
Unsolved Case Season 2 Episode 1: Going Undercover – The walkthrough begins with Andrew calling you via video link and asking you to come over as soon as possible. When you arrive he tells you that he has started working as a private investigator. His leaving the bureau after the Scarlet Hyacinth case is more than deserved. There’s been another murder, the official story is that it was an accident. But it wasn’t, Andrew examined the scene and found that the mechanism was broken. Shortly before his death, the mayor met with the owner of the billiard club. Andrew followed him and stumbled upon an entire criminal clan. He can’t handle them alone. Their influence is enormous. And since he’s no longer with the bureau, he needs your help. You have the authority to infiltrate the gangsters’ circle of trust and install wiretaps to find more evidence. If you can’t complete any of the puzzles or don’t know where the items are, you can watch the walkthrough of Unsolved Case Season 2 Episode 1 (13) on our website: Going Undercover, and complete the investigation.
Unsolved Case Season 2 Episode 1: Going Undercover – Walkthrough
Here you can see the full walkthrough of Unsolved Case Season 2 Episode 1 [s2e1]: Going Undercover, specifically the main story.

- Read file, take map, play puzzle, take CCTV PHOTOS and CASE FOLDER SLIDES (A).
- Take task book, place CASE FOLDER SLIDES (B).
- Play puzzle (C).
- Select (D), earn UNDERCOVER BAG.

- Open UNDERCOVER BAG, read note, take WIRETAP, FAKE DOCUMENTS, FAKE MUSTACHE, and GOLDEN COAT OF ARMS.
- Place GOLDEN COAT OF ARMS, take WRIST WATCH and STAPLE REMOVER (E).
- Use STAPLE REMOVER, take CLOTH, read note, and take LUBRICANT CAN (F).
- Play puzzle, earn SKETCH (G).
- Use LUBRICANT CAN, read photo and take JACKET PATTERN (H).

- Place CLOTH, FAKE MUSTACHE, JACKET PATTERN, SKETCH, and WRIST WATCH (I).
- Put the jacket together.
- Select cloth pieces to rotate them.
- All parts must fit into the outline.
- Solution (J).
- Solution K-L-M, take ENGRAVED CLOCK.

- Use CCTV PHOTO on scene, play puzzle.
- Take MY PHONE (N).
- Take DUCT TAPE and 1/2 POOL KIT, use ENGRAVED CLOCK (O).
- Go right.

- Give FAKE DOCUMENTS (A).
- Solution, select (B).
- Solution, select (C).
- Solution, select (D).

- Select (H).
- Take ANTENNA, move radio, take 2/2 POOL KIT (I).
- Use POOL KIT, take SWISS ARMY KNIFE (J).
- Walk down.

- Place ANTENNA (K).
- Use SWISS ARMY KNIFE, take 1/2 AWARD and SPATULA (L).
- Use SPATULA, take MAILBOX FLAG (M).
- Go right.

- Place MAILBOX FLAG (A).
- Easy solution B-D-E-F.
- Hard solution G-K-I.

- Take AMPLIFIED MICROPHONE (O).
- DUCT TAPE and AMPLIFIED MICROPHONE on WIRETAP, earn LISTENING DEVICE.
- Place LISTENING DEVICE (P).
- Use TAPE (Q).
- Walk down.

- Select (A).
- This mini-game is randomly generated.
- Make chains (B), to fill your meter (C) before your opponent (D).

- Select (E)
- Select (F), earn GLOVE.
- Use GLOVE, take RUBBER BANDS, read note, use MY PHONE on note, take WATER BOTTLE (G).
- Go right.

- Use WATER BOTTLE and GLOVE, take BURNED DOCUMENT and 2/2 AWARD (H).
- Place AWARD, read notes (I).

- Select (J).
- Take COMPASS and GUN (K).
- Use SWISS ARMY KNIFE, take MULTIMETER and MOTHER BOARD (L).
- Place MOTHERBOARD and BURNED DOCUMENT (M).
- Play puzzle, earn CASE NUMBER (N).

- Use CASE NUMBER, select (O), read and take VICTOR’S BLACKROSE FILE.
- Place VICTOR’S BLACKROSE FILE (P).
- Select (Q), select (R).

- Drag and place blocks from right side to the field.
- Switch between blocks using the arrows.
- Fill in horizontal line between Criminal and Handcuffs twice.
- Easy solution (A).
- Hard solution (B-C).
- Select (D).

- Select (E), select documents.
- Take CD (F).
- Use CD, enter 1-2-1-3-2 (G).
- Take FILE (H).
- Go forward.

- Take EMPTY SHEETS and UMBRELLA (I).
- Use UMBRELLA, take ACCESS CARD (J).
- Use ACCESS CARD (K).
- Play puzzle, earn EVIDENCE DRAWER KEY (L).

- Use EVIDENCE DRAWER KEY, take BARCODE (M).
- Walk down.
- Use BARCODE, take VALVE (N).
- Go forward.
- Place VALVE (O).

- Select all the key outlines according to the hint above.
- To move the pointer, select the arrow indicating which way to move and the number of steps.
- Easy solution (P).
- Hard solution (Q).
- Take LUCKY HORSESHOE (R).
- Walk down.

- Use FILE, take FLASH DRIVE WITH PASSWORD (A).
- Use LUCKY HORSESHOE, take INK DEVELOPING AGENT (B).
- INK DEVELOPING AGENT on EMPTY SHEETS, take DATA SHEETS.
- Go forward.

- Place DATA SHEETS (C).
- Play puzzle, earn OLD TAPE (D).
- Select, place OLD TAPE, select 2x (E).
- Walk down.
- Use FLASH DRIVE WITH PASSWORD (F).
- Play puzzle (G).

- Take DIAMOND RING and PAINTBALL (H).
- RUBBER BANDS and PAINTBALL on COMPASS, earn PAINT SLINGSHOT.
- Use PAINT SLINGSHOT (I).
- Go right.

- Take CHAIN, use DIAMOND RING, take KEYCHAIN (J).
- Use KEYCHAIN (K).
- Easy solution M-O-L-N-O-M-Ox2-L-Ox2-M-O.
- Hard solution M-O-L-Nx2-Ox2-M-Ox2-L-O-M-N-L-O.
- Go left.

- Use KEYCHAIN (P).
- Play puzzle, earn METAL ROD (Q).
- Take HELICOPTER INSTRUCTIONS, use METAL ROD, take THIN TWEEZERS (R).
- Walk down.

- Use THIN TWEEZERS, earn GEAR (A).
- Use CHAIN and GEAR (B).
- Select D-Ex4-F-G.
- Hard solution I-Jx4-K-M-L-Jx4-Hx3-Kx2.
- Take STRAP (N).
- Walk down.

- Use STRAP, take SECATEURS (O).
- Use SECATEURS, take FLASHLIGHT (P).
- Go to Helipad.

- Use FLASHLIGHT (Q).
- Play puzzle, earn WRENCH (R).
- Use WRENCH and MULTIMETER, take WIRE (S).
- Walk down 2x.
- Place WIRE (T).

- Easy solution (U).
- Hard solution (V).

- Take COIN (A).
- Use COIN and KEYCHAIN, take GOLDEN CROWN, earn KEYRING (B).
- Go right.
- Use KEYRING, take BLACKROSE COAT OF ARMS (C).
- Place BLACKROSE COAT OF ARMS and GOLDEN CROWN (D).

- Easy solution (E).
- Hard solution (F).

- Take HELICOPTER CONTROLLER (G).
- Go left.
- Open door, place HELICOPTER INSTRUCTIONS and HELICOPTER CONTROLLER (H).
- Select (I).

- Use GUN (J).
- Set the timers so that the bullet will pass through all highlighted points.
- Solution (K).
Congratulations! You have completed the game Unsolved Case Season 2 Episode 1: Going Undercover.