Strange Investigations 4: Truth Will Out – You’ll take on the role of Dana Strange, a renowned detective, to help Kevin Woods, a powerful businessman from the town of Rainville, find his missing wife. When Dana takes on the case, the Woods’ home is thrown into chaos and the criminal’s mysteries become increasingly complex. To solve the mystery of the kidnapping, you’ll have to solve puzzles, collect clues, and pass the tests Kevin puts you through before entrusting you with his case. You will have to scrutinize the hidden details, delve into the dark secrets of the Woods family and discover what secrets lurk in Rainville. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Strange Investigations 4: Truth Will Out, and finish this investigation.
Strange Investigations 4: Truth Will Out – Walkthrough
Here you can see the full walkthrough of Strange Investigations 4: Truth Will Out game, namely for all chapters, including bonus chapter, in pictures.
- Select (A). Talk. Take PHOTO OF WOMAN.
- Take TROPHY (B). Select. View. Select. Read. Use PHOTO OF WOMAN.
- Select (C). Read. Take NEWSPAPER CLIPPINGS 1/3.
- Use TROPHY (D). Receive DANA’S LEATHER JACKET.
- Take POLICE FLOPPY DISK (E).
- Use POLICE FLOPPY DISK (F).
- Select (G).
- Select (H).
- Play puzzle (I).
- Solution 1: Select 1-5, 4-6, 3-4, 1-2.
- Solution 2: Select 1-9, 2-9, 3-4, 4-5, 5-11, 6-8, 7-10, 8-12, 9-10, 10-12, 11-12.
- Solution 3: Select 1-14, 2-12, 3-5, 4-11, 6-12, 7-8, 8-10, 9-13, 11-16, 12-16, 13-14, 14-16, 15-16.
- Select (J). Read. Take ID BADGE.
- Select (K). Read. Take SISTERS’ PHOTO.
- Use SISTERS’ PHOTO (L).
- Talk (M). Take AGENCY SYMBOL. Select. Read. Receive NEWSPAPER CLIPPINGS 2/3.
- Use AGENCY SYMBOL (N).
- Select (O). Read. Take NEWSPAPER CLIPPINGS 3/3 and GREASE.
- Use NEWSPAPER CLIPPINGS (P). Select: 2-5-9.
- Select (Q). Read. Take CALL TRACKER and SHIRT FRAGMENT.
- Use GREASE (R) and SHIRT FRAGMENT.
- Play puzzle (S).
- Take MALCOM BOBBLEHEAD.
- Use MALCOM BOBBLEHEAD (T).
- Take BATTERY 1/4 (U) and URSULA’S HAIRPIN.
- Use URSULA’S HAIRPIN (V).
- Take BATTERY 2/4 (W) and CAR KEY.
- Use DANA’S LEATHER JACKET.
- Add CAR KEY and ID BADGE.
- Go forward.
- Take PUZZLE INSTRUCTIONS (X).
- Take BATTERY 3/4 (Y).
- Take GLASS ROSE (Z).
- Use PUZZLE INSTRUCTIONS.
- Use GLASS ROSE (A).
- Take INSTANT GLUE and ACETONE.
- Use ACETONE (B).
- Take ROSE’S FILE (C) and TWEEZERS.
- Use TWEEZERS (D).
- Take BATTERY 4/4.
- Use CALL TRACKER.
- Add BATTERY and ROSE’S FILE.
- Take PREPARED DEVICE.
- Use PREPARED DEVICE (E).
- Play puzzle (F).
- Solution: The puzzle is generated differently each time.
- It’s necessary to collect matching tokens by selecting and dragging them horizontally, vertically, and diagonally, three or more at a time.
- The number of tokens to collect is displayed at the corners.
- The puzzle consists of two stages with the same mechanics.
- Progress is displayed on the indicator bar at the right side.
- Talk (G).
- Take SECURITY KEY.
- Use SECURITY KEY (H).
- Go forward.
- Take LOCK DIAL (I).
- Take BROKEN REMOTE CONTROL (J).
- Use LOCK DIAL (K).
- Select x4 (L).
- Take DRAWER HANDLE (M) and WIRES 1/2.
- Select.
- Read.
- Use INSTANT GLUE (N) and DRAWER HANDLE.
- Take PHOTO FRAGMENTS 1/3 (O) and MAIL BUTTON.
- Use MAIL BUTTON (P).
- Play puzzle.
- Select (Q).
- Read.
- Take PUZZLE PIECE.
- Select.
- Take ENCRYPTED LETTER.
- Go back.
- Use PUZZLE PIECE (R).
- Select: 1-2-3.
- Take JOYSTICK (S) and WIRE CUTTER.
- Use WIRE CUTTER (T).
- Receive WIRES 2/2.
- Use BROKEN REMOTE CONTROL.
- Add WIRES and JOYSTICK.
- Take REMOTE CONTROL.
- Go forward.
- Use REMOTE CONTROL (U).
- Play puzzle (V).
- Receive LICENSE PLATE and EVIDENCE LIST.
- Talk (W).
- Take POLICE BADGE.
- Select (X).
- Select (X2).
- Use POLICE BADGE (X).
- Talk (Y).
- Take STAINED GLASS KEY and PHOTO FRAGMENTS 2/3.
- Use STAINED GLASS KEY (Z).
- Go to Hallway.
- Take PHOTO FRAGMENTS 3/3 (A).
- Take CARVING KNIFE (B).
- Use PHOTO FRAGMENTS.
- Take METAL NUMBER (C).
- Take CALL ACTIVATOR (D).
- Go to Security Room.
- Use METAL NUMBER (E) and CALL ACTIVATOR.
- Take HAMMER and CRANK.
- Use CRANK (F).
- Take ROSE BUTTON (G).
- Go to Hallway.
- Use ROSE BUTTON (H).
- Select (I).
- Go forward.
- Talk (J).
- Take BROKEN PIECE.
- Take HANDKERCHIEF (K).
- Select (note) (L).
- Read.
- Use HANDKERCHIEF.
- Take FRAMED PHOTO.
- Go back.
- Use HAMMER (M) and FRAMED PHOTO.
- Play puzzle (N).
- Solution: Select items and drag to correct photo as shown.
- Take COLORFUL TOKEN (O).
- Use COLORFUL TOKEN (P).
- Select: 1-2-3-4.
- Take FLOWER CHARM 1/3 (Q) and PIECE OF WOOD.
- Use BROKEN PIECE.
- Add PIECE OF WOOD and CARVING KNIFE.
- Take FURNITURE DECORATION.
- Go forward.
- Use FURNITURE DECORATION (R).
- Take FLOWER CHARM 2/3 (S) and LIGHT BULB.
- Use LIGHT BULB (T) and EVIDENCE LIST.
- Play puzzle (U).
- Take FLOWER CHARM 3/3 and TORN PHOTO.
- Take HINGE (V).
- Use HINGE (W).
- Take CHEF’S EMBLEM (X) and BRUSH.
- Use FLOWER CHARM.
- Go back.
- Use CHEF’S EMBLEM (Y).
- Take GLUE (Z) and CLIPBOARD.
- Use TORN PHOTO.
- Add GLUE and BRUSH.
- Play puzzle (A).
- Solution: shown.
- Take WEDDING PHOTO.
- Use WEDDING PHOTO (B).
- Take PARK BROCHURE (C) and LOCK CODE.
- Go forward.
- Use LOCK CODE (D).
- Select: 1-2-3-4.
- Select (E).
- Read.
- Take COLORED PINS (F) and MAGNIFYING LENS.
- Use MAGNIFYING LENS (G).
- Play puzzle.
- Take GOLDEN CUFFLINK (H).
- Use GOLDEN CUFFLINK (I).
- Talk (J).
- Take SHARPENER.
- Use SHARPENER (K).
- Take PENCIL (L).
- Use CLIPBOARD.
- Add PENCIL, COLORED PINS, and PARK BROCHURE.
- Play puzzle (M).
- Solution: Swap images by selecting them consequently to create a sequence of events as shown.
- Receive RANSOM PLAN.
- Use RANSOM PLAN (N).
- Take PLAYHOUSE PARTS (O).
- Take HAIRPIN (P).
- Use HAIRPIN (Q).
- Take HOOKS (R) and DEER ANTLER.
- Select (S).
- Read.
- Use DEER ANTLER and GLUE.
- Take BOX KNIFE (T) and TOY RAKE.
- Use TOY RAKE (U).
- Take THIN RULER (V) and STAR EMBLEM.
- Use STAR EMBLEM (W).
- Take STICKY MIRROR (X) and SEWING KIT.
- Use THIN RULER (Y) and STICKY MIRROR.
- Take CLOTH DRAPE (Z) and JACK.
- Use PLAYHOUSE PARTS.
- Add CLOTH DRAPE, SEWING KIT, HOOKS and BOX KNIFE.
- Take FALSE WALL.
- Use FALSE WALL (A).
- Play puzzle (B).
- Find a path through the park and get to the lantern on the right side.
- Move by selecting a hex to stand on.
- Avoid hatches and stray animals, open and close gates, and collect items.
- Solution: Select 1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18-19-20-21-22-23.
- Take POWDER EXTINGUISHER (C).
- Use JACK.
- Take LOUISE’S BAG (D).
- Use POWDER EXTINGUISHER (E).
- Take FLAME EMBLEM (F) and SPARE WHEEL.
- Use FLAME EMBLEM (G).
- Take CA GLUE (H) and WRENCH.
- Use WRENCH (I) and SPARE WHEEL.
- Take BUTTERFLY HAIRPIN (J).
- Use LOUISE’S BAG.
- Add BUTTERFLY HAIRPIN and CA GLUE.
- Take REGISTER and SILK HANDKERCHIEF.
- Use SILK HANDKERCHIEF (K).
- Take SMALL KEY.
- Use SMALL KEY (L).
- Select (M).
- Read.
- Take BLUE PEN and LAPTOP.
- Use LAPTOP (N).
- Play puzzle (O).
- Take DRIVING RECORDER PICTURE.
- Talk (P).
- Use LICENSE PLATE and DRIVING RECORDER PICTURE.
- Take MALCOM’S CARD.
- Use MALCOM’S CARD (Q).
- Take DETECTIVE STATUE (R) and SET OF CODES 1/3.
- Use DETECTIVE STATUE (S).
- Play puzzle.
- Receive POWER BUTTON and SET OF CODES 2/3.
- Use POWER BUTTON (T).
- Take SET OF CODES 3/3 (U).
- Use LICENSE PLATE.
- Use REGISTER.
- Add BLUE PEN and SET OF CODES.
- Take FOLDER NUMBER.
- Use FOLDER NUMBER (V).
- Select.
- Read.
- Take REMOTE CONTROL (W) and ACCESS KEY.
- Use ACCESS KEY (X).
- Play puzzle (Y).
- Select the correct pairs as shown, and then select “find connection”.
- Select (Z).
- Read.
- Receive OLIVER’S FILE and FLAT BATTERY 1/4.
- Talk (A).
- Use OLIVER’S FILE.
- Take FLAT BATTERY 2/4 (B).
- Use ENCRYPTED LETTER.
- Take SAFE DIAL (C).
- Use SAFE DIAL (D).
- Take FLAT BATTERY 3/4 (E) and ENCRYPTION PLATE.
- Use ENCRYPTION PLATE (F).
- Play puzzle (G).
- Select: E-R-V-I-L-O.
- Select (H).
- Read.
- Take CORRECT SEQUENCE.
- Use CORRECT SEQUENCE (I).
- Select: 1-2-1-3-4-2-1.
- Select (J).
- View.
- Take ROSE MOSAIC and FLAT BATTERY 4/4.
- Talk (K).
- Take O CUFFLINKS.
- Use O CUFFLINKS (L).
- Receive ROSE PETAL 1/3 and WAVE EMBLEM.
- Use WAVE EMBLEM (M).
- Select (N).
- Read.
- Take GOLDEN CIRCLE (O) and SOLDERING KIT.
- Use REMOTE CONTROL.
- Add FLAT BATTERY and SOLDERING KIT.
- Take WORKING REMOTE CONTROL.
- Use WORKING REMOTE CONTROL (P).
- Select (Q).
- Play puzzle.
- Take ROSE’S LOCKET.
- Take ROSE PETAL 2/3 (R).
- Take FLASHLIGHT (S).
- Use FLASHLIGHT (T).
- Take SCREWDRIVER and ROSE PETAL 3/3.
- Use SCREWDRIVER (U).
- Take SHORT GRIP HOOK (V) and STEM.
- Use ROSE MOSAIC.
- Add ROSE PETAL, STEM, and GOLDEN CIRCLE.
- Take MOSAIC ROSE.
- Use MOSAIC ROSE (W).
- Take PATTERNED TAPE (X) and DOOR DRAWING.
- Use DOOR DRAWING (Y).
- Take PANEL PICTURE PIECE 1/4 and MAGNETIC KEYCHAIN.
- Use MAGNETIC KEYCHAIN (Z).
- Use ROSE’S LOCKET (A).
- Play puzzle (B).
- Select parts of pictures to complete images as shown.
- Take SPARE KEY (C).
- Use SPARE KEY (D).
- Go forward.
- Take PANEL PICTURE PIECE 2/4 (E).
- Select.
- Read.
- Take HEART PAPERCLIP (F).
- Go back.
- Use HEART PAPERCLIP (G).
- Select (H).
- Read.
- Take PORCELAIN STATUE and AROMA OIL.
- Use PORCELAIN STATUE (I).
- Take TELESCOPE EXTENSION (J) and PANEL PICTURE PIECE 3/4.
- Use SHORT GRIP HOOK.
- Add TELESCOPE EXTENSION and PATTERNED TAPE.
- Take LONG GRIP HOOK.
- Go forward.
- Use LONG GRIP HOOK (K).
- Take PANEL PICTURE PIECE 4/4 (L).
- Use PANEL PICTURE PIECE (M) and AROMA OIL.
- Take LILY EMBLEM (N) and LOUISE’S DIARY.
- Use LILY EMBLEM (O).
- Use HEART PAPERCLIP (P).
- Play puzzle (Q).
- Solution: Move the paperclip along the keyhole and click where it starts to shake as shown.
- Go forward.
- Select (R).
- Take ALCOHOL SOLUTION (S).
- Select (T).
- Read.
- Take HOLDER.
- Use ALCOHOL SOLUTION.
- Take COLOR CODE.
- Take LOUISE DOLL (U).
- Go back.
- Use COLOR CODE (V).
- Take ROSE DOLL (W) and IRON BOOT.
- Use ROSE DOLL (X) and LOUISE DOLL.
- Take SAFE WHEEL (Y) and LOUISE’S LOCKET.
- Go forward.
- Use SAFE WHEEL (Z).
- Play puzzle.
- Take GIRL STATUE (A).
- Use GIRL STATUE (B).
- Take DIAMOND CLAW (C) and PALETTE KNIFE HANDLE.
- Use PALETTE KNIFE HANDLE (D).
- Take THIN PALETTE KNIFE (E).
- Use LOUISE’S DIARY.
- Add AROMA OIL, LOUISE’S LOCKET, and THIN PALETTE KNIFE.
- Play puzzle.
- Select.
- Read.
- Take TRAP BASE (F).
- Take MOON DISK (G).
- Take SMALL LAWNMOWER (H).
- Use MOON DISK (I).
- Take GLASS CLEANER and BRONZE KEY.
- Use HOLDER (J).
- Use GLASS CLEANER (K) and DIAMOND CLAW.
- Take LAWNMOWER BLADE (L) and SEASHELL.
- Use SEASHELL (M).
- Take COTTON TABLECLOTH (N) and FILTER.
- Use SMALL LAWNMOWER.
- Select.
- Add FILTER and LAWNMOWER BLADE.
- Take LAWNMOWER.
- Use LAWNMOWER (O).
- Use BRONZE KEY (P).
- Play puzzle (Q).
- Take GOLDEN HANDLE.
- Use GOLDEN HANDLE (R).
- Go forward.
- Take DELICATE STATUE (S).
- Take LETTER OPENER (T).
- Use DELICATE STATUE.
- Take HOOKS (U) and ROSE’S COMB.
- Select.
- Read.
- Go back.
- Use ROSE’S COMB (V).
- Take KEY 1/2 (W) and DECORATIVE PICKAXE.
- Use DECORATIVE PICKAXE (X).
- Take WEIGHTS (Y) and STICKY TAPE.
- Use TRAP BASE.
- Select.
- Add WEIGHTS, HOOKS, and COTTON TABLECLOTH.
- Take NET OF TRUTH.
- Go forward.
- Use NET OF TRUTH (Z).
- Play puzzle (A).
- Solution: Occupy all free cells or more than your opponent.
- Select a piece and place to move it.
- Moving a piece one position copies it.
- Moving more than one space only movies it.
- Place your pieces next to your opponent’s pieces to capture them as shown.
- Talk (B).
- Take KEY 2/2.
- Take CHISEL (C).
- Select.
- View.
- Take OLIVER’S BRIEFCASE (D).
- Use IRON BOOT and CHISEL.
- Take CARDBOARD PATCHES (E) and R RING.
- Use CARDBOARD PATCHES (F), STICKY TAPE, and LETTER OPENER.
- Play puzzle.
- Take CARRIAGE (G).
- Use CARRIAGE (H) and KEY.
- Take ENCRYPTION CYLINDER and CROCHET HOOK.
- Use CROCHET HOOK (I).
- Take BRIEFCASE CODE and BUILDING LAYOUT 1/3.
- Use OLIVER’S BRIEFCASE.
- Add ENCRYPTION CYLINDER and BREIFCASE CODE.
- Take O RING and HANDKERCHIEF.
- Use O RING (J) and R RING.
- Play puzzle (K).
- Take PUMP (L).
- Take BUILDING LAYOUT 2/3 (M).
- Use PUMP.
- Take POKER TOKEN (N) and COLORED GLASS 1/4.
- Use POKER TOKEN (O).
- Take LIGHT BULBS and COLORED GLASS 2/4.
- Use HANDKERCHIEF (P) and LIGHT BULBS.
- Take BUILDING LAYOUT 3/3 (Q) and FLATHEAD SCREWDRIVER.
- Use BUILDING LAYOUT (R).
- Play puzzle (S).
- Solution: Select two buildings to swap their places as shown.
- Take DISCO BALL (T) and CLOCK HANDS.
- Use DISCO BALL.
- Select.
- Read.
- Take BLOOD BRASS KNUCKLES 1/2.
- Talk.
- Take COLORED GLASS 3/4 (U) and CORAL HAIRPIN.
- Use CORAL HAIRPIN (V).
- Take PUNCH CARD (W) and HAIR DRYER.
- Use FLATHEAD SCREWDRIVER (X) and PUNCH CARD.
- Take DAMP FIRECRACKERS (Y) and LETTER U.
- Use LETTER U (Z).
- Take CLUB AWARD (A) and COLORED GLASS 4/4.
- Use DISCO BALL.
- Add COLORED GLASS, HAIR DRYER, and DAMP FIRECRACKERS.
- Play puzzle (B).
- Solution: Select segments to swap to connect the digits in the correct sequence and select “activate” as shown.
- Receive DISTRACTING MACHINE.
- Use DISTRACTING MACHINE (C).
- Go forward.
- Take VISIT LOG (D).
- Use VISIT LOG (E).
- Take GOLDEN CUCKOO (F).
- Use CLUB AWARD.
- Use CLOCK HANDS (G) and GOLDEN CUCKOO.
- Select (H).
- Read.
- Take TAPE MEASURE and UNUSUAL BOX.
- Go back.
- Use TAPE MEASURE (I).
- Take BIKER’S EMBLEM (J).
- Use BIKER’S EMBLEM (K).
- Play puzzle.
- Take BRACELET STRAP (L).
- Go forward.
- Use BRACELET STRAP (M).
- Take CONNECTION BUTTON 1/5 (N) and KEVIN’S CERTIFICATE.
- Use KEVIN’S CERTIFICATE (O).
- Go forward.
- Take BLOOD BRASS KNUCKLES 2/2 (P).
- Take CONNECTION BUTTON 2/5 (Q).
- Use BLOOD BRASS KNUCKLES (R).
- Select: 1-2-3-4-5-6 (S).
- Take LAMP SHADE and MAGNETIC STICK.
- Go back.
- Use LAMP SHADE (T).
- Take PINBALL CYLINDER (U).
- Use PINBALL CYLINDER (V).
- Take METAL BALL (W).
- Use UNUSUAL BOX.
- Add METAL BALL and MAGNETIC STICK.
- Take WINDING MECHANISM.
- Go forward.
- Use WINDING MECHANISM (X).
- Play puzzle (Y).
- Take UV LAMP.
- Use UV LAMP (Z).
- Take LUBRICANT (A) and FORGED BRACERS.
- Use FORGED BRACERS (B).
- Take CONNECTION BUTTON 3/5 (C) and SILVER KNOB.
- Go back.
- Use SILVER KNOB (D) and LUBRICANT.
- Select (E).
- Read.
- Take PHONE RECEIVER and TECHNICAL BATTERY.
- Use PHONE RECEIVER (F).
- Talk (G).
- Take CONNECTION BUTTON 4/5.
- Take RED VALVE (H).
- Take BROKEN PANEL (I).
- Use TECHNICAL BATTERY.
- Use RED VALVE (J).
- Take GAS CANISTER.
- Use GAS CANISTER (K).
- Take PORT KEY (L) and CONNECTION BUTTON 5/5.
- Use PORT KEY (M).
- Select (N).
- Read.
- Take CONTROL LEVER.
- Use BROKEN PANEL.
- Select.
- Add CONTROL LEVER and CONNECTION BUTTON.
- Take CONTROL PANEL.
- Use CONTROL PANEL (O).
- Play puzzle (P).
- Solution: Select the tiles to block Kevin as shown.
- Walkthrough Bonus Chapter, at the link below.