Knight Cats 2: Waves on the Water – Walkthrough

Knight Cats 2: Waves on the Water - Walkthrough

Knight Cats 2: Waves on the Water – Shavan the Catstown Guardian has an important assignment: find the missing cat Nika Monroe. Nika, who was investigating contraband, has suddenly disappeared, leaving behind only rumors and speculation. They say she may have run off with the pirates for freedom, but is it true? Or is her disappearance linked to the shady activities of the city’s criminals? An exciting adventure quest awaits you, where you will help Shavan not only to find Nika and find out what happened to her, but also to face sea pirates, unravel their secrets and even capture their ship. Along the way, there are many mysteries to solve, investigate, and discover how the smugglers are connected to the dangerous sea robbers. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Knight Cats 2: Waves on the Water, and return to Catstown calm and truth.

Knight Cats 2: Waves on the Water – Walkthrough

Here you can see full walkthrough of Knight Cats 2: Waves on the Water game, namely for all chapters, including bonus chapter, in pictures.

Knight Cats 2: Waves on the Water Walkthrough - Step 1
  • Select (A).
  • Take EMBROIDERED HANDKERCHIEF.
Knight Cats 2: Waves on the Water Walkthrough - Step 2
  • Use EMBROIDED HANDKERCHIEF (B).
  • Take ENEMY ARROW and GUARD’S BADGE.
  • Take ADJUSTABLE WAIST BAG (C).
  • Add GUARD’S BADGE.
Knight Cats 2: Waves on the Water Walkthrough - Step 3
  • Play puzzle (D), take WEAPONS GUIDE.
  • WEAPONS GUIDE on ENEMY ARROW, take EQUIPMENT LIST (E), read, take PAW INLAY.
Knight Cats 2: Waves on the Water Walkthrough - Step 4
  • Take FLINT AND STONE (F).
Knight Cats 2: Waves on the Water Walkthrough - Step 5
  • Use FLINT AND STONE (G).
  • Add EQUIPMENT LIST and ADJUSTABLE WAIST BAG, take items.
  • Take KNIFE AND STONE.
Knight Cats 2: Waves on the Water Walkthrough - Step 6
  • Use KNIFE AND STONE (H).
  • Use Cat Eye, take CHAIN and SPECIAL CAT’S SEAL.
Knight Cats 2: Waves on the Water Walkthrough - Step 7
  • Read (I), use SPECIAL CAT’S SEAL.
Knight Cats 2: Waves on the Water Walkthrough - Step 8
  • Solution: (J) Solution same for all three levels: K-E-A-E-F-G-H-I-J-D-M-G-L-P-B-G-H.
  • I-J-F-G-H-I-E-F-G-H-C-F-B-G-H-E-F-G-E-F-E-K-N-O-N-K-E-K-O.
Knight Cats 2: Waves on the Water Walkthrough - Step 9
  • Talk (K).
  • Take GLASS (L).
Knight Cats 2: Waves on the Water Walkthrough - Step 10
  • Take GLOBE PART (M).
  • Add GLOBE PART (N), take DOGVILLE WHISKEY.
  • Give GLASS (O) and DOGVILLE WHISKEY.
Knight Cats 2: Waves on the Water Walkthrough - Step 11
  • Take NIKA’S TOKEN (P).
  • Insert PAW INLAY (Q), add NIKA’S TOKEN.
Knight Cats 2: Waves on the Water Walkthrough - Step 12
  • Play puzzle (R).
  • Play puzzle (S).
Knight Cats 2: Waves on the Water Walkthrough - Step 13
  • Use Cat Eye (T).
  • Take STORE SIGN.
Knight Cats 2: Waves on the Water Walkthrough - Step 14
  • Add STORE SIGN (U), take RITUAL BUCKET and WALKING STAFF.
  • Take PLAYING CARDS 1/4 (V).
  • Use WALKING STAFF, take PIRATES’ WEAPON and WELL HANDLE.
  • Add CHAIN (W), WELL HANDLE and RITUAL BUCKET.
  • Take PIRATES’ INSIGNIA and STATUE PART.
  • Add STATUE PART (X), take WANTED LEAFLET and NIKA’S COMPASS.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 15
  • Add NIKA’S COMPASS (Y).
  • Read, select.
  • Take SCREWDRIVER and PLAYING CARDS 2/4.
  • PIRATES’ INSIGNIA, SCREWDRIVER and WANTED LEAFLET on PIRATES’ WEAPON, take PLAYING CARDS 3/4 and MAP FLAGS.
Knight Cats 2: Waves on the Water Walkthrough - Step 16
  • Add MAP FLAGS (Z), take INFORMATION FEE, read.
  • Take PLAYING CARDS 4/4 (A).
  • Go to Plundered Town.
Knight Cats 2: Waves on the Water Walkthrough - Step 17
  • Give PLAYING CARDS (B).
  • Solution: (C).
  • Receive CIPHER and FIREMAN AMULET.
Knight Cats 2: Waves on the Water Walkthrough - Step 18
  • Give INFORMATION FEE (D) and CIPHER.
  • Take GUIDING BALL OF YARN and DISBURSEMENT ELIXIR.
  • Use GUIDING BALL OF YARN (E).
Knight Cats 2: Waves on the Water Walkthrough - Step 19
  • Take BRANCH (F).
  • Take PIRATE HAT (G).
  • Use BRANCH, take METAL BRUSH and GUARD AMULET.
  • Take DOWELS 1/2 (H).
  • Add FIREMAN AMULET and GUARD AMULET.
  • Play puzzle, take MAGICAL SOLVENT.
Knight Cats 2: Waves on the Water Walkthrough - Step 20
  • Use MAGICAL SOLVENT (I) and METAL BRUSH, take FIGURINE PART and DIAMOND CLAW.
  • Use DIAMOND CLAW (J).
  • Go Inside House.
Knight Cats 2: Waves on the Water Walkthrough - Step 21
  • Take DOWELS 2/2 (K).
  • Use DOWELS (L).
  • Read, take ACCESS SEAL and COAT.
  • Use DISBURSEMENT ELIXIR (M).
Knight Cats 2: Waves on the Water Walkthrough - Step 22
  • Use ACCESS SEAL (N).
  • Play puzzle (O), receive PROP SWORD.
  • Take GLUE (P).
  • Add PIRATE HAT, COAT and PROP SWORD.
  • Take TOWN BELL and SALT.
  • Return to Plundered Town.
Knight Cats 2: Waves on the Water Walkthrough - Step 23
  • Add SALT (Q), take BELT and FOUNTAIN FAUCET PART.
  • Add FOUNTAIN FAUCET PART (R), take FIGURINE PART.
  • Return to Inside House.
Knight Cats 2: Waves on the Water Walkthrough - Step 24
  • Add GLUE (S) and FIGURINE PARTS, take HOOK and UNORGANIZED INFORMATION.
  • Add UNORGANIZED INFORMATION (T).
  • Solution: (U).
Knight Cats 2: Waves on the Water Walkthrough - Step 25
  • Use Cat Eye (V).
  • Receive BELL CLAPPER and SMUGGLERS’ SEAL BREAKER.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 26
  • BELL CLAPPER, HOOK and BELT on TOWN BELL, take WARNING BELL.
  • Add WARNING BELL (W), ring bells.
Knight Cats 2: Waves on the Water Walkthrough - Step 27
  • Take ANCHOR AMULETS (X) and PATCH OF HAIR.
  • Add PATCH OF HAIR (Y).
Knight Cats 2: Waves on the Water Walkthrough - Step 28
  • Solution: (Z) A-Ex2-C-E-B-Ex2-D-E, A-J-C-J-B-Jx2-F-Jx2-E-J-G-J-H-Jx2-I-J-D-Jx2.
Knight Cats 2: Waves on the Water Walkthrough - Step 29
  • Use Cat Eye (A).
  • Take SMUGGLED CANE.
Knight Cats 2: Waves on the Water Walkthrough - Step 30
  • Use SMUGGLED CANE (B), take SPONGE and FISH BAIT 1/4.
Knight Cats 2: Waves on the Water Walkthrough - Step 31
  • Take PIRATES’ CROSSBOW (C).
  • Use SMUGGLERS’ SEAL BREAKER and SPONGE, take FISH BAIT 2/4 and ROPE LADDER.
  • Use ROPE LADDER (D).
Knight Cats 2: Waves on the Water Walkthrough - Step 32
  • Select (E).
Knight Cats 2: Waves on the Water Walkthrough - Step 33
  • Take FISH BAIT 3/4 (F).
  • Take MAGNET (G).
  • Use MAGNET (H), take DESK KEY.
  • Use DESK KEY (I).
  • Play puzzle, receive FISH BAIT 4/4 and SLEEPING POTION.
Knight Cats 2: Waves on the Water Walkthrough - Step 34
  • Add FISH BAIT (J), take VALERIAN TINCTURE and SILVER PORT EMBLEM.
  • Add SILVER PORT EMBLEM (K) and ANCHOR AMULETS, take FILE and ARROW TIPS.
  • Use FILE (L), take SPYGLASS and STASH COORDINATES.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 35
  • Add STASH COORDINATES (M), press C-A-B.
  • Take DRYING SPELL and BOWSTRING.
Knight Cats 2: Waves on the Water Walkthrough - Step 36
  • SLEEPING POTION, ARROW TIPS and BOWSTRING on PIRATES’ CROSSBOW, take CHARGED CROSSBOW.
  • Use CHARGED CROSSBOW (N).
Knight Cats 2: Waves on the Water Walkthrough - Step 37
  • Solution: (O).
Knight Cats 2: Waves on the Water Walkthrough - Step 38
  • Take SANDPAPER (P).
  • Use SANDPAPER (Q).
Knight Cats 2: Waves on the Water Walkthrough - Step 39
  • Solution: (R) A-B-C-D-N-O-P-H-I.
Knight Cats 2: Waves on the Water Walkthrough - Step 40
  • Take WINE JUG (S).
  • Take MERCENARY SIGN (T).
  • Add MERCENARY SIGN (U) and DRYING SPELL, take PORTER’S GLOVES and LOAF OF BREAD.
Knight Cats 2: Waves on the Water Walkthrough - Step 41
  • LOAF OF BREAD and WINE JUG on VALERIAN TINCTURE, take HALLUCINOGENIC MEAL.
  • Use Cat Eye (V).
  • Add HALLUCINOGENIC MEAL.
  • Take HARPOON and CREEK COORDINATES.
Knight Cats 2: Waves on the Water Walkthrough - Step 42
  • Use HARPOON (W), take LENS 1/3 and STAR MAP.
  • Add SPYGLASS (X), STAR MAP and CREEK COORDINATES.
  • Play puzzle.
Knight Cats 2: Waves on the Water Walkthrough - Step 43
  • Take WHEEL (Y).
  • Take OVERSEAS POTION BOOK (Z).
  • Add WHEEL, take LENS 2/3 and HERBARIUM PAGE.
  • Take LOUFFA (A).
  • Use PORTER’S GLOVES and HERBARIUM PAGE, take PRISONER’S COMB and HERBS.
Knight Cats 2: Waves on the Water Walkthrough - Step 44
  • Take PESTLE (B).
  • Use PRISONER’S COMB.
  • Use Cat Eye.
  • Take EVERHOT FLASK and LENS 3/3.
Knight Cats 2: Waves on the Water Walkthrough - Step 45
  • Add LENS (C).
  • Solution: (D) Cx3-B.
  • Go to Bay (E).
Knight Cats 2: Waves on the Water Walkthrough - Step 46
  • Select (F).
Knight Cats 2: Waves on the Water Walkthrough - Step 47
  • Take GOLD PANNING PAN (G).
  • Take BROKEN COMPASS (H).
  • Use GOLD PANNING PAN, take FAKE HEALING AMULET and MAGNETIZED NEEDLE.
  • Add LOUFFA (I) and FAKE HEALING AMULET, take WAINER’S MUG and DELIVERY PAYMENT.
  • HERBS, PESTLE, EVERHOT FLASK and WAINER’S MUG on OVERSEAS POTION BOOK, take WOUND HEALING POTION.
  • Give WOUND HEALING POTION (J).
Knight Cats 2: Waves on the Water Walkthrough - Step 48
  • Solution: (K).
  • Receive MASTER’S CANE.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 49
  • Use MASTER’S CANE (L), take CAT EYE 1/5 and MAP TO CACHE.
  • Add MAP TO CACHE (M), take CAT EYE 2/5 and MAGICAL PATH.
  • Go to Bay.
Knight Cats 2: Waves on the Water Walkthrough - Step 50
  • MAGICAL PATH and MAGNETIZED NEEDLE on BROKEN COMPASS.
  • Select (N), receive COMPASS TO NICHOLAS.
  • Give COMPASS TO NICHOLAS (O).
  • Take SMUGGLER FIGURINE (P).
Knight Cats 2: Waves on the Water Walkthrough - Step 51
  • Add SMUGGLER FIGURINE (Q).
  • Solution: (R).
  • Receive DRAWING TUBE WITH PROOF and VAN HANDLE.
Knight Cats 2: Waves on the Water Walkthrough - Step 52
  • Use DRAWING TUBE WITH PROOF (S) and DELIVERY PAYMENT, take SMUGGLER’S BEAK and CAT EYE 3/5.
Knight Cats 2: Waves on the Water Walkthrough - Step 53
  • Take GRAPPLING HOOK (T).
  • Use GRAPPLING HOOK (U).
Knight Cats 2: Waves on the Water Walkthrough - Step 54
  • Select (V).
  • Go to Ship’s Hold.
Knight Cats 2: Waves on the Water Walkthrough - Step 55
  • Use Cat Eye (W).
Knight Cats 2: Waves on the Water Walkthrough - Step 56
  • Take KNIFE HANDLE (X).
  • Take CAT EYE 4/5 (Y).
  • Add KNIFE HANDLE (Z), receive OYSTER KNIFE.
  • Take CAT EYE 5/5.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 57
  • Use OYSTER KNIFE (A), take WIND ROSE.
  • Add WIND ROSE (B) and CAT EYE, take PIRATE PENDANT and SELF-IGNITING WICK.
  • Return to Ship’s Hold.
Knight Cats 2: Waves on the Water Walkthrough - Step 58
  • Add PIRATE PENDANT (C).
  • Play puzzle, receive FOREIGN LIGHTER.
  • Take ADHESIVE PASTE (D).
  • Use FOREIGN LIGHTER, take BAKED COOKIES and CAULDRON OF BOILING WATER.
  • Return to Near the Bay.
Knight Cats 2: Waves on the Water Walkthrough - Step 59
  • Use CAULDRON OF BOILING WATER (E), receive SMUGGLER’S SKULL and CANNONBALL.
  • SMUGGLER’S BEAK, SMUGGLER’S SKULL and ADHESIVE PASTE on VAN HANDLE, take SMUGGLER’S KEY.
  • Use SMUGGLER’S KEY (F).
  • Use Cat Eye, play puzzle, receive NEGOTIATOR CODE.
  • Return to Bay.
Knight Cats 2: Waves on the Water Walkthrough - Step 60
  • Give BAKED COOKIES (G) and NEGOTIATOR CODE.
  • Read, take MUTOSCOPE and GOLD TOTEM.
  • Add GOLD TOTEM (H), take CANNON BRUSH and MUTOSCOPE GLASS.
  • Go to Ship’s Hold.
Knight Cats 2: Waves on the Water Walkthrough - Step 61
  • Add CANNONBALL (I), SELF-IGNITING WICK and CANNON BRUSH.
Knight Cats 2: Waves on the Water Walkthrough - Step 62
  • Solution: (J).
Knight Cats 2: Waves on the Water Walkthrough - Step 63
  • Go to Ship Deck (K).
  • Select (L).
Knight Cats 2: Waves on the Water Walkthrough - Step 64
  • Take SAPPHIRE CLAW (M).
  • Take SET OF IMAGES (N).
  • Use SAPPHIRE CLAW, receive WORN COIN and PORCELAIN FIRST MATE.
  • Use WORN COIN (O), take MARINE EQUIPMENT and MUTOSCOPE HANDLE.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 65
  • MUTOSCOPE GLASS, SET OF IMAGES and MUTOSCOPE HANDLE on MUTOSCOPE.
  • Play puzzle, take PORCELAIN SEA COOK.
  • Add PORCELAIN FIRST MATE (P) and PORCELAIN SEA COOK, take OTTER’S CLOAK and STUFFED PARROT.
  • Add STUFFED PARROT (Q), take CAPTAIN’S KEY and GARDEN SHEARS.
  • Go to Ship Deck.
Knight Cats 2: Waves on the Water Walkthrough - Step 66
  • Insert CAPTAIN’S KEY (R).
  • Play puzzle.
  • Take MESSENGER’S AMULET (S) and CAPTAIN’S RING.
Knight Cats 2: Waves on the Water Walkthrough - Step 67
  • Insert CAPTAIN’S RING (T), take PIRATE BANDANA and PRISONER’S MARKING.
  • OTTER’S CLOAK and PIRATE BANDANA on MARINE EQUIPMENT, take LOOKOUT CLOTHES.
  • Add LOOKOUT CLOTHES (U).
Knight Cats 2: Waves on the Water Walkthrough - Step 68
  • Give PRISONER’S MARKING (V).
  • Take FISHING ROD BASE (W).
  • Take TONGS (X).
Knight Cats 2: Waves on the Water Walkthrough - Step 69
  • Use TONGS (Y), take KEY WITH ANCHOR and PIRATE SHIP 1/2.
  • Take CAPTAIN’S PENDANT 1/3 (Z).
  • Use KEY WITH ANCHOR, take PIRATE SHIP 2/2 and CAPTAIN’S NOTES.
  • Add MESSENGER’S AMULET (A) and PIRATE SHIP.
Knight Cats 2: Waves on the Water Walkthrough - Step 70
  • Solution: (B) (E-I)-(F-J)-(G-F)-(F-B)-(D-E)-(E-F)-(B-A)-(C-B)-(H-G)-(G-C)-(F-G)-(G-H).
  • Enter Captain’s Cabin.
  • Use Cat Eye (C).
Knight Cats 2: Waves on the Water Walkthrough - Step 71
  • Take FISHING LINE (D).
  • Take PIRATE BUCKLE (E).
  • Use PIRATE BUCKLE (F), take QUILL and CAPTAIN’S PENDANT 2/3.
Knight Cats 2: Waves on the Water Walkthrough - Step 72
  • Add CAPTAIN’S NOTES (G) and QUILL.
Knight Cats 2: Waves on the Water Walkthrough - Step 73
  • Place locations (H), take FISHING HOOK and CAPTAIN’S PENDANT 3/3.
Knight Cats 2: Waves on the Water Walkthrough - Step 74
  • Add CAPTAIN’S PENDANT (I).
Knight Cats 2: Waves on the Water Walkthrough - Step 75
  • Solution: (J).
  • Take THIEF’S ALTAR (K) and FISHING ROD REEL.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 76
  • FISHING LINE, FISHING ROD REEL and FISHING HOOK on FISHING ROD BASE, receive FISHING ROD REEL.
  • Use FISHING ROD REEL (L), take BEADS and CAUGHT FISH.
  • Give CAUGHT FISH (M).
Knight Cats 2: Waves on the Water Walkthrough - Step 77
  • Use GARDEN SHEARS (N).
  • Go to Pirates’ Camp (O).
Knight Cats 2: Waves on the Water Walkthrough - Step 78
  • Use Cat Eye (P).
  • Take JOLLY ROGER AMULET.
Knight Cats 2: Waves on the Water Walkthrough - Step 79
  • Take COAL (Q).
  • Take RITUAL CANDLE (R).
  • Add JOLLY ROGER AMULET (S).
  • Play puzzle, take BOX BUTTON and JEWELRY BAG.
  • Return to Captain’s Cabin.
Knight Cats 2: Waves on the Water Walkthrough - Step 80
  • Add BOX BUTTON (T) and COAL.
  • Press D-A-B-C.
  • Take THIEF STATUE and EMPTY CAN.
Knight Cats 2: Waves on the Water Walkthrough - Step 81
  • THIEF STATUE, RITUAL CANDLE, BEADS and JEWELRY BAG on THIEF’S ALTAR, receive PICARESQUE ARTIFACT.
  • Add PICARESQUE ARTIFACT (U).
  • Play puzzle (V), take GHOST CRAB.
  • Return to Pirates’ Camp.
Knight Cats 2: Waves on the Water Walkthrough - Step 82
  • Use GHOST CRAB (W), take MAGIC KEY and TRAITOR’S AMULET.
  • Use MAGIC KEY (X).
  • Use Cat Eye (Y).
  • Enter Otters’ Secret Place.
Knight Cats 2: Waves on the Water Walkthrough - Step 83
  • Take ESSENTIAL OIL (Z).
  • Take EXQUISITE DAGGER (A).
  • Use EXQUISITE DAGGER (B).
  • Read, take MUSKET BULLETS and SALT.
  • ESSENTIAL OIL and SALT on EMPTY CAN, receive FAINTING REMEDY.
  • Give FAINTING REMEDY (C).
Knight Cats 2: Waves on the Water Walkthrough - Step 84
  • Take SECRETARY’S PIN (D).
  • Take MUSKET (E).
  • Add TRAITOR’S AMULET and SECRETARY’S PIN.
  • Examine, play puzzle, take PROOF OF GUILT and GOLD BAR.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 85
  • Give PROOF OF GUILT (F).
  • Take SHOVEL (G) and GUN POWDER.
Knight Cats 2: Waves on the Water Walkthrough - Step 86
  • Use SHOVEL (H), take RAMROD and MAGIC LIGHT 1/3.
  • MUSKET BULLETS, GUNPOWDER and RAMROD on MUSKET, receive LOADED MUSKET.
  • Use LOADED MUSKET (I).
  • Go Inside Tent.
Knight Cats 2: Waves on the Water Walkthrough - Step 87
  • Select (J).
Knight Cats 2: Waves on the Water Walkthrough - Step 88
  • Solution: (K) A to G.
Knight Cats 2: Waves on the Water Walkthrough - Step 89
  • Read (L), take BOTTLE OF PERFUME.
  • Use BOTTLE OF PERFUME (M).
  • Take OCTOPUS EYE, CASTING MOLD and MAGIC LIGHT 2/3.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 90
  • Add CASTING MOLD (N) and GOLD BAR, take OCTOPUS TENTACLE.
  • Insert OCTOPUS EYE (O) and OCTOPUS TENTACLE, take TRIDENT and MAGIC LIGHT 3/3.
  • Return to Otters’ Secret Place.
Knight Cats 2: Waves on the Water Walkthrough - Step 91
  • Add MAGIC LIGHT (P), take MARINE TIARA and BRAIDED ROPE.
Knight Cats 2: Waves on the Water Walkthrough - Step 92
  • Add TRIDENT (Q) and MARINE TIARA.
  • Use Cat Eye.
  • Play puzzle, receive CORNUCOPIA.
Knight Cats 2: Waves on the Water Walkthrough - Step 93
  • Take TORCH (R).
  • Go to Inside Tent.
  • Add CORNUCOPIA (S), take BAS-RELIEF PIECE 1/4 and MUSIC CYLINDER.
  • Take TORN SLING (T).
  • Add MUSIC CYLINDER, take CHESTNUT and BAS-RELIEF PIECE 2/4.
  • Return to Ship Deck.
Knight Cats 2: Waves on the Water Walkthrough - Step 94
  • CHESTNUT and BRAIDED ROPE on TORN SLING, receive CHARGED SLING.
  • Use CHARGED SLING (U), receive EMPTY BOTTLE and SEA MAP.
  • Add EMPTY BOTTLE (V), take OIL and GOLD COIN.
  • Go to Pirates’ Camp.
Knight Cats 2: Waves on the Water Walkthrough - Step 95
  • Add TORCH (W), receive LIT TORCH.
  • Use LIT TORCH (X) and OIL.
  • Play puzzle.
  • Take CAPTAIN’S MEDALLION (Y) and BAS-RELIEF PIECE 3/4.
  • Enter Otters’ Secret Place.
Knight Cats 2: Waves on the Water Walkthrough - Step 96
  • Insert CAPTAIN’S MEDALLION (Z), take DEITY FIGURINE and PRECIOUS BRACELET.
  • Add PRECIOUS BRACELET (A) and GOLD COIN, take SEXTANT and BAS-RELIEF PIECE 4/4.
  • Return to Inside Tent.
Knight Cats 2: Waves on the Water Walkthrough - Step 97
  • Add BAS-RELIEF PIECE (B), take CHIP LOG and MISSING PLATE.
  • Add MISSING PLATE (C) and DEITY FIGURINE.
Knight Cats 2: Waves on the Water Walkthrough - Step 98
  • Solution: (D).
  • Take MARINE CHRONOMETER and INSPIRING HORN.
  • Move down.
Knight Cats 2: Waves on the Water Walkthrough - Step 99
  • CHIP LOG, SEXTANT and MARINE CHRONOMETER on SEA MAP, receive NAVIGATOR SET.
  • Use NAVIGATOR SET (E).
  • Use INSPIRING HORN (F).
Knight Cats 2: Waves on the Water Walkthrough - Step 100
  • Solution: (G).
  • Walkthrough Bonus Chapter, at the link below.
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