Strange Investigations 2: Two For Solitaire – Walkthrough

Strange Investigations 2: Two For Solitaire - Walkthrough

Strange Investigations 2: Two For Solitaire – The game walkthrough starts with your partner going crazy with boredom because there is no case. He decides to call his friend Robert. He is also a private detective, and maybe he needs some help. But his friend and fellow war veteran Robert Hill doesn’t answer. It turns out that his friend has been murdered, it is up to you to find Robert’s killer and complete the investigation. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Strange Investigations 2: Two For Solitaire, and find out who the killer.

Strange Investigations 2: Two For Solitaire – Walkthrough

Here you can see full walkthrough of Strange Investigations 2: Two For Solitaire game, namely all chapters, including bonus chapter, in pictures.

Strange Investigations 2: Two For Solitaire Walkthrough - Step 1
  • Talk (A).
  • Take BEE (B).
  • Place BEE, take BROKEN SWITCH, note, FEATHERS 1/5 and LOGO (C).
  • Place LOGO (D).
  • Take RUBBER GLOVE and SWITCH CASING (E).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 2
  • Use RUBBER GLOVE, take TOGGLE and FEATHERS 2/5 (F).
  • Replace SWITCH CASING and TOGGLE on BROKEN SWITCH, take LAMP SWITCH.
  • Replace LAMP SWITCH, take BROKEN SOLDERING IRON and read and take OBITUARY (G).
  • Offer OBITUARY (H).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 3
  • Play puzzle (I), receive PILL BOTTLE.
  • Talk (J), receive PHOTO HALF.
  • Take LOCKPICK and ROBERT’S PHOTO HALF (K).
  • Take FEATHERS 3/5 (L).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 4
  • Take SOLDERING TIP, use LOCKPICK (M).
  • Take TAPE and FEATHERS 4/5 (N).
  • ROBERT’S PHOTO HALF and TAPE on PHOTO HALF, take OLD PHOTO.
  • Read note.
  • Place OLD PHOTO, take FEATHERS 5/5 and CODE (O).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 5
  • Place FEATHERS, take CONTROL UNIT and BATTERIES (P).
  • BATTERIES and SOLDERING TIP on BROKEN SOLDERING IRON, take SOLDERING IRON.
  • Use CONTROL UNIT and SOLDERING IRON (Q).
  • Place CODE (R).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 6
  • Select one of the three buttons to move the detective.
  • Time your selection to avoid bumping into the criminals.
  • Select indicated path when guards are in the shown position (S).
  • Go (T).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 7
  • Flick switch (U).
  • Take HAT (V).
  • Take HOT WATER BOTTLE and PAGES 1/3, place HAT (W).
  • Receive RECORDER and CRANK.
  • Place CRANK, take DRAWER PULL and PAGES 2/3 (X).
  • Walk down.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 8
  • Place DRAWER PULL (Y).
  • Move items, find pieces.
  • Take SOLDIER (Z).
  • Place SOLDIER (A).
  • Take PAGES 3/3 and TORN PUMP (B).
  • Go (C).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 9
  • TORN PUMP and TAPE on HOT WATER BOTTLE, take IMPROVISED JACK.
  • Use IMPROVISED JACK, take RECEIVER EMBLEM and CASSETTE (D).
  • Read note, place RECORDER, CASSETTE and PAGES (E).
  • Play puzzle (F), receive COWBOY.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 10
  • Talk (G), receive LABEL.
  • Take HANGER (H).
  • Take PEARLS 1/3 (I).
  • Use HANGER, take CONTAINER and TELEPHONE EMBLEM (J).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 11
  • Read note, place TELEPHONE EMBLEM and RECEIVER EMBLEM (K).
  • Take TOKEN (L).
  • Use TOKEN (M).
  • Take PEARLS 2/3 and DIAL (N).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 12
  • Place COWBOY and DIAL (O).
  • Use the dial to enter the code shown in the clue.
  • Select and drag to rotate the dial and select again when it’s on the symbol you want to choose.
  • Walkthrough (P): turn right to 1, right to 2, left to 3, right to 4, left to 5, left to 6.
  • Take BROKEN SCALPEL and PEARLS 3/3 (Q).
  • Place PEARLS, take GRINDSTONE and LID (R).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 13
  • Place CONTAINER and LID (S), receive SPIDER.
  • Release SPIDER (T).
  • Place LABEL (U).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 14
  • Restore the photos by swapping the parts.
  • Drop a part on the paperclip to hold it if you need space.
  • Drop a part on the arrow to rotate it.
  • Walkthrough (V): 21-1-W×2-19-W-2-W×2-24-12-16-4-8-16-14-6.
  • W-21-7-W-18-W×3-15-W×2-9-W×3-14-22-W×3-7-11-W-22-25-11.
  • Select Mathew Chan (X), take MATHEW CHAN’S ADDRESS.
  • Use MATHEW CHAN’S ADDRESS (Y).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 15
  • Take PENCIL (Z).
  • Take LETTER L, use PENCIL (A).
  • Take SKULL AMULET and WIRES 1/3 (B).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 16
  • Take LIGHTNING (C).
  • Take WIRES 2/3, place SKULL AMULET and LIGHTNING (D).
  • Find each object by its silhouette, take TRIANGULAR KEY (E).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 17
  • Use TRIANGULAR KEY (F).
  • Take WIRES 3/3 and BLADE (G).
  • Replace BLADE on BROKEN SCALPEL, use GRINDSTONE.
  • Take SCALPEL.
  • Use SCALPEL (H), take TWINE, and LETTER A (I).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 18
  • Place LETTER A and LETTER L (J).
  • Place WIRES (K).
  • Use the colored wires to connect two symbols that combine to make the symbol next to the matching-colored square.
  • Select and drag the end of a wire to move it.
  • Walkthrough (L).
  • Go (M).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 19
  • Take GREASE (N).
  • Take LACROSSE NET, use GREASE.
  • Take FINGERPRINT POWDER and MAIL CARRIER (O).
  • Take NEEDLE, place MAIL CARRIER (P).
  • Take PICTURE PIECES 1/4 and BALLS (Q).
  • Take PICTURE PIECES 2/4 (R).
  • Walk down.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 20
  • NEEDLE and LACROSSE NET on TWINE, place BALLS.
  • Take SLING.
  • Use SLING, shoot twice (S).
  • Take CHEESE and PICTURE PIECES 3/4 (T).
  • Offer CHEESE, take MIRROR and PICTURE PIECES 4/4 (U).
  • Go (V).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 21
  • Place PICTURE PIECES (W).
  • Take FLARE and CUTTERS (X).
  • Place MIRROR and CUTTERS (Y).
  • Play puzzle (Z), receive ELEVATOR BUTTON.
  • Place and push ELEVATOR BUTTON (A).
  • Go (B).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 22
  • View photo, take TRANSPARENCY (C).
  • Take VAMBRACE (D).
  • Place VAMBRACE, take CHOPSTICK, PHOTO PAPER and STONES 1/4 (E).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 23
  • Read note.
  • Place PHOTO PAPER and TRANSPARENCY, take LABELS (F).
  • Place LABELS.
  • Match the labels to the jars according to shape.
  • Select a label, then select the correct jar.
  • Walkthrough (G).
  • Take GARLIC POWDER.
  • Offer GARLIC POWDER (H).
  • Receive WINDOW HANDLE.
  • Place WINDOW HANDLE (I).
  • Go (J).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 24
  • Take SCARF (K).
  • Take TANK.
  • Use SCARF, take SHARD (L).
  • Take STONES 2/4, use SHARD.
  • Take POSTER and HOSE (M).
  • Use POSTER and CHOPSTICK, move key (N).
  • Take CORKSCREW and STONES 3/4 (O).
  • Walk down.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 25
  • Use CORKSCREW, take STONES 4/4 and VALVE (P).
  • Place STONES.
  • Win a game of Go.
  • Select a white stone, then select any highlighted green area to move it there.
  • Placing a stone next to a rival’s stone will change all adjacent stones to your color.
  • Black stones go first.
  • Defeat black (random) (Q).
  • Take FOLDERS and JACK HANDLE (R).
  • Use phone (S).
  • Go (T).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 26
  • Place JACK HANDLE, take JACKHAMMER and YANG (U).
  • HOSE, JACKHAMMER and VALVE on TANK, take POWERED JACKHAMMER.
  • Use POWERED JACKHAMMER and FLARE, move items and find objects.
  • Receive YIN (V).
  • Place YIN and YANG (W).
  • Go (X).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 27
  • Talk (Y), receive BIRD.
  • Take BIRD (Z).
  • Take MALCOLM’S NOTEBOOK, place BIRD ×2 (A).
  • Take VALVE HANDLE and BUTTONS 1/3 (B).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 28
  • Take BUTTONS 2/3, place VALVE HANDLE (C).
  • Play puzzle (D), receive POKER.
  • Use POKER (E).
  • Take BUTTONS 3/3 and POWDER BRUSH (F).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 29
  • Open MALCOLM’S NOTEBOOK, use FINGERPRINT POWDER and POWDER BRUSH.
  • Take KEY CODE and CRUMPLED CARD.
  • Place BUTTONS and KEY CODE (G).
  • Depress only the buttons that match the code.
  • Select a button to change its position.
  • The buttons it borders vertically and horizontally will also change.
  • Select 1-2-3-4 (H).
  • Go (I).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 30
  • Read paper, take EMPTY BOX (J).
  • Read paper, take PAPER CLIP (K).
  • Take PATTERNED CIRCLES 1/3, use PAPER CLIP.
  • Take PALM KEY (L).
  • Take PILLS, use PALM KEY (M).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 31
  • Restore the disc by swapping the pie pieces.
  • Select any two pieces to swap them.
  • Walkthrough 1 (N): (2-8)-(2-6)-(3-5)-(5-7)-(5-6).
  • Match the tiles, select two tiles to open them.
  • Walkthrough 2 (O).
  • Place the revealed red square on the correct token.
  • Move (P).
  • Arrange the tokens so the colors match each side.
  • Select a token to slide it into an adjacent empty space or, if no adjacent space is available, swap it with a neighboring token.
  • Walkthrough 3 (Q): 2-6-3-5-1-3-4-5-7-6-4-2-5-4.
  • Complete the image, select a circle to rotate it until the design lines up.
  • Walkthrough 4 (R): S×7-U×6-V×4-W×3.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 32
  • Take HYDROGEN PEROXIDE and MACHINE PART (X).
  • Place MACHINE PART and CRUMPLED CARD, take PUNCH CARD (Y).
  • Use PUNCH CARD, take BANDAGE and PATTERNED CIRCLES 2/3 (Z).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 33
  • BANDAGE, PILLS and HYDROGEN PEROXIDE on EMPTY BOX, take FIRST AID KIT.
  • Offer FIRST AID KIT (A).
  • Play puzzle (B), receive RUBBER STRAP.
  • Offer FOLDERS (C), receive CHAN’S BAG and PATTERNED CIRCLES 3/3.
  • Walk down.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 34
  • Place PATTERNED CIRCLES (D).
  • Go (E).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 35
  • Take CROWBAR (F).
  • Take BATTERY (G).
  • Take RED DRAGON (H).
  • Use CROWBAR (I), receive POWER SYMBOL.
  • Take COIL (J).
  • Go to Agency Office.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 36
  • COIL on BATTERY, take ELECTROMAGNET.
  • Use ELECTROMAGNET, take JUSTICE SYMBOL (K).
  • Go to Roof.
  • POWER SYMBOL and JUSTICE SYMBOL on CHAN’S BAG, take note, YELLOW DRAGON and WARRIOR DRAWING.
  • Place RED DRAGON and YELLOW DRAGON (L).
  • Take REFLECTOR and PUPPET (M).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 37
  • Place PUPPET and WARRIOR DRAWING.
  • Dress the puppet to match the drawing.
  • Walkthroughs (N).
  • Take LIGHTBULB and SCREWDRIVER (O).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 38
  • Use SCREWDRIVER (P).
  • Take GLUE and SOLVENT (Q).
  • Walk down.
  • Use SOLVENT, take TYPEWRITER KEY and SPONGE (R).
  • Go (S).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 39
  • Use TYPEWRITER KEY, take HANDCUFFS and SPIGOT (T).
  • Go to Roof.
  • Place and use SPIGOT, use SPONGE.
  • Take BROKEN LIGHTER and TRIGGER (U).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 40
  • Replace FLASH TRIGGER and place BLUB and RUBBER STRAP on REFLECTOR, take FLASH.
  • Remove telescope and place FLASH (V).
  • Play puzzle (W), receive CONFESSION.
  • Place HANDCUFFS (X).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 41
  • Offer CONFESSION (Y), receive BROKEN FOB.
  • Take NET (Z).
  • Take PAINTED TILES 1/3, use NET.
  • Take BALLERINA and BATTERIES (A).
  • Place BALLERINA and GLUE (B).
  • Take ANTENNA and KEROSENE (C).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 42
  • ANTENNA and BATTERIES on BROKEN FOB, take FOB.
  • Use FOB (D).
  • Play puzzle (E), receive FIRE.
  • Receive WHITMAN’S PHOTO.
  • Place FIRE, take PAINTED TILES 2/3 and WHEEL (F).
  • WHEEL and KEROSENE on BROKEN LIGHTER, take LIGHTER.
  • Use LIGHTER, take CAR KEY (G).
  • Use CAR KEY (E).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 43
  • Take MARBLE CAP (H).
  • Take PAINTED TILES 3/3 (I).
  • Place PAINTED TILES (J).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 44
  • Restore the image.
  • Select the arrows to shift the tiles vertically or horizontally.
  • Walkthrough (K): 10-1-12-2-6-2-10.
  • Take MARBLE MONOCLE and BRIEFCASE (L).
  • Place MARBLE CAP and MARBLE MONOCLE, take SHEARS and BAT BLOT (M).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 45
  • Use SHEARS, take BUTTERFLY BLOT and WEIGHTS 1/5 (N).
  • Place BAT BLOT and BUTTERFLY BLOT (O).
  • Place the splatters in the correct positions.
  • Select a splatter to slide it into an adjacent empty space.
  • Walkthrough (P): 9-10-4-5-6-7-8-9-10-5-6-7-8-9.
  • 10-4-3-2-1-10-4-5-6-10-3-4-10.
  • Go (Q).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 46
  • Talk (R).
  • Receive BRAIN STAMP and WEIGHTS 2/5.
  • Take note and OLD PALETTE (S).
  • Take PITCHER (T).
  • Read flyer.
  • Place PITCHER, take EYE STAMP, DOOR HANDLE and WEIGHT 3/5 (U).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 47
  • EYE STAMP and BRAIN STAMP on BRIEFCASE, take photo, INLAY and WEIGHTS 4/5.
  • Place INLAY (V).
  • Take WEIGHT 5/5 and ELECTRICAL TAPE (W).
  • Walk down.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 48
  • Place WEIGHTS (X), find pairs.
  • Receive SPEAR.
  • Use SPEAR, take STAR and PAINTS 1/3 (Y).
  • Place STAR (Z).
  • Take LIGHTBULB and PAINTS 2/3 (A).
  • Go (B).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 49
  • Place ELECTRICAL TAPE and LIGHTBULB (C).
  • Play puzzle (D), receive THERAPIST’S KEY.
  • Place DOOR HANDLE and THERAPIST’S KEY (E).
  • Go (F).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 50
  • Read note, take ORBITOCLAST (G).
  • Read paper.
  • Use ORBITOCLAST (H).
  • Take NAIL SCISSORS and PAINTS 3/3 (I).
  • Take BLUE SQUARE (J).
  • Use NAIL SCISSORS, take PAINTBRUSH.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 51
  • PAINTS and PAINTBRUSH on OLD PALETTE, take PALETTE.
  • Take NAILS 1/4, place PALETTE and WHITMAN’S PHOTO (K).
  • Complete the painting.
  • Select a paint color, then select the matching area on the painting.
  • Walkthrough (L).
  • Take PAPER and RED TRIANGLE (M).
  • Walk down.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 52
  • Place BLUE SQUARE and RED TRIANGLE, take CYMBALS and CORD (N).
  • Place CYMBALS, take NAIL 2/4 and PRINTER BUTTON (O).
  • Go (P).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 53
  • Place CORD, PAPER and PRINTER BUTTON (Q).
  • Complete the circuits by connecting right and left nodes.
  • Select a node to activate it.
  • Nodes connect when their ends fall in the same vertical column.
  • Walkthrough (R).
  • Take COMBINATION (Q).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 54
  • Place COMBINATION (S).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 55
  • Select and drag each knot along the matching-colored rope.
  • Remove slide knots along ropes (T).
  • Rearrange the hooks so the ropes don’t cross each other.
  • Crossed ropes are highlighted red.
  • Select a hook to pick it up and place it on an empty latch.
  • Walkthrough (U): (1-2)-(4-1)-(3-4).
  • Move the knots to the comers according to their colors.
  • Select a knot to slide it into an adjacent empty slot.
  • Walkthrough (V): 4-1-2-3-4-1-2-5.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 56
  • Use LIGHTER, Take TORCH TIP and NAILS 3/4.
  • Move lever (W).
  • Take HAIRPIN and ACID RECIPE (X).
  • Use HAIRPIN, take KNOB and TROPHY (Y).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 57
  • Take BOOT, place TROPHY (Z).
  • Find items, take GAS (A).
  • GAS and KNOB on TORCH TIP, take BLOWTORCH.
  • Use BLOWTORCH and LIGHTER, take PRISM HALF and NAILS 4/4 (B).
  • Use NAILS and BOOT (C).
  • Go (D).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 58
  • Take BUSINESS CARD (E).
  • Read note.
  • Take MIDDLE FINGER, use BUSINESS CARD.
  • Take TOGGLE SWITCH and EYEBALL (F).
  • Place EYEBALL, take FILM (G).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 59
  • Place FILM and TOGGLE SWITCH (H).
  • Play puzzle (I).
  • Take PRISM HALF (H).
  • Walk down.
Strange Investigations 2: Two For Solitaire Walkthrough - Step 60
  • Place PRISM HALF ×2, take RUBBER GLOVE and FLASK (J).
  • Use RUBBER GLOVE, take TONGS and REAGENT (K).
  • Use TONGS, take THUMB (L).
  • Go (M).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 61
  • Place MIDDLE FINGER and THUMB, take WATER (N).
  • FLASK, REAGENT and WATER on ACID RECIPE, take ACID.
  • Use ACID, take EXTINGUISHER and MOUSE (O).
  • Place MOUSE (P).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 62
  • Using control buttons, guide the mouse through the labyrinth to the red button to open the locked door.
  • To get through the locking gates, find the buttons that will open them.
  • Walkthrough (Q): 2-7-4-6-4-5-5-7-4-5, 6-3-8-6-6-3-5.
  • 3-8-2-8-2-5-7-2-8-8-1-2-7-7-2-7-1-7-4-7-4-6-4-6-4-1.
  • Go (R).
  • Receive OLD HANDCUFFS.
  • Go (R).
Strange Investigations 2: Two For Solitaire Walkthrough - Step 63
  • Use EXTINGUISHER and OLD HANDCUFFS (S).
  • Walkthrough Bonus Chapter, at the link below.
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