Twin Mind 2: Power of Love (Bonus Chapter, Extra) – You will play as Eleanor without her twin brother, she is investigating the case of drowning a boy in a lake. His spirit is released after this horrific incident at the lake. Eleanor must sift through the family’s sordid past to separate fact from fiction and find the killer.
Bonus Chapter, Extra Walkthrough
- Take TONGS and SPONGE (A).
- Use SPONGE, take STAPLE REMOVER and FLASHLIGHT (B).
- Use STAPLE REMOVER, take HORNET and PIN (C).
- Use PIN, take OILER, read note, take DOOR LATCH (D).
- Use DOOR LATCH (E).
- Play puzzle, earn PILL (F).
- Use (G-H), place PILL in (H), take MEDICINE.
- Give MEDICINE (I).
- Take RUSTY LADDER and FAN (J).
- Use FAN, take NEEDLE AND THREAD.
- Use TONGS, earn BRUSH, read note (K).
- OILER and BRUSH on RUSTY LADDER, earn LADDER.
- Place LADDER (L).
- Use the footprints to relocate the boxes to the marked areas.
- Control the footprints with the arrows.
- Easy solution Dx5-Ax2-Bx2-D-A-Bx3-D-Cx2-A-Dx3-Cx2-Bx4-C-B-A.
- Hard solution Ax2-B-A-D-C-Dx2-Cx3-Ax3-Bx2-Cx4-Bx2-Ax2-D-B-A-B-A-D.
- Cx4-Dx3-C-Dx2-A-Bx4-C-B-A-Dx4-Ax4-Bx2-Cx2-Bx2-Ax2-D-A-D-C-Dx2-Cx4.
- Bx4-Ax2-Dx2-C-A-Bx2-Dx3-C-Dx2-A-B-Ax4-Bx4-Cx2-Dx2-Cx2-D-C-D-Ax3.
- Hard solution final position (E).
- Earn EXTINGUISHER.
- Use EXTINGUISHER (I).
- Go left.
- Take STONE FOR RUNES, AXE, read note (J).
- Use AXE and HORNET SPRAY take BOOTS and BRUSH (K).
- Use BOOTS (L).
- Take OPENER and BATTERY (M).
- BATTERY on FLASHLIGHT.
- Use FLASHLIGHT (N).
- Play puzzle, earn DOORKNOB (O).
- Place and select DOORKNOB (P).
- Select (A).
- Take KNIFE HANDLE and CHISEL (B).
- Use CHISEL, take 1/3 BADGE.
- Use NEEDLE AND THREAD, take BELLOWS (C).
- Use BELLOWS, take COIL OF WIRE (D).
- Use KNIFE HANDLE and COIL OF WIRE, take KNIFE (E).
- Walk down 2x.
- Use KNIFE, take METAL DETECTOR PART and MAGNET (G).
- Use OPENER, earn PAINT (H).
- BRUSH and PAINT on STONE FOR RUNES, earn RUNE STONE.
- Use RUNE STONE (I).
- Take BOOMERANG (J).
- Go left.
- Use BOOMERANG, take SCREWDRIVER and LIGHTER (K).
- Use LIGHTER, remove grate, take 2/3 BADGE and ZIP TIES, use MAGNET, earn COMPASS (L).
- Go left.
- Place COMPASS (M).
- Use compass pointers to simultaneously move the tokens and collect the circles of a proper color.
- If the path of one token is blocked, it won’t move further.
- Easy solution N-Q-Nx3-Q-Nx2-O-Px2-O-N-Ox2-N-O-Nx2-P-Ox2-Qx4-Px2-O-N-Q-O.
- Hard solution N-Q-Nx3-Q-Nx2-Qx2-Ox2-Px2-Ox5-Qx4-Ox4-Nx3-O-P-Qx2-N-P.
- Qx2-Px2-Ox4-Q-N-QX3-P-Ox2.
- Take WHEEL and BATTERY.
- Place WHEEL (A).
- Take FISHING ROD and note (B).
- Walk down 2x.
- Use FISHING ROD, take AMULET (C).
- Place AMULET, take SENSOR and 3/3 BADGE (D).
- Go left 2x.
- Place BADGE, take GLUE.
- BUNCH OF FEATHERS, and BUTTON (E).
- BATTERY, BUTTON, and SENSOR on METAL DETECTOR PART, earn METAL DETECTOR.
- Walk down.
- Use METAL DETECTOR (F).
- Take WIRES, use SCREWDRIVER (G).
- Play puzzle, earn CAR KEY (H).
- puzzle mini-game solution (I).
- Use CAR KEY, take NEWSPAPER and CORK (J).
- Use TIE WRAPS and CORK, take SCISSORS, METAL TUBE, and CORKSCREW (K).
- Use NEWSPAPER and METAL TUBE (L).
- Go forward.
- Take ENGINE and CUCKOO CLOCK PART (M).
- Place CUCKOO CLOCK PART, take PIPE and PICTURE PART (N).
- Use GLUE and PICTURE PART (O).
- Assemble the picture.
- Rotate the fragments by clicking on them.
- Press “Play” to try and put all the parts together.
- The fragments will rotate as they travel along their paths.
- Easy solution, rotate pieces as show, select (P).
- Take RUG.
- Hard solution, rotate pieces as show, select (Q).
- Place RUG (A).
- Go forward.
- Take SINKER and 1/2 CLOCK HANDS, read note (B).
- Use CORKSCREW and BUNCH OF FEATHERS, take TWEEZERS and SELFIE STICK (C).
- Use SELFIE STICK, take GNOME FIGURINE (D).
- Walk down 2x.
- Place GNOME FIGURINE, take POST EARRING and FILTER (E).
- WIRES, PIPE, and FILTER on ENGINE.
- Place ENGINE, take CROWBAR (F).
- Go forward.
- Use CROWBAR, Take ULTRAVIOLET LIGHT (G).
- Use SCISSORS, take YARN (H).
- Give YARN, take BOOK (I).
- Go forward.
- Place BOOK (J).
- Play puzzle, earn MONEY (K).
- Use MONEY, take LAMP and 2/2 CLOCK HANDS (L).
- Walk down.
- Place CLOCK HANDS and SINKER, take GEM (M).
- Walk down.
- Place GEM, take CLEANSER (N).
- Use TWEEZERS, earn RING (O).
- Use RING, take SAW and LEVER (P).
- Use POST EARRING, take ANTENNA (Q).
- Go forward 2x.
- Use ANTENNA (R).
- Match two radio waves to make the radio work.
- You can use the sliders to change position, length and height of the waves.
- Easy solution, move sliders as shown (S).
- Hard solution, move sliders as shown (T), select Ux2.
- Take ACCUMULATOR (A).
- LAMP and ACCUMULATOR on ULTRAVIOLET LAMP, earn UV LAMP.
- Use UV LAMP (B).
- Find out the code for the safe.
- Pay attention to the fingerprints.
- Select 1-2-4-6-8-9-0-A (C).
- Select portrait (D).
- Take MAGNET and NET (E).
- Use NET, earn BROOM and VALVE (F).
- Use VALVE (G).
- Pump the water out of the fountain.
- It must flow out of three pipes simultaneously.
- Rotate the fragments of the pipeline in such a way that the water goes through the right pipe.
- Easy solution-rotate the t-joints as shown, select (H).
- Hard solution-rotate the t-joints as shown, select (I).
- Select valve, take KEY (J).
- Use KEY (K).
- Go forward.
- Take FAN and NAPKIN (L).
- Use CLEANSER and NAPKIN, take TROPHY (M).
- Place TROPHY, take WIRES and SAW HANDLE (N).
- SAW HANDLE on SAW.
- Walk down.
- Use SAW (O).
- Go right.
- Use FAN, remove alternator, take 1/4 EMBLEM PART (P).
- Use LEVER, take 2/4 EMBLEM PART.
- Use BROOM, take SHAFT (Q).
- Take SHOVEL and STETHOSCOPE (A).
- Use SHAFT, take 3/4 EMBLEM PART, use MAGNET, take WRENCH (B).
- Use WRENCH, take ACID (C).
- Walk down, left.
- Use ACID (D), open box.
- Play puzzle, earn ARROW (E).
- Use ARROW, take WIRE and PICKLOCK (F).
- Walk down, right.
- Use PICKLOCK, take ACCUMULATOR (G).
- Place ACCUMULATOR and WIRES, select lever (H).
- Take 4/4 EMBLEM PART (I).
- Walk down.
- Place EMBLEM PART, take EAR TUBES (J).
- WIRE and EAR TUBES on STETHOSCOPE.
- Go left.
- Find right combination to open the safe.
- When the number is correct, the corresponding pin will unlock.
- Use STETHOSCOPE, solution (K).
- Take ULTRASONIC WHISTLE (L).
- Walk down.
- Use ULTRASONIC WHISTLE and SHOVEL, take ACCESS CARD (M).
- Go right.
- Use ACCESS CARD (N).
- Choose a symbol for each cell.
- The symbol you choose shouldn’t be found in the same column, line or bundle.
- Otherwise, you’ll have to start over.
- Easy solution (O).
- Hard solution (P).
Congratulations! You have completed the game Twin Mind 2: Power of Love.