Strange Investigations 2: Two For Solitaire – Bonus Chapter Walkthrough

Strange Investigations 2: Two For Solitaire - Bonus Chapter Walkthrough

Strange Investigations 2: Two For Solitaire (Bonus Chapter) – Jack Goldwyn comes to you and offers you a case. His grandfather recently passed away, the key is everything he left him in his will. But he has no idea what it’s for. Grandpa Ralph was a master of riddles and puzzles. So it’s up to you, as a professional, to help him figure out what the key is for.

Bonus Chapter Walkthrough

Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 1
  • Play puzzle (A), receive COLLEGE KEY.
  • Talk (A).
  • Receive STUDENT CARD.
  • Take CANE (B).
  • Use CANE, take DRY SPONGE (C).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 2
  • Take PUZZLE PIECES 1/3 and EMPTY SPRAYER (D).
  • Take PUZZLE PIECES 2/3 and SMALL BUTTON (E).
  • Place SMALL BUTTON and EMPTY SPRAYER, take CLEANSER (F).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 3
  • Use CLEANSER, DRY SPONGE and COLLEGE KEY, open (G).
  • Play puzzle (H), receive GRANDPA’S PHOTO.
  • Offer GRANDPA’S PHOTO (I), receive IRON HANDLE.
  • Place IRON HANDLE (J).
  • Take LIGHTNING and PUZZLE PIECES 3/3 (K).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 4
  • Place PUZZLE PIECES (L).
  • Restore the image.
  • Select the arrows to shift the tiles vertically or horizontally.
  • Walkthrough (M): 5-7-1-5-4-2-7-8.
  • Go (N).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 5
  • Take SKULL (O).
  • Place SKULL and LIGHTNING (P).
  • Take SCREWDRIVER and COLLEGE STAMP (Q).
  • Use SCREWDRIVER (R).
  • Take SCOOP and CLIPPER HANDLE (S).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 6
  • Take BROKEN CLIPPERS, use SCOOP (T).
  • Walkthrough (U): 1-2-3-4-5.
  • Take SMALL WHEELS 1/2 and OIL (V).
  • CLIPPER HANDLE and OIL on BROKEN CLIPPERS, take CLIPPERS.
  • Use CLIPPERS, take CONTROL PANEL and GOLDEN LATCH (W).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 7
  • Place CONTROL PANEL (X).
  • Connect each marble to the matching colored wire.
  • Select a marble to slide it into an adjacent empty space
  • Walkthrough (Y): 7-5-6-1-2-7-4-5-6-1-2-3-4-5-7.
  • 14-10-11-12-13-14-10-9-8-14.
  • Take note, BRONZE KNOB and CAMERA LENS (Z).
  • Walk down.
  • Place BRONZE KNOB (A).
  • Go (B).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 8
  • Take SCRAPER (C).
  • Take ADHESIVE, use SCRAPER.
  • Take QUARTER (D).
  • Go to College Rooftop.
  • Use CAMERA LENS and QUARTER, take DANA’S PHOTO (E).
  • Go to Library.
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 9
  • DANA’S PHOTO, ADHESIVE and COLLEGE STAMP on STUDENT CARD, take STUDENT ID.
  • Offer STUDENT ID (F).
  • Receive FLASHLIGHT.
  • Take SMALL WHEELS 2/2 (G).
  • Place SMALL WHEELS (H).
  • Take CORKSCREW (I).
  • Use CORKSCREW (J).
  • Take CAT and UV BULB (K).
  • Go to College Rooftop.
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 10
  • Place CAT, take 9V BATTERIES and TILES 1/3 (L).
  • Go to Library.
  • Replace UV BULB and 9V BATTERIES on FLASHLIGHT, take UV LIGHT.
  • Use UV LIGHT, select book (M).
  • Take TILES 2/3 and MICROFICHE (N).
  • Place and play MICROFICHE for puzzle (O), receive UNDERGROUND MAP.
  • Receive PHOTOGRAPHER.
  • Go to College Rooftop.
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 11
  • Place PHOTOGRAPHER (P).
  • Take GRAY WOLF and TILES 3/3 (Q).
  • Go to Library.
  • Place TILES and GOLDEN BEE (R).
  • Go (S).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 12
  • Take OLD JACK (T).
  • Take YELLOW WOLF (U).
  • Place GRAY WOLF and YELLOW WOLF (V).
  • Take LEVER, POCKETKNIFE and EMPTY CANISTER (W).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 13
  • Use POCKETKNIFE (X).
  • Take CARABINER and PIN (Y).
  • PIN and LEVER on OLD JACK, take JACK.
  • Place JACK (Z), find objects.
  • Take ACID (A).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 14
  • Use ACID, take CHAIN (B).
  • Place CHAIN and CARABINER, pull lever (C).
  • Use UNDERGROUND MAP (D).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 15
  • Navigate the underground.
  • At each crossroad, select the exclamation point, then find the runes.
  • Walkthrough: find symbols and follow arrows (E).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 16
  • Talk, receive RUBBER HOSE (F).
  • Take BROKEN LADDER, open (G).
  • Place RUBBER HOSE and EMPTY CANISTER, take GAS (H).
  • Take HAMMER, open (I).
  • Use GAS, start generator (J).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 17
  • Use HAMMER, take PLANKS (K).
  • Take SKETCHES 1/3 (L).
  • PLANKS and HAMMER on BROKEN LADDER, take LADDER.
  • Place LADDER, go (M).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 18
  • Take GOLDEN ROSE (N).
  • Take BRACELET (O).
  • Place BRACELET, take THREADS, SILVER ROSE and SKETCHES 2/3 (P).
  • Walk down.
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 19
  • Place SILVER ROSE and GOLDEN ROSE (Q).
  • Play puzzle (R), receive ANTIQUE KEY.
  • Use ANTIQUE KEY (S).
  • Go (T).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 20
  • Take OLD DRILL, use POCKETKNIFE (U).
  • Take DIAL and RING (V).
  • Use RING (W).
  • Take DRILL HANDLE and POWDER (X).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 21
  • Place DIAL and POWDER (Y).
  • Take DRILL CHUCK and SKETCHES 3/3 (Z).
  • Go to Workroom.
  • Connect all of the pictures using thread.
  • Select two pictures to connect them.
  • The number on each picture represents the number of connections it should have.
  • Place SKETCHES and THREADS, walkthrough (A).
  • Take TORN MITT and EMPTY REEL (B).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 22
  • Place TORN MITT, take MITT (C).
  • Use MITT (D).
  • Take WRENCH and TV SCREEN (E).
  • Walk down.
  • Use WRENCH, take MOVIE (F).
  • Go right.
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 23
  • Place TV SCREEN, EMPTY REEL and MOVIE for puzzle (G).
  • Receive LIGHTER and DRILL BIT.
  • Talk (H).
  • DRILL BIT, DRILL CHUCK and DRILL HANDLE on OLD DRILL, take DRILL.
  • Use DRILL (I).
  • Go (J).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 24
  • Take EJECT BUTTON and SEALING WAX (K).
  • Read note, take BROOCH (L).
  • Use SEALING WAX and LIGHTER, take BUTTERFLY (M).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 25
  • Place BUTTERFLY (N).
  • Take BAT, MANNEQUIN and GEAR (O).
  • Place BAT, take HAND and GEM (P).
  • Walk down.
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 26
  • Place BROOCH and GEM (Q).
  • Play puzzle (R), receive CREST.
  • Place CREST (S).
  • Take HAIRPIN and JAW (T).
  • Go (U).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 27
  • Use HAIRPIN (V).
  • Take DRAGON and SAFE HANDLE (W).
  • Place GEAR and SAFE HANDLE (X).
  • Go (Y).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 28
  • Inspect photo, take SHARP SCISSORS (Z).
  • Place SHARP SCISSORS and DRAGON (A), select B-B-C.
  • Inspect photo, take PLAY BUTTON and TURBAN (D).
Strange Investigations 2: Two For Solitaire Bonus Chapter Walkthrough - Step 29
  • HAND, JAW and TURBAN on MANNEQUIN, take FORTUNE TELLER.
  • Place FORTUNE TELLER (E).
  • Collect three hourglass cards to win.
  • Collect three I matching cards to destroy your opponent’s cards of the same type.
  • Collect four matching cards to get an hourglass card.
  • Defeat your opponent (F).
  • Take AUDIOTAPE (G).
  • Read note.
  • Place AUDIOTAPE, PLAY BUTTON and EJECT BUTTON (H).
  • Push rewind (I), then play (J).

Congratulations! You have completed the game Strange Investigations 2: Two For Solitaire.

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