Word of the Law 1: Death Mask – The game’s walkthrough begins with you being a detective investigating particularly serious crimes involving serial killers. A policeman, informs you that there is a serial killer in the city, recently several victims were found wrapped in plaster, and all of them were in the form of sculptures. Someone wants to make murder an art form, but who and why remains a mystery. The prime suspect is a man whose sculpture gallery burned down and the truth about the arson is being covered up as he is connected to the local authorities and, of course, money. It is up to you to uncover who is behind the serial killings and put an end to it. If you are stuck and do not know how to pass some of the locations, on our site you can watch the walkthrough of the game Word of the Law 1: Death Mask, and stop this monster.
Word of the Law 1: Death Mask – Walkthrough
Here you can see the full walkthrough of Word of the Law 1: Death Mask, namely the main story and bonus chapter, in pictures.
- Talk (A), receive INVESTIGATION KIT.
- Task book, notes and POWDER AND BRUSH from INVESTIGATION KIT.
- Open, take hint glass, badge, MONEY 1/3 and EVIDENCE BAG (B).
- Take MUG, FUNNEL, map, note and GLOVES (C).
- Take CANISTER and HOSE CLAMP (D).
- Take NAIL CLIPPER and MONEY 2/3 (E).
- Place POWDER AND BRUSH, GLOVES and EVIDENCE BAG, take note and FINGERPRINTS (F).
- Offer FINGERPRINTS for puzzle (G).
- Receive TWEEZERS.
- Take MONEY 3/3 with TWEEZERS (H).
- Offer MONEY (I).
- Place CANISTER, take GAS (J).
- Place FUNNEL, use GAS (K).
- Take RIBBON and RUBBER PATCH (L).
- Place RUBBER PATCH and HOSE CLAMP, take NAILS and SPARE KEY (M).
- Use SPARE KEY (N).
- Go (O).
- Take note and MOSAIC FRAGMENT (P).
- Place MOSAIC FRAGMENT (Q).
- Easy and hard solution (R): Sx3-U-Vx2-Xx3-Yx3-Zx3-A.
- Take note and CANDLESTICK (B).
- Take STOOL LEGS 1/2 (C).
- Take STOOL LEGS 2/2 (D).
- Place NAILS, STOOL LEGS and CANDLESTICK (E).
- Pull (F), go (G).
- Use latch and MUG (H).
- Take PAINTER HAND TOKEN and COGWHEELS 1/3.
- Use NAIL CLIPPER, take FIRE EXTINGUISHER (I).
- Use FIRE EXTINGUISHER (J).
- Easy solution (K).
- Hard solution (L).
- Take note, ART CATALOGUE and HEX WRENCH (M).
- Take COGWHEELS 2/3 (N).
- Walk down twice.
- Talk (O).
- Use HEX WRENCH, take FILE and COMPASS (P).
- Use COMPASS (Q).
- Take SCISSORS (R).
- Go to Studio Roof.
- Use SCISSORS (S).
- Take FEATHERS (T).
- Walk down.
- RIBBON on FEATHERS, receive BRUSH.
- Use BRUSH, place ART CATALOGUE for puzzle (U).
- Receive PAINT THINNER.
- Use PAINT THINNER and rag, take BRUSH (V).
- Use FILE, take CORKSCREW (W).
- Go (X).
- Use CORKSCREW, take note, TRACING PAPER and COGWHEELS 3/3 (Y).
- Remove fabric, place COGWHEELS (Z).
- Place cogwheels and push button (A).
- Take CORK and FAIRY FIGURINE (B).
- Walk down.
- Place FAIRY FIGURINE, find pairs (C).
- Take PALETTE TOKEN (D).
- Place PAINTER HAND TOKEN and PALETTE TOKEN (E).
- Take SPONGE and CHARCOAL (F).
- Walk down.
- Place TRACING PAPER and CHARCOAL (G), receive CITY MAP.
- Place CITY MAP (H).
- Easy solution (I).
- Hard solution (J).
- Move items, take GLUE (K).
- Move basket, place CORK.
- Take BELT and BROKEN UMBRELLA (L).
- Use BROKEN UMBRELLA (M), go (N).
- Take INCOMPLETE FILTER, NEEDLE AND THREAD and CLOVER AMULET PART (O).
- Take CLOVER AMULET BASE and note (P).
- CLOVER AMULET PART, GLUE and BRUSH on CLOVER AMULET BASE, receive CLOVER AMULET.
- Place CLOVER AMULET (Q).
- Play puzzle (R), receive POWDER.
- Use POWDER, select 1-2-3 (S).
- Take FILTER INSTRUCTION, LOCKPICKS 1/2 and MAGNET (T).
- Walk down.
- Use MAGNET (U).
- Take EXTENSION CORD, PLASTIC TUBE and TORN GLOVE (V).
- Go (W).
- INCOMPLETE FILTER, SPONGE and PLASTIC TUBE on FILTER INSTRUCTION, receive FISH TANK FILTER.
- Place EXTENSION CORD and FISH TANK FILTER (X).
- Easy solution (Y): B-A-C-Bx2-A-C-A-C-A-Bx4-C-A-C-Bx2-C-B-A-B.
- Hard solution (Y): Bx3-A-C-Bx3-A-C-Bx3-C-A-C-A-C-A-C-A-C-A-Bx3-A-B-A-C-A-C-A-C-A-C-B-Cx2-Bx3.
- Take WINDUP KEY (Z).
- Use WINDUP KEY (D).
- Take RABBIT FOOD (E).
- Offer RABBIT FOOD, take BATTERIES 1/2, INSULATING TAPE and PATCH (F).
- Walk down.
- NEEDLE AND THREAD and PATCH on TORN GLOVE, receive GLOVE.
- Use GLOVE, take BOTTLE OPENER.
- Place BELT, take LADDER (G).
- Place LADDER (H), play puzzle (I), receive VALVE.
- Touch mirror.
- Place VALVE, take MIRROR, LOCKPICKS 2/2 and HEADBAND (J), go (K).
- Use LOCKPICKS (L).
- Go (M).
- Take EAGLE SIGNET and BATTERIES 2/2 (N).
- Place EAGLE SIGNET, take note, STABLE REMOVER and CLIP (O).
- Take BROKEN FLASHLIGHT, use CLIP, play puzzle (P).
- Take AMMONIA AND BANDAGE (Q).
- Offer AMMONIA AND BANDAGE (R), receive TOKEN.
- Use TOKEN (S).
- Take WIRE (T).
- BATTERIES, WIRE and INSULATING TAPE on BROKEN FLASHLIGHT, receive FLASHLIGHT.
- Use FLASHLIGHT (U).
- Easy solution (@): find pieces (V), select Wx2-Xx2-Yx2-Z.
- Find pieces (A), select Bx2-Cx3-Dx3-E-F-Gx2-H-Ix2-Jx2.
- Find pieces (K), select Lx4-Mx2-Nx2-Ox2-P-Q-Rx2-Sx2-T-U-Vx2-W-Xx2.
- Hard solution (@): find pieces (V), select W-X.
- Find pieces (A), select Gx3-Bx2-F-Ex2-Jx2-Hx2-Ix2.
- Find pieces (K), select Wx3-Ux3-Xx2-T-V-Sx2.
- Take BENT FISHING HOOK and GLOVE (Y).
- Use HEADBAND, take PLANK (Z).
- Take COINS 1/2, take NAILS with BOTTLE OPENER (A).
- Take note and PLIERS (B).
- PLIERS on BENT FISHING HOOK, receive FISHING HOOK.
- Take notes, place MIRROR (C) and FISHING HOOK (D).
- Take BROKEN PHONE and STATUETTE (E).
- Place PLANK, NAILS and STATUETTE (F).
- Play puzzle (G), receive COWBOY BELT.
- Place COWBOY BELT, take ANCHOR PENDANT and BATTERY CELL (H).
- BATTERY CELL on BROKEN PHONE, go (I).
- Take LEVERS 1/2, use STAPLE REMOVER (J).
- Take LEAF BLOWER (K).
- Take SEALANT, use LEAF BLOWER (L).
- Take DIAMOND PENDANT (M).
- Use DIAMOND PENDANT and GLOVE, move key (N), go (O).
- Take COINS 2/3, use ANCHOR PENDANT (P).
- Easy solution (Q): Rx6-Sx3-Tx4-U.
- Hard solution (V): Wx2-Xx4-Yx7-Zx2-Ax5-B.
- Take POCKET KNIFE (C).
- Take METAL SPONGE (D).
- Use POCKET KNIFE, take COINS 3/3 and TWEEZERS (E).
- Walk down.
- Use COINS (F).
- Easy solution (G).
- Hard solution (H).
- Take NUTS (I), fo (J).
- Offer NUTS, take STOPPER (K).
- Place SEALANT and STOPPER, take AWL and DUCT TAPE (L).
- Walk down twice.
- Use DUCT TAPE (M).
- Easy solution (N).
- Hard solution (O).
- Take MALLET (P).
- Take LEVERS 2/2 with TWEEZERS (Q), go (R).
- Place LEVERS (S).
- Take HAT and AIR PUMP (T).
- Place AIR PUMP (U).
- Take SOLVENT (V).
- Walk down.
- Place SOLVENT and METAL SPONGE (W).
- take RAKE and ANGLE GRINDER (X).
- Go to Boat Hangar.
- Use ANGLE GRINDER (Y).
- Play puzzle (Z), take FUEL.
- Open, use FUEL, close (A).
- Take BROKEN BOLT CUTTER (B).
- Place AWL and MALLET, take BOWL SHARD (C).
- Take CORK, use BOWL SHARD (D).
- Receive SMALL KATANA.
- Use SMALL KATANA (E), go (F).
- Use HAT, take SPRING.
- Use RAKE, take HOSE (G).
- Take NUT AND BOLT and PLANK (H).
- Place HOSE, take TOKEN (I).
- Use TOKEN (J).
- Easy solution (K).
- Hard solution (L).
- Receive METAL COMB.
- Walk down.
- Use METAL COMB, take STEPLADDER (M).
- Place STEPLADDER (N).
- Easy solution (O).
- Hard solution (P1).
- Hard solution (P2).
- Hard solution (P3).
- Enter Town Hall through window.
- Place CORK, take SHOEHORN, BROKEN SCOOP NET and note (Q).
- Take STICKY NOTE, place SHOEHORN (R).
- Take CROCHET HOOK and BOLT CUTTER PART (S).
- Walk down.
- SPRING, BOLT AND NUT and BOLT CUTTER PART on BROKEN BOLT CUTTER, receive BOLT CUTTERS.
- Use BOLT CUTTERS (T).
- Play puzzle (U), receive FISH FIGURINE.
- Place FISH FIGURINE (V).
- Take HAIRPIN and METRONOME (W), go (X).
- Place PLANK and METRONOME (Y).
- Take PLASTIC CARD and GRABBER (Z).
- Use GRABBER (A).
- Take PENCIL (B).
- Go to Town Hall.
- Place STICKY NOTE and PENCIL, take CODE (C).
- Place CODE (D).
- Solution (E): Connect groups of three, the last of which will turn into the next symbol in the list.
- Continue until you’ve found one key, go (F).
- Use HAIRPIN (G).
- Receive BATTERIES.
- Take SPOOL OF THREAD, place BATTERIES (H).
- Take LETTER OPENER (I).
- Take note and ADAPTER (J).
- Use LETTER OPENER, take GAUZE and SMALL BAT (K).
- Go to Town Hall Courtyard.
- SPOOL OF THREAD, GAUZE and CROCHET HOOK on BROKEN SCOOP NET, receive SCOOP NET.
- Take FISH with SCOOP NET (L).
- Offer FISH (M).
- Take SEPTUM RING (N).
- Go to Governor’s Office.
- Use SEPTUM RING (O).
- Play puzzle (P), receive MITTEN.
- Take SAWFISH NOSE with MITTEN (Q).
- Walk down.
- Use SAWFISH NOSE (R).
- Take DUSTER (S).
- Use PLASTIC CARD, take BENT CROCHET HOOK and GOVERNOR’S SEAL (T).
- Go (U).
- Place GOVERNOR’S SEAL, take MIRROR and MAP ON TABLET (V).
- Place ADAPTER and MAP ON TABLET (W).
- Easy solution (X): 2-11, 1-11, 1-5-6-6-11, 1-5-11.
- Hard solution (Z): 2-11, 1-3-4-11, 1-1-10-10-4-5-6-6-11, 1-1-8-7-7-11.
- Take LINEN FABRIC.
- Use SMALL BAT, take FIRE EXTINGUISHER (D).
- Take BROKEN HELICOPTER TOY.
- Use FIRE EXTINGUISHER, move (E).
- Take REMOTE CONTROL (F).
- Use REMOTE CONTROL (G).
- Easy solution (H): Ix3-Jx4-Kx4-Lx2-Mx4.
- Hard solution (H): Kx4-M-L-Ix3.
- Go (N).
- Take CONTROLLER, use DUSTER (O).
- Take FILE and note (P).
- Take TWEEZERS, take METAL ROD with FILE (Q).
- Walk down.
- Use LINEN FABRIC and METAL ROD, take SURFBOARD (R).
- Place SURFBOARD (S), go (T).
- Take note and HELICOPTER BLADE, place MIRROR (U).
- Place BENT CROCHET HOOK (V).
- Take EMPTY CAN (W).
- Take CARABINER (X).
- Place EMPTY CAN, take GRABBER.
- Take KEYS with TWEEZERS (Y).
- Go to Alley, Use KEYS (Z).
- Play puzzle (A), receive SUCTION CUP KEY CHAIN.
- Use SUCTION CUP KEY CHAIN (A).
- Take MAGNET (B).
- Go to Gallery Hall.
- Take BATTERY with MAGNET (D).
- CONTROLLER, HELICOPTER BLADE and BATTERY on BROKEN HELICOPTER TOY, receive HELICOPTER TOY.
- Use HELICOPTER TOY (E).
- Take POWER BUTTON and TIE (F).
- Walk down.
- Place CARABINER and TIE, take SHAWL and TOMAHAWK (G).
- Use TOMAHAWK, take CREDIT CARD (H), go (I).
- Use CREDIT CARD (J).
- Easy solution (K): 3-2-8-4-enter (L).
- Hard solution (K): 8-6-4-2-enter (L).
- Take ANTISEPTIC and KNIFE (M).
- Use KNIFE (N).
- Take SLINGSHOT, take LOCKPICK SET with GRABBER (O).
- Go to Gallery Hall.
- Use LOCKPICK SET (P).
- Solution (Q).
- Take INVITATION (R).
- Offer INVITATION (S), go (T).
- Take BOLT and SPONGE.
- Place SHAWL, take WRAPPED BLADE (U).
- Take NEEDLE, use WRAPPED BLADE (V).
- Take GLUE and note (W).
- Place POWER BUTTON and GLUE, take SCREW HOOK and SIGNET RING (X).
- Use SIGNET RING (Y).
- Play puzzle (Z), receive BLOWTORCH.
- Use BLOWTORCH (A), go (B).
- Take SEALED MICELLAR WATER and COGWHEELS 1/4 (C).
- Use ANTISEPTIC and SPONGE, take SIEVE (D).
- Take FAN.
- Use SIEVE, take KNOTTED ROPE (E).
- Place SCREW HOOK and KNOTTED ROPE (F), go (G).
- Use SLINGSHOT (H).
- Take COGWHEELS 2/4, WRENCH and VALVE (I).
- Place VALVE and BOLT (J).
- Easy solution (K).
- Hard solution (L).
- Receive CLIPBOARD.
- Use CLIPBOARD (M).
- Use NEEDLE (N).
- Move key.
- Go (O).
- Take WIRE and COGWHEEL 3/4 (P).
- Use FAN, take BOTTLE OPENER (Q).
- BOTTLE OPENER on SEALED MICELLAR WATER, receive MICELLAR WATER.
- Take AWL and note (R).
- Use MICELLAR WATER, take COGWHEELS 4/4 (S).
- Walk down twice.
- Place COGWHEELS (T).
- Play puzzle (U), receive KEY CARD.
- Use KEY CARD (V).
- Take DUSTER (W).
- Go to Director’s Office.
- Use DUSTER, take NUTS (X).
- Place WRENCH and NUTS (Y).
- Take FLASHLIGHT and STATUETTE (Z).
- Walk down.
- Place AWL and STATUETTE (A).
- Take PRUNER and GOLDEN STATUE (B).
- Place GOLDEN STATUE, take FORCEPS (C), go (D).
- Take WIRE CONNECTORS with FORCEPS (E).
- Place WIRE and WIRE CONNECTORS (F).
- Easy solution (G).
- Hard solution (H).
- Take DVD (I).
- Walk down twice.
- Place DVD (J).
- Enter 1-0-0-8-enter (K).
- Take BROOM, FISHING NET and BATTERY (L).
- Place BATTERY (M).
- Solution (N).
- Use BROOM and PRUNER, take BARRETTE and SEASHELL (O).
- Take INSECTICIDE and FLOWER TOKENS 1/4 (P).
- Use BARRETTE, take MAP (Q).
- Use MAP and FLASHLIGHT, go (R).
- Take FLOWER TOKENS 2/4, take CORKSCREW with FISHING NET (S).
- Take RAG, use CORKSCREW (T).
- Take POP GUN (U).
- Walk down.
- Use POP GUN (V).
- Play puzzle (W), receive BLOWTORCH.
- Use BLOWTORCH (X), go (Y).
- Take FLOWER TOKENS 3/4 and UMBRELLA HANDLE (Z).
- Use SEASHELL, take METAL ROD (A).
- Take SEAM RIPPER (B).
- Place RAG and METAL ROD, take FLOWER TOKENS 4/4 and LOCKPICKS 1/2 (C).
- Walk down.
- Place FLOWER TOKENS (D), take UMBRELLA PART.
- Use INSECTICIDE, take BUCKET (E).
- Place BUCKET, take SOCKET WRENCH (F).
- Go (G).
- Use SOCKET WRENCH (H).
- Solution (I): (3-4)-(5-6).
- Take SLEEPING PILLS (J).
- Use SLEEPING PILLS (K), go (L).
- Take BUTTONS 1/4 (M).
- Use SEAM RIPPER, take note and BROKEN UMBRELLA (N).
- UMBRELLA PART and UMBRELLA HANDLE on BROKEN UMBRELLA, receive UMBRELLA.
- Take FISH AMULET, use UMBRELLA (O).
- Take LOCKPICKS 2/2 (P).
- Go to Camp.
- Use LOCKPICKS (Q).
- Play puzzle (R), receive NOISEMAKER.
- Use NOISEMAKER, take FILE (S).
- Go to Beach.
- Use FILE, take FROG AMULET and BUTTONS 2/4 (T).
- Go to Camp.
- Place FISH AMULET and FROG AMULET (U).
- Easy solution (V): (13-7)-(7-3)-(3-1)-(11-7)-(1-11)-(11-13)-(13-3)-(7-1).
- Hard solution (V): (11-1)-(1-3)-(3-7)-(7-11)-(11-13)-(13-7)-(7-1).
- Take BUTTONS 3/4 and WIRE SAW (W).
- Use WIRE SAW, take BUTTONS 4/4 (X).
- Go to Main Hall.
- Place and push BUTTONS (Y).
- Easy solution (Z): Ex2-Bx3-Cx2-Dx4.
- Hard solution (Z): Ex2-Cx2-Dx4-B.
- Solution (F).
- Walkthrough Bonus Chapter, at the link below.