Hidden Expedition 21: A King’s Line – The walkthrough begins with wealthy philanthropist Preston Rutland revealing his plans to build a state-of-the-art research facility in a controversial location in England. The H.E.L.P organization needs your wits to investigate and confirm that Arthur’s identity was real. You must hurry because you only have ten days to uncover the secret of Arthur, England and Preston Rutland. If you are stuck in any of the locations, on our site you can watch the passage of the game Hidden Expedition 21: A King’s Line, and unravel the mystery that has eluded historians for centuries.
Hidden Expedition 21: A King’s Line – Walkthrough
Here you can watch the full walkthrough of the game Hidden Expedition 21: A King’s Line, namely, all the chapters, including the bonus one, in pictures.
- Read newspaper, take hint device, BRUSH, and BAG (A).
- Open BAG, read file, take tasks book and SAFE ACCESS CARD.
- Use SAFE ACCESS CARD, take SCREWDRIVER, PORTABLE SHOVEL, and BAG AMULET (B).
- Place BAG AMULET, take GLOVE, select glow stick (C).
- Drag GLOW STICK left and right until it glows.
- Use GLOW STICK (D).
- Play puzzle, earn PARACHUTE (E).
- Puzzle mini-game solution (F).
- Use PARACHUTE (G).
- Read book, take BROKEN BOLT CUTTER.
- Use PORTABLE SHOVEL, take 1/2 LOCKPICK SET and SOLVENT (H).
- Take ADHESIVE BANDAGE, read pamphlet, take map (I).
- Use BRUSH and SOLVENT, take TONGS and SCREWS (J).
- SCREWS and SCREWDRIVER on BROKEN BOLT CUTTER, earn BOLT CUTTER.
- Use BOLT CUTTER (K).
- Easy solution 1-4 (L).
- Hard solution 1-6 (M).
- Go forward.
- Take METAL HAMMER and DIVING GEAR, use GLOVE, take AIR PUMP (N).
- Open tent, read note, use AIR PUMP, take KNIFE (O).
- Select (P-Q).
- Use KNIFE (R), earn H.E.L.P.
- AMULET.
- Place H.E.L.P.
- AMULET (A).
- Easy solution E-C-D-F-B.
- Hard solution Ex3-D-F-B.
- Take TWO-PRONGED FORK, OXYGEN TANK, and 2/2 LOCKPICK SET (G).
- Walk down.
- Use LOCKPICK SET (H).
- Take CORKSCREW and BATTERIES (I).
- Use ADHESIVE BANDAGE (J).
- Use BATTERIES (K).
- Take DIVING MASK and HAT (L).Go forward.
- Use HAT, select leaves, take LIGHTER (N).
- Use TONGS, earn WEDGE (O).
- Use METAL HAMMER and WEDGE, take TAPE and HOSE (P).
- Read note in DIVING GEAR, add OXYGEN TANK, DIVING MASK, and HOSE, earn DIVING EQUIPMENT.Walk down.
- Use DIVING EQUIPMENT (Q), play puzzle, earn MYSTERIOUS HILT.
- Give MYSTERIOUS HILT (R).
- Take GLASS WITH FINGERPRINT and STAPLE REMOVER, move handkerchief (A).
- Use CORKSCREW (B).
- Take ENVELOPE AMULET (C).
- Use ENVELOPE AMULET, read letter,
- Take TAPE MEASURE (D).
- Use TAPE MEASURE.
- Take MAGNET, read note (E).
- Use TWO-PRONGED FORK (F).
- Take LOCK and TALC (G).
- Use TAPE and TALC on GLASS WITH FINGERPRINT, earn CLARISSA’S FINGERPRINT.
- Use CLARISSA’S FINGERPRINT (H).
- Easy solution Ix5-Jx3-K.
- Hard solution Lx5-Mx5-N-Ox7.
- Go forward.
- Take SOOTHING PILLS and FRIDGE BUTTON (A).
- Take SCOOP NET and read note, use LIGHTER, take METAL PEG (B).
- Use FRIDGE BUTTON, take WATER (C).
- WATER on SOOTHING PILLS, earn SEDATIVE.
- Give SEDATIVE, earn STUDY KEY (D).
- Use STUDY KEY (E).
- Go left.
- Take BROKEN STEPLADDER and 1/2 BOOKS (F).
- Use MAGNET (G).
- Easy solution H-J-I-Kx2-L.
- Hard solution M-O-M-N-P-Q-N-O-R-O-Q.
- Use (S-T), take KNIGHT FIGURINE.
- Take PATCH, place KNIGHT FIGURINE, take NAILS, select box (A).
- Use STAPLE REMOVER, take CHAIN (B).
- Walk down 2x.
- Use LOCK and CHAIN, select lever (C).
- Play puzzle, earn DOG TOY (D).
- Puzzle mini-game 1 solution (E).
- Puzzle mini-game 2 solution, select pairs (F).
- Use DOG TOY, take WHEEL (G).
- Use WHEEL and METAL PEG, take PENCIL and BOARD (H).
- Remove grate, use SCOOP NET, earn BAG AMULET (I).
- Go forward.
- Use BAG AMULET (J).
- Read note, take PAPERCLIP, take PAPERWEIGHT (K).
- NAILS, BOARD, and PAPERWEIGHT on BROKEN STEPLADDER, earn STEPLADDER.
- Place STEPLADDER (L).
- Easy solution C-D-Bx2-K-Ax2-Q-Bx2-J-Ax2-Q-A-L-A-Q-B.
- M-A-Q-A-F-Ax2-Q-Bx2-G-Ax2-Q-Bx2-P-O.
- Hard solution B-F-G-A-C-B-Q-A-D-B-Q-Ax2-L-B-Q-A-M.
- B-Q-A-P-O-B-C-Ax2-K-J-Bx2-Q-Ax2-P-O.
- Take USB DRIVE and 2/2 BOOKS.
- Go left.
- Place BOOKS, take BRACELET (R).
- Use PATCH and BRACELET, take GLUE and FLAG (S).
- Walk down 2x.
- Use FLAG, take POWER CORD (T).
- Go forward.
- Place USB DRIVE and POWER CORD (A), select (B).
- Select (C).
- Take ANCIENT HILT BARCODE (D).
- Go left.
- Use ANCIENT HILT BARCODE (E).
- Select (F), select drawer and play puzzle, earn METAL SAMPLE.
- Read note, place METAL SAMPLE, select (G).
- Take SELFIE STICK and BROKEN EMBLEM (H).
- Use PAPER CLIP and PENCIL, earn CODE (I).
- Use CODE, solution (J).
- Take CLOTHESPIN and BROOM (K).
- Use BROOM, take BROKEN BOX CUTTER, EMBLEM PART, and BUSINESS CARD (L).
- Use BUSINESS CARD, take RULER and EMBLEM PIECE (M).
- EMBLEM PART, EMBLEM PIECE, and GLUE on BROKEN EMBLEM, earn BOX AMULET.
- Place BOX AMULET (N).
- Easy solution (O).
- Hard solution (P).
- Use (A-B).
- Take GLOVE and remote (C), use remote on scene.
- Take MUG (D).
- Open pack, take CLOTHESPIN, SELFIE STICK, BROKEN BOX CUTTER, and RULER (E).
- Take FANG PENDANT, use CLOTHESPIN, take STETHOSCOPE (F).
- Use RULER (G).
- Take SAFE KNOB (H).
- Use SAFE KNOB and STETHOSCOPE (I).
- Select sets of 3 (J).
- Read file, take INSULATING TAPE, open wallet and take SLIDING KNOB (K).
- SLIDING KNOB on BROKEN BOX CUTTER, earn BOX CUTTER.
- Use BOX CUTTER (L).
- Select (M).
- Select pairs (N).
- Select phone (O).
- Take SPONGE and WIRES (P).
- Use SELFIE STICK (Q).
- Use GLOVE, take TWEEZERS and BUTTON (R).
- Use WIRES, INSULATING TAPE, and BUTTON (S).
- Go forward.
- Take BAG and CANDLESTICK (T).
- Read note, use CANDLESTICK and FANG PENDANT.
- Take 1/2 BIRD FIGURINES and INSTRUCTIONS (U).
- Select (V).
- Place INSTRUCTIONS, easy solution Ax3-Cx3-Fx3-Ex2-Dx5.
- Hard solution Ax3-Cx2-F-Ex2-Dx2-Bx3.
- Go forward.
- Use MUG, earn WATER (G).
- Take SPOON and PARCEL (H).
- Use SPONGE and WATER, take NEEDLE AND THREAD and 2/2 BIRD FIGURINES (I).
- BIRD FIGURINES on BAG, read note, take AMMONIA.
- Use AMMONIA (J), earn SIGNET RING.
- Walk down 2x.
- Use SIGNET RING (K).
- Play puzzle, earn DECORATIVE FRAGMENT (L).
- Place DECORATIVE FRAGMENT, take DIADEM (M).
- Go forward.
- Place DIADEM, take HATCH HANDLE and PULL TAB (N).
- Use NEEDLE AND THREAD and PULL TAB, take DIAMOND RING and ROPE (O).
- Use TWEEZERS, earn SMALL COG (P).
- Go forward.
- Place SMALL COG (Q).
- Take ARMREST PART (R).
- Place ARMREST PART, take COMB (S).
- Walk down 2x.
- Use COMB, take TWIG.
- Use SPOON, take SHEARS (T).
- Use SHEARS on PARCEL, take PORTRAIT.
- Go forward.
- Place PORTRAIT, take KEY (U).
- Go forward.
- Use KEY (V).
- Select A-B-C-B-D.
- Select E-H-F-G-F.
- Select J-I-K-L.
- Take HOOK (M).
- Take HAIR TIE, use HATCH HANDLE, take OIL and TIGHTROPE (N).
- HOOK and TIGHTROPE on ROPE, earn HOOK ON ROPE.
- Use HOOK ON ROPE (O).
- Go forward.
- Take 1/2 COLORFUL TOKENS and BUTTON (A).
- Use DIAMOND RING, read note, take SHEET OF PAPER (B).
- Place SHEET OF PAPER (C) and TWIG (D), select sheet of paper, use key on lock.
- Go forward.
- Select the out of place items (E), take FOLDER (F).
- Give FOLDER, earn PERCIVAL’S ACCESS CARD (G).
- Read note, take HOOK and NOTEBOOK, use PERCIVAL’S ACCESS CARD, take MAGNET (H).
- Walk down 2x.
- Use MAGNET, take FILE (I).
- Use FILE, take PIKE POLE (J).
- Go forward.
- Use PIKE POLE, take 1/2 FILTER PARTS (K).
- Use HAIR TIE, earn BUNDLE OF FEATHERS (L).
- Use BUNDLE OF FEATHERS, take SCREWS (M).
- Use OIL, take MATCHES (N).
- Go forward.
- Use MATCHES, take HANDLE (O).
- Use HANDLE, SCREWS, and BUTTON, take PLIERS and 2/2 COLORFUL TOKENS (P).
- Walk down 2x.
- Place COLORFUL TOKENS (Q).
- Easy solution (A-B)-Cx5-Dx4-Ex3.
- Hard solution (F-G)-(G-H)-(H-I)-Jx5-Kx7-Lx4-Mx4-Nx3.
- Take CRACKERS (O).
- Use CRACKERS, take MIRROR (P).
- Go forward 2x.
- Use MIRROR (Q).
- Use HOOK (R).
- Take GLUE and PENCIL (S).
- PENCIL on NOTEBOOK, earn SYMBOL CHART.
- Place SYMBOL CHART (T).
- Solution (U).
- Take CHOPSTICKS and HAIRPIN.
- Use HAIRPIN, take COLOGNE and 2/2 FILTER PARTS (A).
- Walk down.
- Place FILTER PARTS, press red button (B).
- Play puzzle, earn MONEY (C).
- Use MONEY (D).
- Use COLOGNE, take WIRE (E).
- Take BROKEN SCISSORS and BOOKMARK (F).
- Use PLIERS and WIRE, take STUDENT CARD (G).
- Use STUDENT CARD (H).
- Go forward.
- Take GLOBE FRAGMENT, select banner (I).
- Take SCREW, use GLOBE FRAGMENT and GLUE (J).
- Easy solution K-L-M-N-O-P-Q-R-S-T-U.
- Hard solution A-B-C-D-E-F-G-H-I-J-K-L-M-N-O.
- Take OWL FIGURINE (P).
- Place OWL FIGURINE (Q).
- Go right.
- Talk, earn ADELE’S BOOK (R).
- Take LIGHTER and 1/2 WHEELS, place ADELE’S BOOK (S).
- Read note, take INSULATING TAPE (T).
- Use CHOPSTICKS, earn 2/2 WHEELS (A).
- Use INSULATING TAPE, take FLOPPY DISK (B).
- Place WHEELS (C).
- Take CORK, use BOOKMARK, take FORK and SCISSORS HALF (D).
- SCREW and SCISSORS HALF on BROKEN SCISSORS, earn SCISSORS.
- Walk down 2x.
- Use SCISSORS (E).
- Play puzzle, earn TENNIS RACKET AND BALL (F).
- Use TENNIS RACKET AND BALL (G).
- Open bag, take INCOMPLETE FIGURINE and CARABINER (H).
- Go forward.
- Use CARABINER, select lever (I).
- Take STATUETTE (J).
- Use STATUETTE, take LOCKPICK.
- Use LIGHTER, take BOTTLE OPENER (K).
- Walk down.
- Use BOTTLE OPENER, take QUILL (L).
- Go forward, right.
- Place QUILL, earn BUTTON (M).
- Use FLOPPY DISK and BUTTON (N).
- Select (A).
- Select (B).
- Easy solution C-D-E.
- Hard solution F-G-H-I.
- Take 1/2 FRAME PIECES, use CORK, select lever (J).
- Take NOTEPAD AND PEN and HAIR DRYER, use FORK, take RECORD (K).
- Walk down 2x.
- Place RECORD, take FIGURINE PART (L).
- FIGURINE PART on INCOMPLETE FIGURINE, earn EIFFEL TOWER FIGURINE.
- Place EIFFEL TOWER FIGURINE, take VINEGAR and 2/2 FRAME PIECES (M).
- Go right, forward.
- Place FRAME PIECES (N).
- Easy solution A-C-E-G-B-Dx3-H-E-B-Hx2-B-F-E.
- Hard solution I-K-M-P-L-P-J-Kx2-O-N-O-P-Mx2-O.
- Take BELT (I).
- Use BELT, take ENVELOPE (J).
- Use LOCKPICK (K), take MOON AMULET (L).
- Walk down.
- Use MOON AMULET, take DICTIONARY (M).
- Go forward.
- Use NOTEPAD AND PEN and DICTIONARY (N).
- Play puzzle, earn TRANSLATED TEXT (O).
- Give TRANSLATED TEXT (P).
- Take 1/2 CLAMPS, use HAIR DRYER, take BRUSH (A).
- Take HEX WRENCH, use VINEGAR and BRUSH, take LABORATORY KEY (B).
- Use LABORATORY KEY (C).
- Go forward.
- Take ANCHOR PENDANT and PLANET (D).
- Place PLANET (E).
- Easy solution 1-7 (F).
- Hard solution 1-9 (G).
- Take CONTROL PANEL (H).
- Place and select CONTROL PANEL (I).
- Go forward.
- Talk, earn FAN (A).
- Use FAN, take PEN, read note (B).
- Take TWEEZERS and 1/3 MOLECULES (C).
- Use ENVELOPE and PEN, earn SAFE CODE (D).
- Walk down.
- Place SAFE CODE, select 3-0-0-3-5-8-9-1 (E).
- Take SOLVENT and 2/2 CLAMPS (F).
- Use SOLVENT and HEX WRENCH, take LEATHER PATCH (G).
- Walk down.
- Use CLAMPS and LEATHER PATCH (H).
- Play puzzle, earn BAG AMULET (I).
- Place BAG AMULET, take BATTERY (J).
- Go forward 2x.
- Use BATTERY (K), take 2/3 MOLECULES and GLOVE (K).
- Use GLOVE, take MICROSCOPE KNOB and CLIPPERS.
- Use ANCHOR PENDANT, earn CHESS PIECE (L).
- Walk down 2x.
- Place CHESS PIECE, take MICROSCOPE LENS, use TWEEZERS, earn LETTER (M).
- Place LETTER, take NAILS and 3/3 MOLECULES (N).
- Go forward.
- Place MOLECULES, take DIVIDER and REAGENT (O).
- Use REAGENT, earn ACID (P).
- Go forward.
- Use ACID, take BROOM and LITMUS PAPER (Q).
- Place MICROSCOPE KNOB, MICROSCOPE LENS, and LITMUS PAPER (R), play puzzle.
- Use (A-B)-(C-D).
- Take BROKEN SHAFT and SHOVEL (E).
- Use SHOVEL, take BOARDS (F).
- Use DIVIDER, earn BOOT (G).
- Use BOARDS, NAILS, and BOOT (H).
- Go forward.
- Take ICEPICK and MAGNET, use CLIPPERS (I).
- Play puzzle, earn GASOLINE (J).
- Use GASOLINE (K).
- Go forward.
- Take MATCHES, use ICEPICK, take CHEST INLAY (L).
- Take UNLIT LANTERN and place CHEST INLAY, take KNIFE.
- Use BROOM, take CONNECTOR (M).
- CONNECTOR on BROKEN SHAFT, earn SKI POLE.
- Walk down.
- Use SKI POLE, open pouch, take COMPARTMENT KEY (N).
- Remove cover, use COMPARTMENT KEY, take SPEAR and 1/2 BACKPACK AMULET (O).
- Use KNIFE, take LITTLE BOX (P).
- Walk down.
- Place LITTLE BOX (A).
- Solution (B), earn BERRIES.
- Place BERRIES, take GLOVE (C).
- Go forward 2x.
- Use GLOVE, take ROPE (E).
- Use ROPE, earn SAW (F).
- Walk down 2x.
- Use SAW, take BROKEN NET.
- Use MAGNET, earn 2/2 BACKPACK AMULET (G).
- Go forward.
- Use BACKPACK AMULET, take RAG and KEROSENE (H).
- MATCHES and KEROSENE on UNLIT LANTERN, earn LIT LANTERN.
- Go forward.
- Place LIT LANTERN (I).
- Play puzzle, earn SCROLL WITH RUNES (J).
- Use SCROLL WITH RUNES (K).
- Take 1/3 SHIELDS (L).
- Take NET, use SPEAR, take HELMET (M).
- Use RAG and HELMET, take 2/3 SHIELDS and CHEST AMULET (N).
- Place CHEST AMULET, take RIBBON (O).
- NET and RIBBON on BROKEN NET, earn NET.
- Use NET, earn PLIERS (P).
- Use PLIERS, earn 3/3 SHIELDS (Q).
- Place SHIELDS (R).
- Solution (S).
- Walkthrough Bonus Chapter, at the link below.