Royal Legends 1: Marshes Curse – The walkthrough of the game begins with the fact that the protagonist of this story, the royal adviser and head of the magic control department, receives a task from the king: you need to go to a town called Liberville, where cases of missing people have recently become more frequent. The locals are sure that the swamp witch is behind this. The townspeople are convinced that the dangerous witch has returned to avenge her death. No one has ever seen it with their own eyes, but people’s stories about the curse of the swamps will convince even the most stubborn skeptic. If you are stuck and do not know how to get through one of the locations, on our website you can watch the walkthrough of the game Royal Legends 1: Marshes Curse, and unravel the mystery in this unforgettable detective story.
Royal Legends 1: Marshes Curse – Walkthrough
Here you can watch the complete walkthrough of the game Royal Legends 1: Marshes Curse, namely the main story and the bonus chapter.
- Take Map and look at note (A).
- Take Mirror (B).
- Open envelope, look at note, and take ROYAL RING (B1).
- Break key (C).
- Take PIECE OF LEATHER (D).
- Use ROYAL RING (E).
- Take Note, BROOCH, and GRAPES AMULET (F).
- Place GRAPES AMULET (G).
- Easy Solution: (1-4)-(2-6)-(8-5)-(2-6)-(6-7)-(8-1)-(1-2)-(1-8).
- Hard Solution: (5-3)-(4-3)-(5-7)-(6-7)-(8-5)-(7-5)-(6-5)-(6-7)-(8-1).
- (4-2)-(3-2)-(4-8)-(5-8)-(6-8)-(7-8)-(7-5)-(6-5).
- Take HOOK and HORN.
- Use HORN (H).
- Select it repeatedly until the bar (I) fills up.
- Take BARRETTE (J).
- Use BARRETTE (K).
- Open purse, take Book and ROYAL MEDAL (L).
- Use ROYAL MEDAL (M).
- Play puzzle, receive LAUNDRY ADDRESS.
- Give LAUNDRY ADDRESS (N).
- Take NUT and CUTTING BOARD (O).
- Use BROOCH, take PAINTED STONES 1/2 and WEATHERVANE (P).
- Use HOOK (Q) and WEATHERVANE (R).
- Select weathervane, take PLANKS 1/2 and WATER (S).
- Use WATER (T).
- The Easy and Hard Solutions are random.
- Make a straight path from the bucket to the fire (U).
- Enter (V).
- Open window (W).
- Remove ropes (X), receive VALVE.
- Take PARASOL, PLANKS 2/2, and BROKEN BELLOWS (Y).
- Place NUT and VALVE (A), take CUTTERS and BUTTON (B).
- Use BUTTON, take TONGS, NAILS, and PAINTED STONES 2/2 (C).
- Go back.
- Place PAINTED STONES 2/2, take MIRROR, HANDMADE DOLL WITH NEEDLE, and TROWEL (D).
- Use TROWEL, take VALERIAN ROOT (E).
- Go (F).
- PIECE OF LEATHER and HANDMADE DOLL WITH NEEDLE on BROKEN BELLOWS, receive BELLOWS.
- Take cauldron (G) and place it (H).
- Use BELLOWS (I), receive BOILING WATER.
- Open book (J).
- Place CUTTING BOARD, VALERIAN ROOT and BOILING WATER (K).
- Play puzzle, receive SOOTHING DECOCTION.
- Give SOOTHING DECOCTION (L), select each question (M).
- Receive HAIRPIN.
- Use HAIRPIN, take HEAVY STATUETTE (N).
- Go back.
- Use PLANKS 2/2, NAILS, and HEAVY STATUETTE (O).
- Remove cloth, take JACK (P).
- Take FUSE (Q).
- Use CUTTERS, take CHAIN AND HOOK (R).
- Use MIRROR (S) and CHAIN AND HOOK (T).
- Enter (U).
- Take Note (V).
- Take TUBE and TRACING PAPER (W).
- Use JACK, take GEMSTONE 1/2 and POWDER (X).
- Use PARASOL (Y), take FIGURINE (Y1).
- Place FIGURINE, take CUFFLINK and MATCHES (Z1).
- Use TONGS (Z2), receive GEMSTONE 2/2.
- Place GEMSTONE 2/2 (Z3).
- Easy Solution: (B-A-Bx3-A-B-A-B-A)-(B-A-Bx3-A-C-A).
- Hard Solution: (D-G-H-F-D-G-Ix4-F-D-G-F).
- (G-D-G-H-F-D-G-F-Ex3-D-G-F).
- Take AXE.
- Use AXE (J).
- Go (K).
- Look at Note (L).
- Take BLUE CLAY and KEYS 1/3 (M).
- Select spell book and use CUFFLINK (N), take SPELL BOOK.
- Use SPELL BOOK (O), receive LANTERN.
- Hang LANTERN (P).
- Play puzzle, receive BRACELET.
- Use BRACELET, take SALTPETER and PENCIL (Q).
- Go back.
- Use TRACING PAPER and PENCIL (R), receive MYSTIC CODE.
- Place MYSTIC CODE (S).
- Solution: 6-1-4-3.
- Take AMULET and MOUSE (T).
- Lift rug and use MOUSE, take CINNABAR (U).
- FUSE, SALTPETER, and POWDER in TUBE, receive DYNAMITE.
- Use MATCHES and DYNAMITE, take Note, SWAMPS MAP, and PEG (V).
- Go back.
- Use PEG, take GLUE AND BRUSH, KEYS 2/3, and TUB (W).
- Use TUB (X), take ROPE and MORTAR (Y).
- Return to Basement.
- Use BLUE CLAY, CINNABAR, and MORTAR (Z).
- Easy Solution: (A-1)-(B-4)-(C-5)-(D-3)-(E-2)-(F-6).
- Hard Solution: (A-1)-(B- 1 and 2)-(C- 3 and 1)-(D-3)-(E-2)-(F- 3 and 2).
- Take Note and CLEANING AGENT.
- Use CLEANING AGENT (G).
- Take Brush (H) and use it (G).
- Turn key (I).
- Take KNOCKER and KEYS 3/3 (J).
- Go back.
- Place KEYS 3/3 (K), take FEATHERS and AMULET PART (L).
- GLUE AND BRUSH and AMULET PART on AMULET, receive AMULET.
- Place AMULET, take Note, CORKSCREW, and BARN KEY (M).
- Go back.
- Use BARN KEY (N).
- Play puzzle, receive SADDLE AND REINS.
- Place SADDLE AND REINS and SWAMPS MAP (O).
- Take PENDANT, SCOOP NET BASE, and REVEALING POWDER (P).
- Take Note from REVEALING POWDER.
- Use FEATHERS and REVEALING POWDER.
- Solution (Q).
- Take LEAF CUP and LACE SHAWL (R).
- ROPE, KNOCKER, and LACE SHAWL on SCOOP NET BASE, receive SCOOP NET.
- Use SCOOP NET (S), take MAGNET and SWAMP LILY AMULET (T).
- Select leaves and place SWAMP LILY AMULET, take Note and MAGICAL SWORD (U).
- Use MAGICAL SWORD (V).
- Easy Solution Step One (@1): (Lx2).
- Easy Solution Step Two (@2): (15-13-7-9-8-2-1).
- Easy Solution Step Three (@3): (L-U-L).
- Easy Solution Step Four (@4): (7-2-12-14-6-3-11).
- Easy Solution Step Five (@5): (L).
- Hard Solution Step One (@6): (L).
- Hard Solution Step Two (@7): Use the magnifying glass and select the items marked in purple.
- Hard Solution Step Three (@8): (15-12-7-13-8-2-1).
- Hard Solution Step Four (@9): (Lx2).
- Hard Solution Step Five (@10): (15-13-7-9-8-2-1).
- Hard Solution Step Six (@9): (L-U-Rx2-L).
- Hard Solution Step Seven (@11): (7-2-12-14-6-3-11
- Hard Solution Step Eight (@9): (L).
- Select crate (A).
- Talk (B), receive MARGIEB’S BAG (name will vary according to your profile’s name).
- Open MARGIEB’S BAG (name will vary according to your profile’s name), take MAGNET, LEAF CUP, CORKSCREW, and PENDANT.
- Take SHACKLES and PLANK 1/2 (C).
- Use CORKSCREW (D), receive CORK.
- Use CORK (E), take CHEESE (F).
- Use CHEESE (G), take HEAVY BOOT (H).
- Use PENDANT and HEAVY BOOT (I).
- Play puzzle, receive FILE.
- Use FILE (J).
- Take BOLT and SEAM RIPPER (K).
- Use LEAF CUP, take DOOR KNOCKER (L).
- Place DOOR KNOCKER (M).
- Enter (N).
- Take INCOMPLETE SPECTACLES and MATCHES (O).
- Use MAGNET, take FEATHER DUSTER (P).
- Use FEATHER DUSTER, take SCRAPER, PLANK 2/2, and LENSES (Q).
- Place PLANK 2/2 (R).
- Solution: (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F).
- Go (G).
- Take VISE LEVER and BROKEN HAMMER (H).
- Use SHACKLES (I) and pull handle (J).
- Take TWO-PRONGED FORK (K).
- Use TWO-PRONGED FORK, take BOOKS 1/2 and WIRE (L).
- Go back.
- BOLT, LENSES, and WIRE on INCOMPLETE SPECTACLES, receive SPECTACLES.
- Give SPECTACLES (M), receive RING.
- Use RING (N).
- Solution 1-2-P-3-4-P-5-Ox2-6-7-8-Px3-9-10.
- Ox2-11-12-13-14-O-15-Px2-16-Ox2.
- Take COMB (Q).
- Use SEAM RIPPER, take HANDKERCHIEF (R).
- Go back.
- Use HANDKERCHIEF (S1).
- Take Belt (S) and use it (S1).
- Take AWL (T).
- Use SCRAPER, take COINS (U).
- Give COINS, take NEWSPAPER (V).
- Return to Cellar.
- Use MATCHES and NEWSPAPER (W).
- Play puzzle, receive PIKE POLE.
- Use PIKE POLE (X), take WOODEN CHIP and BOOKS 2/2 (X1).
- Go back.
- Place BOOKS 2/2 (Y), take FAN and BENT AMULET (Z).
- Go to Cellar.
- Place VISE LEVER (A) and BENT AMULET (B), select lever, take AMULET (B).
- Place AMULET, take CHALK and HAMMER HEAD (C).
- Go back twice.
- WOODEN CHIP and HAMMER HEAD on BROKEN HAMMER, receive HAMMER.
- Use HAMMER (D).
- Easy Solution: (L-R-L-R-L-R).
- Hard Solution: (L-R-L-R-L-R).
- Take TWEEZERS and COGWHEELS 1/3 (E).
- Use COMB on (F) to form a makeshift rake.
- Use rake (G) on (H), take LILY PAD (H).
- Place LILY PAD (I) and AWL (J), take key (I) and insert in lock (J).
- Enter (K).
- Use FAN, take Note and MAGIC ENERGY (L).
- Take UNCHARGED MAGIC STAFF and WOODEN PEG (M).
- MAGIC ENERGY on UNCHARGED MAGIC STAFF, receive MAGIC STAFF.
- Use MAGIC STAFF (N), receive RUG PATTERN.
- Place RUG PATTERN (O).
- Play puzzle, receive RUG.
- Place RUG (P).
- Go (Q).
- Take HOLLY TWIG, BREAD, and COGWHEELS 2/3 (R).
- Use CHALK, take RECIPE (S).
- Place RECIPE and put 1-2-3 in acid bottle (T).
- Place cork (U) on bottle (V).
- Take ACID (T).
- Use ACID (W), take EMPTY OILER (W1).
- Use TWEEZERS (W2), receive COGWHEELS 3/3.
- Place COGWHEELS 3/3 (W3).
- Easy Solution: Select (1).
- Slide (2-1).
- Rotate (3) and (1).
- Slide (4-5).
- Rotate (6).
- Slide (7-8).
- Rotate (9).
- Slide (10-9).
- Rotate (9).
- Slide (11-12).
- Rotate 13.
- Slide (14-15).
- Hard Solution: Rotate (16) and (17).
- Slide (18-17)-(19-16).
- Rotate cogs (16) and (17).
- Rotate (20).
- Slide (21-22)-(23-20).
- Rotate (24).
- Slide (25-26).
- Rotate (27).
- Slide (28-27).
- Rotate (27) and slide it to (29).
- Rotate (31).
- Slide (30-31)-(31-32).
- Rotate (33).
- Slide (32-34).
- Take DRUID’S HAT.
- Go back twice.
- Place DRUID’S HAT (X), take BOWL and SAW (X1).
- Use SAW, take HENNA and METAL SPONGE (Y).
- Use WOODEN PEG, take RUBY EYE (Y1).
- Return to Pantry.
- Place RUBY EYE (Z).
- Easy Solution: Select Ax3-Bx2-C-F-E.
- Hard Solution: Swap (L-G)-(J-H)-(I-K).
- Take RIBBON, PORTAL ACTIVATION INSTRUCTIONS, and DRAGON SCALE.
- Place HOLLY TWIG and DRAGON SCALE, take HEALING POTION (M).
- Go back.
- Give HEALING POTION (N), receive GRIFFIN FIGURINE.
- Use GRIFFIN FIGURINE, take WRENCH (O).
- Use BREAD, take TREE AMULET (P).
- Go back.
- Place TREE AMULET (Q).
- Play puzzle, receive BERRIES.
- Use BERRIES, take BROKEN PLIERS and COLOGNE (R).
- Use COLOGNE, take BRUSH (S).
- Place sunflower in barrel (T) and use EMPTY OILER (U).
- Take OILER.
- Return to Pantry.
- Use METAL SPONGE and OILER, take SEASHELL and WATER (V).
- Go back.
- BOWL, BRUSH, and WATER on HENNA, take HENNA PAINT.
- Use PORTAL ACTIVATION INSTRUCTIONS and HENNA PAINT (W).
- Easy Solution: (B-Dx2-Fx2-Hx3-L-Nx2-Px2).
- Hard Solution: (Ax3-Kx3-Mx2-Ox2-H-E).
- Take WINCH HANDLE and LOCKPICKS 1/2 (A).
- Use RIBBON, take RAKE and PLIERS PART (B).
- PLIERS PART on BROKEN PLIERS, receive PLIERS.
- Select key, use PLIERS (C).
- Go (D).
- Take BRACELETS 1/2 and MAGNET (E).
- Use WRENCH, take HOOK (F).
- Use HOOK (G), select handle (H).
- Take CHAIN (I).
- Place CHAIN (J) and WINCH HANDLE (K).
- Select handle.
- Play puzzle, receive KEY.
- Use KEY (L).
- Enter (M).
- Take GLOVE and FANG (N).
- Use SEASHELL, take SPELL BOOK (O).
- Use RAKE, take LOCKPICKS 2/2 (P).
- Use LOCKPICKS 2/2, take HERBS (Q).
- Return to Margeria’s Hut.
- Place SPELL BOOK and HERBS (R).
- Easy Solution (S).
- Hard Solution (T).
- Receive TAPESTRY.
- Place TAPESTRY (U), take BARREL ORGAN CYLINDER (U1).
- Go (U2).
- Use BARREL ORGAN CYLINDER (V), take NUTS (V1).
- Use NUTS, take HAIRPIN (W).
- Go (X).
- Use HAIRPIN, take TORCH (Y).
- Use MAGNET (Y1), receive BRACELETS 2/2.
- Place BRACELETS 2/2 (Z).
- Easy Solution (@1): (C-B-Ax2)-(10-11)-(Dx2)-(11-10)-(Ax3)-(7-8)-(D).
- Hard Solution (@2): (Bx2-C-D)-(9-10)-(E)-(10-9)-(A)-(14-13).
- (Fx2)-(13-14)-(Bx2)-(15-16)-(G)-(16-15)-(C)-(13-14)-(A)-(10-9)-(E).
- Take MIRROR and WINDING KEY.
- Return to Margeria’s Hut.
- Use WINDING KEY, take CORK (I).
- Use GLOVE, take BRUSH and SQUIRREL STATUETTE (J).
- Return to Garden.
- Use FANG and SQUIRREL STATUETTE (K).
- Play puzzle, receive OINTMENT.
- Go back.
- Use OINTMENT (L).
- Take IRON BAR and OAKUM (M).
- OAKUM on TORCH, receive OAKUM TORCH.
- Use OAKUM TORCH (N), receive FLAMING TORCH.
- Use FLAMING TORCH (O).
- Easy Solution (P): 16-4-1-19-7-8-2-5-17-23-24-6-3.
- 15-13-14-20-22-10-11-18-12-9-21.
- Hard Solution (Q): 8-29-23-24-27-34-35-14-13-6-5-3-10-12-26-28.
- 7-4-25-11-9-2-1-22-15-17-31-33-30-32-18-16-20-19-21.
- Go (R).
- Take TONGS and TAROT CARDS (S).
- Use BRUSH, take AMULET (T).
- Place AMULET (U).
- Go (V).
- Take PAPER, SHARP STONE, and BAS-RELIEF PART 1/2 (W).
- Use MIRROR, take WITCH’S PENDANT (X).
- Use CORK, take CANDLE (Y).
- Place TAROT CARDS, CANDLE, and WITCH’S PENDANT (Z).
- Play puzzle, receive SHEET MUSIC.
- Place SHEET MUSIC (A), take STRAP (B).
- Go back.
- Use IRON BAR and STRAP, take ROPE and GOBLET (C).
- Use GOBLET, take CLOTHESPIN and SAND (D).
- Go back.
- Use SAND and TONGS (E), receive COAL.
- Use PAPER and COAL (F), receive CODE.
- Return to Secret Room.
- Use CODE, take MAGIC COMPASS (G).
- Receive BOTTLE.
- Use BOTTLE (H), receive WATER.
- Take BAS-RELIEF PART 2/2 (I).
- Go back.
- Place BAS-RELIEF PART 2/2 (J).
- Solution (@2): (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F)-(7-G)-(8-H)-(9-I).
- Take PICKAXE.
- Use PICKAXE, take Note and HANDKERCHIEF (K).
- Use SHARP STONE (L), receive NET.
- Go (M).
- Place NET (N), receive BUTTERFLY NET.
- Return to Foggy Wasteland.
- Use BUTTERFLY NET (O), take BRUSH and ROPE (P).
- ROPE on ROPE, receive LONG ROPE.
- Use LONG ROPE (Q).
- Take RUNES 1/2 and WOOD CHIP (R).
- Select key and use CLOTHESPIN (S).
- Play puzzle, receive AXE.
- Use AXE (T), receive BLUNT AXE.
- Go (U).
- Take PEG and NEEDLE AND THREAD (V).
- Use WATER and HANDKERCHIEF, take WHETSTONE (W).
- WHETSTONE on BLUNT AXE, receive SHARP AXE.
- Use SHARP AXE, receive AXE HANDLE.
- Take MATCHES (X).
- Go (Y).
- Use MATCHES and BRUSH (A), receive BRUSH WITH RESIN.
- Use BRUSH WITH RESIN (B), receive BUGLE.
- Use BUGLE, take BUTTON and RUNES 2/2 (C).
- Go (D).
- Place RUNES 2/2 (E).
- Easy Solution (F): 5-4-7-2-1-6-5-7-1-6-7-1-2-3-7-1-6-7-1-2-3-7-2-1-7
- 10-11-12-13-8-14-9-10-8-11-10-8-14-9-10-8.
- Hard Solution (G): 3-4-5-6-1-2-3-7-5-6-1-2-3-7-5-6-5-4-3-2-1-7-3-4-5-6-1-2.
- 14-9-10-11-12-8-10-11-12-13-14-9-10-11-12-13-14-8-12-11-10-8.
- Take CUFFLINK and AXE HEAD.
- Go to Enchanted Forest.
- WOOD CHIP and AXE HEAD on AXE HANDLE, receive AXE.
- Use AXE, take WHEEL (H).
- Use PEG and WHEEL, take CANDLES 1/3 (I).
- Use AXE (J).
- Take FRAME PARTS 1/2 and SHOVEL (K).
- Lift cloth, use BUTTON (L).
- Select hat and use NEEDLE AND THREAD (M), receive HAT.
- Use HAT, take FRAME PARTS 2/2 (N).
- Place FRAME PARTS 2/2 (O).
- Play puzzle, receive DAGGER.
- Use DAGGER (P-Q).
- Take PIN and CANDLES 2/3 (R).
- Use PIN (S).
- Easy Solution (@1): (A-3)-(B-1)-(C-2)-(3-4)-(Dx4)-(4-3).
- Hard Solution (@2): (B-1)-(A-3)-(C-4)-(Dx5)-(4-2)-(1-4)-(Dx2)-(4-1).
- Take Note and MAGIC WAND BASE.
- Use CUFFLINK (T), take GLOVE (U).
- Use GLOVE, take FASTENER (V).
- Use SHOVEL, take CANDLES 3/3 (W).
- Place CANDLES 3/3, take MAGIC WAND PART (X).
- FASTENER and MAGIC WAND PART on MAGIC WAND BASE, receive MAGIC WAND.
- Use MAGIC WAND (Y).
- Easy Solution (@3): select in numerical order (1-54).
- Hard Solution (@4): select in numerical order (1-54).
- Walkthrough Bonus Chapter, at the link below.