
Strange Case 3: Ghost Train – Continues the story of the series and takes you into a new dangerous investigation. The protagonist is asleep on the couch when suddenly a voice in his head sounds. While he was asleep, someone slipped a strange letter under his door. A demon that has long ago settled in his mind eagerly demands to read the message, hoping for a new case from the agency. The events begin right after the finale of the second installment. This time the path leads you aboard the cursed Ghost Train, where each compartment holds its own secrets and the rails lead to the tragic past. You have to step into a world full of otherworldly whispers, ghostly passengers and ominous melodies that accompany your every action. You will face many challenges, puzzles, hidden objects, encrypted messages and cursed artifacts waiting for you to uncover their secrets. Each clue brings you closer to understanding the tragedy that occurred on this train and reveals unexpected sides of the hero’s own destiny. The train won’t stop, and time is running out. To escape, you need to solve all the riddles, uncover the secrets of the cursed rails and overcome the traps associated with the events from the second part of the game. Ghosts are watching. Get out before the train takes you away forever. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Strange Case 3: Ghost Train, and remove the curse of the train.
Strange Case 3: Ghost Train – Walkthrough
Here you can see full walkthrough of Strange Case 3: Ghost Train game, namely for all chapters, including bonus chapter, in pictures.
Chapter 1

- Pick up the letter near the door.

- Take the letter opener from the table.

- Put the letter on the table, use the letter opener on the letter.

- Open the letter, memorize the phone number.
- Dial 83-14-62 on the phone.

- Take the hat near the sofa and the coat from the hanger.
- Approach the mirror and put on the coat first, then the hat.

- Go outside.
Chapter 2

- Head to the train station.

- Click on the sign twice.

- Complete the puzzle.

- Step 1: Move all the pieces to the bottom left corner.

- Step 2: Move a piece to the right.

- Step 3: Move a piece down.

- Step 4: Move a piece to the left.

- The first piece is in place, do not move it anymore.

- Step 5: Move the remaining pieces to the top right corner as shown in the picture.

- Step 6: Move a piece to the left.

- Step 7: Move a piece up.

- Step 8: Move a piece to the right.

- It should look like this.

- Step 9: Move the edge pieces from right to left, starting with piece 1, move piece 2 down, left, up.

- It should look like this.

- Step 10: Start with piece 1, then 2 and 3.

- Take the lucky pound.
- Read the note.
- Go back twice.

- Buy a ticket from the train conductor, then click on the conductor again and agree to travel.
Chapter 3

- Assemble the picture pieces.

- Pick up the 1/3 piece of the picture.

- Pick up the 2/3 piece of the picture.

- Switch to ghost vision.
- Pick up the 2/3 piece of the picture.

- Use the three picture pieces on the painting.

- Complete the painting.

- Switch to normal mode.
- Pick up the record.

- Switch to ghost vision.
- Use the record.

- While the music is playing, take the pillow and the tooth.

- Use the pillow.

- Click on the suitcase.

- Use the tooth on the lock.

- Press the button with 4 dots.
- Take the enchanted tooth.

- Place the tooth on the table.

- Turn off the music.

- Click on the table.

- Count the dots on the teeth.
- Place the lucky pound on number 16.
- Click on the teeth (if you don’t get 16 on the first try, try again).

- Take the wheel.

- Give the wheel to the train conductor.

- Move to the right.
Chapter 4

- Pick up the handle.

- Look at the note.

- Remember the symbols: EDF.

- Switch to ghost vision.
- Use the handle.

- Set the symbols in the order shown on the note.
- Move the symbol similar to F to the top (number 3 on the screen).
- Move to the right.

- Enter the portal.

- Enter the door with the symbol that was listed first on the note (E).

- Enter the door with the number 2 (D).

- Enter the door with the number 3 (F).

- Click on the stack of papers.

- Create a combination of four crosses.
- Do not let the monster place four circles.
- If you lose, you can replay immediately.

- Take the pencil.

- Switch to normal mode.
- Draw the missing part of the picture with the pencil.
- New symbols: XFI.

- Switch to ghost vision.
- Set the symbols as shown in the picture.

- Enter the portal.

- Enter the door with the number 1 (X).

- Enter the door with the number 2 (F).

- Enter the door with the number 3 (I).

- Click on the mini-game.

- Jump across the stones until you meet the girl.

- Look at the note left by the monster.

- New symbols: MXY.

- Set the symbols as shown in the picture.

- Enter the portal.

- Enter the door with the number 1 (M).

- Enter the door with the number 2 (X).

- Enter the door with the number 3 (Y).

- Place the items on the scales as shown in the picture, then click many times to break the screen.

- Click on the doll.

- Take the key.

- Use the key.
Chapter 5

- Take the coffee grinder.

- Give the lucky pound to the bartender, get a lemon (cocktail decoration).

- On the board, you can see that you also need to give the bartender an apple and a tomato.

- Take the empty glass.
- Switch to ghost vision.

- Click on the shelf.

- Take the garden trowel.
- Click on the box.

- There are 9 buttons in the puzzle, numbered on the picture.
- Press the buttons in the order shown below (for convenience, the numbers are grouped by four).
- Puzzle solution: 3, 6, 7, 1.
- 7, 1, 1, 7.
- 1, 7, 6, 6.
- 3, 9, 8, 3.
- 3, 9, 1, 9×4.
- 8, 9, 9, 3.
- 3, 1×7, 3, 3.
- 1×5.

- Take the seed of evil and the golden key.
- Click on the paper.

- The instructions describe how to fertilize the seed of evil.

- Use the golden key.
- Take the egg.

- Place the egg in the middle nest.
- Click on the pot.

- Use the garden trowel.

- Plant the seed of evil and bury it with the garden trowel.
- Later you will need to water it.

- Switch to normal mode.
- Press the sun on the jukebox (it will switch to summer).

- Switch to ghost vision.
- Take the apple.

- Switch to normal mode.
- Give the apple to the bartender, get an olive (cocktail decoration).

- Switch to ghost vision.
- Give the olive to the middle bird, get a button for the jukebox.

- Switch to normal mode.
- Use the button for the jukebox.
- Press the button (it will switch to winter).

- Switch to ghost vision.
- Use the empty glass, get a glass with snow.

- Take the bones from the nest.

- Switch to normal mode.
- Press the first button (it will switch to spring).

- Switch to ghost vision.
- Use the glass with snow.

- Switch to normal mode.
- Press the sun (it will switch to summer).

- Switch to ghost vision.
- Take the glass of water.

- Switch to normal mode.
- Press the first button (it will switch to spring).

- Switch to ghost vision.
- Use the glass of water.

- Switch to normal mode.
- Press the sun (it will switch to summer).

- Switch to ghost vision.
- Take the tomato.

- Switch to normal mode.
- Give the tomato to the bartender.

- Take the Bloody Mary.

- Press the first button (it will switch to spring).

- Switch to ghost vision.
- Make fertilizer: drag the bones and the ear to the coffee grinder, get bone and flesh powder.

- Combine the bone and flesh powder to get fertilizer.

- Use the garden trowel.

- Use the fertilizer.
- Bury the seed with the garden trowel.

- Use the Bloody Mary.

- Switch to normal mode.
- Press the sun (it will switch to summer).

- Switch to ghost vision.
- Take the strange key.

- Use the strange key.
Chapter 6

- Click on the remote.

- Press the red button.

- Pull the lever.

- Solve the puzzle (if you made a mistake, press the lever again).
- Press the buttons.
- Step 1.

- Step 2.

- Step 3.

- Step 4.

- Step 5.

- Step 6.

- Step 7.

- Step 8.

- Done.

- Take the piece of pipe.

- Switch to ghost vision.
- Talk to the train conductor, get the cabin key.

- Use the cabin key.

- Use the piece of pipe.

- Switch to normal mode.
- Click on the valves.

- Solve the puzzle.
- Turn the valves so that all arrows point to the green mark simultaneously.

- Click on the second puzzle.
- Guide the ball through the maze using two levers.
- The first lever moves the ball up and down, the second left and right.

- Talk.
Congratulations! You have completed the game Strange Case 3: Ghost Train.