Unsolved Case 5: Killer Popularity – Once again you will have to try on the role of a fearless detective, whose name inspires fear in criminals. This time you will face criminals who are ready to do anything to stay outside the law. Your faithful partner Paul is always at your side, ready to help you solve puzzles and uncover the secrets behind gruesome murders, cybercrimes and kidnappings. As the situation heats up, a shocking video is broadcast live and viewers watch with bated breath as an anonymous man commits a brutal crime. You are called to the cybercrime unit, and now it is up to you to investigate this frightening case. The victim’s face flashes on the footage, and you have a chance to identify her by studying every detail. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Unsolved Case 5: Killer Popularity, and find out the truth about what is happening.
Unsolved Case 5: Killer Popularity – Walkthrough
Here you can see full walkthrough of Unsolved Case 5: Killer Popularity game, namely for all chapters, including bonus chapter, in pictures.
- Take Journal (A), PHONE and INFRARED LAMP.
- Take MOLD (B) and BROKEN CHARGER.
- Take Map (C), 3D PEN and DUCT TAPE.
- DUCT TAPE on BROKEN CHARGER, receive CHARGER.
- Add CHARGER (D).
- Play puzzle (E).
- Select (F).
- Take COMMUNICATION SCHEME (G).
- Add COMMUNICATION SCHEME (H).
- Solution: (I) Easy (A-B)-(B-C)-(D-F).
- Solution: (J) Hard (A-C)-(D-F)-(B-G-A)-(B-G-B)-(E-G).
- Take ELECTRONIC KEY (K).
- Use ELECTRONIC KEY (L), examine.
- Take SILICONE SPRAY (M).
- Take BRUSH (N).
- Use SILICONE SPRAY, take LONG SHOEHORN.
- Use LONG SHOEHORN (O).
- Solution: (P) Easy.
- Solution: (Q) Hard.
- Use PHONE (R).
- Press (S).
- Select (T).
- Enter Livestreaming Studio.
- Take CHISEL (U).
- Add PHONE, examine photos.
- Lift (V).
- Use CHISEL (W), read, take LIGHT BULB.
- Add LIGHT BULB (X).
- Play puzzle (Y), take UNIQUE KEY.
- Use UNIQUE KEY (Z), take CUTTERS.
- Move down.
- Remove (A).
- Play puzzle (B), take SAFE BUTTON.
- Add SAFE BUTTON (C), then INFRARED LIGHT.
- Press 8-1-6-9-Enter.
- Take PORTABLE PRINTER and PLASTIC THREAD.
- Use CUTTERS, take GEMSTONES 1/2.
- Enter Livestreaming Studio.
- Play puzzle (D), take CHINCHILLA AMULET.
- Add CHINCHILLA AMULET (E), take TWEEZERS.
- Move down.
- Take SHRINK TUBE (F), BASS KNOB and OLD KEY.
- MOLD, PLASTIC THREAD and OLD KEY on 3D PEN, receive PLASTIC KEY.
- Use PLASTIC KEY (G), read, take ELECTRIC SCREWDRIVER.
- Move down.
- Use ELECTRIC SCREWDRIVER (H), take CUFFLINK.
- Use CUFFLINK (I), take CD.
- Return to Connor’s Apartment.
- Add BASS KNOB (J) and CD, take FRAME PART.
- Add FRAME PART (K), take TORN LETTER and ACETONE.
- Move down.
- Use BRUSH (L) and ACETONE, take SHARP HOOK.
- Use SHARP HOOK (M), receive NUTCRACKER.
- Return to Connor’s Apartment.
- Use NUTCRACKER (N), take HAIRPIN.
- Play puzzle (O), take EXTENSION CORD.
- Add EXTENSION CORD (P), examine, take PASSWORD.
- Use TWEEZERS (Q), receive GEMSTONES 2/2.
- Return to Livestreaming Studio.
- Add GEMSTONES (R).
- Solution: (S) Easy D-Lx3-Hx3-G-B-C-G-Cx3-Bx3-Ax3-F-Ex3-Fx3-I-Mx2 -N-Mx3-P-Ox3.
- Solution: (T) Hard O-P-Ox2-Lx3-Dx3-Cx3-K-J-N-Mx3-B-E.
- Move (U), take PRIVATE FOLDER.
- Open PRIVATE FOLDER, read.
- Move down.
- Use PASSWORD (V), examine.
- Open folder (W), Print.
- Add PORTABLE PRINTER, examine.
- Receive SUSPECT CAR.
- Read (X).
- Use HAIRPIN, take ANTENNA.
- Enter code 1-8-9-7 (Y).
- Take CAMERA.
- Take FLASH DRIVE (Z) and BUTTON.
- Add BUTTON (A), take NOISE REDUCER.
- Add SUSPECT CAR (B), CAMERA, ANTENNA and NOISE REDUCER.
- Solution: (C) Easy.
- Solution: (D) Hard.
- Select (E).
- Receive KEY.
- Use KEY (F).
- Enter Bureau of Investigation.
- Take STOOL (G).
- Take POLYGRAPH NEEDLE (H).
- Add TORN LETTER.
- Solution: (I) Easy.
- Solution: (J) Hard.
- Take MASKING TAPE (K) and LETTER.
- Add STOOL (L), take LOCK PICK and FAN REMOTE.
- Use FAN REMOTE (M), take HORSESHOE CHARM.
- Add HORSESHOE CHARM (N), take HEART RATE MONITOR.
- Add POLYGRAPH NEEDLE (O) and HEART RATE MONITOR.
- Solution: (P).
- Print (Q).
- Take ABIGAIL’S TESTIMONY (R).
- Take BROOKSHIRE COAT OF ARMS (S).
- Enter Bureau of Investigation.
- Add BROOKSHIRE COAT OF ARMS (T), take DRYER, SCREWS and CONNOR’S FILE.
- Move down.
- Add SHRINK TUBE (U) and DRYER.
- Add FLASH DRIVE (V), read.
- Print, take ERASED RECORD.
- Add LETTER (W), ABIGAIL’S TESTIMONY, CONNOR’S FILE and ERASED RECORD.
- Play puzzle (X).
- Use LOCK PICK (Y).
- Play puzzle (Z), take CROWBAR.
- Take SPRING (A) and GEARS 1/2.
- Use CROWBAR, take GEARS 2/2.
- Take IMPROVISED SHOVEL (B) and LEVER.
- Add GEARS (C) and LEVER.
- Solution: (D) Easy.
- Solution: (E).
- Solution: (F) Hard.
- Solution: (G) Hard.
- Solution: (H) Hard.
- Go to Second Floor.
- Play puzzle (I).
- Take BAG (J).
- Select (K).
- Take BUTTON (L).
- Press (M), add SPRING and BUTTON.
- Take BATTERY.
- Use LOCK PICK.
- Solution: (N) Easy C-D-F-A-B-E.
- Solution: (O) Hard E-H-D-C-G-A-B-F.
- Take OLD HANDCUFFS (P).
- Use OLD HANDCUFFS (Q).
- Use BAG, receive BROKEN BUCKET.
- Move down.
- SCREWS, ELECTRIC SCREWDRIVER and BROKEN BUCKET on IMPROVISED SHOVEL.
- Use IMPROVISED SHOVEL (R), take ARROW CHARM.
- Play puzzle (S), take TASER.
- Add BATTERY (T), then TASER.
- Pull lever.
- Take METAL HACKSAW.
- Return to Second Floor.
- Use METAL HACKSAW (U), receive METAL ROD.
- Add METAL ROD (V), take BOW AMULET.
- Move down.
- Add ARROW CHARM (W) and BOW AMULET, take EMPTY FLASK.
- Use EMPTY FLASK (X), receive WATER FLASK.
- Return to Second Floor.
- Add WATER FLASK (Y), use Bag, examine, use MASKING TAPE, receive RESTORED MANUAL.
- Open (Z), read.
- Add RESTORED MANUAL.
- Solution: (A).
- Take MY BAG (B).
- Take HAMMER (C).
- Use HAMMER (D).
- Play puzzle (E), take CLEANSING FOAM.
- Use CLEANSING FOAM (F), take GRAPPLING HOOK, TUBE and SCISSORS.
- Use SCISSORS (G), take SCREWDRIVER and GEAR.
- Open MY BAG, read, take TASER and HANDCUFFS.
- Add GEAR (H) and TASER.
- Play puzzle (I), take PUMP.
- Take GLOVE (J).
- Add TUBE and PUMP, take ROPE.
- ROPE on GRAPPLING HOOK.
- Use GRAPPLING HOOK (K).
- Solution: (L) Easy and Hard.
- Solution is random.
- Play puzzle.
- Talk (M).
- Select (N).
- Take BOX AMULET (O).
- Take CLIPPERS (P) and CHLOE’S COMPACT.
- Add BOX AMULET, take BEDROOM KEY.
- Move (Q).
- Use BEDROOM KEY (R).
- Enter House Hallway.
- Take WOODEN CUCKOO (S) and MAGNET.
- Use SCREWDRIVER, take FUSE.
- Open (T).
- Use GLOVE, add FUSE.
- Solution: (U) Easy I-J-Ix3-J-Fx2-G-L-H-L.
- Hard N-M-N-J-Gx2-F-L-K-L-Kx2-Hx3.
- Go to Grand Hall.
- Take AQUARIUM FILTER (V) and MURAL PIECE.
- Add WOODEN CUCKOO, take MAGNETIC KEY.
- Use MAGNETIC KEY (W).
- Enter Security Room.
- Use MAGNET (X), take HOOK and TAPE.
- Read (Y), take PLUG.
- Add TAPE (Z) and PLUG.
- Play puzzle (A).
- Take KEY CARD (B).
- Add KEY CARD (C), press.
- Go to Gym.
- Use TASER (D).
- Receive DISCHARGED TASER.
- Use CLIPPERS (E), take AMMONIA.
- Add HANDCUFFS (F), then AMMONIA.
- Solution: (G).
- Solution: (H).
- Receive HOUSE PLAN.
- Take WEIGHT PLATE (I).
- Take ANTISEPTIC (J).
- Add WEIGHT PLATE.
- Solution: (K) Easy and Hard (C-A)-(C-B)-(C-B)-(C-A)-(B-C)-(B-A)-(B-A) -(C-A)-(C-B)-(C-B)-(C-B)-(A-B)-(C-A)-(C-B).
- Take EXERCISE MACHINE PEDAL (L).
- Add EXERCISE MACHINE PEDAL (M), take TV CONTROLLER.
- Return to Grand Hall.
- Use TV CONTROLLER (N), take CD-ROM.
- Open (O), use CD-ROM, then HOOK.
- Enter Kitchen.
- Add HOUSE PLAN (P).
- Select (Q).
- Take IMPROVISED FISHING ROD (R), read, take GLASS AMULET.
- Add GLASS AMULET (S).
- Add CHLOE’S COMPACT, press 2-9-0-5.
- Play puzzle (T), take ANTIQUE KNIFE.
- Select (U).
- Use ANTIQUE KNIFE (V), take FILTER BOWL and SMALL HOOK.
- Enter Private Chamber.
- Take RAILROAD SECTION 1/3 (W) and PLASTIC HANDLE.
- Add PLASTIC HANDLE (X), take RAILROAD SECTION 2/3.
- Move (Y).
- Play puzzle (Z), take RUBY.
- Add RUBY (A), take GEAR.
- Return to Security Room.
- Remove panel from DISCHARGED TASER, take DEAD BATTERY and WIRE.
- Add DEAD BATTERY (B), receive CHARGED BATTERY.
- Add CHARGED BATTERY (C), then CHLOE’S COMPACT.
- Solution: (D) A-B-C-D-E-F-G-H-I.
- Read (E), take UNLOADED GUN and HEX KEY.
- Return to Gym.
- Use HEX KEY (F), receive SCREW.
- Use SCREW (G), take PLASTIC FILTER TUBE.
- Add GEAR, take RAILROAD SECTION 3/3.
- Return to Chloe’s Bedroom.
- FILTER BOWL and PLASTIC FILTER TUBE on AQUARIUM FILTER.
- WIRE and SMALL HOOK on IMPROVISED FISHING ROD.
- Add AQUARIUM FILTER (H), then IMPROVISED FISHING ROD.
- Solution: (I) Easy Bx2-C-Ax4-C-B-C-A-C-Bx4-C-A-C-Ax2-C-Bx2-C-Ax2-C-Bx3-C-A-C-Ax2-C.
- Solution: (J) Hard Ax3-C-Bx6-C-Ax4-C-B-C-Ax3-C-Bx5-C-Ax3-C-Bx3-C.
- Receive CAT TOY.
- Give CAT TOY (K), take TINY KEY.
- Return to Kitchen.
- Use TINY KEY (L), take CLOTH NAPKIN.
- Add ANTISEPTIC (M) and CLOTH NAPKIN, take THERMOMETER.
- Play puzzle (N), take KNOB.
- Add KNOB (O) and THERMOMETER, take TELESCOPING CANE.
- Enter Private Chamber.
- Add RAILROAD SECTION (P).
- Solution: (Q) Easy and Hard.
- Take UV FLASHLIGHT (R).
- Use UV FLASHLIGHT (S), take DIARY CODE.
- Return to Chloe’s Bedroom.
- Use TELESCOPING CANE (T), take SPONGE.
- Examine, add DIARY CODE, enter 7-2-0-9-3.
- Play puzzle.
- Add SPONGE (U), take LIGHTER.
- Go to House Hallway.
- Add MURAL PIECE (V) and LIGHTER, receive GLUEY MURAL PIECE.
- Add GLUEY MURAL PIECE (W), take ANTIQUE CUP.
- Enter Private Chamber.
- Play puzzle (X), take KEY.
- Add KEY (Y), examine, use LIGHTER.
- Move down.
- Add ANTIQUE CUP (Z).
- Solution: (A) Easy.
- Solution: (B) Hard.
- Read (C), examine, take PIPETTE.
- Select (D).
- Return to Gym.
- Use PIPETTE (E), receive OINTMENT.
- Use OINTMENT (F), take SUCTION CUP.
- Return to Security Room.
- Open (G), add SUCTION CUP, take FROZEN WATER.
- Open (H).
- Add FROZEN WATER, take IRON FLOWER.
- Play puzzle (I), take ANTENNA.
- Add ANTENNA (J).
- Select (K).
- Take WEAPONS LOCKER CODE (L).
- Move down.
- Add IRON FLOWER (M).
- Add WEAPONS LOCKER CODE (N).
- Solution.
- Take BULLETS (O).
- BULLETS on UNLOADED GUN, receive LOADED GUN.
- Use LOADED GUN (P).
- Solution: (Q) Easy.
- Solution: (R) Hard.
- Receive BAG.
- Open BAG, take CAMERA and CREDIT CARD.
- Use CREDIT CARD (S), take WET WIPES.
- Take NOTEBOOK (T).
- Use WET WIPES, take TAXI RECEIPT.
- Use CAMERA (U), press, take CRIME SCENE PHOTO.
- Find evidence (V).
- Take VICTIM’S ID (W).
- Open NOTEBOOK, add CRIME SCENE PHOTO, VICTIM’S ID and TAXI RECEIPT.
- Examine (X).
- Talk (Y).
- Solution: (Z).
- Select (A).
- Take LEVER (B).
- Add LEVER (C).
- Enter Subway Tunnel.
- Ask questions (D).
- Select (E).
- Take CHISEL (F).
- Take LADDER (G).
- Add LADDER (H).
- Play puzzle (I), take STURDY GLOVE.
- Use STURDY GLOVE (J), take BOBBY PIN.
- Move down.
- Examine (K), use BOBBY PIN, take STORAGE ROOM CODE.
- Take YELLOW PAPER CUTOUT.
- Add STORAGE ROOM CODE (L).
- Solution: (M) Easy E-A-D-B-C-B-E-A-E-A.
- Hard E-A-D-B-C-B-E-A-E-A-D-A-C-B.
- Take HEAVY STATUETTE (N).
- Enter Subway Tunnel.
- Use CHISEL (O) and HEAVY STATUETTE, take SPATULA.
- Use SPATULA (P), then STURDY GLOVE, receive SHARD.
- Move down.
- Use SHARD (Q), take CORK.
- Add CORK (R), take PAPER CUTOUT.
- Enter Subway Tunnel.
- Play puzzle (S), take THIRD PAPER CUTOUT.
- YELLOW PAPER CUTOUT, PAPER CUTOUT and THIRD PAPER CUTOUT on NOTEBOOK.
- Solution: (T).
- Take BOWLING PARTICIPATION CARD.
- Take RING PULL (U).
- RING PULL on BAG, take DETECTIVE ID.
- Use DETECTIVE ID (V).
- Enter Rocket Bowling Club.
- Offer BOWLING PARTICIPATION CARD (W).
- Select (X).
- Take KEY (Y).
- Enter Bowling Club Champions Room.
- Take SKITTLE AMULET (Z).
- Add SKITTLE AMULET (A).
- Play puzzle (B), take STAPLE REMOVER.
- Take AIR HOCKEY BAT (C).
- Use STAPLE REMOVER, take SHOEHORN.
- Play puzzle (D), take BEST BOWLING PLAYER AWARD.
- Move down.
- Take STRONG ROPE (E) and STRING MAGNET.
- Insert KEY (F).
- Play puzzle (G), take LEVER.
- Add LEVER (H), lift.
- Take BOWLING BALL.
- Add BOWLING BALL (I), take CALL BUTTON.
- Move down.
- Add CALL BUTTON (J), press.
- Tap CREDIT CARD, take HOTDOG.
- Give HOTDOG (K), take PARKING ACCESS CARD.
- Use PARKING ACCESS CARD (L).
- Solution: (M) Easy (A-N)-(B-I)-(C-J)-(D-K)-(E-L)-(F-O)-(G-M)-(H-P).
- Solution: (N) Hard (A-P)-(B-K)-(C-L)-(D-M)-(E-N)-(F-Q)-(G-O)-(H-S)-(I-T)-(J-R).
- Use CAMERA (O), press, take DVR PHOTO.
- Use DVR PHOTO (P).
- Take THICK ROD.
- Use SHOEHORN, take AIR HOCKEY PUCK.
- Return to Bowling Club Champions Room.
- Add AIR HOCKEY BAT (Q) and AIR HOCKEY PUCK.
- Solution: (R) Easy and Hard A-B-C-D-E-F-G-H-I-J-K-L-M-N-O.
- Take CHEESE CRISPS (S).
- Return to City Street.
- Add THICK ROD (T) and STRONG ROPE, take LIGHTER.
- Give CHEESE CRISPS, take RECORD AWARD.
- Return to Bowling Club Champions Room.
- Add BEST BOWLING PLAYER AWARD (U) and RECORD AWARD.
- Read.
- Move down.
- Open (V), use LIGHTER, take BOTTLE OPENER.
- Move down.
- Use BOTTLE OPENER (W), take PUMP.
- Add PUMP (X), take DUCT TAPE.
- Use STRING MAGNET, take OIL CAN.
- Enter Rocket Bowling Club.
- Use OIL CAN (Y).
- Move, use WET WIPES, examine, take ANTENNA INSTRUCTION.
- Play puzzle (Z), take PIPE WRENCH.
- Add ANTENNA INSTRUCTION (A) and PIPE WRENCH.
- Solution: (B) Easy Bx5-A-Cx2-D-Gx4-E-Fx5-Hx2-Jx4-Ix3-Kx4-Lx2.
- Hard Gx4-A-Dx2-Lx2-J-E-Ix4-B-Cx3-Kx5.
- Take OFFICE PARTY PHOTO (C).
- Take PHONE (D) and BICYCLE WRENCH.
- Use CREDIT CARD (E), take GUN and KEY.
- Use KEY (F).
- Enter Evidence Room.
- Examine (G).
- Play puzzle (H), take SCISSORS.
- Take NUT (I).
- Use SCISSORS, take CD BOX.
- Take MARKER (J).
- Add CD BOX, take SEPTUM RING.
- Move down.
- Use SEPTUM RING (K), take PORTABLE CHARGER.
- PORTABLE CHARGER on PHONE.
- Examine.
- Select (L).
- Take NEW COMPUTER PASSWORD.
- Read (M), use NEW COMPUTER PASSWORD.
- Press, read, play puzzle, press Print.
- Take MURDER SCENES.
- Add MURDER SCENES (N), select.
- Take CRIME MAP.
- Add CRIME MAP (O).
- Solution: (P) Easy and Hard.
- Take CRIME ZONE (Q).
- Take WIRE (R).
- Enter Evidence Room.
- Add DUCT TAPE (S) and WIRE, press, take BLADE.
- Use BICYCLE WRENCH (T), NUT and BLADE, take STAR AMULET.
- Move down.
- Add STAR AMULET (U), take ROLLED TAPE CASSETTE.
- Enter Evidence Room.
- MARKER on ROLLED TAPE CASSETTE, receive MUSIC CASSETTE.
- Add MUSIC CASSETTE (V), press.
- Take STAMP.
- Read (W), examine, use STAMP.
- Take TORN CLOTH.
- Play puzzle (X), take MICROSCOPE LENS.
- Add MICROSCOPE LENS (Y) and TORN CLOTH.
- Solution: (Z) Easy G-H-E-B-C-F-I-L-K-J-, D-G-J-K-H-C-B-E-F-I, C-F-E-D-G-H-J-K-L-I.
- Hard C-B-E-H-G-J-K-L-I-F, H-K-J-G-D-I-F-E-B-C, G-D-E-F-C-I-L-K-J-H.
- Take ANALYSIS RESULT (A).
- OFFICE PARTY PHOTO, CRIME ZONE and ANALYSIS RESULT on NOTEBOOK, select (B).
- Receive CULPRIT’S NAME.
- Add CULPRIT’S NAME (C).
- Search, read.
- Solution: (D) Easy and Hard.
- Print (E).
- Take ROBERT GUNN’S PHOTO (F).
- Use ROBERT GUNN’S PHOTO (G).
- Play puzzle.
- Select (H).
- Take UMBRELLA (I).
- Take UMBRELLA BUTTON (J).
- UMBRELLA BUTTON on UMBRELLA, receive TELESCOPIC UMBRELLA.
- Move (K).
- Use TELESCOPIC UMBRELLA, receive SMOKING PIPE.
- Add SMOKING PIPE (L), take HAMMER.
- Use HAMMER (M), take EMERGENCY RELEASE HANDLE.
- Use EMERGENCY RELEASE HANDLE (N), then GUN.
- Solution: (O) Easy.
- Solution: (P) Hard.
- Walkthrough Bonus Chapter, at the link below.