Spirit Legends 1: The Forest Wraith (Bonus Chapter) – The Wicked Witch Florena has been neutralized for three years now. Your father Adam bound her with three locks, but unfortunately not before she destroyed your mother Evelyn. He separated the three keys to ensure complete security. But this did not last forever, the villainess was released to wreak havoc on all of humanity.
Bonus Chapter Walkthrough
- Take 1/2 AUDRIC FIGURINE, SCARF (A).
- Take DAGGER, use SCARF (B).
- Take DRAGON INLAY (C).
- Take PLATE, use DRAGON INLAY (D).
- Take 1/3 GEAR, CHAIN AND OIL, ROPE LADDER (E).
- Use ROPE LADDER (F) for puzzle (G), speak to character.
- Take BLUNDERBUSS (H).
- Use BLUNDERBUSS (I).
- Go forward.
- Use BLUNDERBUSS (J).
- Take DAMAGED SHIELD (K), ENCHANTED SKULL PART, use PLATE (L), take book, CLAMP (M).
- Take MAGNET (N).
- Take BROKEN ENCHANTED SKULL, use DAGGER (O).
- Take 2/2 AUDRIC FIGURINE, BROKEN CROSSBOW (P).
- ENCHANTED SKULL PART on BROKEN ENCHANTED SKULL for ENCHANTED SKULL.
- Use ENCHANTED SKULL, take 2/3 GEAR, CHAIN AND OIL (Q), SHIELD RIM (R).
- Go down.
- Place 2/2 AUDRIC FIGURINE, take LIBRARY EMBLEM, 3/3 GEAR, CHAIN AND OIL (S).
- Use 3/3 GEAR, CHAIN AND OIL, take FIBULA, 1/2 INKWELL AND QUILL, HOSE and scroll (T).
- Go forward.
- Use CLAMP and HOSE (U).
- Easy solution (V1): 1-9.
- Continuation of Easy solution (V2): 10-17.
- Hard solution (W): 1-20.
- Go forward.
- Use MAGNET (X), take CROSSBOW LEVER, SCREWS (Y).
- Take CROSSBOW PART, scroll, 1/2 SHIP DETAILS (Z).
- SHIELD RIM, LIBRARY EMBLEM, SCREWS on DAMAGED SHIELD for ROUND SHIELD.
- Use ROUND SHIELD (A).
- Take 2/2 INKWELL AND QUILL, BOLT (B).
- Return to Ruined Library.
- Use 2/2 INKWELL AND QUILL, take COMBINATION (C).
- Place COMBINATION (D).
- Easy solution (E): E-C-D-B-A.
- Hard solution (E): E-clockwise, C-counter-clockwise, D-clockwise, B-counter-clockwise, A-clockwise.
- Take ARROW ON ROPE, SIEVE.
- Go forward.
- Use SIEVE (F), take CLAY POWDER (G).
- Go forward.
- CROSSBOW LEVER, CROSSBOW PART, ARROW ON ROPE on BROKEN CROSSBOW for LOADED CROSSBOW.
- Use LOADED CROSSBOW (H).
- Easy solution (I).
- (A-2)-(B-8)-(C-4)-(D-6)-(E-12)-(F-10)-(G-3)-(H-11)-(L-7)-(I-5)-(J-9)-(K-1).
- Hard solution (J).
- (A-2)-(B-8)-(C-4)-(D-6)-(E-12)-(F-10)-(G-3)-(H-11)-(L-7)-(I-5)-(J-9)-(K-1).
- Go forward.
- Uncover, use ball (K), speak to character.
- Take WOODEN STICK (L).
- Use FIBULA (M) for puzzle (N), receive TELESCOPE KNOB.
- Use TELESCOPE KNOB and BOLT, take VIAL (O).
- Take scroll and SAUCER WITH RECIPE (P).
- Return to Outside the Library.
- Use VIAL, take DEW (Q).
- Use DEW, take STAPLES, CLOVER, 2/2 SHIP DETAILS (R).
- Go forward.
- Place 2/2 SHIP DETAILS, take PERFUME, LINSEED OIL (S).
- Use PERFUME, select (T), take FLAG PIN (U).
- Place FLAG PIN (V), take NETTING (W).
- Go forward.
- CLAY POWDER, CLOVER, LINSEED OIL on SAUCER WITH RECIPE for HEALING OINTMENT.
- Give HEALING OINTMENT (X).
- Take CARABINER (Y).
- Use CARABINER (Z).
- Easy solution (A).
- (A-D)-(J-M)-(O)-(M-N)-(A-E)-(O)-(A-C)-(G-J)-(A-I)-(H-M)-(H-K)-(B-H)-(L-D)-(I-L).
- Hard solution (A).
- (J-K)-(A-D)-(O)-(A-E)-(K-N)-(O)-(H-M)-(J-B)-(A-C).
- (D-I)-(A-D)-(D-H)-(H-L)-(G-J)-(H-G)-(D-G).
- Take GRINDSTONE, MAGNIFIER.
- Use MAGNIFIER (B), take map, WIRE THREAD, NAIL FILE, BELLOWS (C).
- Go down 2x.
- STAPLES, NETTING, WIRE THREAD on WOODEN STICK for SCOOP NET.
- Use SCOOP NET (D), take CUTTERS, 1/3 WHEEL, SCREW AND NUT (E).
- Use BELLOWS (F), take CRESCENT OPENER (G).
- Return to Attic.
- Use CRESCENT OPENER (H).
- Take TIN MUG, CLOAK, 2/3 WHEEL, SCREW AND NUT (I).
- Use CUTTERS (J), take AXE HANDLE, 3/3 WHEEL, SCREW AND NUT (K).
- Go down 2x.
- Use 3/3 WHEEL, SCREW AND NUT (L).
- Go (M).
- Take 1/4 MOSAIC TILE, scroll and WEDGE (N).
- Use NAIL FILE (O), take BROKEN MERMAID TAIL, AXE BLADE (P).
- GRINDSTONE, AXE BLADE, WEDGE on AXE HANDLE for AXE.
- Use AXE (Q) for puzzle (R), receive CANNONBALL.
- Use CANNONBALL (S).
- Go forward.
- Take HEAVY BONE, 2/4 MOSAIC TILE (T).
- Use TIN MUG (U).
- Take EXPANDER, 3/4 MOSAIC TILE, WATER CRYSTAL (V).
- Use CLOAK, take FIN (W), 4/4 MOSAIC TILE (X).
- Go down.
- Use 4/4 MOSAIC TILES (Y).
- Easy solution (Z): E-Ax2-D-Bx3-Cx2-E.
- Hard solution (A): C-Dx3-Ex2-Ax3-Bx2-A-Bx2-Ex3-Dx2-C-Ax2.
- Take FLASK OF WATER, note.
- Give FLASK OF WATER (B), speak to character, take HYDRA’S HEAD (C).
- Use HYDRA’S HEAD, take 1/3 DRAGONFLY WINGS, MERMAID’S FIN (D).
- Go forward.
- WATER CRYSTAL, FIN, MERMAID’S FIN on BROKEN MERMAID TAIL for MERMAID TAIL.
- Place MERMAID TAIL (E).
- Easy solution (F).
- B-C-D-J-K-F-L-G-F-E-D-J-K-A-E-D-J-I-H-M-N-O.
- P-Q-R-W-L-Q-P-J-I-H-M-N-O-T-S-K-Q-P-O-T-U-V.
- AA-W-V-U-T-Y-Z-DD-S-T-U-V-Z-Y-CC-AA-Z-Y-BB.
- Hard solution (G).
- B-C-D-H-I-F-J-G-F-E-H-I-K-L-A-E-F-I-H-K-M-N-J-I.
- K-M-Q-R-L-M-Q-N-M-P-U-R-N-M-P-T-Q-P-O-S.
- Take FLUTE, SWORD HILT.
- Use FLUTE (H).
- Take SAWFISH BONE, CHISEL (I).
- Use CHISEL and HEAVY BONE (J).
- Go forward.
- Take 2/3 DRAGONFLY WINGS, FLINT AND STEEL (K).
- Use EXPANDER, take BRUSH, AWL, DYNAMITE (L).
- Use DYNAMITE, FLINT AND STEEL (M).
- Take 3/3 DRAGONFLY WINGS, POMMEL (N).
- Go down 2x.
- Use 3/3 DRAGONFLY WINGS (O), take FISHING ROD (P).
- Go forward 2x.
- Use FISHING ROD, receive BEAR PAW (Q).
- Use BEAR PAW (R).
- Easy solution (S).
- Bx3-A-B-A-B-A-B-A-B-A-B-A-Bx2-A-Bx5-A-Bx4-A-Bx2-A-Bx5-A-Bx3-A-Bx3-A-Bx3.
- Hard solution (T).
- Bx3-A-B-A-Bx4-A-Bx3-A-Bx2-A-Bx10-A-Bx2-A-B-A-B-A-Bx7-A-Bx11-A-Bx3.
- Take CANDLE SNUFFER, HANDLE.
- SWORD HILT, POMMEL, HANDLE on SAWFISH BONE for SAWFISH SWORD.
- Use SAWFISH SWORD (U) for puzzle (V), receive HARPOON GUN.
- Use HARPOON GUN (W), take MATCHES (X), UNDINE’S MAGIC SIGNET (Y).
- Go down.
- Use UNDINE’S MAGIC SIGNET, take TOOL BOX (Z).
- Go forward.
- Use TOOL BOX (A).
- Go forward.
- Use AWL (B), solution (C), take ELEPHANT INLAY (D).
- Use ELEPHANT INLAY (E).
- Take AMBER, SEAHORSE PIECE, HAMMER HEAD, NUT (F).
- Take TURTLE SHELL, BOARDS (G).
- Place MATCHES, AMBER, BOARDS, BRUSH (H).
- Go forward.
- Take THICK BRANCH, TWEEZERS (I).
- Use CANDLE SNUFFER, take BELT (J).
- THICK BRANCH, BELT on TURTLE SHELL for MAKESHIFT SHOVEL.
- Use MAKESHIFT SHOVEL (K).
- Easy solution (L): A-B-Ax2-B-Ax2.
- Hard solution (M): B-A-B-Ax2.
- Take GOLDEN COIN.
- Go down.
- Place GOLDEN COIN, take 1/2 PADDLES, MELTED WAX (N).
- Place SEAHORSE PIECE, MELTED WAX (O).
- Easy solution (P).
- A-B-C-D-E-F-I-H-G-F-I-H-G-F-E-D-J-K-L-B-M-N-O-P-Q-W-X.
- Hard solution (P).
- A-B-C-D-E-F-I-H-G-F-I-H-G-F-I-H-G-F-I-H-G-F-E-D-J-K-L-B-M-N-O-P-Q-W-X.
- Take WATER ELEMENT TRIDENT.
- Return to Outside Undine’s Cave.
- Use WATER ELEMENT TRIDENT (Q).
- Go forward.
- Take HANDLE, 1/4 CROWN PART (R).
- NUT, HANDLE on HAMMER HEAD for SLEDGEHAMMER.
- Use SLEDGEHAMMER, take TELAMON STATUETTE, 2/2 PADDLES (S).
- Use TELAMON STATUETTE, take BROKEN ENCHANTED LUTE (T).
- Use TWEEZERS, take 2/4 CROWN PART, TUNING PEGS (U).
- Go down 2x.
- Use 2/2 PADDLES, take TAIL, 3/4 CROWN PART (V).
- Go forward.
- Use TAIL (W) for puzzle (X), receive UNDINE’S MEDALLION.
- Place UNDINE’S MEDALLION, speak to character, take CRAB (Y).
- Go forward.
- Place CRAB, take ROPE, 4/4 CROWN PART (Z).
- Use ROPE (A), take FISHING LINE (B).
- Go down.
- Place 4/4 CROWN PARTS, take LUTE NUT, TAMBOURINE (C).
- Use TAMBOURINE, take CORKSCREW (D).
- Go forward.
- Use CORKSCREW (E).
- Take FRETBOARD (F).
- TUNING PEGS, FISHING LINE, LUTE NUT and FRETBOARD on BROKEN ENCHANTED LUTE for ENCHANTED LUTE.
- Use ENCHANTED LUTE (G).
- Easy and hard solutions (H): EC-FD-AB-IJ-GH.
Congratulations! You have completed the game Spirit Legends 1: The Forest Wraith.