
Artifact Seekers Episode 11: Santa’s Manor – Transports you to the heart of Christmas celebrations, where the festive hustle and bustle unexpectedly turns into a real investigation. The episode of the TV show was supposed to be lighthearted and joyful, but instead, the team finds themselves in Santa Claus’s residence, where something has clearly gone wrong. An uneasy silence reigns in the mansion, Santa is missing, the sleigh has disappeared, and preparations for the holiday have been halted. It soon becomes clear that someone is deliberately interfering with Christmas. You will have to take on the role of Santa’s helper and figure out why the long-awaited gifts have not been sent to children around the world. After meeting Santa Claus himself, you will learn that Krampus is behind it all. He has not only stolen the gifts, but also kidnapped Rudolph and one of Santa’s elf helpers, leaving the residence in complete disarray. Santa is used to dealing with his antics, but this time the situation is out of control, and he cannot do without your help. Searching for clues and items will gradually bring you closer to unraveling Krampus’s plan. You will have to explore the surroundings, find traces of the kidnapper, free the captives, and step by step restore the preparations for the holiday. Every item you find and every clue is important, because Christmas is at stake. Your actions will determine whether Santa will be able to get his sleigh, gifts, and helpers back in time for the holiday miracle to happen.
Artifact Seekers Episode 11: Santa’s Manor – Walkthrough
Here you can watch the full walkthrough for Episode 11: Santa’s Manor in the game Artifact Seekers and save the holiday.

- Talk.
- Take gingerbread 1/3.

- Take gingerbread 2/3.
- Take the bell 1/3.

- Take the numbers 1/5.
- Take the wooden piece 1/2.

- Take the shovel.
- Use the shovel, get gingerbread 3/3.

- Use the shovel.
- Enter the house.

- Talk to Santa.

- Use three gingerbread.
- Solve the puzzle: Use the hints on the arrows and rearrange the bulbs to light them all up.

- Take the book 1/3.

- Take the wrench.
- Use the wrench, get the horn.

- Take the bell 2/3.
- Take the snowboard.

- Use the wrench.
- Take the knife and the screwdriver.

- Use the screwdriver.
- Take the bell 3/3.

- Use the knife.
- Take the gas can.
- Take the stapler.

- Use three bells.
- Solve the puzzle: Create an unbroken chain from the left arrow to the right, using the number of symbols shown at the top.

- Take the hammer.
- Take the fishing rod.

- Use the hammer.
- Take the chainsaw.
- Click on the chainsaw, use the gas can, get the chainsaw.

- Use the knife.
- Take the sun 1/2.

- Use the chainsaw.

- Use the fishing rod, get the magnet.
- Use the snowboard.

- Use the knife, get the firework.

- Use the horn.
- Take the gnome.

- Use the shovel.
- Take the chess piece.
- Use the firework.

- Use the magnet.
- Take the buttons.

- Use the gnome.

- Solve the puzzle: Move the elf and rotate the maze with the arrows to reach the candy. The elf will lose a life if he steps on a spiked tile.
- Take the book 2/3.

- Take the toy gun.
- Use the toy gun, get activation buttons 1/3 and the valve.

- Use the valve.

- Use the stapler.

- Take the carrot.

- Use the carrot.
- Take the key and the wooden piece 2/2.

- Use the key.

- Use the buttons.

- Use two wooden pieces.

- Solve the puzzle: Connect matching shapes with a chain of tokens of the corresponding color.

- Take the key.
- Take the book 3/3.

- Use the key.
- Take the numbers 2/5.
- Take the continent.

- Use three books.
- Take activation buttons 2/3.

- Use the continent.
- Take the snowflake.

- Use the snowflake.
- Remember the cities.

- Solve the puzzle: Place the buttons on the map according to the hint you saw earlier in the game.
- Solution: the cities are written on the signposts.

- Take the bird.
- Use the bird.

- Take the figurine.

- Use the figurine.
- Take the key and the matches.

- Use the key.
- Take activation buttons 3/3.
- Take the numbers 3/5.

- Use three activation buttons.

- Solve the puzzle: Light up all the numbers. To do this, place the required number of dots in the cells opposite each number.
- Talk to the girl, get the rubber glove.

- Use the rubber glove.
- Remember the temperature for the puzzle.

- Use the matches.
- Solve the puzzle: Set the correct temperature. The hint appeared earlier in the game.

- Take the horseshoe.
- Take the straps.

- Use the straps.
- Use the hammer.
- Solve the puzzle: Climb up by stepping on the stones. The level will restart if the chosen stone is unstable.

- Take the numbers 4/5.

- Solve the puzzle: Place the queens so that they do not share the same vertical, horizontal, or diagonal line.
- Solution in the picture.

- Use the matches.
- Go into the cave.

- Solve the puzzle: Place the birds so that they all look at the nest.
- Take the flywheel.

- Use the horseshoe.
- Take the sun 2/2.

- Use two suns.

- Solve the puzzle: Rotate the board and roll the ball into the hollow.
- Take the flashlight.

- Use the flashlight.
- Use the fishing rod.

- Take the crystal drop.
- Take the bucket of sand.

- Use the bucket of sand.
- Talk to Krampus, get the creepy key.

- Use the creepy key.
- Take the door latch.
- Take the numbers 5/5.

- Use the crystal drop.
- Solve the puzzle: Rearrange the tokens into their places.
- Solution in the picture.

- Take the rope and the lever.
- Use the knife.

- Take the patterns 1/5.
- Use the door latch.

- Use the wrench.

- Take the notes.
- Use the flywheel.

- Take the pliers.

- Take the dove 1/3.
- Take the dove 2/3.

- Use the lever.
- Take the handle.

- Use the matches.
- Solve the puzzle: Light the torches in the correct order. The hint appeared earlier in the game.
- Solution: the sequence is drawn in Roman numerals on the red flag.

- Take the dove 3/3.
- Use the notes.

- Use the rope, get the pickaxe.

- Use the pickaxe.
- Use three doves.
- Take the hacksaw.

- Use the pickaxe, get the item in the ice.

- Use five numbers.
- Take the key.

- Use the key.
- Solve the puzzle: Play the melody by pressing the keys according to the hint.

- Take the diagram.

- Solve the puzzle: Place the tokens on the board as shown in the hint.

- Take the key.

- Use the key.
- Solve the puzzle: Open the lock by placing tokens with their tracks under the animals.

- Use the handle.

- Take the patterns 2/5.
- Use the item in the ice.

- Load the firewood.
- Use the matches.
- Take the patterns 3/5.

- Use the pliers.
- Take the patterns 4/5.
- Use the hacksaw.

- Talk, get the patterns 5/5.
- Use five patterns.

- Solve the puzzle: Place the tokens in their correct positions. The numbers on the tokens must be turned the right way up.
- Take the door knocker.

- Use the door knocker.

- Solve the puzzle: Find the way out of the maze.
- Solution in the picture: go right, left, straight, left.

- Solve the puzzle: Set the correct number for each symbol. You have already seen the hints.
- Solution: the numbers are scattered around the maze, thermometers hang on the pillars, the degrees on them are the numbers, and under each thermometer is the corresponding symbol.

- Puzzle solution: Find 15 presents.
- Presents 1-2-3/15.
- Use the shovel.

- Presents 4-5/15.

- Presents 6-7/15.

- Present 8/15.

- Presents 9-10/15.

- Use the hammer.
- Presents 11-12/15.

- Presents 13-14/15.

- Solve the puzzle: Enter the correct numbers. You have already seen the hints.
- Solution: the first number is drawn on the rock, the second is on the box under the hanging bag of presents, the third is next to the puzzle itself.
- Present 15/15.

- Take the bag of presents.
- Use the bag of presents.
- Get the star.
Congratulations! You have successfully completed Artifact Seekers Episode 11: Santa’s Manor.



