Unsolved Case Season 2 Episode 4: The Book of Murder – The game walkthrough begins when famous writer Marty Broom suddenly announces at a recent fan meeting that he is being stalked by a mysterious man. This caused quite a shock to the audience. One of the guests even contacted the police, demanding protection for the writer. But the question remains open, and we are all waiting for the development of the plot. Will the police be able to solve the mystery and prevent a possible tragedy in the future. Follow this exciting story, where the solution to this unsolved case can change the fate of the writer and the entire city. If you can’t complete any of the puzzles or don’t know where the items are, on our website you can watch the walkthrough of Unsolved Case Season 2 Episode 4 (16): The Book of Murder, and find out who the culprit is.
Unsolved Case Season 2 Episode 4: The Book of Murder – Walkthrough
Here you can see the full walkthrough of Unsolved Case Season 2 Episode 4 [s2e4]: The Book of Murder, especially the main story.
- Take FLASHLIGHT, ASHTRAY, and TABLE KEY (A).
- Use TABLE KEY, take TAPE and GOLDEN COAT OF ARMS (B).
- Place GOLDEN COAT OF ARMS (C).
- Play puzzle: earn CASE NUMBER (D).
- Use CASE NUMBER, read notes, take CUFFLINK (E).
- Use CUFFLINK, remove book, take MY NOTEBOOK (F).
- Play puzzle, earn MARTY’S LETTER (G).
- Give MARTY’S LETTER (H).
- Select (I).
- Use ASHTRAY, take FLOWER AMULET (J).
- Take SHATTERED GARDEN FIGURINE and TWO-PRONGED PIN (K), place FLOWER AMULET.
- Rotate all the flowers so that the petals connected by gemstones have the same color.
- Some flowers rotate together.
- Easy walkthrough: arrange as shown (L).
- Hard walkthrough: M×4-N-O-P-Q.
- Take LIPSTICK and GLUE (R).
- GLUE on SHATTERED GARDEN FIGURINE, earn GLUED GARDEN FIGURINE.
- Place GLUED GARDEN FIGURINE (A).
- Point the arrows at the counters next to the figurines based on the hint.
- Some arrows are interconnected.
- Easy walkthrough: B×2-C×2-D×2-F×6-H×4-G×6-J×4-I×2.
- Hard walkthrough: F×6-B×2-H×2-J×2-E×2-C×6.
- Take SPARE KEY (T).
- Use SPARE KEY (U).
- Select (V).
- Select scene, play puzzle.
- Take SPONGE and BATTERIES (A).
- BATTERIES on FLASHLIGHT.
- Use FLASHLIGHT (B).
- Play puzzle, earn SPARKPLUG (C).
- Replace SPARKPLUG (D).
- Fully insert all spark plugs by Taping on them.
- Walkthrough: I-E-J-F-K-G-L-H-F.
- Go left.
- Take 1/2 LOCK PICKS and ORIGAMI BOOK (M).
- Open ORIGAMI BOOK, add MY NOTEBOOK, select paper ×5, earn PAPER POPPER.
- Select window (N).
- Use PAPER POPPER.
- MY NOTEBOOK, and LIPSTICK, take DRAWER PASSWORD (O).
- Place DRAWER PASSWORD (P).
- After each tile swap, select symbol highlighted in green.
- Collect the symbols based on the hint.
- A single one may be composed of two parts.
- Tap on it to mark it as collected.
- Easy walkthrough: (B-D)-(E-D)-(F-C)-(E-H)-(F-A)-(A-H, C-D).
- Hard walkthrough: (F-C)-(B-H)-(F-C)-(E-D)-(E-B)-(F-H, C-D).
- Take CARABINER, open tube, take FAN MEETING POSTER (I).
- Walk down.
- Use CARABINER, take SUCTION CUP (J).
- Go left.
- Use SUCTION CUP, take PLASTIC TIES, read note and use TAPE, earn EQUIPMENT LIST (K).
- Walk down.
- Play puzzle, earn ANTISEPTIC (L).
- Use SPONGE and ANTISEPTIC, take GLOVE.
- Use TWO-PRONGED PIN, earn 2/2 LOCK PICKS (M).
- Walk left.
- Use LOCK PICKS, take 1/2 JACK.
- Use EQUIPMENT LIST, play puzzle, take HACKING PROGRAM (N).
- Use HACKING PROGRAM and FAN MEETING POSTER (O).
- Scroll left ×4 (P).
- Select (Q), play puzzle.
- Take NAIL CLIPPERS and FLOWER POT (A).
- Use LOCK PICKS (B).
- Make a path through the labyrinth by Taping on its turning sections.
- Lock picks need to open all locks. Tap Play to start moving the lock picks.
- Easy walkthrough to start: (C-D-E-H-I-G-K).
- As the tile comes to a stop, select the next intersection: (D-I-E-F-G-H-J).
- Hard walkthrough to start: (L-M-N-P×2-R-T-S×2-Q-V).
- As the tile comes to a stop, select the next intersection: (M-T-N-O-Q-R-U).
- Go forward.
- Take STAPLE REMOVER, use NAIL CLIPPERS, earn CANDELABRUM (A).
- Take MICROPHONE ON A LONG HANDLE (B).
- CANDELABRUM and PLASTIC TIES on MICROPHONE ON A LONG HANDLE, earn IMPROVISED HOOK.
- Walk down.
- Use IMPROVISED HOOK (C).
- Play puzzle, earn RAKE (D).
- Use RAKE, take SILICA GEL (E).
- Go forward.
- Use SILICA GEL (F).
- Go forward.
- Use GLOVE, take DISK PART and LIQUID NITROGEN (G).
- Place DISK PART (H).
- Arrange the rays so that they shine into a stone of its color.
- Press the buttons to move the rays.
- Walkthrough: I×2-J-K.
- Select (L).
- Select (M).
- Go left.
- Take IRON LETTER (N).
- Take BRUSH, place IRON LETTER (O).
- Play puzzle, earn IRON BOOKMARK (P).
- Use IRON BOOKMARK, take STONE FLOWER (Q).
- Walk down.
- Take HANGARS (A).
- Walk down.
- Select (B).
- Use HANGARS, use STONE FLOWER on box, take KING FIGURE and HAMMER (C).
- Go forward ×2.
- Place KING FIGURE (D).
- Arrange the chips correctly.
- The numbers show how many chips must be in each row and column.
- Once all amulets are in the correct places, the number will light up.
- Walkthrough (E).
- Take POWDER (F).
- Use BRUSH and POWDER (G).
- Walkthrough: F-E-A-T-H-E-R (H).
- Take TYPED WORD (I).
- Walk down.
- Use TYPED WORD (J).
- Walkthrough: F-E-A-T-H-E-R (K).
- Take FEATHER AMULET (L).
- Go forward.
- Play puzzle, earn BOOK AMULET (M).
- Place BOOK AMULET and FEATHER AMULET, take DRAFTS (N).
- Read DRAFTS.
- Walk down ×2.
- Use HAMMER and LIQUID NITROGEN, take 2/2 JACK (O).
- Go forward.
- Use JACK (P).
- Use HANGARS, take DIVIDERS (Q).
- Use DIVIDERS, take 1/3 MEDALLIONS (R).
- Walk down ×2.
- Play puzzle, earn MAILBOX FLAG (A).
- Use MAILBOX FLAG, take GARDEN SHEARS.
- Use STAPLE REMOVER, take TAGS (B).
- Go forward ×2.
- Use GARDEN SHEARS, take 2/3 MEDALLIONS (C).
- Place TAGS and MISSING POT (D).
- Put the pots on the shelves at the distance indicated in the hint.
- Tap on the flower pot to move it.
- Easy walkthrough (E).
- Hard walkthrough (F).
- Take PUBLISHER’S LETTERS (G).
- Read PUBLISER’S LETTERS, take 3/3 MEDALLIONS.
- Take photo ×3 (H).
- Select (I).
- Walk down.
- Place MEDALLIONS, earn CODE (J).
- Use CODE (K).
- Enter the code using the hint.
- Each of its drawings is indicating a certain symbol located in a box in the grids on a screen.
- Returning to the hint resets all progress.
- Move pointer to 1-7 (L).
- Read all the messages.
Congratulations! You have completed the game Unsolved Case Season 2 Episode 4: The Book of Murder.