Twin Mind 4: Nobody’s Here – The walkthrough of the game begins with the fact that the world famous scientist is found dead in his laboratory. The death of a scientist is considered an accident, but the following facts contradict this version: a door locked from the inside and multiple signs of a struggle on the body of the victim. But there is no one in the footage from the surveillance cameras, except for the victim himself. You will play as detective twins Randall and Eleanor, and you will have to solve this strange case. If you are stuck and do not know how to get through one of the locations, on our website you can watch the walkthrough of the game Twin Mind 4: Nobody’s Here, and figure it out.
Twin Mind 4: Nobody’s Here – Walkthrough
Below you can watch the complete walkthrough of Twin Mind 4: Nobody’s Here, namely the main story and the bonus chapter.
- Take INSECTICIDE (A), journal, note and DISCHARGED PHONE (B).
- Use INSECTICIDE, take SHARPENER (C).
- Take map, BRUSH and BROKEN PENCIL (D).
- SHARPENER on BROKEN PENCIL, receive PENCIL.
- Use PENCIL (E).
- Play puzzle (F).
- Solution (G).
- Receive EVIDENCE.
- KEY from EVIDENCE.
- Use KEY (H), take FANG PENDANT, LIGHTER and CHARGER (I).
- Place CHARGER and DISCHARGED PHONE, take CHARGED PHONE (J).
- CHARGED PHONE on EVIDENCE.
- Take AMULET 1/3, SOLVENT and BUTTON (K).
- Take AMULET 2/3 and PARCEL (L).
- Use BUTTON (M), find items.
- Take SCARF (N).
- Use SOLVENT and SCARF, take POWDER CASE, SCRATCHING STICK and AMULET 3/3 (O).
- Place AMULET, take OPENER and KNIFE (P).
- KNIFE on PARCEL, take WHEEL OF THANATOS TUTORIAL.
- Place WHEEL OF THANATOS TUTORIAL (Q).
- Turn 26, June, 3 to arrows (R).
- Easy solution (S).
- Hard solution (T).
- Select Occupation (U).
- Enter 17-September-0 (V).
- Easy solution (W).
- Hard solution (X).
- Select Scientist (Y).
- Select cancer (Z).
- Easy solution (A).
- Hard solution (B).
- Select revenge (C).
- Read information, select Tobias Black (D).
- Take HEAT SHRINK TUBING, note, FIGURINE 1/2 and SHOVEL (E).
- Take POLLEN with BRUSH. Use SHOVEL, take LUCKY HORSESHOE and BROKEN PUMP (F).
- Use LUCKY HORSESHOE (G), take DUCT TAPE.
- Use LIGHTER, take ID CARD (H).
- Use POLLEN, enter 3-4-0-key (I).
- Use ID CARD (J).
- Easy and hard solution (K).
- Go (L).
- Take HALL PHOTO (M).
- Use HALL PHOTO, play puzzle (N). Receive FINGERPRINT.
- Use FINGERPRINT (O).
- Go (P).
- Pull lever (Q).
- Take HAIRDRYER and FIGURINE 2/2, remove rope (R).
- Use HEAT-SHRINK TUBING and HAIRDRYER, flick switch (S).
- Take HAIRBRUSH and CALIPERS (T).
- Place FIGURINE, take TROPHY (U).
- Use FANG PENDANT and TROPHY, take BOX and AMMONIA (V).
- Use AMMONIA (W).
- Ask all questions (X).
- Select 1 or 2 (Y). If you’ve selected 2, skip the steps marked below.
- Receive BUILDING LAYOUT.
- Go (Z).
- Take AWL and PLANK (A).
- Place PLANK (B).
- Play puzzle (C), receive BUTTON.
- Use BUTTON, take WRENCH SET (D).
- Use AWL, move key. Take BRAIN MODEL (E).
- Place BRAIN MODEL, take SURGICAL SCISSORS (F).
- Walk down.
- Use WRENCH SET, take PAPER PIECES (G).
- Walk down.
- Place BUILDING LAYOUT (H).
- Solution (I).
- Take MOTORCYLE AMULET (J).
- Place MOTORCYLE AMULET, take BUTTON 1/3.
- Use HAIRBRUSH, take TUNING FORK (K).
- Walk down.
- Use TUNING FORK (L), take BUTTON 2/3 and PUMP HANDLE (M).
- Use SURGICAL SCISSORS, take GLUE (N).
- DUCT TAPE and PUMP HANDLE on BROKEN PUMP, receive PUMP.
- Use PUMP (O), take FOIL, HANGER and EXTENSION CORD AND LIGHTS 1/2 (P).
- Go to Lab.
- Use HANGER, take BULB, note and GEAR (Q).
- Tear leather, place GEAR.
- Take ANTENNA and EXTENSION CORD AND LIGHTS 2/2 (R).
- Go (S).
- Place PAPER PIECES and GLUE (T).
- Easy and Hard solution (U). Take LOCK PICTURE.
- Place LOCK PICTURE (V).
- Swap all ghosts and humans (W).
- Take note (X).
- Walk down thrice.
- Place EXTENSION CORD AND LIGHTS (Y).
- Play puzzle (Z).
- Solution (A): select 3-5-6-7-8-B-C-D-7-E.
- Receive CUTTERS.
- Use CUTTERS (F).
- Use CALIPERS, take VACUUM CLEANER and STAPLE REMOVER (G).
- Go (H).
- STAPLE REMOVER on BOX, take TUNER.
- Place TUNER (I).
- Solution (J): Kx3, adjust as shown.
- Take METAL FEATHER (L).
- Place METAL FEATHER, take ANTISEPTIC and BUTTON 3/3 (M).
- Go (N).
- Place BUTTON (O).
- Easy solution (P): 1-2-4-5-9-11-14-18-21-24-25.
- Hard solution (Q): 1-2-4-6-9-11-14-15-17-20-21-22-24-25-26-27-29-30.
- Take JACK and HANGER HOOK (C).
- Use POWDER CASE and HANGER HOOK (D), undo hook (E).
- Take TASER and PIN (F).
- Take note and PRUNER, use PIN (G).
- Easy solution (H): J-K-J-K-Jx2-I-K.
- Hard solution (H): I-K-J-K-Ix2-K-Jx4-K-J-K-Ix2-K-I.
- Take EXTINGUISHER (L).
- Pin from EXTINGUISHER.
- Use EXTINGUISHER (M).
- Play puzzle (N).
- Take FUSE 1/4.
- Take NAIL FILE with SCRATCHING STICK (O).
- Use NAIL FILE (P), take FUSE 2/4 and BATTERY.
- Take NAILS with OPENER (Q).
- Take FIGURINE 1/3 (R).
- Use JACK, use NAILS.
- Take FUSE 3/4 (S).
- Take ROLLING PIN and FUSE 4/4 (T).
- Open, place FUSE (U).
- Easy (V): (1-2)-(4-1)-(3-5)-(3-6).
- Hard solution (W): (1-2)-(4-2)-(5-3)-(6-3).
- Take BROKEN ELECTRIC JIGSAW and LEVER (X).
- Place LEVER (Y), take MAGIC FIGURINE and TARP PIECE (Z).
- Use MAGIC FIGURINE and PRUNER, take note, STONE and RANDALL’S ID (A).
- Show RANDALL’S ID (B).
- Go (C).
- Use TARP PIECE, take BLADE (D).
- BATTERY and BLADE on BROKEN ELECTRIC JIGSAW, receive ELECTRIC JIGSAW.
- Take ANTLER PART and FIGURINE 2/3 (E), use ELECTRIC JIGSAW. Take GEAR 1/2 and PAPER CLIP (F).
- Walk down.
- Use PAPER CLIP, take PIPE (G).
- Place ROLLING PIN and PIPE (H).
- Go (I).
- Take GLUE and BAG (J).
- Place BAG and STONE, take CHAIN and FIGURINE 3/3 (K).
- Place FIGURINE (L).
- Play puzzle (M), receive HAWSER.
- Throw HAWSER, go (N).
- Take BATTERY and TOY CARS 1/2.
- Remove coat. Place ANTLER PART and GLUE (O).
- Easy solution (P): Rx3-Sx2-Tx5-Ux2-V-W-Xx3-Y.
- Hard solution (Q): Zx3-Ax2-Bx2-C-Dx5-Ex2-F-G-Hx5-Ix3-Jx3-K.
- Take note, RUBBER PATCH AND TIE 1/2 and PLASTIC CARD (L).
- Use PLASTIC CARD (M), take note and TOY FISHING POLE (N).
- Go to Kitchen.
- Take GEAR 2/2 with FISHING POLE (O).
- Place GEAR and CHAIN (P).
- Easy solution (Q): (1-2)-(3-4-5-3-4-5)-(2-6)-(5-3-4-5-3-4-5-7)-(6-8).
- Hard solution (R): (1-2)-(3-4-5-3-4-5-3)-(2-6-1-2)-(3-4-5-3-4-5-3-4-7)-(2-1-8).
- Take PIECE OF FABRIC and RING (S).
- Go to Loft.
- Use RING, take AMULET and CRYSTAL PENDANT (T).
- Use AMULET, take CARTRIDGE and RUBBER PATCH AND TIE 2/2 (U).
- Walk down.
- Play puzzle (V), receive BUGLE.
- Use BUGLE (W), take BOTTLE HALF (X).
- Walk down.
- Use BOTTLE HALF, take ENCHANTED NEEDLE and GAS BURNER (Y).
- Go (Z).
- Use GAS BURNER (A), take VALVE and MATCHES (B).
- Go to Patio.
- Place RUBBER PATCH AND TIE and VALVE, take PLANCHETTE and TOY CARS 2/2 (C).
- Go (D).
- Place BATTERY and TOY CARS (E).
- Play puzzle (F), receive GRAPE LEAF AMULET.
- Place GRAPE LEAF AMULET (G), take TOBIAS’S GLOSSARY and HERBS (H).
- Read book, place CRYSTAL PENDANT, ENCHANTED NEEDLE, HERBS and MATCHES (I).
- Use VACUUM CLEANER, take BUTTON (J).
- Take DUCT TAPE, SHARDS and note (K).
- Place BULB and BUTTON (L), take LAB KEY (M).
- Take note, use LAB KEY (N).
- Take BROKEN FAN REMOTE, place SHARDS (O).
- Easy solution (P): 3-4-Q-R.
- 1-5-3-Q-R.
- 2-7-Q-R.
- 8-5-2-Q-R.
- 8-2-4-Q-R.
- 9-10-11-Q-R.
- Hard solution (P): 3-4-Q-R.
- 1-5-3-Q-R.
- 2-7-Q-R.
- 8-5-2-Q-R.
- 8-2-4-Q-R.
- 7-11-Q-R.
- 6-9-10-Q-R.
- Take PRINTOUT and BARCODE (S).
- Use BARCODE (T).
- Go (U).
- Take note and WIRES (V).
- FOIL and WIRES on BROKEN FAN REMOTE, receive FAN REMOTE.
- Use FAN REMOTE (W), receive SCARF.
- Take BOX CUTTER, use ANTISEPTIC and SCARF.
- Take Q-TIP, place PRINTOUT (X).
- Easy solution (Y): Bx2-Ax4-B-Ax3-C-Z-A.
- Hard solution (Y): B-Ax4-C-B-Cx2-Ax3-B-Ax3-C-Z-A.
- Take DRAWER NUMBER (D).
- Use DRAWER NUMBER, take WYONA’S TIMETABLE (E).
- Walk down.
- Offer WYONA’S TIMETABLE (F), receive ACCESS CARD.
- Use ACCESS CARD (G).
- Go (H).
- Take UMBRELLA and SHOEHORN (I).
- Use SHOEHORN (J).
- Take BLANK CASETTE (K).
- Use BOX CUTTER, receive TEMPERATURE SENSOR TUBE (L).
- Place TEMPERATURE SENSOR TUBE, open. Take GRAPHITE POWDER (M).
- Go to Archive.
- Use GRAPHITE POWDER and Q-TIP (N).
- Play puzzle (O), receive BOOK.
- Place BOOK (P).
- Use UMBRELLA, take HAIRPIN and BALL CHAIN (Q).
- Place BALL CHAIN (R).
- Take EDWARD’S FINGERPRINT with DUCT TAPE (S).
- Take PASSWORD (T).
- Walk down.
- Use EDWARD’S FINGERPRINT (U).
- Easy solution (V): Wx4-Xx4-Yx2.
- Hard solution (V): W-Xx2-Yx4.
- Take GLOBE and TAPE RECORDER (Z).
- Place PASSWORD, TAPE RECORDER and BLANK CASSETTE, take RECORD (A).
- Go (B).
- Show RECORD (C), receive WYONA’S RING.
- Use WYONA’S RING (D), take note and BLUNT NAIL SCISSORS (E).
- Use BLUNT NAIL SCISSORS (F), receive NAIL SCISSORS.
- Go to Archive.
- Use NAIL SCISSORS, take CAMERA and TOBIAS’S PERSONAL FILE (G).
- Go to Interrogation Room.
- Offer TOBIAS’S PERSONAL FILE (H).
- Easy solution (I).
- Hard solution (J).
- Take note, EMPTY VIAL and STICK (K).
- Place STICK, move flowers (L). Place PLANCHETTE (M).
- Easy and hard solution (N): 1-3-4-5-2, 1-3-5-4, 5-4-1-3-4-2.
- Take STAFF MEMBER CARD (O).
- Take note. Use STAFF MEMBER CARD (P).
- Place CARTRIDGE, take ENTRY PERMIT (Q).
- Offer ENTRY PERMIT (R).
- Select 1 or 2 (S). If you’ve selected 2, skip the steps marked with below.
- Receive CONSTRUCTION SITE PASS.
- Use CONSTRUCTION SITE PASS (T).
- Go (U).
- Take note and CORKSCREW (V).
- Use CORKSCREW (W), take HEX KEY (X).
- Take INVENTION PART 1/4, use HEX KEY (Y). Take LIQUID NITROGEN and STAPLE REMOVER (Z).
- Go to Repairing Wing.
- Take PEAT, use PIECE OF FABRIC (A).
- Take CLAMP HANDLE (B).
- Use LIQUID NITROGEN and brick. Take SPRAY PAINT (B).
- Take note and PEN, place CLAMP HANDLE (C).
- Play puzzle (D), receive STICKS OF DYNAMITE.
- Place STICKS OF DYNAMITE, push handle (E).
- Go (F).
- Take BRUSH, place TOBIAS’S GLOSSARY and PEN (G). Receive INSTRUCTIONS.
- Take STATUETTE PART and DISTILLATION TUBE (H).
- Place EMPTY VIAL, DISTILLATION TUBE and INSTRUCTIONS (I), add 1-2-3 to 4.
- Receive UNIVERSAL LIQUID KEY.
- Use UNIVERSAL LIQUID KEY, take CODE and MINERAL.
- Use STAPLE REMOVER, take STRAIGHT RAZOR (J).
- Place CODE, enter 1-4-3-6 (K).
- Take note, FLOOR TILE 1/3 and DISK WITH VIRUS (L).
- Walk down twice.
- Place DISK WITH VIRUS (M).
- Easy solution (N): 1-2-3-4-6.
- Hard solution (N): 1-2-3-4-5-6.
- Receive HOWARD’S WORK and TERMINAL BLOCK.
- Place TERMINAL BLOCK (O). Use heat gun, open jacket. Take CUP, DRY GLUE and FLOOR TILE 2/3.
- Use STRAIGHT RAZOR. Take SKETCH (P).
- Use DRY GLUE and BRUSH (Q), receive BRUSH WITH GLUE.
- Go (R).
- Use SPRAY PAINT and SKETCH (S), take note, INVENTION PART 2/4 and UTILITY ROOM KEY (T).
- Use UTILITY ROOM KEY (U).
- Play puzzle (V), receive CEMENT MIXER HANDLE.
- Place CEMENT MIXER HANDLE (W). Open, take INVENTION PART 3/4, STARTER and TWEEZERS (X).
- Go to Tobias’s Office.
- Place STATUETTE PART and BRUSH WITH GLUE, take MIRROR and PHOTO OF ALEX (Y).
- Place PHOTO OF ALEX, take note, FLOOR TILE 3/3 and BOOKMARK (Z).
- Walk down.
- Place FLOOR TILE (A).
- Easy solution (B): D-2-Dx2-3-Dx2-1-4-Dx2-5-Dx2-6-5-D-4-1-Cx2-6-3-D-2-Dx3.
- Hard solution (E): 2-4-5-8-G-7-G-3-Fx3-6-F-1-Gx3-2-4-5-7-8-Gx2-3-G-1-6-Gx4.
- Take NAILS and CANDLES 1/2.
- Play puzzle (I), receive STEPLADDER.
- Place STEPLADDER (J). Take HAMMER and COPPER SULFATE SOLUTION (K).
- Take BUTTON with TWEEZERS (K).
- Walk down.
- PEAT, MINERAL, COPPER SULFATE SOLUTION and CUP on HOWARD’S WORK, receive STRONG FERTILIZER.
- Use STRONG FERTILIZER, take RUNE, CANDLES 2/2 and SILK GLOVE (L).
- Go (M).
- Place BUTTON and STARTER (N).
- Easy solution (O).
- Hard solution (P).
- Take INVENTION PART 4/4 (Q).
- Place INVENTION PART (R).
- Go to Repairing Wing.
- Use SILK GLOVE, take RED CHALK (S).
- Go to Tobias’s Office.
- Place CANDLES, RED CHALK and MIRROR (T).
- Play puzzle (U).
- Take INCOMPLETE GLASS CUTTER (V).
- Take RINGS and note (W).
- RINGS on GLOBE, receive ARMILLARY SPHERE.
- Place ARMILLARY SPHERE (X).
- Remove plaque, take PENDANT and SUCTION CUP (Y).
- Take BARRETTE with PENDANT (Z).
- Place HAIRPIN and BARRETTE (A).
- Go (B).
- Take note, use CAMERA (C). Receive PHOTO.
- Place PHOTO (D).
- Select 1-2-3-4-5 (E).
- Take CUTTERS, STAR AMULET and MARKER PENS 1/4 (F).
- Take note, POWDER and MARKER PENS 2/4 (G).
- Place STAR AMULET (H), take NAIL POLISH REMOVER and DIAMOND (I).
- Walk down.
- SUCTION CUP and DIAMOND on INCOMPLETE GLASS CUTTER, receive GLASS CUTTER.
- Use GLASS CUTTER (J).
- Easy and hard solution (K): 1-L-4-L-5-L, 2-M-4-M-6-M, 2-N-1-N-6-N, 4-O-2-O-3-O.
- Take NAPKIN (P).
- Take note, place NAIL POLISH REMOVER and NAPKIN (Q).
- Go (R).
- Take MARKER PENS 3/4, HAIRSPRAY and FEATHER (S).
- Use FEATER and POWDER (T).
- Enter 7-4-8 (U).
- Take WIRES CUTTING HINT (V).
- Open, place WIRES CUTTING HINT and CUTTER (W).
- Solution (X): Yx2-Z-A-B-C.
- Take WINDING KEYS 1/2, MARKER PENS 4/4 and ELECTRICAL TAPE (D).
- Go to Lecture Room.
- Place MARKER PENS (E), receive POINTER.
- Use POINTER (F), take COLD WELDING, METAL SHAVINGS and WINDING KEYS 2/2 (G).
- Go to Test Room.
- Take note, place WINDING KEYS (H).
- Receive ELEANOR’S BAG.
- JOYSTICK from ELEANOR’S BAG.
- Place ELECTRICAL TAPE and JOYSTICK (I).
- Play puzzle (J), receive PHANTASMAL FIBER.
- Take note, place PHANTASMAL FIBER. Take POLE and APPLE (K).
- Walk down.
- Offer APPLE (L), take LIGHTER (M).
- Use HAIRSPRAY and LIGHTER (N). Open, take NUT and SHAVING BRUSH (O).
- Go (P).
- Use SHAVING BRUSH (Q), receive SHAVING BRUSH WITH SOAP.
- SHAVING BRUSH WITH SOAP on ELEANOR’S BAG, take PIECE OF FABRIC and MAGNET.
- Use METAL SHAVINGS and MAGNET, take STATUETTE (R).
- Go to Lecture Room.
- Take note, place STATUETTE (S).
- Easy solution (T): U-V-W-X-Y-Z.
- Hard solution (T): V-W-X-Y-Z.
- Take note, PLANKS 1/2 and NET (A).
- Use NET, take BOLT and PLANKS 2/2 (B).
- Place PLANKS, NAILS and HAMMER (C).
- Easy solution (D).
- Hard solution (E).
- Go (F).
- Take note and BROKEN PLIERS (G).
- Take BLOCK (H).
- Use BOOKMARK (I), take FOUNTAIN PEN 1/2 and PLIERS PART (J).
- BOLT and PLIERS PART on BROKEN PLIERS, receive PLIERS.
- Use PLIERS, take PIKE POLE (K).
- Use PIKE POLE (L).
- Go (M).
- Take note, NOTEPAD and ROPE (N).
- ROPE on RUNE, receive RUNE PENDANT.
- Use RUNE PENDANT (N).
- Play puzzle (O), receive LOCATION COORDINATES.
- Place LOCATION COORDINATES (P), take BATTERY (Q).
- Walk down.
- Place BATTERY (R), take SPRINGS 1/2 and FOUNTAIN PEN 2/2 (S).
- Place NOTEPAD and FOUNTAIN PEN, take CODE (T).
- Walk down.
- Place CODE, enter 4-6-0-enter (U).
- Take CRAYON, OIL and LIGHT BULB (V).
- Place LIGHT BULB, take ROPE, BOOK and SPRINGS 2/2 (W).
- Go to Captain’s Bridge.
- Place SPRINGS, take TAROT CARDS. Use OIL, take HOOK with sponge (X).
- Walk down twice.
- BLOCK and HOOK on ROPE, receive ROPE WITH HOOK.
- Use ROPE WITH HOOK (Y), take SMOKING PIPE and CROCHET HOOK (Z).
- Go (A).
- Place BOOK and CROCHET HOOK (B).
- Easy solution (C).
- Hard solution (D).
- Take RING (E).
- Go (F).
- Use RING (G), take note, DIAMOND and LOCKPICK KIT (H).
- Use LOCKPICK KIT (I).
- Easy solution (J): M-N-K-L-N-Kx2-N-K-L-N.
- Hard solution (J): M-N-Mx2-L-N-Kx3-L-N-K-N-K-N-K-L-N.
- Take note (O).
- Take BALL and PLANKS (P).
- COLD WELDING and PLANKS on POLE, receive HANDMADE LADDER.
- Place HANDMADE LADDER (Q).
- Take ROOF TILES SHARD (R).
- Use ROOF TILES SHARD, take GARDEN GNOME (S).
- Place GARDEN GNOME (T).
- Go (U).
- Take note, RIGGING and VALVE (V).
- Place NUT and VALVE, move (W).
- Take note, BOTTLE OF WATER and MAST (X).
- Place MAST, PIECE OF FABRIC and RIGGING (Y).
- Easy solution (Z).
- Hard solution (A).
- Take note, BILLS 1/3 and JACK HANDLE (B).
- Walk down.
- Place JACK HANDLE, take JACK (C).
- Use JACK (D).
- Play puzzle (E), receive SIGNAL LAMP.
- Use SIGNAL LAMP (F).
- Take BILLS 2/3, COIL OF WIRE and PIECE OF ELASTIC (G).
- Take note (H), place PIECE OF ELASTIC and BALL (I). Receive SLINGSHOT.
- Use SLINGSHOT (J).
- Go (K).
- Take GRINDING STONE and NAPKIN (L).
- Use BOTTLE OF WATER and NAPKIN, take FILE (M).
- Use FILE (N), take note and FISH AMULET 1/2 (O). Place COIL OF WIRE, receive TRAP LOOP (P).
- Walk down.
- Take LIFEBELT with TRAP LOOP (Q).
- Throw LIFEBELT (R).
- Receive TOBIAS’S NOTEBOOK.
- Select 1 or 2 (S). If you’ve selected 2, skip the steps marked with below.
- Receive LARGE VALVE.
- Place LARGE VALVE (T).
- Go (U).
- Take note, PHOTOS 1/5 and CUP (V).
- Use CUP (W), receive HOT TEA.
- Use HOT TEA, select 4-3-1-2 (X). Take MOTORBIKE MODEL PART, MAGNETIC KEY CARD and KEY FOB (Y).
- Go to Yacht Club.
- Place TOBIAS’S NOTEBOOK (Z).
- Find pairs.
- Take BILLS 3/3 (A).
- Use KEY FOB, take PHOTOS 2/5 (B).
- Use BILLS (C), push (D).
- Easy solution (E): Fx2-Hx2-G-Jx3-I-Hx2-F-G-Fx3-Jx3-I-H-J-I-Hx2-I-Jx3-I-J-I-Jx3.
- Hard solution (E): F-Hx3-G-F-Hx3-G-F-Jx3-I-Hx2-G-Fx3-Jx3-I-H-Jx2-I-Hx2-J-I-Jx3-J-I-J.
- Receive PIECE OF FISH.
- Walk down.
- Offer PIECE OF FISH (K), take CABLE (L).
- Use GRINDING STONE (M), receive DIRK.
- Use DIRK, take ANTENNA and AXE (N).
- Use AXE, take WETSUIT (O).
- Open, take ROD and REMOTE (P).
- Use MAGNETIC KEY CARD, take DOORKNOB (Q).
- Go to Inside of Yacht.
- Place REMOTE, CABLE and ANTENNA, take DIVING MASK and AWL (R).
- Use AWL, take NAIL CLIPPERS (S).
- Walk down.
- Use NAIL CLIPPERS, take BELT (T).
- Place ROD and BELT, take FLIPPERS and FISH AMULET (U).
- Go (V).
- Place DOORKNOB, take note, PHOTOS 3/5 and MOTORBIKE MODEL WHEEL (W).
- Place MOTORBIKE MODEL PARTS and MOTORBIKE MODEL WHEEL (X).
- Easy solution (Y-Z-A).
- Hard solution (Y-Z-A-B).
- Take PHOTOS 4/5 and MAGNET (C).
- Walk down.
- Take PIECE OF LINE with MAGNET (D).
- Take PHOTOS 5/5 with PIECE OF LINE (E).
- Go (F).
- Take note, place PHOTOS (G).
- Play puzzle (H).
- Go to Yacht Club.
- Place FISH AMULET (I), take AIR TANKS (J).
- Go to Inside of Yacht.
- DIVING MASK, AIR TANKS and FLIPPERS
- on WETSUIT, receive WETSUIT AND
- DIVING EQUIPMENT.
- Place WETSUIT AND DIVING EQUIPMENT (K).
- Play puzzle (L).
- Take SCISSORS and NEEDLE (M).
- Take LOCK OF HAIR with SCISSORS (N).
- Place SMOKING PIPE, take COLORED CHALK (O).
- Use CRAYON, take note and TOY CAR. Use NEEDLE and DIAMOND, receive CRYSTAL (P).
- Place TAROT CARDS, LOCK OF HAIR, COLORED CHALK, TOY CAR and CRYSTAL (Q).
- Easy solution (R-S): 1-2-4-7-8-9.
- Hard solution (R-S): 1-2-3-4-5-6-7-8-9.
- Walkthrough Bonus Chapter, at the link below.