The Christmas Spirit 1: Trouble in Oz (Bonus Chapter) – The story begins with the main characters getting ready for Christmas and you are invited to join them at the party. Unfortunately, things go wrong when a group of goblins decide to steal Santa’s presents and possibly ruin Christmas for everyone in Oz. Luckily, you have a plan to get things back to normal and teach the pesky goblins a lesson. You can watch the bonus chapter walkthrough below.
Bonus Chapter Walkthrough
- Take SPIKED BOOTS (L).
- Take NAIL PULLER (M).
- Take DECORATIVE ORNAMENT (N).
- Place DECORATIVE ORNAMENT, solution (O).
- Take note and WOODEN HANDLE.
- Use NAIL PULLER (P), receive KNOTS SKETCH.
- Place KNOTS SKETCH, examine knots (1-3).
- Take SHOVEL, BOOT, and GLUE.
- Use SHOVEL (Q).
- Play puzzle, receive HOUSE KEY (R).
- Use HOUSE KEY (S).
- Walk forward.
- Place piece, use GLUE.
- Take BELL (T).
- Take KNIFE (U).
- Use KNIFE, take SPIKES (V).
- Place BELL (W).
- Solution (X).
- Easy: B-A-D-C.
- Hard: E-B-C-A-D.
- Take CANDLE and DIARY INSERT.
- BOOT and SPIKES on SPIKED BOOT, receive SPIKED BOOTS.
- Take DRAWER HANDLE (1/2) (Y).
- Walk down.
- Place CANDLE (Z).
- Use SPIKED BOOTS (A).
- Take RAKE (B).
- Take DRAWER HANDLE (2/2) (C).
- Use Toto (D), take CUP OF SNOW.
- Use RAKE, place WOODEN HANDLE.
- Take BROKEN AXE and BERRIES (E).
- Take LOCK CODE PART (1/2) (F), give BERRIES (G).
- Open, take HANDKERCHIEF.
- Walk down, then forward.
- Place DRAWER HANDLE (2/2) (H).
- Take GLOVE.
- Use HANDKERCHIEF, take SCRAPER.
- Use SCRAPER (I), place DIARY INSERT.
- Easy solution (J): (I-N)-(M-I)-(J-M)-(L-J)-(M-L).
- (N-M)-(H-N)-(G-H)-(D-G)-(H-D)-(F-H)-(E-F).
- (G-E)-(F-G)-(E-F)-(C-E)-(A-C)-(B-A)-(C-B).
- Hard solution (K): (M-E)-(C-M)-(N-C)-(D-N).
- (P-D)-(E-P)-(G-E)-(H-G)-(Q-H)-(C-Q)-(O-C).
- (I-O)-(K-I)-(A-K)-(D-A)-(B-D)-(L-B)-(A-L).
- (J-A)-(H-J)-(F-H)-(E-F)-(H-E)-(A-H)-(C-A).
- Read, take NAUGHTY-OR-NICE LIST.
- Use CUP OF SNOW and GLOVE, take HOT WATER (L).
- Give NAUGHTY-OR-NICE LIST (M), receive BENT HANDLE.
- Walk down.
- Pour HOT WATER (N), take PLIERS.
- PLIERS on BENT HANDLE, receive SWITCHBOARD HANDLE.
- Walk right.
- Place SWITCHBOARD HANDLE (O), take LOCK CODE PART (2/2), SLINGSHOT, and LADLE.
- Place LOCK CODE PART (2/2), solution (P).
- Easy: Ax8-Bx8-Cx6.
- Hard: A-B-C-Ax7-Cx4-Bx3.
- Take SPLINTER and WOODEN HAMMER.
- SPLNTER on BROKEN AXE, receive AXE.
- Use AXE (Q).
- Walk left.
- Use SLINGSHOT (R), receive CHRISTMAS STOCKING.
- Open CHRISTMAS STOCKING, take SWITCHBOARD LIGHT (1/4) and WRENCH.
- Take CHISEL (S).
- Use CHISEL and WOODEN HAMMER (T).
- Play puzzle, receive PINECONE TOKEN (U).
- Walk down.
- Place PINECONE TOKEN (V).
- Solution (W).
- Easy: (X-K-J-L)-(B-D-F)-(C-E-B-D)-(L-H)-(Y-L)-(F-K-X)-(D-F-K).
- (A-D-F)-(H-E-C)-(L-H-E-B)-(Z-L-H-E)-(K-Y-L-Z)-(F-K-Y)-(E-J-D-A).
- Hard: (X-K)-(C-E)-(E-H)-(B-E)-(A-D)-(D-B)-(E-C)-(B-E)-(K-F)-(F-D).
- (D-A)-(Y-K)-(E-B)-(H-E)-(Z-L)-(L-Y)-(K-F)-(Y-K)-(E-H)-(C-E)-(H-L).
- (L-Z)-(E-H)-(H-L)-(B-E)-(E-H)-(F-D)-(D-B)-(K-F)-(F-D)-(L-Y)-(H-L).
- (B-E)-(D-B)-(E-C)-(L-J)-(J-K)-(K-X)-(C-E)-(E-J)-(B-E)-(E-C)-(J-D)-(D-B).
- Take BEJEWELED INLAY.
- Walk down.
- Use WRENCH (X), take OILER.
- Use OILER, take SWITCHBOARD LIGHT (2/4) and OIL LAMP (Y).
- Walk right, then left.
- Remove cloth, place BEJEWELED INLAY (Z).
- Use LADLE (A), take FLINT AND STEEL and CAGE KEY.
- FLINT AND STEEL on OIL LAMP, receive BURNING OIL.
- Use BURNING OIL (B), take SMALL HANDLE.
- Use CAGE KEY (C), receive HAIRPIN.
- Use HAIRPIN (D), take TAPE and SWITCHBOARD LIGHT (3/4).
- Go to Santa’s House.
- Use SMALL HANDLE (E), take TONGS, SANTA COIN, and SWITCHBOARD LIGHT (4/4).
- Walk down, then right.
- Place SWITCHBOARD LIGHT (4/4) (F).
- Easy solution (G): A-B-E-M-N-O-P-Q-S-L-K-F-D-C.
- Hard solution (H): Q-S-X-Y-Z-P-O-N-L-E-A-B-F-M-K-D-C.
- Go right.
- Take SHEET MUSIC FRAGMENT, SCREWDRIVER, note, RUBBER GLOVE, and PLIERS (I).
- Use TONGS (J), receive SHEET MUSIC FRAGMENT.
- Use RUBBER GLOVE (K), receive CASH REGISTER HANDLE.
- Combine 2 SHEET MUSIC FRAGMENTS and TAPE, receive SHEET MUSIC.
- Use SHEET MUSIC (L).
- Walk forward.
- Use SCREWDRIVER (M), take HOOK.
- Place HOOK (N).
- Easy solution (O).
- Hard solution (P).
- Take LOCKER KEY and CRANK.
- Place CRANK, examine (Q).
- Place SANTA COIN, take ICE RINK TICKET (R).
- Place CASH REGISTER HANDLE, examine.
- Take GLUE, CHERRY INLAY PART (1/2), and KEROSENE.
- Take LAMP (S).
- Walk down.
- Place ICE RINK TICKET (T).
- Walk right.
- Talk (U), receive TORN SKATES.
- Use LOCKER KEY, take CHERRY INLAY PART (2/2) (V).
- Use PLIERS, take LIGHTBULB (W).
- Walk down.
- Place LIGHTBULB (X).
- Play puzzle, receive BUTTON (Y).
- BUTTON and KEROSENE on LAMP, receive LIT LAMP.
- Place LIT LAMP (Z), take SHOVEL and THREAD AND NEEDLE (A).
- THREAD AND NEEDLE on TORN SKATES, receive DULL SKATES.
- Walk right.
- Use SHOVEL (B) and Toto, receive BONE.
- Walk down.
- Give BONE (C), take BROOM.
- Walk forward.
- Place CHERRY INLAY (2/2) (D), take CORKSCREW, TWEEZERS, and CUP OF WATER.
- Use CORKSCREW (E).
- Easy solution (F): (1-3)-(B-E)-(7-9)-(L-K).
- Hard solution (G): (10-12)-(M-N)-(I-M)-(J-I)-(N-J)-(M-N)-(I-M).
- (J-I)-(N-J)-(10-12)-(O-N)-(13-15)-(I-M)-(13-15)-(M-I)-(C-B).
- (G-C)-(C-D)-(B-C)-(C-G)-(F-B)-(B-C)-(A-B)-(B-F)-(1-3).
- Take GRINDSTONE.
- Use BROOM, take PLIERS (H).
- Walk down, then right.
- Place GRINDSTONE and DULL SKATES (I), receive SKATES.
- Give SKATES (J), receive REGGIE’S BAG.
- PLIERS on REGGIE’S BAG, take note and PUZZLE FRAGMENT (1/3).
- Use TWEEZERS (K), receive PUZZLE FRAGMENT (2/3).
- Pour CUP OF WATER (L), take PIANO KEY and ZIPPER PULL.
- Walk down, then forward.
- Use ZIPPER PULL, take SCARF, DUSTER, and TORN HARNESS (M).
- Place PIANO KEY (N), examine.
- Take PIANO STRING and WOODEN ARM (O).
- Walk down, then right.
- Use GLUE and WOODEN ARM (P), take PUZZLE FRAGMENT (3/3) and NAILS (Q).
- Place PUZZLE FRAGMENT (3/3) (R).
- Solution (S).
- Easy: (D-A)-(I-F)-(B-E)-(A-I)-(E-H)-(F-C)-(K-A)-(L-G)-(N-D)-(G-M)-(A-L).
- Hard: (H-A)-(D-K)-(M-N)-(L-M)-(K-L)-(I-K)-(B-F)-(F-I).
- (K-C)-(L-G)-(M-D)-(G-F)-(N-H)-(F-M)-(A-L).
- Play puzzle, receive REINS (T).
- REINS on TORN HARNESS, receive HARNESS.
- Walk down.
- Use HARNESS (U).
- Solution (V).
- Easy: A-C-B-Ax3-C-B-A-C-B-A-B.
- Hard: A-Bx2-Cx2-B-Ax2-C-B-A-B-C-Ax3-Cx3-A-B-A.
- Receive APOLOGY.
- Walk left.
- Take AWL and WOODEN BOARDS (1/3) (W).
- Place PIANO STRING and pot, take EGG (X) and WOODEN BOARDS (2/3).
- Give EGG, take KNIFE (Y).
- Use KNIFE, take WOODEN BOARDS (3/3) (Z).
- Place WOODEN BOARDS (3/3) and NAILS (A).
- Solution (B).
- Easy: A-C-D-C-Ax2-B-D-F-Ex2.
- Hard: A-E-F-E-Cx2-A-Bx2-A-Bx2-F-D-A-B-A-C.
- Walk forward.
- Use DUSTER, take CLOCK HAND (C).
- Use AWL, take LOCK PART and WIRE (D).
- Use SCARF, take CUPBOARD HANDLE (E).
- Place CUPBOARD HANDLE (F), take note and ARROW.
- Walk down.
- Place ARROW (G).
- Solution (H).
- Easy and hard: Bx3-A-B-A-B-Ax3-Bx2-A.
- Walk left.
- Give APOLOGY (I), receive POTION RECIPE.
- Take HOLLY (J).
- Use CLOCK HAND (K), receive GEMSTONE (1/2).
- Use LOCK PART, take CUP and BROKEN SCISSORS (L).
- Use Toto, take MAGNET and BOTTLE (M).
- Walk down, then forward.
- Use CUP (N), receive MANDRAKE INFUSION.
- Use WIRE, receive WINDING KEY.
- Use WINDING KEY (O), take ICEPICK, MATCHES, and GEMSTONE (2/2).
- Place GEMSTONE (2/2) (P).
- Solution (Q).
- Easy: (B)-(D-E)-(F-G)-(A)-(Bx2)-(D-E)-(F-G).
- Hard: (B)-(D-E)-(F-G)-(A)-(Bx2)-(D-E)-(Bx2)-(F-G).
- Play puzzle, receive POLLEN (R).
- MANDRAKE INFUSION, HOLLY, BOTTLE, and POLLEN on POTION RECIPE, take DISPELLING POTION.
- Use MAGNET (S), take SCISSORS HALF.
- SCISSORS HALF on BROKEN SCISSORS, receive SCISSORS.
- Walk down, then left.
- Examine, use DISPELLING POTION.
- Take TORN MAP (T), receive FIREWORKS.
- Use SCISSORS (U), take MAP PART (1/3).
- Use FIREWORKS and MATCHES (V), take SCOOP NET and GEAR.
- Use ICEPICK (W), receive FROZEN ITEM.
- Walk down.
- Place FROZEN ITEM (X), use SCOOP NET.
- Receive CANDY CANE TILE.
- Walk forward.
- Place GEAR (Y), take MAP PART (2/3).
- Walk down, then left.
- Place CANDY CANE TILE (Z).
- Easy solution (A): (C1-C3)-(B1-B2)-(C3-C2)-(A1-A3)-(C2-C1)-(B2-B3)-(C1-C3).
- Hard solution (B): (D1-D2)-(C1-C3)-(D2-D3)-(B1-B2)-(D3-D1)-(C3-C2).
- (D1-D2)-(A1-A3)-(D2-D3)-(C2-C1)-(D3-D1)-(B2-B3)-(D1-D2)-(C1-C3)-(D2-D3).
- Take MAP PART (3/3).
- MAP PART (3/3) on TORN MAP.
- Easy solution (C).
- Hard solution (D).
- Answers (E).
- Bring gifts to each house.
- Return to Santa’s house.
- The perfect present for this child would be: Order is random.
- Alex wants a trusted friend – Puppy.
- Mandy jumps higher than anybody else – Jumping Rope.
- Frank has built the sturdiest tree house – Blocks.
- Zack would like to fly – Kite.
- Answers (F).
- Tony longs to sail the seven seas – Boat.
- Philip is the best goalie in school – Ball.
- Sheila dreams of performing on stage – Guitar.
- Fiona has read 100 books this year – Book.
- Answers (G).
- Judy always helps her grandmother in the garden – Potted Plant.
- Hannah braids hair beautifully – Bows.
- Alice likes her dolls – Dollhouse.
- Carl can eat a whole cake in one evening – Candies.
- Answers (H).
- Deborah paints very well – Paints.
Congratulations! You have completed the game The Christmas Spirit 1: Trouble in Oz.