Spirit Legends 3: Time for Change (Bonus Chapter) – Mom needs your help again from the ancient evil that was awakened in this long bonus chapter. The action of which takes place in mysterious locations. Prove to the Order that you deserve respect, and investigate the mysterious case of the murder of the Spirit of Water.
Bonus Chapter Walkthrough
- Take 1/3 BOARDS, DULL DAGGER (A).
- Take PIKE POLE, OVEN MITT, place DULL DAGGER for SHARP DAGGER (B).
- Use PIKE POLE (C).
- Take GOLDEN KEY, ROPE and 2/3 BOARDS (D).
- Use GOLDEN KEY (E) for puzzle (F), receive GEAR.
- Place GEAR (G).
- Go forward.
- Use SHARP DAGGER (H).
- Take MAGNIFYING GLASS, STEPS (I).
- Use OVEN MITT (J).
- Take PLIERS, 3/3 BOARDS (K).
- Place 3/3 BOARDS (L), take ACID, ANCHOR and SAW (M).
- STEPS, ANCHOR on ROPE for ROPE LADDER.
- Place ROPE LADDER (N).
- Go forward.
- Take WINDING KEY (O).
- Use SAW (P).
- Take LOCKPICK, select boat (Q).
- Use MAGNIFYING GLASS (R).
- Easy solution (S): Rx2-D-Ax2-C-Lx2-D-A-C-Ux2-Lx3-A-C-Dx2-C-Ux3-Rx4-A-B-C.
- Hard solution (S): Rx2-D-Ax2-C-Lx2-D-A-C-Ux2-Lx3-A-C-Dx2-C-Ux3-Rx4-A-B-C.
- Lx3-D-A-Bx2-C-Rx4-U-Bx2-A-C.
- Receive WRENCH.
- Use WRENCH (T), take WIND-UP MOUSE (U).
- Go down.
- Place WIND-UP MOUSE, use WINDING KEY (V), take BESTIARY PAGE (W).
- Select (X), use LOCKPICK, take CANE INSTRUCTION, COMB (Y).
- Go down.
- Use ACID (Z), take WOOD BLOCK, use COMB (A).
- Take CANE CONNECTOR, KNITTING NEEDLE (B).
- Use PLIERS for IRON WEDGE (C).
- Return to Docks.
- Place BESTIARY PAGE (D), speak to character, receive DART.
- Place WOOD BLOCK (E), take CANE TOP (F).
- Return to Quay.
- Use DART (G).
- Easy solution (H): A-B-C-E-D-F.
- Hard solution (I): H-B-J-D-C-E-F-G-I-A.
- Take HANDLE, LIGHTER.
- Go forward.
- CANE CONNECTOR, CANE TOP and HANDLE on CANE INSTRUCTIONS for LONG CANE.
- Use LONG CANE (J) for puzzle (K), receive MONSTER HUNTER EMBLEM.
- Place MONSTER HUNTER EMBLEM, take HAMMER (L).
- Go forward.
- Place IRON WEDGE, use HAMMER (M).
- Take BELT, SHARP OBSIDIAN and ALMERIA’S DIARY (N).
- Give ALMERIA’S DIARY (O), receive PUNCH CARD.
- Use PUNCH CARD, select handle (P).
- Go forward.
- Take NUT, EMPTY BUCKET (Q).
- Use BELT (R), take UNLIT BLOWTORCH (S).
- Use UNLIT BLOWTORCH, LIGHTER (T).
- Easy solution (U).
- Hard solution (V).
- Go forward.
- Take 1/3 PIPE ORGAN KEYS (W).
- Use KNITTING NEEDLE (X), take 2/3 PIPE ORGAN KEYS, TROWEL (Y).
- Take 3/3 PIPE ORGAN KEYS, use SHARP OBSIDIAN (Z), remove cloth, take VALVE (A).
- Place 3/3 PIPE ORGAN KEYS (B), select key, take SCREWDRIVER, BOOMERANG (C).
- Go down.
- Use EMPTY BUCKET (D), take WATER.
- Use TROWEL (E), take ALCOHOL (F).
- Place WATER, ALCOHOL, use LIGHTER (G), take HOT WATER (H).
- Use HOT WATER (I).
- Enter Courtyard.
- Take BROKEN MASK, place NUT, VALVE (J), take CORKSCREW (K).
- Use BOOMERANG (L), take LENSES, BRUSH (M).
- Use SCREWDRIVER (N), take EXTREME HEALING DEVICE, STRAP (O).
- Use EXTREME HEALING DEVICE (P), for puzzle (Q), speak to character, receive STATUE NECKLACE.
- Return to Priscilla’s Study.
- Place STATUE NECKLACE, take MAIDEN STATUETTE, DECORATED STAFF (R).
- Use CORKSCREW (S), select key, take TUBE, PENCIL AND SCROLL (T).
- Go down.
- LENSES, STRAP and TUBE on BROKEN MASK for DIVING MASK.
- Use DIVING MASK (U), take RAVEN STATUETTE, GLOWING STONE (V).
- Return to Courtyard.
- Place MAIDEN STATUETTE, RAVEN STATUETTE, take PROTECTIVE UMBRELLA (W).
- Use PROTECTIVE UMBRELLA (X).
- Go forward.
- Take METAL CUTTERS, 1/3 STAINED GLASS PIECES, use BRUSH (Y).
- Take ASTROLABE RING (Z).
- Use DECORATED STAFF (A).
- Take 1/4 BOOKS OF MAGIC, UNLIT TORCH (B), place ASTROLABE RING, take GLOVE, 2/3 STAINED GLASS PIECES (C).
- GLOWING STONE on UNLIT TORCH for SHINING TORCH.
- Use SHINING TORCH (D), receive SIGNET RING.
- Go down.
- Use METAL CUTTERS (E), take BANDANA, 2/4 BOOKS OF MAGIC (F).
- Go down.
- Use BANDANA (G), take MAGNET, 3/4 BOOKS OF MAGIC (H).
- Return to Priscilla’s Study.
- Use SIGNET RING (I).
- Easy solution (J): (D-A)-(C-B)-(D-C)-(I-E)-(I-F)-(G-H)-(G-I).
- Hard solution (K): (E-A)-(C-B)-(E-C)-(H-D)-(K-F)-(L-H)-(I-J)-(I-K).
- Take SOLVENT.
- Use SOLVENT (L), place PENCIL AND SCROLL (M), receive SYMBOLS.
- Return to Courtyard.
- Place SYMBOLS (N).
- Easy solution (O): (D-F)-(D-B)-(B-A)-(C-D)-(D-B)-(E-F)-(F-D)-(K-L)-(I-K)-(I-G)-(J-H)-(L-J)-(I-J).
- Hard solution (P): A-B-Ax2-Cx2-Dx3-Cx3.
- Take BOW AND ARROW ON ROPE, 3/3 STAINED GLASS PIECES.
- Go forward.
- Place 3/3 STAINED GLASS PIECES, take FISH FOOD (Q).
- Return to Balcony.
- Give FISH FOOD (R), take 4/4 BOOKS OF MAGIC, CHAIN WITH HOOKS (S).
- Return to Priscilla’s Workshop.
- Place 4/4 BOOKS OF MAGIC, take TOOLBOX (T).
- Use TOOLBOX (U) for puzzle (V).
- Take 1/3 GEARS, use GLOVE (W), take OIL CAN (X).
- Take 2/3 GEARS, use BOW AND ARROW ON ROPE (Y), take AXE HANDLE (Z).
- Place CHAIN WITH HOOKS (A).
- Go forward.
- Speak to character (B), receive KNIGHT HELMET.
- Take 1/3 STONE RUNES (C).
- Take 2/3 STONE RUNES, place KNIGHT HELMET (D), take SIEVE (E).
- Use MAGNET (F), take 3/3 GEARS, COIN and note (G).
- Place 3/3 GEARS (H).
- Easy solution (H1): Position C-D-E as shown.
- Hard solution.
- Position D (I1), position E (I2), position B (I3), position A (I4).
- Hard solution.
- Position all (I5).
- Take CELL KEY.
- Use CELL KEY (J), take ROPE (K).
- Go down.
- Place AXE HANDLE, ROPE, take ICE AXE (L).
- Use ICE AXE (M).
- Easy solution (N): Cx2-B-Cx2-Bx2-Cx2.
- Hard solution (N): Cx2-Bx2-Cx4.
- Use OIL CAN (O), take CARABINER (P).
- Use SIEVE (Q), take 3/3 STONE RUNES, place COIN (R).
- Take 1/2 CRYSTALS OF POWER (S).
- Return to Dungeon.
- Use CARABINER (T).
- Take SCANNING DEVICE (U).
- Place 3/3 STONE RUNES (V), take SILVER INLAY (W).
- Go down.
- Use SCANNING DEVICE (X) for puzzle (Y), receive FROSTY WATER.
- Use FROSTY WATER (Z), take TWEEZERS (A).
- Return to Underground Lake.
- Place SILVER INLAY (B), take SWORD (C).
- Use TWEEZERS (D), receive JEWELED RING.
- Return to Dungeon.
- Place SWORD, take CRYSTAL OF HOPE (E).
- Move cloth, place JEWELED RING (F).
- Take 2/2 CRYSTALS OF POWER (G).
- Return to Underground Lake.
- Give 2/2 CRYSTALS OF POWER (H).
- Give CRYSTAL OF HOPE (I).
- Easy solution (J): D-C-B, E-D-C, D-B-A.
- Hard solution (K): D-C-B, E-D-C, D-B-A, E-D-B, E-D-C.
Congratulations! You have completed the game Spirit Legends 3: Time for Change.