).
- Take CLOCK FACE (X).
- Take VENOMOUS FLOWER and GM MONOGRAM with LONG TONGS (Y).
- Walk down.
- Place GM MONOGRAM (Z), take GOLDEN PYRAMID and LASER POINTER (A).
- Take GOLDEN SPHINX and TAPE with LONG TONGS (B).
- Go (C).
- Place GOLDEN SPHINX and GOLDEN PYRAMID (D).
- Select 1-2-3-3-4-5-5-6-6-7.
- Take LITTLE SCOOP NET and AMULET BASE.
- Use VENOMOUS FLOWER and LITTLE SCOOP NET (E), receive EMERALD SCARAB and BATTERY.
- BATTERY and TAPE on LASER POINTER, take LASER.
- Place CLOCK FACE, use LASER.
- Take SCARAB WINGS (F).
- Go to Upper Hall.
- Place SCARAB WINGS, AMULET BASE and EMERALD SCARAB.
- Use 5-2-4-3-1 on 6.
- Take ALL-SEEING SCARAB (G).
- Use ALL-SEEING SCARAB (H).
- Play puzzle (I).
- Take PLANT FERTILIZER and GLASS PAINTING SHARD 4/4 (J).
- Place GLASS PAINTING SHARD (K).
- Go (L).
- Take DISASSEMBLED COMPASS (M).
- Use PLANT FERTILIZER, take DIADEM OF KNOWLEDGE (N).
- Walk down.
- Place DIADEM OF KNOWLEDGE, take MECHANIC TRAIN and MAGNET (O).
- Use MAGNET (P), take RING OF DIRECTION and STONE COIN (Q).
- Go to Toy Warehouse.
- Place MECHANIC TRAIN, take COMPASS ARROW (R).
- Go to Greenhouse.
- Use STONE COIN, take SPACE GEM (S).
- RING OF DIRECTION, SPACE GEM and COMPASS ARROW on DISASSEMBLED COMPASS, take SPACE COMPASS.
- Use SPACE COMPASS (T), complete jigsaw (U).
- Take SPACE MIRROR (V).
- Go to Study.
- Place SPACE MIRROR (W).
- Play puzzle (X), receive AMULET OF SPACE.
- Go (X).
- Take TIME MACHINE (@).
- Take HAND CRANK (Y).
- Take GLOVE (Z).
- Go to Greenhouse.
- Take LIGHT BULB and FAUCET with GLOVE (A).
- Place FAUCET, take CLOCK WEIGHT and METAL PLATE (B).
- Go to Time Room.
- Place CLOCK WEIGHT, take TIME COUNTER (C).
- TIME COUNTER, LIGHT BULB, METAL PLATE and HAND CRANK on TIME MACHINE, take MINI TIME MACHINE.
- Place MINI TIME MACHINE for mini-puzzle.
- Take AMULET OF TIME (D).
- BOOK OF FORBIDDEN MAGIC, AMULET OF TIME and AMULET OF SPACE on RITUAL LIST, take UNFINSIHED RITUAL.
- Offer UNFINISHED RITUAL (E).
- Take CRYSTAL DETECTOR (F).
- Walk down.
- Use CRYSTAL DETECTOR, take MAGIC CRYSTAL 1/4 (G).
- Go to Toy Warehouse.
- Use CRYSTAL DETECTOR, take MAGIC CRYSTAL 2/4 (H).
- Go to Upper Hall.
- Use CRYSTAL DETECTOR, take MAGIC CRYSTAL 3/4 (I).
- Go (J).
- Use CRYSTAL DETECTOR, take MAGIC CRYSTAL 4/4 (K).
- Go to Time Room.
- Place MAGIC CRYSTAL (L).
- Solution (pieces appearing in order after placing first three) (M): 6-7-8-9-10-1-2-3-4-5-16-17-18-19-20-11-12-13-14-15-21-22-23-24-25.
- Take JAR FOR FIREFLIES (N).
- Use JAR FOR FIREFLIES (O), receive JAR WITH FIREFLIES.
- Place JAR WITH FIREFLIES for mini-puzzle, take FLAGSTAFF (P).
- Use FLAGSTAFF (Q).
- Take RITUAL DAGGER and SKULL OF A MONSTER (R).
- Use RITUAL DAGGER, take SKULL OF A BEAST and LEATHER BELT (S).
- Use LEATHER BELT, take SKULL OF A MAN (T).
- Place SKULL OF A BEAST, SKULL OF A MONSTER and SKULL OF A MAN (U).
- Select outer ring pieces when they align with matching inner ring pieces (V).
Congratulations! You have completed the game Paranormal Files 10: Counterpart.