Royal Romances 5: Cursed Hearts – As a young knight and loyal friend of Princess Rosaline, you will plunge into a world of danger and intrigue, where her heart is at stake. Your formidable king has announced a contest, the contenders for Rosaline’s hand must find the Scarlet Lily flower, a rare plant hidden in the wilds of an enchanted forest. The winner of the contest will become her consort. The invitation to the challenge has come to the neighboring kingdom, your faithful friend also goes with you to support and help you on the difficult journey, assuring you that he has no claim on Rosaline. He offers to gather the necessary items and a magical book that may prove useful. Ahead is a dangerous path, where you need to bypass deadly traps and solve the mysteries of the forest. Gather your forces, prepare your horses and set off in search of the Scarlet Lily, which is hiding in the misty marshes at the edge of the forest. The castle is in a state of tension as all the contenders wait for the competition to begin, and the princess’s father announces that the trial will last only three days. You must find the Scarlet Lily, learn its secrets and return victorious, having earned Rosaline’s love. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Royal Romances 5: Cursed Hearts, and win the heart of the beautiful princess.
Royal Romances 5: Cursed Hearts – Walkthrough
Here you can see the full walkthrough of Royal Romances 5: Cursed Hearts game, namely for all chapters, including bonus chapter, in pictures.
- Take journal and UMBRELLA (A).
- Take CANELABRA (B).
- Place CANDELABRA, take FLINT AND STEEL (C).
- Use UMBRELLA, take ARTHUR’S ROOM KEY (D).
- Use ARTHUR’S ROOM KEY (E).
- Play puzzle (F), receive CODE.
- Place CODE (G).
- Select 5-3-2-4-1 (H).
- Take HAMMER, BOW and DECK OF CARDS (I).
- Place DECK OF CARDS (J).
- Easy and hard solution (K).
- Take HUNTING KNIFE (L).
- Play puzzle (M), receive MAGIC BOOK.
- Open, place BOW, MAGIC BOOK and HUNTING KNIFE (N).
- Select 1 or 2 (O).
- Take IRON BAR, use MAGIC BOOK (P).
- Turn page, take EARTH AMULET and MAGIC BOOK (Q).
- Take map, use EARTH AMULET (R).
- Open, take DRAGON FIGURINE and PINCERS (S).
- Open (T).
- Solution (U): (1-5)-(2-9)-(3-5)-(4-10)-(5-6)-(6-9)-(7-11)-(8-11)-(9-12)-(10-12).
- Take note.
- Use FLINT AND STEEL, place HAMMER, IRON BAR and PINCERS.
- Take WELL HANDLE (V).
- Place WELL HANDLE, use HUNTING KNIFE (W).
- Receive MAGIC KNIFE.
- Use MAGIC KNIFE (X).
- Solution (Y): Z-A-C, 5-2-3-1-4 (D).
- C-C-A-A, 3-1-4-2-5-6 (E).
- A-C-A-A, 2-1-4-3-5-7-6 (F).
- Select 1 or 2 (G).
- Take IRON STAKE (H).
- Take TORCH (I).
- Use IRON STAKE and DRAGON FIGURINE, take ARROW (J).
- Use BOW and ARROW (K), receive HUNTER’S BAG.
- HERALDIC FLOWER 1/2 and PINCERS from HUNTER’S BAG.
- Move (L).
- Use MAGIC KNIFE, use PINCERS (M).
- Take OAKUM (N).
- Walk down.
- OAKUM on TORCH, receive COLD TORCH.
- Use COLD TORCH (O), receive BLAZING TORCH.
- Go (P).
- Offer BLAZING TORCH (Q).
- Play puzzle (R).
- Take BURDOCK LEAF and POUCH (S).
- Use MAGIC BOOK (T).
- Turn page, take VINES AMULET and MAGIC BOOK (U).
- Use VINES AMULET (V).
- Take HELMET (W).
- Walk down twice.
- Place HELMET, move crystals (1), move helmet (2) (X).
- Take HERALDIC FLOWER 2/2 (Y).
- Go to Underground Rivers.
- Place HERALDIC FLOWER (Z).
- Easy solution (A): (C-1)-(B-2)-(C-3)-(B-4)-(C-5)-(B-6)-(C-7)-(B-8)-(C-9)-(B-10)-(C-11)-(B-12).
- Hard solution (D): (F-1)-(E-2)-(E-3)-(F-4)-(F-5)-(E-6)-(F-7)-(E-8)-(E-9)-(F-10)-(F-11)-(E-12)-(F-13)-(E-13)-(F-15)-(E-16).
- Select 1, 2 or 3 (G).
- Take TOTEMS 1/3 and WALKING STICK (H).
- Take SHELL (I).
- Take BAS-RELIEF PARTS 1/2 with MAGIC KNIFE (J).
- Walk down twice.
- Offer SHELL (K), take MAPLE LEAF EMBLEM (L).
- Place MAPLE LEAF EMBLEM (M), take SARGASSUM POWDER (N).
- Use SARGASSUM POWDER (O).
- Go (P).
- Take note, CANDLEWICK and KNITTING PIN (Q).
- Use BURDOCK LEAF and KNITTING PIN, move key (R).
- Play puzzle (S), receive SIGNET RING.
- Use SIGNET RING (T).
- Open book for mini-puzzle.
- Take WRISTBAND and MORTAR AND PESTLE (U).
- Move (V).
- Use WRISTBAND (W), take EXPLOSIVES MANUAL, DRIED NETTLE and BAS-RELIEF PARTS (X).
- Go to Dark Tunnels.
- Place BAS-RELIEF PARTS (Y).
- Easy solution (Y): Ax3-B-Cx3-Dx2-E.
- Hard solution (Y): A-Bx2-Cx3-Dx3-E.
- Take ROPE LADDER (Z).
- Place ROPE LADDER, take FOX CUB (F).
- Walk down.
- Offer FOX CUB (G).
- Take MISTLETOE BERRIES with POUCH, take HAIRPIN (H).
- Use HAIRPIN, take COAL (I).
- Go to Velva’s Home.
- Play puzzle (J), take SOULSTONE.
- Place NETTLE, BLAZING TORCH, SOULSTONE and MISTLETOE BERRIES (K).
- Use ladle (L), receive VILE OF POISON.
- Go to Dark Tunnels.
- Offer VILE OF POISON (M).
- Select 1 or 2 (N).
- Note: if you’ve selected 2, skip the steps marked with # below.
- Receive POISONOUS SAP.
- Use POISONOUS SAP (O), receive LIQUID AMBER.
- Go (P).
- Take note and CRYSTAL 1/2 (Q).
- Take MAGIC FRUIT (R).
- Take CRYSTAL 2/2 (S).
- Place CRYSTAL (T).
- Play puzzle (U), receive GLOVES.
- Take CANE HANDLE with GLOVES (V).
- Go to Velva’s Home.
- Use CANE HANDLE (W), take SPORES (X).
- Go to Crystal Mine.
- Place MAGIC FRUIT and SPORES (Y).
- Easy and hard solution (Z).
- Take PSILOCYBE MUSHROOMS (A).
- Offer PSILOCYBE MUSHROOMS, take CUFFLINK (B).
- Go to Dark Tunnels.
- EPLOSIVES MANUAL, CANDLEWICK, COAL and LIQUID AMBER on MORTAR AND PESTLE, receive EXPLOSIVE.
- Place EXPLOSIVE (C).
- Go (D).
- Take TOTEMS 2/3 (E).
- Use WALKING STICK (F), take BOTTLE (G).
- Use BOTTLE (H).
- Play puzzle (I), receive AXE.
- Use AXE, take TOTEMS 3/3 (J).
- Use CUFFLINK, take BRUSH (K).
- Go to Crystal Mine.
- Use BRUSH (L).
- Play puzzle (M), receive CHEST KEY.
- Use CHEST KEY, open diary for mini-puzzle (N).
- Go to Underground Rivers.
- Place TOTEMS (O).
- Easy solution (P).
- Hard solution (Q).
- Take WHITTLING KNIFE (R).
- Go to Noxious Swamps.
- Play puzzle (S), receive CHISEL.
- Use CHISEL and WHITTLING KNIFE (T).
- Easy solution (U) : (V-W)-(X-W)-(X-W)-(V-W)-(V-X)-(V-X)-(W-V)-(X-W)-(X-V)-(W-V).
- (W-V)-(X-W)-(X-W)-(V-X)-(W-V)-(W-X)-(V-X)-(W-X)-(W-V).
- Hard solution: (X-W)-(X-W)-(X-W)-(X-W)-(X-W)-(V-X)-(V-X)-(V-X)-(V-X)-(V-X)-(W-V).
- (X-W)-(X-V)-(X-V)-(X-V)-(X-V)-(W-X)-(V-W)-(V-X)-(V-X)-(V-X)-(W-V)-(X-V)-(W-V).
- (X-V)-(X-W)-(V-X)-(W-X)-(W-X)-(W-X)-(W-V)-(X-W)-(X-W)-(X-W)-(V-X)-(W-X)-(W-V)-(W-X).
- Take BARRETTE (Y).
- Use MAGIC BOOK (Z).
- Turn page, take HINT (A).
- Go to Velva’s Home.
- Use BARRETTE (B).
- Use HINT, take RING OF SUPPRESSION (C).
- Go to Noxious Swamps.
- Use RING OF SUPPRESSION (D).
- Solution (E).
- The cutscene you get to see depends on the number of stars you’ve collected.
- Take S-HOOK and TWEEZERS (F).
- Take TREBLE CLEF, KEYS 1/3 and FILE (G).
- Place TREBLE CLEF (H).
- Take MY ROOM KEY with TWEEZERS (I).
- Use MY ROOM KEY (J).
- Play puzzle (K), receive CARDBOARD FIGURE.
- Place CARDBORAD FIGURE, take CODE (L).
- Place CODE (M), enter 2-4-1-6 (N).
- Take KEYS 2/3, ROPE and SPINNING TOP (O).
- Use SPINNING TOP (P).
- Take DAGGER and KEYS 3/3 (Q).
- Place KEYS (R).
- Easy solution (S): 4-2-6-7-1-5.
- Hard solution (S): 2-5-4-7-1-3-6-5.
- Take note, MAP and MAGIC CANDLES (T).
- Play puzzle (U), receive CRYSTAL BALL.
- Offer MAGIC CANDLES and CRYSTAL BALL (V).
- Solution (W): (4-1)-(3-2)-(4-3)-(5-6)-(4-5).
- Solution (X): (2-11)-(3-12)-(4-7)-(5-6)-(6-7)-(7-9)-(8-9)-(11-12)-(10-11).
- Solution (Y): (1-6)-(2-3)-(4-7)-(4-5)-(4-8)-(3-4).
- Receive HEALING BERRIES.
- Take OLD KEY and CANDLEWICK, open (Z).
- Place S-HOOK and ROPE (A), receive LEAKY BUCKET and ROPE.
- Take MAGIC PENDANT with LEAKY BUCKET, take MAGIC LANTERN (B).
- MAGIC PENDANT on MAP, select arrow (C).
- Use MAP (D).
- Go (E).
- Select 1, 2 or 3 (F).
- Use DAGGER, take FOUL-SMELLING HERBS, GLOWING STONE and KEY (G).
- FILE and KEY on OLD KEY, receive KEY.
- Take OIL, use KEY (H).
- Solution (I).
- Take MILL MECHANISM and MALLET (J).
- Use FOUL-SMELLING HERBS, DAGGER and MALLET, take NUT and MAGNIFYING GLASS (K).
- Walk down.
- GLOWING STONE, OIL, CANDLEWICK and MAGNIFYING GLASS on MAGIC LANTERN.
- Use MAGIC LANTERN (L).
- Avoid the bats (M).
- Take DECORATED STONES 1/3 (N).
- Note from HEALING BERRIES.
- Place HEALING BERRIES, take SILVER BIRD FOOT (O).
- Remove amulets, place SILVER BIRD FOOT and NUT.
- Take DECORATED STONES 2/3 (P).
- Go (Q).
- Select 1 or 2 (R).
- Note: if you’ve selected 2, skip the steps marked with below.
- Use DAGGER, take HANGER (S).
- Remove (T).
- Take BROKEN LADDER, use HANGER (U).
- Play puzzle (T), receive EVELYN FIGURINE.
- Place EVELYN FIGURINE, receive EVELYN FIGURINE.
- Take TILES 1/2, MILL SKETCH and DECORATED STONES 3/3 (V).
- Go (W).
- Take PLANETS 1/2 (X).
- Take DRAWING OF SYMBOLS (Y).
- Place DRAWING OF SYMBOLS (Z).
- Play puzzle (A), receive COMPASS.
- Place COMPASS, take SIGNET RING (B).
- Walk down.
- Use SIGNET RING, take PLANETS 2/2 (C).
- Go (D).
- Place PLANETS, take WOLF AMULET (E).
- Play puzzle (F), receive ANCIENT SEXTANT.
- Use ANCIENT SEXTANT, take POUCH (G).
- Go to Enchanted Forest.
- Place DECORATED STONES, take STURDY BRUSH (H).
- Use STURDY BRUSH, take CHUTE (I).
- Go (J).
- Place MILL MECHANISM and CHUTE (K).
- Easy solution (L): select 1, wait three seconds, select 2 and 3.
- Hard solution (M): select 1, wait three seconds, select 2 and 3, wait three seconds, select 4.
- Take ARTHUR’S PENDANT (N).
- Go to Nerida’s Hut.
- Offer ARTHUR’S PENDANT (O).
- Select 1 or 2 (P).
- Receive STAR AMULET.
- Walk down.
- Use STAR AMULET (Q).
- Play puzzle (R), receive STAFF OF LEVITATION.
- Use STAFF OF LEVITATION, go (S).
- Use DAGGER, take BOARDS and RELIEF PIECE (T).
- Remove (U).
- Take BROKEN BAGPIPE, place RELIEF PIECE (V).
- Easy solution (W): 1-1-2-2-4-4-9-9-10-10.
- Hard solution (X): 1-1-2-2-3-3-4-4-5-5-6-6-9-9-10-10.
- Take PLAGUE DOCTOR MASK (Y).
- Use PLAGUE DOCTOR MASK, take NAILS (Z).
- Take PURPLE POWDER with POUCH (Z).
- Go to Archive.
- Use PURPLE POWDER (A).
- Solution (B).
- Take CARDBOAR CHARACTERS (C).
- Use WOLF AMULET (D), place CARDBOARD CHARACTERS for mini-puzzle (E).
- Receive BOOK.
- Walk down.
- Offer BOOK (F).
- Go to Centaur Village.
- BOARDS, NAILS and EVELYN FIGURINE on BROKEN LADDER, receive LADDER.
- Place LADDER (G).
- Offer HEALING BERRIES (H), take BENT KEY (I).
- Go to Nerida’s Hut.
- Play puzzle (J), receive HAT.
- Use HAT, take note and MAGIC FLUTE (K).
- Go to Moors.
- Use ROPE and MAGIC FLUTE, take AXE (L).
- Use AXE (M).
- Go (N).
- Use MILL SKETCH for puzzle (O).
- Select 1 or 2 (P).
- Take HONEY and TILES 2/2 (Q).
- Use BENT KEY and EVELYN FIGURINE (R), receive KEY.
- Go to Nerida’s Hut.
- Place TILES (S).
- Easy solution (T).
- Hard solution (U).
- Take OWL FIGURINE (V).
- Go to Abandoned Mill.
- Place OWL FIGURINE (W).
- Take TROWEL, use KEY (X).
- Easy solution (Y).
- Hard solution (Z).
- Take note and BAGPIPE PARTS (A).
- BAGPIPE PARTS on BROKEN BAGPIPE, receive BAGPIPE.
- Try to take seeds, use BAGPIPE (B).
- Take SEEDS (C).
- Go to Nerida’s Yard.
- Play puzzle (D), receive PLANT BOOSTER.
- Place TROWEL, PLANT BOOSTER and SEEDS, take LEVER (E).
- Go to Abandoned Mill.
- Place LEVER and HONEY, pull (F).
- Select 1-2-3-4.
- Use HEALING BERRIES (G).
- Easy solution (H): 3-1-4-1-4-2.
- Hard solution (H): 3-2-3-4-2-3-2-4-2.
- The cut scene you get to watch depends on the number of stars you’ve collected.
- Take MAKING OF CANDLES, BLUE REAGENT and HINT (I).
- Take FLINT AND STEEL, pull cord (J).
- Place HINT for mini-puzzle.
- Take CANDLEWICK and BOOK (K).
- Place BOOK, select book (L).
- Play puzzle (M), receive GREENBLADE HERBICIDE FORMULA.
- Solution (N): 3-3-3-1-1-1-1-4-2-2-2.
- Solution (O): 4-5-5-6-6-1-1-3-4-4-5-5-6-6-3-3-4-5-4-5-2-3-2-3-3-4-3-3-4-3-2-2-3-2.
- Select 1 or 2 (P).
- Note: if you’ve selected 2, skip the steps marked with # below.
- Receive EMMETT’S ROOM KEY.
- Go (Q).
- Take GEM EYES and TORN FAN (R).
- Take GLUE, place GEM EYES (S).
- Play puzzle (T), receive MUSIC BOX HANDLE.
- Take THREAD, place MUSIC BOX HANDLE (U).
- Take FLOWER AMULET (V).
- Walk down.
- Use EMMETT’S ROOM KEY (W).
- Go (X).
- Take WAX (Y).
- WAX and CANDLEWICK on MAKING OF CANDLES, receive WAX CANDLE.
- Use FLINT AND STEEL and WAX CANDLE, select 1-2 (Z).
- Take SILVER SPOON (A).
- Use SILVER SPOON (B).
- Take PILLOW and GRIFFIN FIGURINE (C).
- Place FLOWER AMULET (D).
- Take CUFFLINK and CLOTH (E).
- Go to Greenhouse.
- Place GLUE, THREAD and CLOTH (F).
- Easy solution (G).
- Hard solution (H).
- Take KITE (I).
- Take BIRD SKULL with KITE (J).
- Go to Emmett’s Room.
- Place GRIFFIN FIGURINE (K).
- Easy solution (L): M-Nx6-O-P-Qx5-R.
- Hard solution (S): T-Ux6-V-W-Y-Zx5-A.
- Go (B).
- Use PILLOW (C), use FLINT AND STEEL (D).
- Take PETAL (E).
- Take SCEPTER (F).
- Place GREENBLADE HERBICIDE FORMULA, BLUE REAGENT and PETAL, take HERBICIDE (G).
- Use HERBICIDE (H), open book for mini-puzzle (I).
- Receive EMMETT’S NOTES.
- Take HAND FAN PART with BIRD SKULL (J).
- Go to Greenhouse.
- CUFFLINK and HAND FAN PART on TORN FAN, receive HAND FAN.
- Use HAND FAN, take DRAGON AMULET (K).
- Place DRAGON AMULET (L).
- Play puzzle (M), receive REMEDY.
- Go to Everbloom Audience Hall.
- Offer EMMETT’S NOTES (N).
- Select 1 or 2 (O).
- Receive REFLECTOR.
- Place REFLECTOR (P).
- Take STONE DEER LEG (Q).
- Place STONE DEER LEG, take EMMETT’S RING (R).
- Go (S).
- Use EMMETT’S RING (T), take PALETTE (U).
- Walk down.
- Play puzzle (V), receive EMMETT’S PORTRAIT.
- Move (W).
- Place EMMETT’S PORTRAIT, take GOLDEN PIN (X).
- Go to Secret Room.
- Offer REMEDY (Y).
- Use GOLDEN PIN (Z), take OIL (A).
- Use OIL, take MAGIC PAINTS (B).
- Walk down.
- Open PALETTE, place MAGIC PAINTS.
- Receive MAGIC PALETTE.
- Place MAGIC PALETTE (C).
- Easy and hard solution (D).
- Take STRANGE NOTES (E).
- Go (F).
- Place STRANGE NOTES (G).
- Easy solution (H): Lx6-Mx4-Nx6-Ix7-Jx7-Kx1.
- Hard solution (O): Qx5-Tx3-Vx7-Sx4-Wx6-P-Ux5.
- Take note (X).
- Select 1-4-3-2 (Y).
- Walk down.
- Use HERBICIDE, play puzzle (Z).
- Receive GATE KEY.
- Take KEROSENE LAMP (A).
- Use GATE KEY (B).
- Go (C).
- Take HOOK, use SCEPTER (D).
- Take CARPET (E).
- Use CARPET (F).
- Play puzzle (G).
- Select 1 or 2 (H).
- Move (I).
- Take CORK and HANDLE (J).
- Use SILVER SPOON, take BEET (K).
- Use HERBICIDE, take DUMMY HAND (L).
- Use DUMMY HAND, take OILED CLOTH (M).
- Walk down twice.
- FLINT AND STEEL and OILED CLOTH on KEROSENE LAMP.
- Use KEROSENE LAMP (N).
- Easy solution (O): (1-6)-(2-7)-(3-4)-(5-4)-P-(8-12)-(9-11)-(10-14)-(11-14)-(12-13).
- Hard solution (Q): (1-2)-(2-7)-(3-8)-(4-5)-(5-6)-R-(9-14)-(10-11)-(11-13)-(12-16)-(13-16)-(14-15).
- Take TORN ROPE (S).
- Mend TORN ROPE, receive LONG ROPE.
- Place HOOK, HANDLE and LONG ROPE, take SHACKLES (T).
- Go (U).
- Place SHACKLES (V).
- Play puzzle (W), receive GOLDEN KEY.
- Use GOLDEN KEY (X).
- Easy solution (Y): take duster (Z), go (A, B), open and go (C), use duster (D), go back x2.
- Take parasol (E), go (B, C, D), use parasol (E), go back x2, take sickle (F), go (C, D, G), use sickle and go (H).
- Hard solution (I): take duster (J), go (K, L), open and go (M), use duster (N), go back x2.
- Take parasol (P), go (L, M, N), use parasol (P), go back, open and go (Q), take sand (R), go back, go (N, S), use sand (T), go back x3, take sickle (U), go (M, N, S, T), use sickle and go (V).
- Select 1, 2 or 3 (W).
- Use KEROSENE LAMP, take GLOVES (X).
- Use GLOVES, take GEMSTONE (Y).
- Take ORGAN KEYS 1/3 (Z).
- Go to King Carl’s Room.
- Place GEMSTONE, take ORGAN KEYS 2/3 (A).
- Walk down.
- Play puzzle (B), receive TILE.
- Place TILE, take MAGNET (C).
- Go (D).
- Use MAGNET (E), take HERBICIDE RECIPE and ORGAN KEYS 3/3 (F).
- Place ORGAN KEYS, take PUFFBALL MUSHROOM (G).
- Walk down twice.
- Play puzzle (H), receive DOG WHISTLE.
- Use DOG WHISTLE (I), take PAPER (J).
- Go to King Carl’s Room.
- Place PAPER and BEET (K), receive CODE NOTE.
- Place CODE NOTE (L).
- Solution (M): (2-7)-(3-4)-(4-5)-(5-8).
- Take POPPING BERRIES (N).
- Go to Throne Room.
- Place HERBICIDE RECIPE, HERBICIDE, CORK, PUFFBALL MUSHROOM and POPPING BERRIES (O).
- Solution (P): Place items as shown.
- Add to vial (Q) in order.
- Take HERBICIDE BOMB (Q).
- Throw HERBICIDE BOMB (R).
- The cutscene you get to see depends on the number of stars you’ve collected.
- Walkthrough Bonus Chapter, at the link below.