Paranormal Files 10: Counterpart – Fourteen years ago, agency head Rick Rogers went missing while investigating a mysterious magical artifact store. His friends and colleagues joined forces and vowed to continue his case, solving paranormal mysteries and leaving no hope for his friend’s return. Now they’ve discovered a shocking truth: Rick’s disappearance is linked to an alternate version of him from another timeline. They’ve managed to capture Alt-Rick in a magical trap, but the real challenge lies ahead. bring the real Rick home. Embark on a dangerous journey through gloomy streets and abandoned buildings, collecting clues and uncovering the secrets of the alternate timeline. Immerse yourself in an exciting plot full of mystical puzzles and unexpected twists and turns. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Paranormal Files 10: Counterpart, and save Rick Rogers.
Paranormal Files 10: Counterpart – Walkthrough
Here you can see full walkthrough of Paranormal Files 10: Counterpart game, namely for all chapters, including bonus chapter, in pictures.
- Talk (A).
- Take folder (B).
- Take ALT RICK’S LOCKET (C).
- Select “detective”, “bright and cheerful”, “magical”, and “stern and sarcastic” (D).
- Take RUBY EYE (E).
- Take OCTAGRAM, place RUBY EYE (F).
- Take WOLF LEVER and BAG (G).
- Take MAGICAL BLADE (H).
- Place WOLF LEVER, take RICK’S LOCKET and NOTES FOR TEAM 1/3 (I).
- Place RICK’S LOCKET and ALT RICK’S LOCKET.
- Take MAGIC ESSENCE, BAG PART and NOTES FOR TEAM 2/3 (J).
- BAG PART on BAG, take NOTES FOR TEAM 3/3 and RAVEN SKULL.
- Offer NOTES FOR TEAM, play puzzle (K).
- Receive PENTAGRAM.
- Place PENTAGRAM and OCTAGRAM (L).
- Go (M).
- Talk (N).
- Take KEYCARD (O).
- Take HUNTING KNIFE, use KEYCARD (P).
- Take note and ALLEGIANCE SPELL (Q).
- Use MAGICAL BLADE (R).
- Offer ALLEGIANCE SPELL (S).
- Take BANISHMENT SCROLL and USB STICK (T).
- Walk down.
- Use BANISHMENT SCROLL for mini-puzzle (U).
- Call Anna Grey (V).
- Place USB STICK (W).
- Talk (X).
- Take RITUAL INSTRUCTIONS and POISONOUS ESSENCE (Y).
- Use POISONOUS ESSENCE, take POISONOUS HERBS and CRANE SKULL (Z).
- Go (A).
- Place RAVEN SKULL and CRANE SKULL, take TOTEM and GLOWING CRYSTALS (B).
- GLOWING CRYSTALS, MAGIC ESSENCE and POISONOUS HERBS on RITUAL INSTRUCTIONS, take RITUAL ITEMS.
- Place RITUAL ITEMS (C).
- Take GHOSTLY PENDULUM (D).
- Solution (E).
- Talk, take LIGHTER (F).
- Move poster, take IRON ROD (G).
- Take FEATHER 1/2 (H).
- Use IRON ROD, take INSECT SPRAY and BRUSH (I).
- Take AMBER BUTTERFLY, use INSECT SPRAY and HUNTING KNIFE (J).
- Take TARP and GRASSHOPPER BRICK (K).
- Use TARP, take WITCH’S STONE and SPELL DOLL (L).
- Use GHOSTLY PENDULUM (M).
- Solution (N): 5-8-3-4-2-1-7, 5-7-6-4-1-2-8-3-7, 2-8-3-7-5-6-4-3-1-8.
- WITCH’S STONE, FEATHER and AMBER BUTTERFLY on TOTEM, take ANCIENT TOTEM.
- Use ANCIENT TOTEM (O).
- Go (P).
- Use LIGHTER x3 (Q).
- Take POSTER (R).
- Offer POSTER, talk for puzzle (S).
- Receive ALTAR HINT.
- Take SCORPION BRICK (T).
- Take CHISEL (U).
- Use BRUSH, place SCORPION BRICK, GRASSHOPPER BRICK and ALTAR HINT (V).
- Select 1-2-3-4.
- Take THIN HOOK and METALLIC CUBE (W).
- Use THIN HOOK, take SPELL DOLL and CROSSBOW (X).
- Place SPELL DOLL x2.
- Solution: 1-2-3-5-4-1.
- Take ENCHANTED ARROWS and ANCIENT BOOK (Y).
- Place ANCIENT BOOK, take EVIL SPIRIT and GAME TICKET (Z).
- Walk down.
- EVIL SPIRIT and ENCHANTED ARROWS on CROSSBOW, take SUPERNATURAL WEAPON.
- Use SUPERNATURAL WEAPON (A).
- Play marble popper game (B).
- Take RADIO DEVICE DRAWING (C).
- Use CHISEL and METALLIC CUBE, take ENERGY BALL and AREA MAP (D).
- Use AREA MAP, go (E).
- Take COTTON CANDY (F).
- Take SPEAKER, use COTTON CANDY.
- Take DART and CLOVER LEAF 1/4 (G).
- Take CLOVER LEAF 2/4 (H).
- Use DART and GAME TICKET, take GAS BURNER and SHOOTER’S AWARD (I).
- Use SHOOTER’S AWARD, take METALLIC FRAMEWORK (J).
- METALLIC FRAMEWORK, ENERGY BALL and SPEAKER on RADIO DEVICE DRAWING, take COMMUNICATION DEVICE.
- Offer COMMUNICATION DEVICE (K).
- Take DECK OF CARDS and CLOVER LEAF 3/4 (L).
- Offer DECK OF CARDS (M).
- Solution (N).
- Take note, EMPTY SPHERE and MARBLE TENTACLE (O).
- Go to Abandoned Shop.
- Place MARBLE TENTACLE (P), take CLOVER LEAF 4/4 and POLYMER CLAY (Q).
- Place CLOVER LEAF (R), take RUST REMOVER and MOLD (S).
- MOLD and POLYMER CLAY on GAS BURNER, take CLAY FIGURINE.
- Place CLAY FIGURINE, take CHAOS PENDULUM and LOCK PICKING DEVICE (T).
- Walk down.
- Use LOCK PICKING DEVICE, play mini-puzzle (U).
- Receive COPPER COIN.
- Use COPPER COIN, take GHOST TRAP and RUBBER GLOVES (V).
- Go (W).
- CHAOS PENDULUM and GHOST TRAP on EMPTY SPHERE, take SPHERE OF DESTRUCTION.
- Use SPHERE OF DESTRUCTION (X).
- Solution (Y).
- Take LONG WIRE (Z).
- Turn LONG WIRE into LOCKPICK.
- Take GOLDEN TROPHY, use LOCKPICK (A).
- Take note, DISASSEMBLED SCEPTER and MACHETE (B).
- Use MACHETE, take BRONZE TROPHY and FUSE (C).
- Walk down.
- Place GOLDEN TROPHY and BRONZE TROPHY, take WRENCH and LONG TONGS (D).
- Use RUST REMOVER and WRENCH, take SANDMAN FIGURINE and RED BUTTON (E).
- Go (F).
- Place RUBBER GLOVES, RED BUTTON and FUSE (G).
- Go (H).
- Talk (I).
- Take OXYGEN CYLINDER (J).
- Take CURVED KEY (K).
- Use CURVED KEY, take TALLMAN FIGURINE and ELECTRIC DRAGON (L).
- Take SMALL TUBE (M), place SANDMAN FIGURINE and TALLMAN FIGURINE.
- Take TEST TUBE WITH LIQUID 1/3 and COPPER CRESCENT (N).
- COPPER CRESCENT and ELECTRIC DRAGON on DISASSEMBLED SCEPTER, take ENERGY SCEPTER.
- Use ENERGY SCEPTER (O).
- Solution (P).
- Take GHOSTLY GUNPOWDER and TREAT FOR MONSTER (Q).
- Use LONG TONGS and TREAT FOR MONSTER (R), receive TEST TUBE WITH LIQUID 2/3 and VALVE.
- Place OXYGEN CYLINDER, SMALL TUBE and VALVE, take TEST TUBE WITH LIQUID 3/3 and MIRROR (S).
- Place TEST TUBE WITH LIQUID and GHOSTLY GUNPOWDER (T).
- Solution: 1 on 3, 3 on 2, 2 on 4, 4 on 5.
- Take MAGIC POTION (5).
- Use MAGIC POTION for puzzle (U).
- Take AUCTION PLAN and AUCTION INVITATION (V).
- Talk, offer AUCTION INVITATION (W).
- Use AUCTION PLAN (X).
- Take COCKTAIL STICK (Y).
- Take ANIMAL FIGURINE.
- Use COCKTAIL STICK, take AUCTION TOKEN (Z).
- Use MIRROR and AUCTION TOKEN, take FIGURINE PART 1/5 and SILVER CLAW (A).
- Use SILVER CLAW, move claw to take KEYS TO LOTS and ACCESS CARD (B).
- Use ACCESS CARD (C).
- Go (D).
- Talk (E).
- Take FIGURINE PART 2/5 (F).
- Take FIGURINE PART 3/5 (G).
- Take GLUE (H).
- Take HEXAGON RING (I).
- Use HEXAGON RING, take FIGURINE PART 4/5 and LIST OF LOTS (J).
- Walk down.
- Use KEYS TO LOTS and LIST OF LOTS (K).
- Solution (L): (1-11)-(1-8)-(3-4)-(2-6)-(3-12)-(3-9)-(2-3)-(8-12)-(7-12)-(6-11)-(5-9)-(5-6)-(5-7)-(10-12)-(9-10).
- Receive BLOOD LADY PORTRAIT and SMALL TRIDENT.
- Use SMALL TRIDENT, take FIGURINE PART 5/5 and WENDIGO’S HORN (M).
- Go (N).
- GLUE and FIGURINE PART on ANIMAL FIGURINE, take BLACK GOAT FIGURINE.
- Place BLACK GOAT FIGURINE and BLOOD LADY PORTRAIT, take ALT GABRIEL’S CIGARETTE CASE and SLEEP WEB (O).
- Offer SLEEP WEB (P).
- Talk (Q).
- Play mini-puzzle (R), receive INSIGNIA.
- Walk down.
- Use INSIGNIA (S).
- Go (T).
- Take COCKTAIL SPOON (U).
- Take SPIKED BRACELET (V).
- Take FRIDGE HANDLE (W).
- Place FRIDGE HANDLE, take GUILLOTINE SHEARS, WENDIGO’S HEART and VODKA (X).
- Go to Room with Monsters.
- Place WENDIGO’S HORN and WENDIGO’S HEART, take PIANO KEY 1/4 and AMULET OF IRON AND BLOOD (Y).
- Place AMULET OF IRON AND BLOOD, take PIANO KEY and SPIKED COLLAR (Z).
- Go to Alt Gabriel’s Study.
- Place SPIKED COLLAR and SPIKED BRACELET, take PIANO KEY 3/4 and AMULET MANTICORE (A).
- AMULET MANTICORE on ALT GABRIEL’S CIGAR CASE, take REMOTE CONTROL and CIGAR.
- Use REMOTE CONTROL, play puzzle (B).
- Receive PIANO KEY and ALT GABRIEL’S DIARY.
- Place PIANO KEY, take RITUAL TOTEM and APPLE SCHNAPPS (C).
- Walk down.
- Place APPLE SCHNAPPS, VODKA and COCKTAIL SPOON, take FIERY DEMON and GHOST FIGURINE (D).
- CIGAR and FIERY DEMON on GUILLOTINE SHEARS, take SMOLDERING CIGAR.
- Use SMOLDERING CIGAR, play mini-puzzle (E).
- Receive PLIERS.
- Go (F).
- Use PLIERS (G), take G INITIAL and RED STRING FRAGMENT (H).
- Place RED STRING FRAGMENT, RITUAL TOTEM and GHOST FIGURINE, take S INITIAL and WOODEN PRODUCT (I).
- G INITIAL and S INITIAL on ALT GABRIEL’S DIARY for puzzle, receive BLOOD CROWN.
- Place BLOOD CROWN, take PAW HANDLE and BLUE LENS (J).
- Go to Alt Gabriel’s Study.
- Place PAW HANDLE, take INK BRUSH and PURPLE LENS (K).
- Place BLUE LENS and PURPLE LENS, solution (L).
- Receive MUSIC NOTES PHOTO.
- Place MUSIC NOTES PHOTO, play 1-4-7-6 (M).
- Go (N).
- Take SANDPAPER (O).
- Take PLASTIC EYE (P).
- Place PLASTIC EYE, take INCENSE 1/2 and TREE BUTTON (Q).
- Walk down.
- Place TREE BUTTON, take MAGIC INK and GEAR (R).
- INK BRUSH, SANDPAPER and MAGIC INK on WOODEN PRODUCT, take DICE.
- Use DICE, take MIA’S CASKET and INCENSE 2/2 (S).
- Go (T).
- Place INCENSE, take PROJECTOR CARD and METAL BALL 1/3 (U).
- Place PROJECTOR CARD and GEAR (V).
- Solution (pieces appearing in order after placing first three) (W): 6-7-8-9-10-1-2-3-4-5-16-17-18-19-20-11-12-13-14-15-26-27-28-29-30-21-22-23-24-25-31-32-33-34-35.
- Select a dialog option (X).
- Take ENCRYPTED MAP (Y).
- Talk (Z).
- Take SPRAY PAINT (A).
- Take GLOVE BOX BUTTON (B).
- Use GLOVE BOX BUTTON (C), take METAL BALL 2/3 and MH MONOGRAM (D).
- Use MH MONORAM (E), take METAL BALL 3/3 (F).
- Place METAL BALL, take ALT MIA’S PHOTO, POWDER BOX and STENCIL (G).
- Use SPRAY PAINT and STENCIL (H), take OLD FLARE GUN and ALT RICK’S PHOTO (I).
- ALT MIA’S PHOTO and ALT RICK’S PHOTO on MIA’S CASKET, take note, RITUAL NEEDLES and LOYALTY BRACELET.
- Offer LOYALTY BRACELET (J).
- Offer ENCRYPTED MAP (K).
- Play puzzle (L).
- Go (M).
- Take GRANDMASTER’S EMBLEM (N).
- Take BATTERY 1/2 (O).
- Place GRANDMASTER’S EMBLEM (P).
- Take DUCT TAPE and RITUAL BELL (Q).
- Walk down.
- Take QUADROCOPTER (R).
- Place RITUAL NEEDLES and RITUAL BELL, take GLOVE BOX KEY and DOWSING PENDULUM (S).
- Use GLOVE BOX KEY (T), take MAKEUP BRUSH and BATTERY 2/2 (U).
- Go (V).
- Place POWDER BOX and MAKEUP BRUSH, select 7-5-3-0 (W).
- Play mini-puzzle, receive FLARE.
- FLARE and DUCT TAPE on OLD FLARE GUN, take FLARE GUN.
- Use FLARE GUN (X), take STRUT and QUADROCOPTER PROPELLER (Y).
- BATTERY, QUADROCOPTER PROPELLER and DOWSING PENDULUM on QUADROCOPTER, take MAGIC SCANNER.
- Release MAGIC SCANNER (Z).
- Solution (A).
- Receive MAGIC SCANNER DATA.
- Walk down.
- Offer MAGIC SCANNER DATA (B).
- Take MIA’S LOCKET and PICTURE PART 1/4 (C).
- Use MIA’S LOCKET (D), take SPHERE OF DESTRUCTION and PICTURE PART 2/4 (E).
- Go (F).
- Use STRUT and SPHERE OF DESTRUCTION (G).
- Take STONE WITH DRAWING (H).
- Take PICTURE PART 3/4 (I).
- Take NECKERCHIEF (J).
- Take SHARP SHARD with NECKERCHIEF, take ARCHIVE KEY (K).
- Walk down twice.
- Use SHARP SHARD, take MAGNET and PICTURE PART 4/4 (L).
- Place PICTURE PART (M).
- Solution (N): (1-4)-(2-3)-(3-8)-(4-10)-(5-9)-(6-8)-(7-9)-(10-11)-(11-12).
- Take STONE WITH DRAWING and ESSENCE RECIPE (O).
- Go (P).
- Place STONE WITH DRAWING x2 (Q), take CHARGED SLING and LIQUID REAGENT 1/3 (R).
- Use CHARGED SLING (S).
- Take LONG BRANCH and SECURITY SYSTEM PASSWORD (T).
- Go (U).
- Place ARCHIVE KEY and SECURITY SYSTEM PASSWORD, select 1-2-3-4 for puzzle (V).
- Receive GLASS CHESS PIECE and MAGIC TRAP.
- Place GLASS CHESS PIECE, take MYSTERIOUS RIBBON and LIQUID REAGENT 2/3 (W).
- MYSTERIOUS RIBBON and LONG BRANCH on MAGNET, take MAGNET ON A BRANCH.
- Take PROTECTED FLASK and VINTAGE BROOCH with MAGNET ON A BRANCH (X).
- Walk down.
- Use VINTAGE BROOCH, take PROTECTIVE GLOVE and ROSE AMULET (Y).
- Take ICE FLOWER and CROWN AMULET with PROTECTIVE GLOVE (Z).
- Go (A).
- Place ROSE AMULET and CROWN AMULET for mini-puzzle.
- Take LIQUID REAGENT 3/3 and TUNING FORK (B).
- LIQUID REAGENT, ICE FLOWER and PROTECTED FLASK on ESSENCE RECIPE, use 2-3-1 on 4.
- Take FREEZING ESSENCE (C).
- Use FREEZING ESSENCE (D).
- Use MAGIC TRAP (E).
- Solution (F).
- Take CHESS PIECE 1/4 (G).
- Take DRAWING WITH HINT (H).
- Use DRAWING WITH HINT and TUNING FORK (I).
- Solution (J).
- Take EYES IN A JAR, take RICK’S CONTRACT (K).
- Take CHESS PIECE 2/4, place EYES IN A JAR (L).
- Take DRAGON WING and MEDALLION WITH PHOTO (M).
- Place MEDALLION WITH PHOTO, push button (N).
- Go (O).
- Take MIRROR ACTIVATOR (P).
- Place DRAGON WING, take CHESS PIECE 3/4 and GRANDMASTER’S MEMORIES (Q).
- Walk down.
- Place GRANDMASTER’S MEMORIES and MIRROR ACTIVATOR (R).
- Solution (S): 6-5-2-4-1-3, 6-5-2-4-1-3.
- Receive CHESS PIECE 4/4 and FOCUSING CRYSTAL.
- Place CHESS PIECE, take MAGIC STAMP and NECKLACE OF BONES (T).
- Go (U).
- Place NECKLACE OF BONES, take ENCHANTED MUZZLE (V).
- Place ENCHANTED MUZZLE, take RICK’S BLOOD and MECHANICAL DRAGON (W).
- RICK’S BLOOD and MAGIC STAMP on RICK’S CONTRACT, take BROKEN CONTRACT.
- Offer BROKEN CONTRACT (X).
- Fill the bar (Y).
- Block blue, red and green crystals (Z).
- Take PYRAMID TOP (A).
- Place PYRAMID TOP, take FRUIT OF DARKNESS and SCOOP-NET (B).
- Use SCOOP-NET (C), receive FRUIT OF LIGHT.
- Place FRUIT OF LIGHT and FRUIT OF DARKNESS, take SOLVENT and RITUAL CANDLES (D).
- Use SOLVENT, take CADUCEUS SYMBOL (E).
- Use CADUCEUS SYMBOL, take FIRST AID KIT (F).
- Offer FIRST AID KIT, play puzzle (G).
- Receive RICK’S BRACELET.
- Place RITUAL CANDLES, FOCUSING CRYSTAL, MECHANICAL DRAGON and RICK’S BRACELET (H).
- Walkthrough Bonus Chapter, at the link below.