
Knight Cats 2: Waves on the Water – Shavan the Catstown Guardian has an important assignment: find the missing cat Nika Monroe. Nika, who was investigating contraband, has suddenly disappeared, leaving behind only rumors and speculation. They say she may have run off with the pirates for freedom, but is it true? Or is her disappearance linked to the shady activities of the city’s criminals? An exciting adventure quest awaits you, where you will help Shavan not only to find Nika and find out what happened to her, but also to face sea pirates, unravel their secrets and even capture their ship. Along the way, there are many mysteries to solve, investigate, and discover how the smugglers are connected to the dangerous sea robbers. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Knight Cats 2: Waves on the Water, and return to Catstown calm and truth.
Knight Cats 2: Waves on the Water – Walkthrough
Here you can see full walkthrough of Knight Cats 2: Waves on the Water game, namely for all chapters, including bonus chapter, in pictures.

- Select (A).
- Take EMBROIDERED HANDKERCHIEF.

- Use EMBROIDED HANDKERCHIEF (B).
- Take ENEMY ARROW and GUARD’S BADGE.
- Take ADJUSTABLE WAIST BAG (C).
- Add GUARD’S BADGE.

- Play puzzle (D), take WEAPONS GUIDE.
- WEAPONS GUIDE on ENEMY ARROW, take EQUIPMENT LIST (E), read, take PAW INLAY.

- Take FLINT AND STONE (F).

- Use FLINT AND STONE (G).
- Add EQUIPMENT LIST and ADJUSTABLE WAIST BAG, take items.
- Take KNIFE AND STONE.

- Use KNIFE AND STONE (H).
- Use Cat Eye, take CHAIN and SPECIAL CAT’S SEAL.

- Read (I), use SPECIAL CAT’S SEAL.

- Solution: (J) Solution same for all three levels: K-E-A-E-F-G-H-I-J-D-M-G-L-P-B-G-H.
- I-J-F-G-H-I-E-F-G-H-C-F-B-G-H-E-F-G-E-F-E-K-N-O-N-K-E-K-O.

- Talk (K).
- Take GLASS (L).

- Take GLOBE PART (M).
- Add GLOBE PART (N), take DOGVILLE WHISKEY.
- Give GLASS (O) and DOGVILLE WHISKEY.

- Take NIKA’S TOKEN (P).
- Insert PAW INLAY (Q), add NIKA’S TOKEN.

- Play puzzle (R).
- Play puzzle (S).

- Use Cat Eye (T).
- Take STORE SIGN.

- Add STORE SIGN (U), take RITUAL BUCKET and WALKING STAFF.
- Take PLAYING CARDS 1/4 (V).
- Use WALKING STAFF, take PIRATES’ WEAPON and WELL HANDLE.
- Add CHAIN (W), WELL HANDLE and RITUAL BUCKET.
- Take PIRATES’ INSIGNIA and STATUE PART.
- Add STATUE PART (X), take WANTED LEAFLET and NIKA’S COMPASS.
- Move down.

- Add NIKA’S COMPASS (Y).
- Read, select.
- Take SCREWDRIVER and PLAYING CARDS 2/4.
- PIRATES’ INSIGNIA, SCREWDRIVER and WANTED LEAFLET on PIRATES’ WEAPON, take PLAYING CARDS 3/4 and MAP FLAGS.

- Add MAP FLAGS (Z), take INFORMATION FEE, read.
- Take PLAYING CARDS 4/4 (A).
- Go to Plundered Town.

- Give PLAYING CARDS (B).
- Solution: (C).
- Receive CIPHER and FIREMAN AMULET.

- Give INFORMATION FEE (D) and CIPHER.
- Take GUIDING BALL OF YARN and DISBURSEMENT ELIXIR.
- Use GUIDING BALL OF YARN (E).

- Take BRANCH (F).
- Take PIRATE HAT (G).
- Use BRANCH, take METAL BRUSH and GUARD AMULET.
- Take DOWELS 1/2 (H).
- Add FIREMAN AMULET and GUARD AMULET.
- Play puzzle, take MAGICAL SOLVENT.

- Use MAGICAL SOLVENT (I) and METAL BRUSH, take FIGURINE PART and DIAMOND CLAW.
- Use DIAMOND CLAW (J).
- Go Inside House.

- Take DOWELS 2/2 (K).
- Use DOWELS (L).
- Read, take ACCESS SEAL and COAT.
- Use DISBURSEMENT ELIXIR (M).

- Use ACCESS SEAL (N).
- Play puzzle (O), receive PROP SWORD.
- Take GLUE (P).
- Add PIRATE HAT, COAT and PROP SWORD.
- Take TOWN BELL and SALT.
- Return to Plundered Town.

- Add SALT (Q), take BELT and FOUNTAIN FAUCET PART.
- Add FOUNTAIN FAUCET PART (R), take FIGURINE PART.
- Return to Inside House.

- Add GLUE (S) and FIGURINE PARTS, take HOOK and UNORGANIZED INFORMATION.
- Add UNORGANIZED INFORMATION (T).
- Solution: (U).

- Use Cat Eye (V).
- Receive BELL CLAPPER and SMUGGLERS’ SEAL BREAKER.
- Move down.

- BELL CLAPPER, HOOK and BELT on TOWN BELL, take WARNING BELL.
- Add WARNING BELL (W), ring bells.

- Take ANCHOR AMULETS (X) and PATCH OF HAIR.
- Add PATCH OF HAIR (Y).

- Solution: (Z) A-Ex2-C-E-B-Ex2-D-E, A-J-C-J-B-Jx2-F-Jx2-E-J-G-J-H-Jx2-I-J-D-Jx2.

- Use Cat Eye (A).
- Take SMUGGLED CANE.

- Use SMUGGLED CANE (B), take SPONGE and FISH BAIT 1/4.

- Take PIRATES’ CROSSBOW (C).
- Use SMUGGLERS’ SEAL BREAKER and SPONGE, take FISH BAIT 2/4 and ROPE LADDER.
- Use ROPE LADDER (D).

- Select (E).

- Take FISH BAIT 3/4 (F).
- Take MAGNET (G).
- Use MAGNET (H), take DESK KEY.
- Use DESK KEY (I).
- Play puzzle, receive FISH BAIT 4/4 and SLEEPING POTION.

- Add FISH BAIT (J), take VALERIAN TINCTURE and SILVER PORT EMBLEM.
- Add SILVER PORT EMBLEM (K) and ANCHOR AMULETS, take FILE and ARROW TIPS.
- Use FILE (L), take SPYGLASS and STASH COORDINATES.
- Move down.

- Add STASH COORDINATES (M), press C-A-B.
- Take DRYING SPELL and BOWSTRING.

- SLEEPING POTION, ARROW TIPS and BOWSTRING on PIRATES’ CROSSBOW, take CHARGED CROSSBOW.
- Use CHARGED CROSSBOW (N).

- Solution: (O).

- Take SANDPAPER (P).
- Use SANDPAPER (Q).

- Solution: (R) A-B-C-D-N-O-P-H-I.

- Take WINE JUG (S).
- Take MERCENARY SIGN (T).
- Add MERCENARY SIGN (U) and DRYING SPELL, take PORTER’S GLOVES and LOAF OF BREAD.

- LOAF OF BREAD and WINE JUG on VALERIAN TINCTURE, take HALLUCINOGENIC MEAL.
- Use Cat Eye (V).
- Add HALLUCINOGENIC MEAL.
- Take HARPOON and CREEK COORDINATES.

- Use HARPOON (W), take LENS 1/3 and STAR MAP.
- Add SPYGLASS (X), STAR MAP and CREEK COORDINATES.
- Play puzzle.

- Take WHEEL (Y).
- Take OVERSEAS POTION BOOK (Z).
- Add WHEEL, take LENS 2/3 and HERBARIUM PAGE.
- Take LOUFFA (A).
- Use PORTER’S GLOVES and HERBARIUM PAGE, take PRISONER’S COMB and HERBS.

- Take PESTLE (B).
- Use PRISONER’S COMB.
- Use Cat Eye.
- Take EVERHOT FLASK and LENS 3/3.

- Add LENS (C).
- Solution: (D) Cx3-B.
- Go to Bay (E).

- Select (F).

- Take GOLD PANNING PAN (G).
- Take BROKEN COMPASS (H).
- Use GOLD PANNING PAN, take FAKE HEALING AMULET and MAGNETIZED NEEDLE.
- Add LOUFFA (I) and FAKE HEALING AMULET, take WAINER’S MUG and DELIVERY PAYMENT.
- HERBS, PESTLE, EVERHOT FLASK and WAINER’S MUG on OVERSEAS POTION BOOK, take WOUND HEALING POTION.
- Give WOUND HEALING POTION (J).

- Solution: (K).
- Receive MASTER’S CANE.
- Move down.

- Use MASTER’S CANE (L), take CAT EYE 1/5 and MAP TO CACHE.
- Add MAP TO CACHE (M), take CAT EYE 2/5 and MAGICAL PATH.
- Go to Bay.

- MAGICAL PATH and MAGNETIZED NEEDLE on BROKEN COMPASS.
- Select (N), receive COMPASS TO NICHOLAS.
- Give COMPASS TO NICHOLAS (O).
- Take SMUGGLER FIGURINE (P).

- Add SMUGGLER FIGURINE (Q).
- Solution: (R).
- Receive DRAWING TUBE WITH PROOF and VAN HANDLE.

- Use DRAWING TUBE WITH PROOF (S) and DELIVERY PAYMENT, take SMUGGLER’S BEAK and CAT EYE 3/5.

- Take GRAPPLING HOOK (T).
- Use GRAPPLING HOOK (U).

- Select (V).
- Go to Ship’s Hold.

- Use Cat Eye (W).

- Take KNIFE HANDLE (X).
- Take CAT EYE 4/5 (Y).
- Add KNIFE HANDLE (Z), receive OYSTER KNIFE.
- Take CAT EYE 5/5.
- Move down.

- Use OYSTER KNIFE (A), take WIND ROSE.
- Add WIND ROSE (B) and CAT EYE, take PIRATE PENDANT and SELF-IGNITING WICK.
- Return to Ship’s Hold.

- Add PIRATE PENDANT (C).
- Play puzzle, receive FOREIGN LIGHTER.
- Take ADHESIVE PASTE (D).
- Use FOREIGN LIGHTER, take BAKED COOKIES and CAULDRON OF BOILING WATER.
- Return to Near the Bay.

- Use CAULDRON OF BOILING WATER (E), receive SMUGGLER’S SKULL and CANNONBALL.
- SMUGGLER’S BEAK, SMUGGLER’S SKULL and ADHESIVE PASTE on VAN HANDLE, take SMUGGLER’S KEY.
- Use SMUGGLER’S KEY (F).
- Use Cat Eye, play puzzle, receive NEGOTIATOR CODE.
- Return to Bay.

- Give BAKED COOKIES (G) and NEGOTIATOR CODE.
- Read, take MUTOSCOPE and GOLD TOTEM.
- Add GOLD TOTEM (H), take CANNON BRUSH and MUTOSCOPE GLASS.
- Go to Ship’s Hold.

- Add CANNONBALL (I), SELF-IGNITING WICK and CANNON BRUSH.

- Solution: (J).

- Go to Ship Deck (K).
- Select (L).

- Take SAPPHIRE CLAW (M).
- Take SET OF IMAGES (N).
- Use SAPPHIRE CLAW, receive WORN COIN and PORCELAIN FIRST MATE.
- Use WORN COIN (O), take MARINE EQUIPMENT and MUTOSCOPE HANDLE.
- Move down.

- MUTOSCOPE GLASS, SET OF IMAGES and MUTOSCOPE HANDLE on MUTOSCOPE.
- Play puzzle, take PORCELAIN SEA COOK.
- Add PORCELAIN FIRST MATE (P) and PORCELAIN SEA COOK, take OTTER’S CLOAK and STUFFED PARROT.
- Add STUFFED PARROT (Q), take CAPTAIN’S KEY and GARDEN SHEARS.
- Go to Ship Deck.

- Insert CAPTAIN’S KEY (R).
- Play puzzle.
- Take MESSENGER’S AMULET (S) and CAPTAIN’S RING.

- Insert CAPTAIN’S RING (T), take PIRATE BANDANA and PRISONER’S MARKING.
- OTTER’S CLOAK and PIRATE BANDANA on MARINE EQUIPMENT, take LOOKOUT CLOTHES.
- Add LOOKOUT CLOTHES (U).

- Give PRISONER’S MARKING (V).
- Take FISHING ROD BASE (W).
- Take TONGS (X).

- Use TONGS (Y), take KEY WITH ANCHOR and PIRATE SHIP 1/2.
- Take CAPTAIN’S PENDANT 1/3 (Z).
- Use KEY WITH ANCHOR, take PIRATE SHIP 2/2 and CAPTAIN’S NOTES.
- Add MESSENGER’S AMULET (A) and PIRATE SHIP.

- Solution: (B) (E-I)-(F-J)-(G-F)-(F-B)-(D-E)-(E-F)-(B-A)-(C-B)-(H-G)-(G-C)-(F-G)-(G-H).
- Enter Captain’s Cabin.
- Use Cat Eye (C).

- Take FISHING LINE (D).
- Take PIRATE BUCKLE (E).
- Use PIRATE BUCKLE (F), take QUILL and CAPTAIN’S PENDANT 2/3.

- Add CAPTAIN’S NOTES (G) and QUILL.

- Place locations (H), take FISHING HOOK and CAPTAIN’S PENDANT 3/3.

- Add CAPTAIN’S PENDANT (I).

- Solution: (J).
- Take THIEF’S ALTAR (K) and FISHING ROD REEL.
- Move down.

- FISHING LINE, FISHING ROD REEL and FISHING HOOK on FISHING ROD BASE, receive FISHING ROD REEL.
- Use FISHING ROD REEL (L), take BEADS and CAUGHT FISH.
- Give CAUGHT FISH (M).

- Use GARDEN SHEARS (N).
- Go to Pirates’ Camp (O).

- Use Cat Eye (P).
- Take JOLLY ROGER AMULET.

- Take COAL (Q).
- Take RITUAL CANDLE (R).
- Add JOLLY ROGER AMULET (S).
- Play puzzle, take BOX BUTTON and JEWELRY BAG.
- Return to Captain’s Cabin.

- Add BOX BUTTON (T) and COAL.
- Press D-A-B-C.
- Take THIEF STATUE and EMPTY CAN.

- THIEF STATUE, RITUAL CANDLE, BEADS and JEWELRY BAG on THIEF’S ALTAR, receive PICARESQUE ARTIFACT.
- Add PICARESQUE ARTIFACT (U).
- Play puzzle (V), take GHOST CRAB.
- Return to Pirates’ Camp.

- Use GHOST CRAB (W), take MAGIC KEY and TRAITOR’S AMULET.
- Use MAGIC KEY (X).
- Use Cat Eye (Y).
- Enter Otters’ Secret Place.

- Take ESSENTIAL OIL (Z).
- Take EXQUISITE DAGGER (A).
- Use EXQUISITE DAGGER (B).
- Read, take MUSKET BULLETS and SALT.
- ESSENTIAL OIL and SALT on EMPTY CAN, receive FAINTING REMEDY.
- Give FAINTING REMEDY (C).

- Take SECRETARY’S PIN (D).
- Take MUSKET (E).
- Add TRAITOR’S AMULET and SECRETARY’S PIN.
- Examine, play puzzle, take PROOF OF GUILT and GOLD BAR.
- Move down.

- Give PROOF OF GUILT (F).
- Take SHOVEL (G) and GUN POWDER.

- Use SHOVEL (H), take RAMROD and MAGIC LIGHT 1/3.
- MUSKET BULLETS, GUNPOWDER and RAMROD on MUSKET, receive LOADED MUSKET.
- Use LOADED MUSKET (I).
- Go Inside Tent.

- Select (J).

- Solution: (K) A to G.

- Read (L), take BOTTLE OF PERFUME.
- Use BOTTLE OF PERFUME (M).
- Take OCTOPUS EYE, CASTING MOLD and MAGIC LIGHT 2/3.
- Move down.

- Add CASTING MOLD (N) and GOLD BAR, take OCTOPUS TENTACLE.
- Insert OCTOPUS EYE (O) and OCTOPUS TENTACLE, take TRIDENT and MAGIC LIGHT 3/3.
- Return to Otters’ Secret Place.

- Add MAGIC LIGHT (P), take MARINE TIARA and BRAIDED ROPE.

- Add TRIDENT (Q) and MARINE TIARA.
- Use Cat Eye.
- Play puzzle, receive CORNUCOPIA.

- Take TORCH (R).
- Go to Inside Tent.
- Add CORNUCOPIA (S), take BAS-RELIEF PIECE 1/4 and MUSIC CYLINDER.
- Take TORN SLING (T).
- Add MUSIC CYLINDER, take CHESTNUT and BAS-RELIEF PIECE 2/4.
- Return to Ship Deck.

- CHESTNUT and BRAIDED ROPE on TORN SLING, receive CHARGED SLING.
- Use CHARGED SLING (U), receive EMPTY BOTTLE and SEA MAP.
- Add EMPTY BOTTLE (V), take OIL and GOLD COIN.
- Go to Pirates’ Camp.

- Add TORCH (W), receive LIT TORCH.
- Use LIT TORCH (X) and OIL.
- Play puzzle.
- Take CAPTAIN’S MEDALLION (Y) and BAS-RELIEF PIECE 3/4.
- Enter Otters’ Secret Place.

- Insert CAPTAIN’S MEDALLION (Z), take DEITY FIGURINE and PRECIOUS BRACELET.
- Add PRECIOUS BRACELET (A) and GOLD COIN, take SEXTANT and BAS-RELIEF PIECE 4/4.
- Return to Inside Tent.

- Add BAS-RELIEF PIECE (B), take CHIP LOG and MISSING PLATE.
- Add MISSING PLATE (C) and DEITY FIGURINE.

- Solution: (D).
- Take MARINE CHRONOMETER and INSPIRING HORN.
- Move down.

- CHIP LOG, SEXTANT and MARINE CHRONOMETER on SEA MAP, receive NAVIGATOR SET.
- Use NAVIGATOR SET (E).
- Use INSPIRING HORN (F).

- Solution: (G).
- Walkthrough Bonus Chapter, at the link below.