Paranormal Files 7: Ghost Chapter – Detective Rachel Cole travels to an abandoned estate to find traces of her longtime partner, Detective Rick Rogers, who disappeared 13 years ago under mysterious circumstances. The investigation begins with new clues that point to a store linked to mystical items and a deadly board game. Rachel and the PF Agency team face mysteries whose unraveling may shed light on Rick’s disappearance. However, the atmosphere of the manor, filled with ghostly shadows and magical traps, makes you constantly on guard. Help Rachel unravel the network of secrets, explore the gloomy rooms, solve complex puzzles and find out what secrets the mysterious game and its creator are hiding. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Paranormal Files 7: Ghost Chapter, and find Rick.
Paranormal Files 7: Ghost Chapter – Walkthrough
Here you can see full walkthrough of Paranormal Files 7: Ghost Chapter game, namely for all chapters, including bonus chapter, in pictures.
- Talk (A).
- Play puzzle (B).
- Solution (C).
- Talk (D), select screen.
- Take LIT SPHERE (E).
- Place LIT SPHERE, take BROKEN COMPASS, SCORPIO SIGN, and CLOCK FACE (F).
- Take 1/3 SUNRAY (G).
- Take PISCES SIGN (H).
- Place PISCES SIGN and SCORPIO SIGN, take COMPASS PART and 2/3 SUNRAY (I).
- COMPASS PART on BROKEN COMPASS, take ANTIQUE COMPASS.
- Place ANTIQUE COMPASS, take 3/3 SUNRAY and CLOCK DRAWING (J).
- Place SUNRAY (K).
- Solution Lx9-M-Lx4-Mx2-Lx3.
- Take UNUSUAL MOON and HOURGLASS (N).
- Place CLOCK FACE (P), CLOCK DRAWING (Q), and HOURGLASS (R).
- Solution (S), take UNUSUAL STAR (T).
- Place UNUSUAL STAR (U) and UNUSUAL MOON (V), take SHOP KEYS (W).
- Use SHOP KEYS (A).
- Read newspaper (B).
- Look at photos (C).
- Read files (D).
- Read newspaper (E), restore items (F).
- Play puzzle.
- Select (G).
- Read each file, select (H-I).
- Take STATUE’S FEATHER (J).
- Take STATUE’S EYE (K).
- Take SKULL (L).
- Take SCROLL CASE, place STATUE’S EYE, STATUE’S FEATHER, and SKULL, take CANE and 1/4 PICTURE PART (M).
- Use CANE, take GARDEN SHEARS and CASE SYMBOL (N).
- Use GARDEN SHEARS, take DOOR HANDLE and 2/4 PICTURE PART (O).
- Use DOOR HANDLE (P).
- Solution (A-D)-(D-F)-(F-J)-(J-I)-(I-H)-(H-I)-(C-E)-(E-G)-(G-H)-(I-J)-(B-A)-(J-I)-(A-D)-(D-F)-(F-J).
- Talk, take MANSION SCHEME (K).
- Talk (L).
- Set tasks (M).
- Take 3/4 PICTURE PART (N).
- Take BROKEN HANDLE (O).
- Take CYLINDER SYMBOL (P).
- CASE SYMBOL and CYLINDER SYMBOL on SCROLL CASE, take 4/4 PICTURE PART and HAIRPIN.
- Use HAIRPIN, take GLUE and CLOTH PIECE (Q).
- Take HANDLE PART (R).
- HANDLE PART and GLUE on BROKEN HANDLE, take WINDOW HANDLE.
- Use WINDOW HANDLE (S).
- Go right.
- Select (A).
- Take BROKEN JACK (B).
- Place PICTURE PART, take SIGN PART and PIRATE FIGURE (C).
- Use CLOTH PIECE, earn WET CLOTH (D).
- Use SIGN PART and WET CLOTH (E).
- Restore items (F-G), read note.
- Take SPIRIT TRAP and OLD DIARY (H).
- Go forward.
- Use SPIRIT TRAP (I).
- Go forward.
- Take PROTECTIVE GLOVES (J).
- Take 1st PORTRAIT PLATE (K).
- Take PAPER KNIFE (L).
- Walk down, right.
- Use PAPER KNIFE, take JACK PART and ADHESIVE TAPE (M).
- Go forward.
- Use PROTECTIVE GLOVES and ADHESIVE TAPE, earn HINT WORD, take WOLF SYMBOL (N).
- Use HINT WORD, solution (O), take RING WITH SEAL and 2nd PORTRAIT PLATE.
- Use RING WITH SEAL on OLD DIARY, take DIARY NOTE and SCREWDRIVER.
- Go forward.
- Place 2 PORTRAIT PLATES and DIARY NOTE, solution (P).
- Take OLD PHOTO and BROKEN SHIP.
- Use SPIRIT TRAP (Q).
- Walk down.
- Talk, take RACHEL’S MEDALLION (A).
- Use RACHEL’S MEDALLION, take CRYSTAL and SAFE KEY (B).
- Go right.
- Use SAFE KEY, take ANTI-RUST SPRAY and JACK LEVER (C).
- JACK PART, JACK LEVER, and SCREWDRIVER on BROKEN JACK, take JACK.
- Go forward.
- Use JACK (D).
- Play puzzle, earn PERSONAL ITEM and RAVEN SYMBOL (E).
- Go forward.
- Place RAVEN SYMBOL and WOLF SYMBOL, take VINTAGE GLASS CUTTER and MATCHES (F).
- Use VINTAGE GLASS CUTTER, take MAST and CANDLES (G).
- Walk down.
- Place MANSION SCHEME, CRYSTAL, PERSONAL ITEM, CANDLES, and MATCHES (H).
- Solution 1-7 (I).
- Go forward.
- Use OLD PHOTO on scene (J).
- Select rug (K).
- Use ANTI-RUST SPRAY (L).
- Go forward.
- Take ANGEL STATUE (M).
- Take TONEARM (N).
- Take DEMON STATUE (O).
- Walk down.
- Place DEMON STATUE and ANGEL STATUE, take UNUSUAL VESSEL and RITUAL DAGGER (A).
- Use UNUSUAL VESSEL, earn LIGHTS (B).
- Walk down.
- Use RITUAL DAGGER, take CARRIE DOLL and VINYL RECORD (C).
- Go forward 2x.
- Place VINYL RECORD and TONEARM (D), play puzzle, take FIGUREHEAD and VINTAGE CUP (E).
- FIGUREHEAD, MAST, and PIRATE FIGURINE on BROKEN SHIP, take SHIP MODEL.
- Use LIGHTS and SHIP MODEL, read diary, take bracelet (F).
- Trace the symbols G-H-I.
- Talk (J).
- Select (K).
- Go left (L).
- Talk, take DEMON FIGURE (M).
- Take ANGEL FIGURE (N).
- Take TILE WITH DRAWING (O).
- Place DEMON FIGURE and ANGEL FIGURE, take KEY and BROKEN CAMEO (P).
- Use KEY, read note, take POLLEN IN BAG and UNUSUAL GEAR (Q).
- Take 1/3 CAMEO PART, place TILE WITH DRAWING and POLLEN IN BAG, solution (R).
- Go forward (S).
- Take BOX WITH SECRET (A).
- Take TRANSPARENT CRYSTAL (B).
- Take 2/3 CAMEO PART (C).
- Take MECHANISM LEVER, read instructions (D).
- Walk down.
- Place UNUSUAL GEAR and MECHANISM LEVER, select (E).
- Restore items (F), select lever (G).
- Restore items (H), select lever (I).
- Restore items (J), select lever (K).
- Take COPPER BULLION and 3/3 CAMEO PART (L).
- CAMEO PARTS on BROKEN CAMEO, take OLD CAMEO.
- Place OLD CAMEO, take SATURN FIGURE and 1/4 TELESCOPE PART (M).
- Use TRANSPARENT CRYSTAL, earn FIRE CRYSTAL (N).
- Go forward.
- Take MERCURY FIGURE (O).
- Place MERCURY FIGURE and SATURN FIGURE, (P-R)-(V-R)-(T-R)-(S-R)-(T-R)-(U-R)-(Q-R)-(R-V)-(R-Q).
- Take PART CASING and 2/4 TELESCOPE PART (W).
- Place FIRE CRYSTAL, PART CASING, and COPPER BULLION (A).
- Use (B-A)-(C-D), take MECHANICAL HEART (D).
- Walk down.
- Place MECHANICAL HEART, take 1st CONSTELLATION SYMBOL and MAGNIFYING GLASS (E).
- Go forward.
- Place MAGNIFYING GLASS (F).
- Select symbol sets (G-H-I).
- Take 3/4 TELESCOPE PART and BENT CONSTELLATION (J).
- Place BENT CONSTELLATION, take 2nd CONSTELLATION SYMBOL (K).
- Place 2 CONSTELLATION SYMBOLS on BOX WITH SECRET, read clue, take 4/4 TELESCOPE PART.
- Place TELESCOPE PART, take HINT WITH CONSTELLATIONS (L).
- Walk down.
- Place HINT WITH CONSTELLATIONS (M), play puzzle.
- Talk (N), select map.
- Solution (O).
- Talk, take VINTAGE MEDALLION (A).
- Take NAILFILE (B).
- Take BIG ARROW (C).
- Take 1/4 PATTERN PART, use NAILFILE: take SMALL ARROW (D).
- Place BIG ARROW and SMALL ARROW, take 2/4 PATTERN PART, KEY WITH SWALLOW, and MUSKET (E).
- KEY WITH SWALLOW on VINTAGE MEDALLION, take 1st GEM and ALBERT’S MEDALLION.
- Place ALBERT’S MEDALLION, take GUNPOWDER and DOOR HANDLE (F).
- Place DOOR HANDLE, move block along path (G), move door ring along pink path (H).
- Take CARRIE’S DIARY (I).
- Take CLEANING ROD (J).
- Take 2nd GEM (K).
- Take OIL (L).
- Walk down.
- Place 2 GEMS, solution (M), take MUSKET BULLETS and 3/4 PATTERN PART.
- GUNPOWDER, CLEANING ROD, and MUSKET BULLETS on MUSKET, take LOADED MUSKET.
- Go forward.
- Use LOADED MUSKET (N), play puzzle, earn ALBERT DOLL.
- Walk down.
- Place CARRIE DOLL and ALBERT DOLL, take CELTIC KNOT and ORIGAMI WOLF (O).
- CELTIC KNOT on CARRIE’S DIARY, take 4/4 PATTERN PART and 1st DECORATED FEATHER.
- Go left.
- Use PATTERN PART and OIL, take WIND CHIME (P).
- Walk down.
- Use WIND CHIME (Q).
- Solution (R).
- Talk (A), take BROKEN TOY SOLDIER.
- Take VINEGAR (B).
- Take POKER (C).
- Take PRAXINOSCOPE HANDLE (D), select (E).
- Walk down, left.
- Use POKER (F), open case, take TOY SOLDIER HEAD and FOILED PAPER (G).
- FOILED PAPER on CARRIE’S DIARY, select 3x, take ORIGAMI RAVEN.
- Place ORIGAMI WOLF and ORIGAMI RAVEN, take TOY SOLDIER LEG and ROUGH BRUSH (H).
- Walk down, go forward.
- Use VINEGAR and ROUGH BRUSH, select, take TOY SOLDIER RIFLE and CLOSED FOLDER (I).
- TOY SOLDIER HEAD, TOY SOLDIER LEG, and TOY SOLDIER RIFLE on BROKEN TOY SOLDIER, take WOODEN TOY SOLDIER.
- Place WOODEN TOY SOLDIER, take SOLVENT and 1/2 CODE WHEEL (J).
- Walk down.
- Use SOLVENT, play puzzle, take FLOWER DRAWING and LIGHT BULB (K).
- Go left.
- Place FLOWER DRAWING, take FLOWER FOR BUTTERFLIES and 2/2 CODE WHEEL (L).
- Use FLOWER FOR BUTTERFLIES, earn 1/3 BUTTERFLY (M).
- Use FLOWER FOR BUTTERFLIES, take 2/3 BUTTERFLY (N).
- Walk down.
- Use FLOWER FOR BUTTERFLIES, take 3/3 BUTTERFLY (O).
- Go left.
- Place VINTAGE CUP and BUTTERFLY, take PRAXINOSCOPE MIRROR and GEAR (P).
- Walk down, forward.
- Place PRAXINOSCOPE HANDLE, LIGHT BULB, and PRAXINOSCOPE MIRROR, take COLORED CUBE and TUNING FORK (Q).
- Use TUNING FORK, take PROTECTIVE MELODY and FAMILY CREST (R).
- CODE WHEEL and FAMILY CREST on CLOSED FOLDER, solution (S), play puzzle, earn PHOTO HINT.
- Walk down, left.
- Use PHOTO HINT (T) and PROTECTIVE MELODY (U).
- Select (V).
- Talk (A), take HANDKERCHIEF.
- Use HANDKERCHIEF, take SHARP SHARD (B).
- Use SHARP SHARD, take 2nd DECORATED FEATHER, 1/3 PAINT BOTTLE, and AX HANDLE (C).
- Take 2/3 PAINT BOTTLE (D).
- Place 2 DECORATED FEATHERS, take KEY BASE and 3/3 PAINT BOTTLE (E).
- Take LEATHER SHOELACE (F).
- Place PAINT BOTTLE, solution (G).
- Take AX BLADE and METAL ROSE (H).
- Place METAL ROSE, take 1/2 CROSS PIECE PART and SHARPENING STONE (I).
- AX BLADE, LEATHER SHOELACE, and SHARPENING STONE on AX HANDLE, take AX.
- Use AX, take FIRE STRIKER and 2/2 CROSS PIECE PART (J).
- Use FIRE STRIKER, play puzzle, take SHACKLES (K).
- Place SHACKLES, take STONE SHARD and KEY TOP (L).
- CROSS PIECE PART and KEY TOP on KEY BASE, take BONE KEY.
- Use BONE KEY (M).
- Select (N).
- Select (O).
- Use pieces on G in order, C-B-D-F-E-F.
- Go left.
- Take COLORED PYRAMID (H).
- Place COLORED PYRAMID and COLORED CUBE, take SHARP HEAD and BLOOD RED AGATE (I).
- Take 1/2 STONE PART (J).
- Take ROPE, place BLOOD RED AGATE, take URN and STONE HAMMER (K).
- Use ROPE (L).
- Use SHARP HEAD and STONE HAMMER, select rope (M).
- Select rope, use STONE HAMMER (N), play puzzle.
- Take WOODEN CUP (O).
- Take CRACKED SKULL (P).
- Take SNAKE HEAD (Q).
- Place GEAR, read note, take METAL KNIFE (R).
- Walk down.
- Use METAL KNIFE, earn 2/2 STONE PART and 1st UNUSUAL LOAD (A).
- Use WOODEN CUP, take RESIN (B).
- STONE PART and RESIN on STONE SHARD, take STONE APPLE.
- Place URN, SNAKE HEAD, and STONE APPLE, take 1/3 UNCOMMON RUNE and 2nd UNUSUAL LOAD (C).
- Go left.
- Place 2 UNUSUAL LOADS (D).
- Select 1-4 (E).
- Select 1-5 (F).
- Select 1-4 (G).
- Select 1-8 (H).
- Select 1-8 (I).
- Select 1-3 (J).
- Select 1-6 (K).
- Take GLASS OF SECRETS, and 2/3 UNCOMMON RUNE (A).
- Walk down.
- Use GLASS OF SECRETS, select (B).
- Go right (C).
- Take VINTAGE BOX (D).
- Take 3/3 UNCOMMON RUNE (E).
- UNCOMMON RUNE on CRACKED SKULL, take RUNE SKULL.
- Take GREGORY FIGURINE (F).
- Walk down.
- Place RUNE SKULL, take SCARAB SYMBOL and ADA FIGURINE (G).
- Go left.
- Place GREGORY FIGURINE and ADA FIGURINE, read note, take SCORPION SYMBOL and FRAME PART (H).
- Place FRAME PART, take SMALL BROOM and OLD PEN CASE (I).
- Walk down, right.
- Use SMALL BROOM, play puzzle, take SPIDER SYMBOL and SQUARE KEY (J).
- SCARAB SYMBOL, SCORPION SYMBOL, and SPIDER SYMBOL on VINTAGE BOX, read note, take PICTURE PART and VINTAGE PIN.
- Walk down, left.
- Use VINTAGE PIN, take TRIANGULAR KEY and OIL (K).
- Walk down, right.
- Use TRIANGULAR KEY and SQUARE KEY (L).
- Talk (M), take MAGIC SEAL.
- Walk down, left.
- Use MAGIC SEAL (N), play puzzle, earn BUTTERFLY WING.
- OIL and BUTTERFLY WING on OLD PEN CASE, take CARRIE’S BRACELET and VINTAGE SCISSORS.
- Walk down, right.
- Use VINTAGE SCISSORS, take NEEDLE AND THREAD and CARRIE’S MEDALLION (O).
- Place CARRIE’S BRACELET and CARRIE’S MEDALLION, take WICK and CARRIE’S FLOWER (P).
- Walk down, left.
- Use PICTURE PART and NEEDLE AND THREAD, take GREGORY’S SIGNET and LANTERN LENS (Q).
- Walk down, right.
- Use WICK, OIL, and LANTERN LENS (R).
- Select E-I-G-E-A-H-G-D-A-F-C-B.
- Take OLD GRIMOIRE (J).
- Give OLD GRIMOIRE (K).
- Take GREGORY’S GRIMOIRE (L).
- Talk (M), take UNUSUAL FANG.
- Use UNUSUAL FANG (N).
- Take ALBERT’S WATCH (O).
- Go forward.
- Take JOSEPH’S EYEPIECE (P).
- JOSEPH’S EYEPIECE, ALBERT’S WATCH, GREGORY’S SIGNET, and CARRIE’S FLOWER on GREGORY’S GRIMOIRE, take BANISHING SPELL.
- Use BANISHING SPELL (Q), play puzzle.
- Select set (A).
- Select set (B).
- Walkthrough Bonus Chapter, at the link below.