ReDrawn 1: The Painted Tower – The game’s walkthrough begins when a little girl named Iris discovers her unusual abilities. She can communicate with painted characters, pull them from the canvas into the human world and enter their magical worlds. However, a strange incident turns her world into a nightmare she disappears and her friend, Franklin, turns to stone. You will have to explore a mysterious tower that holds secrets of incalculable power and the little girl who wields that power. Iris is the key to the future of your world, but evil is trying to keep her from her destiny. Only you can save her and the entire kingdom. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game ReDrawn 1: The Painted Tower, and save the kingdom.
ReDrawn 1: The Painted Tower – Walkthrough
Here you can see the full walkthrough of ReDrawn 1: The Painted Tower game, namely for all chapters, including bonus chapter, in pictures.
- Take GLOWING EYE 1/2 and SCARF (A).
- Look at note (B).
- Open SCARF, take KEY.
- Use KEY, take DOOR HANDLE PICTURE (C).
- Place DOOR HANDLE PICTURE and enter Foyer (D).
- Talk (E).
- Look at note (F).
- Look at note and take CHEST PART 1/2 (G).
- Look at note and take FIREPLACE TONGS (H).
- Take CHEST PARTS 2/2 and SQUIRREL DRAWING (I).
- Place CHEST PARTS 2/2 (J).
- Casual Solution: Rotate the rings, in any order, until they look like the image (K).
- Hard Solution is random (L).
- Open right cabinet, take RABBIT DRAWING (M).
- Open left cabinet, take KEY (N).
- Use KEY, select 3x, take CANVAS FRAGMENT (O).
- Place CANVAS FRAGMENT (P).
- Talk to Scarecrow (Q).
- Take SCARECROW DRAWING (R).
- Take BUTTERFLY NET and SHOVEL BASE (S).
- Select 10 berries (T), receive BERRIES.
- Use SQUIRREL DRAWING, take GLOVE (U).
- Use RABBIT DRAWING (V).
- Take SHOVEL HANDLE (W).
- Use BUTTERFLY NET (X), receive BUTTERFLY.
- Take SUNFLOWER and GARDEN SHEARS (X1).
- Use GARDEN SHEARS, take HAT and KNIFE (Y).
- Use GARDEN SHEARS and KNIFE, take SCARECROW EYES (Z).
- SHOVEL HANDLE on SHOVEL BASE, receive SHOVEL.
- Use SHOVEL, take BELT and FISHING ROD (A).
- Select frog and use FISHING ROD (B), receive BOOT.
- SCARECROW EYES, HAT, BELT, BOOT, and GLOVE on SCARECROW DRAWING, take SCARECROW CLOTHES.
- Place SCARECROW CLOTHES (C).
- Use Needle and Thread (D).
- Place Scarecrow Eyes, Glove, Hat, Belt, and Boot (E).
- Receive GLOWING EYES 2/2.
- Walk down.
- Select 4 scraps (F), receive NOTE PARTS.
- Walk down.
- Place NOTE PARTS.
- Solution (G).
- Select drawing (H).
- Take COLD SUN INLAY (I).
- Place GLOWING EYES 2/2 (J).
- Place COLD SUN INLAY and use FIREPLACE TONGS (K), receive WARM SUN INLAY.
- Exit painting.
- Place WARM SUN INLAY (L).
- Go (M).
- Select painting (N).
- Look at 2 notes (O).
- Take WINDOW SHARD 1/6, WINDOW SHARDS 2/6, WITCH DOCTOR SKETCH, and DRY RAG (P).
- Use DRY RAG (Q), receive WET RAG.
- Go (R).
- Look at Note (S).
- Take WINDOW SHARDS 3/6, WINDOW SHARDS 4/6, WINDOW SHARDS 5/6, WINDOW SHARDS 6/6, and CANDLE (T).
- Walk down.
- Place SHARDS 6/6.
- Solution (U).
- Use SHOVEL, take PAINTING PART (V).
- Place PAINTING PART and use WET RAG (W).
- Use WITCH DOCTOR SKETCH (A).
- Talk (B).
- Take LEAF (C).
- Remove lid, take SHRUNKEN HEAD (D).
- Take MOUTH (E).
- Break vase, take SHRUNKEN HEAD (F).
- Pull (G), take MAGIC STAFF (H).
- Take EAR (I).
- Place SHRUNKEN HEAD and EAR (J), receive FEATHERS.
- Place SHRUNKEN HEAD and MOUTH (K), receive BEADS.
- Use CANDLE (L).
- Place MAGIC STAFF, BEADS, and FEATHERS (M).
- Give BUTTERFLY (N).
- Take POTION RECIPE (O).
- Place POTION RECIPE (P).
- Add SUNFLOWER and select each petal (Q).
- Place LEAF and BERRIES (R).
- Select bottles (S).
- Solution: (U-V)-(T-V)-(U-T)-(V-U)-(V-U)-V-U).
- Add (1-W)-(2-W)-(3-W).
- Take POTION (W).
- Give POTION (X), receive STONE HEART.
- Return to the top floor.
- Place STONE HEART (Y), take THREAD (Z).
- Return to Foyer.
- Move 3 stones, take LADYBUG 1/3 and BIRD DRAWING (A).
- Go to fireplace and scroll up.
- Use THREAD and enter painting (B).
- Select teddy bear (C).
- Take OLD TEDDY BEAR (D).
- Talk (E).
- Use CANDLE (F).
- Play HOP, receive EMPTY WATERING CAN.
- Return to Witch Doctor painting.
- Use EMPTY WATERING CAN (G), receive GROWTH POTION.
- Return to Tree painting.
- Use GROWTH POTION (H).
- Go up (I).
- Place BIRD DRAWING on scene.
- Select bird 3x (1-2-3).
- Go (J).
- Select papers and then 5 gems (K).
- Take OLD LETTER and LADYBUGS 2/3 (L).
- Select matching pairs (1-7).
- Pull rug, take STAR (M).
- Take BROKEN BIRDCAGE and look at note (N).
- Take LADYBUGS 3/3 (N1).
- Walk down.
- STAR on OLD TEDDY BEAR, take PIECE OF CHALK and OLD TEDDY BEAR.
- Use PIECE OF CHALK on clouds and trace all three of them (O).
- Go (P).
- Place LADYBUGS 3/3.
- Solution: Ix2-Ex3-Ix2-E-I-Ax2-J-A-J-Fx2-B-F-Cx2-G.
- Take STONE TREE (K).
- Walk down twice.
- Enter fireplace and scroll up.
- Place STONE TREE (L).
- Go to top floor.
- Take RIBBON and look at note (M).
- Take PHOENIX EGG (N).
- Return to Fireplace.
- RIBBON on BROKEN BIRDCAGE, receive METAL BIRDCAGE.
- Place PHOENIX EGG and METAL BIRDCAGE (O), receive PHOENIX.
- Go to top floor.
- Enter (P).
- Use PHOENIX on scene.
- Take CLOCK HANDS DRAWING (Q).
- Select scraps (R).
- Solution (S).
- Take BELL DRAWING.
- Take YELLOW CHALK (T).
- Trace the sun with YELLOW CHALK to light up room (U).
- Go forward.
- Talk (V), give OLD TEDDY BEAR.
- Take NUMERAL X (W).
- Select numerals (X).
- Place NUMERAL X and CLOCK HANDS DRAWING.
- Set the time to 7:30 (Y).
- Talk (A), receive SUN AMULET and GEAR.
- Take METAL FLOWER 1/3 and then place SUN AMULET (B).
- Go (C).
- Talk (D).
- Place GEAR (E).
- Walk down.
- Talk, give OLD LETTER (F).
- Receive OILCAN.
- Go (G).
- Use OILCAN (H).
- Go (I).
- Take MOON AMULET (J).
- Walk down twice.
- Talk (K).
- Play HOP, receive BOX OF PAINTS.
- Place MOON AMULET (L).
- Go (M).
- Use BOX OF PAINTS on scene.
- Place BELL DRAWING (N).
- Return to Clockmaker.
- Talk (O), receive UNFINISHED DRAGON COSTUME.
- Walk down.
- Select UNFINISHED DRAGON COSTUME.
- Attach pieces as shown (P-Q).
- Take DRAGON COSTUME (R).
- Give DRAGON COSTUME (S), receive BLUE CHALK.
- Walk down.
- Outline the moon with BLUE CHALK (T).
- Go forward.
- Talk (U).
- Solution (@1): (P-N)-(N-F)-(T-M)-(M-B)-(B-K).
- Receive SLINGSHOT.
- Go (V).
- Use SLINGSHOT (W), receive BROKEN HOURGLASS.
- Select BROKEN HOURGLASS.
- Casual Solution: (X-Y).
- Hard Solution: Same as Casual (X-Y), but you must rotate (Z) the pieces on the arrows first.
- Take HOURGLASS.
- Walk down twice.
- Use YELLOW CHALK to outline sun (A).
- Go forward.
- Give HOURGLASS (B), receive MAGIC HOURGLASS.
- Walk down.
- Use BLUE CHALK to outline moon (C).
- Go forward and through left door (D).
- Use MAGIC HOURGLASS (E), receive CONSTELLATION.
- Walk down twice.
- Use YELLOW CHALK to outline the sun (F).
- Go forward.
- Give CONSTELLATION (G), receive MAGIC SEED.
- Go (H-I).
- Place MAGIC SEED (J).
- Open both windows (K).
- Arrange mirrors as shown (L-M).
- Walk down 3x.
- Use BLUE CHALK to outline moon (N).
- Return to Magic Flower.
- Arrange mirrors as shown (O).
- Solution (P): (1-14).
- Use chisel (Q) on the character repeatedly until you have a smooth surface.
- Use brush with red paint on character (R).
- Use the small brush (S) in the paint (T) to duplicate the image according to the hint (U).
- Place shovel, shield, and heart in the boxes (U1).
- Pull lever (V).
- Go forward twice.
- Select papers and look at note (A), take CRYPTIC SYMBOLS and METAL FIGURINES 2/3 (B).
- Take SAFETY PIN (C).
- Move coat, take RED CHALK 1/3 and RAG (D).
- Remove lid and select case (E).
- Use RAG and SAFETY PIN, take KEY and METAL FIGURINES 3/3 (F).
- Go (G).
- Place METAL FIGURINES 3/3 (H).
- Solution 1 (@1): Ax3-Bx3-C-Dx2-Ex3-Cx3.
- Solution 2 (@2): Ax5-B-C-Dx5-A-C-A-Cx3.
- Solution 3 (@3): Ax3-Bx2-C-Dx2-C-E-Ax5-C-Fx5-Dx4-Ex3.
- Go up.
- Try to go (I).
- Look at note (J).
- Take COOKIE, CHISEL, PIECES OF CHALK 2/3, TILE 1/3, and HAMMER (K).
- Use HAMMER and CHISEL (L).
- Take TILES 2/3 and TORCH (M).
- Place TORCH, take TILES 3/3 and TORCH (N).
- Place TILES 3/3 (O).
- Solution (P).
- Rotate the tiles in place.
- Take PIECES OF CHALK 3/3 (Q).
- Use COOKIE (R).
- Play HOP (S), receive STONE BIRD.
- Take BERRIES (T).
- Place PIECES OF CHALK 3/3 (U).
- Solution: (A-Dx2-F-E)-(B-Dx2-F-E)-(C-Dx2-F-E).
- (A-Dx2-B-Dx2-F-E)-(C-Dx2-B-Dx2-F-E)-(A-Dx2-C-Dx2-F-E).
- Take PAINTS (G).
- Use BERRIES, take HORSESHOE and STONE SNAIL (H).
- Walk down.
- Place PAINTS (I).
- Solution (J): (1-6).
- Take CARROT DRAWING (J1).
- Return to Painting.
- Use CARROT DRAWING, take STONE RABBIT (K).
- Place STONE RABBIT, STONE SNAIL, and STONE BIRD.
- Select 1-3.
- Place TORCH and CRYPTIC SYMBOLS (L).
- Solution (M).
- Take STAR INLAY and TORCH (N).
- Walk down.
- Take WEIGHT (O).
- Place WEIGHT.
- Solution: (P-Qx2).
- Place STAR INLAY (R).
- Take GOBLET and GNOME (A).
- Go into painting (B).
- Place TORCH (C).
- Take PICKAXE HANDLE (D).
- Scroll left.
- Take GONG MALLET and BRUSH (E).
- Place PICKAXE HANDLE, take PICKAXE (F).
- Use BRUSH, take BELLOWS (G).
- Use BELLOWS (H).
- Talk (I).
- Use PICKAXE, take GOLD NUGGET (J).
- Place GOLD NUGGET (K), dip the HORSESHOE, GOBLET, and GNOME (L), receive GOLDEN HORSESHOE, GOLDEN GOBLET, and GOLDEN GNOME.
- Scroll right.
- Place GOLDEN HORSESHOE, GOLDEN GOBLET, and GOLDEN GNOME (M).
- Take TOKEN 1/3 and CANVAS FRAGMENT (N).
- Place CANVAS FRAGMENT (O).
- Enter painting.
- Take LION TOOTH and LION TOOTH (P).
- Walk down twice.
- Select left lion, place LION TOOTH.
- Solution (@1): Fx3-Ex3-Dx3-Ex3-Ax3-Ex3-Bx3.
- Select right lion, place LION TOOTH (@2): Solution: Fx3-Ex3-Dx3-Ex3-Ax3-Ex3-Bx3.
- Turn off red eyes of the Foe Lion (G).
- Rotate tiles.
- Solution (H).
- Go (I).
- Assemble statue (1-5).
- Use PICKAXE, take TOKENS 2/3 and SHIELD (J).
- Play puzzle (K).
- Solution (L).
- Select a color and drag it through the design.
- To stop using a color, select the last piece to be colored, and then drag it outside the circle.
- Talk (M).
- Return to the dragon’s lair and scroll left.
- Dip the SHIELD (N), receive GOLDEN GONG.
- Scroll right.
- Place GOLDEN GONG and GONG MALLET (3).
- Select gongs (1-3-2-2-1).
- Take TOKENS 3/3 and DRAGON KEY (P).
- Use DRAGON KEY and select (Q).
- Place TOKENS 3/3 (R).
- Solution one (S): (1-4).
- Solution two (T): Sun-Torch-Candle.
- Solution three (U): Heart-Apple-Strawberry.
- Solution four (V): Ice-Snowflake-Waterdrop.
- Solution five (W): Horseshoe-Anvil-Sword.
- Solution six (X): 3 Flowers-3 People-2 Rabbits.
- Take RED GEMS and GRIFFIN EYE.
- Return to the elephant statues.
- Place RED GEMS in each of the 4 stone elephants (A).
- Repeat the pedestal sequence (B).
- The solution is random.
- Take GRIFFIN EYE (C).
- Return to Fire and Ice Hall.
- Place 2 GRIFFIN EYES (D).
- Solution (E).
- Receive KEY.
- Go forward.
- Use KEY (F).
- Walk down and enter the Fire painting.
- Take DRAGON SKETCH (G).
- Walk down and enter the Ice painting, take GRIFFIN SKETCH (H).
- Walk down 8x and enter the Witch Doctor painting, take WITCH DOCTOR SKETCH (I).
- Walk down 2x and enter the Farm painting, take SCARECROW SKETCH (J).
- Walk down, enter the fireplace, scroll up.
- Take the TREE SKETCH (K).
- Exit the fireplace and return to the top of the tower.
- Place SCARECROW SKETCH (L), flip page.
- Place WITCH DOCTOR SKETCH (M), flip page.
- Place TREE SKETCH (N), flip page.
- Place DRAGON SKETCH (O), flip page.
- Place GRIFFIN SKETCH (P).
- Take IRIS’S BOOK (Q).
- Go (R).
- Give IRIS’S BOOK (S).
- Walkthrough Bonus Chapter, at the link below.