
Lost Lands 11 – Susan Shepard opens a new book, and you once again travel to the Lost Lands, but decades earlier, when the Great Fortress of the Five Worlds was still being built. Before you are three stories connected by a single thread of fate: the Sorceress, the Prince, and the Minotaur. Each story is not a separate tale, but part of a common canvas, where the decisions of one hero affect the lives of others, where friendship and betrayal, the pursuit of freedom and the price of victory are intertwined in the most subtle way. It all begins with an incident at a construction site: the magic stabilizer has disappeared from the balance room, an artifact that was supposed to balance the flow of magic around the tower. The foreman suspects the dwarf builders, two of whom have been taken prisoner in an unfamiliar city. You will find yourself in the role of an investigator for the magical incidents guild. You will have to investigate the kidnapping, sneak into the garrison, rescue the prisoners, and understand why the dwarves were considered involved in the prince’s disappearance. Along the way, you will encounter a portal to a parallel world and realize that the theft was not motivated by simple greed, but by something that could destroy the order of several worlds at once. Not only will you have discoveries and clues in your hands, but also the fates of the characters. By helping the dwarves survive, you will discover that a strange portal appeared on the site that day and someone from another world took the stabilizer. In one of the forests, you will encounter a camp of poachers, where a Minotaur, a strong but surprisingly kind creature, is being held in a cage. By freeing him, you will gain a reliable ally who will help you reach the tower, but first he will decide to test himself in the arena of the local city. If you cannot solve any of the puzzles or do not know where to find the items, you can watch the walkthrough of Lost Lands 11 on our website and complete the story.
Lost Lands 11 – Walkthrough
Here you can find a complete walkthrough for Lost Lands 11: Stories about the Sorceress, the Prince and the Minotaur, namely all chapters, including the bonus chapter, in pictures.
- Chapter 1: Anomalous Event
- The Foreman
- Portal Well
- Missing Artifact
- Pillar of Balance
- Red Gates
- Soup
- Escape
- Smoke and Mirrors
- The Stranger
- The Young Prince
- Chapter 2 (Bonus): The Trials of the Big City
- What is this world
- Tower in the distance
- Minotaur
- Boat
- Arena
- Large entry fee
- Paid job
- Fight at the arena
- Compromising evidence
- The special book
- Escape
- Bear gum
- Grilur’s underground business
- Antidote
- Minotaur’s footprints
- Escape
Chapter 1: Anomalous Event
The Foreman
The letter sent to the Guild was written by Dudi the Hammer, the construction foreman. I need to find and speak with him.

- Take manuscript 1/12.
- Take the candles.

- Use the candles.
- Light the candles with the pipe.

- Take the scrap.

- Solve the puzzle: Place the patterns as shown on the hint. To do this, click the golden leaves to rotate the pieces.

- Take the quill, powder and snowflake figurine.
- Talk to the Foreman.
Portal Well
To reach the upper floors of the tower, I need to activate the portal well.

- Take the crowbar and saw.

- Use the crowbar.
- Take the handle.
- Take the first metal bunch.

- Use the crowbar.
- Use the handle.

- Take the candle.

- Use the candle.
- Take the scrap.

- Solve the puzzle: Move the platform with the arrows on the right to find the damages and patch them with sections of the appropriate shape.
- Receive two scraps and a shield figurine.

- Click the scrap, use three scraps.

- Solve the puzzle: Drag and rotate the scraps to assemble the picture.

- Receive the drawing.
- Use the drawing.

- Use the candle.
- Use the powder and quill.
Missing Artifact
A device called the Magic Stabilizer has vanished from a special room in the tower. I need to locate it and return it.

- Talk to the Foreman.
- Take the anchor figurine.

- Take the coins.
- Use the saw.

- Use the coins.
- Receive the candelabrum.

- Use the candelabrum.
- Use the coins.

- Move the ladder.
- Take the lockpicks.
- Move the ladder back.

- Take the fire figurine.
- Take the sun figurine.

- Use the fire, sun and anchor figurines.

- Use the shield and snowflake figurines.
Pillar of Balance
No one knows how soon the artifact might be recovered, but the magical energy needs to be stabilized urgently. I’ll have to do it manually, as instructed in the book.

- Take manuscript 2/12.
- Take the feather figurine.

- Use the feather figurine.
- Take the moon figurine.

- Use the moon figurine.

- Use the lockpicks.

- Take the second metal bunch.
- Use the two metal bunches.

- Solve the puzzle: Guide the warrior to the triangular green flag. If the Minotaur reaches the warrior or the square red flag, the game restarts.

- Remember the symbols on the stone.

- Take the sword figurine.

- Use the sword figurine.
- Solve the puzzle: Group the figurines into pairs of opposites.

- Solve the puzzle: Set the arrows opposite the correct symbols. You’ve already seen the hint.
- Solution shown in the picture.
- Puzzle solution: Find all the Weights of Creation.
- Weight 1/15.

- Weights 2-3-4-5/15.

- Weight 6/15.
- Use the axe.
- Weights 7-8/15.

- Use the round emblem.
- Weight 9/15.
- Solve the puzzle: Swap the tokens and place them in the correct order. You’ve already seen the hint.

- Solution shown in the picture.
- Weights 10-11/15.

- Weights 12-13/15.

- Use the cloth.
- Weight 14/15.

- Click on the vase.
- Use the key.
- Weight 15/15.
- Receive the cart of weights.
- Use the cart of weights.

- Solve the puzzle: Balance the scales using the weights so that the numbers on opposite pans are equal. Use all weights.
- Solution shown in the picture.
Red Gates
Unknown soldiers have taken one of the builders through the Red Gates into their fortress. I need to follow them inside.

- Talk to Grandma.
- Take the key.

- Use the key.

- Take the knife.
- Use the knife.
Soup
I’ll have to cook some soup for the beggar woman in exchange for the information I need.

- Talk to the Cook.

- Take the lotus.

- Take manuscript 3/12.

- Give the lotus to the Cook.
- Receive the recipe.

- Take the scoop.
- Take the cauldron.

- Remove the cloth from the cart.

- Take the potato.
- Take the carrot.

- Solve the puzzle: Place the animal tokens in the correct spots. You’ve already seen the hints earlier in the game.

- Solution shown in the picture.
- Solve the puzzle: Place all tokens into the animals’ pincers.

- Take the maggots.
- Open the recipe.

- Use the potato and carrot.
- Take the bobber.

- Take the hook.
- Take the green onion.

- Use the scoop, receive rice.

- Take the threads.
- Use the rice.
- Take the egg.

- Open the recipe, use the egg, rice and green onion.

- Take the kelp.

- Use the cauldron, receive drinking water.
- Use the knife, receive bamboo.

- Take shiitake mushrooms 1/3.
- Take shiitake mushrooms 2/3.

- Take shiitake mushrooms 3/3.
- Open the recipe, use the drinking water and the three shiitake mushrooms.

- Use the kelp.
- Click the bamboo.
- Use the threads and hook.

- Use the maggots.
- Use the bobber, receive the fishing rod.

- Use the fishing rod, receive fish.
- Open the recipe, use the fish, receive ingredients.

- Use the ingredients.
- Puzzle solution: Find the items.
- Take the fan.

- Take the rice.
- Take the key.
- Take the ladle.

- Use the key.
- Take the soy sauce.

- Take the spices.
- Use the fan.

- Take the skewer.
- Pour the drinking water into the pots.

- Put the egg into the water.
- Use the soy sauce.
- Use the ladle.
- Use the spices.

- Cut the egg.
- Wrap the fish in kelp.

- Take the fish.
- Chop the green onion, shiitake mushrooms.

- Chop the potato and carrot.

- Take the vegetables.
- Use the fish and skewer.

- Take the fried fish.
- Use the fried fish.

- Remove the fillet from the fish.
- Use the vegetables.
- Use the rice.
- Take the soup.

- Give the soup to Grandma.

- Use the coin.

- Take the gong.
- Use the gong.
Escape
Both dwarves are somewhere on the garrison grounds. I must find them and escape back to the Lost Lands together.

- Solve the puzzle: Repeat the pattern by connecting all the dots with rays. Each line can be drawn only once along its length.

- Use the lockpicks.
- Solve the puzzle: Press the mechanism in the center from both sides. To do this, rotate the rings with lockpicks to reach the mechanism.

- Take the bunch of keys.
- Take the wakizashi.
- Close the guards.

- Take the red stone.

- Use the bunch of keys.

- Use the bunch of keys in two places.

- Take the stepladder.

- Use the red stone.

- Use the stepladder.

- Take the green stone.
- Take the note.
- Receive the stepladder.

- Use the stepladder.
- Take the blue stone.

- Use the blue and green stones.

- Use the note.

- Solve the puzzle: Rotate the sections of the cryptex and set the correct symbols using the hint.
- Solution shown in the picture.
- Take the key.

- Take the sake.
- Use the key.

- Take the yellow stone.
- Take the spear.
- Use the yellow stone.

- Use the spear.
- Solve the puzzle: Press the sides of the spear to keep balance and walk the rope to the end.

- Lower the ladder.

- Use the coin.
- Take the key parts.
- Click on the key parts.

- Use the bunch of keys.
- Install the parts.

- Install more parts.

- Install the remaining parts.
- Receive the assembled key.

- Use the assembled key.
- Use the wakizashi.
Smoke and Mirrors
To distract the guards and pull off a bold escape, I need to craft a firework and launch it out on the street.

- Take the firework blueprint.
- Take the poker.

- Take the coal.
- Open the firework blueprint, use the threads.

- Use the coal.
- Grind the coal in the mortar.

- Use the poker.
- Solve the puzzle: Place the stones in the correct positions. You’ve already seen the hint.

- Take the saltpeter.

- Take the sulfur.

- Take the tube.
- Open the firework blueprint, use the tube.

- Try to take the coin.

- Take the gong.

- Use the gong.
- Take the copper coin.

- Use the copper coin.

- Click the bundle.
- Click the brush.
- Receive the copper shavings.
- Open the firework blueprint, use the copper shavings.

- Use the sulfur.
- Use the saltpeter.
- Solve the puzzle: Weigh the correct volumes of substances using the flasks.

- Take the gunpowder.
- Open the firework blueprint, use the gunpowder.
- Pour the coal into the tube.

- Pour the gunpowder into the tube.
- Use the sake.
- Attach the threads.
- Receive the rocket.

- Use the rocket.
- Take the burner.

- Use the burner.
- Talk.
The Stranger
There’s a chance the Stabilizer was stolen by a visitor from another world. I need to find him.

- Take the shaped key.

- Use the shaped key.

- Take the wine and hammer.
- Take the nails.

- Install the gear tooth.

- Install the remaining gear teeth.
- Use the nails and hammer.

- Go down.
- Take the vial.

- Take the seal insert.
- Take the duckweed.

- Use the hammer.
- Take the board.

- Take the bucket of water.
- Use the board.

- Solve the puzzle: Melt all ice cubes by dragging them into niches with fire.

- Take the old key.
- Use the old key.
- Take the cage.

- Take the snake catcher.
- Use the cage.

- Use the bucket of water.
- Take the hamster.

- Use the wine.
- Use the duckweed.

- Solve the puzzle: Press the symbols in the correct sequence. You’ve already seen the hint earlier in the game.

- Take the metal skull.
- Use the hamster.

- Use the snake catcher, receive snake venom.
- Use the snake venom.

- Put the duckweed into the press.
- Pour the snake venom and wine into the sprayer.

- Add the flower pollen.
- Take the sprayer.

- Use the sprayer.

- Use the wakizashi.

- Use the hammer, receive the crystal.

- Take the key-pendant.
- Use the crystal.
- Click the key-pendant, activate it, receive the key-pendant.

- Use the key-pendant.

- Take the potion vial.

- Take the whip.
- Use the whip.

- Take the metal spider.
- Click the metal spider.
- Use the metal skull.

- Use the seal insert, receive the spider-key.
- Use the spider-key.

- Solve the puzzle: Group the tokens around the spider in the correct positions. Click a token to rotate it. Click the spider to check whether the tokens fit.

- Take the crystal.

- Take the silk scarf.
- Use the silk scarf.
- Use the crystal.

- Use the silk scarf.
- Set the third crystal from the ground.
- Use the silk scarf.
- Set the fourth crystal from the ground.

- Use the silk scarf.
- Use the wakizashi.

- Use the wakizashi.
- Take the spider leg.

- Use the wakizashi.
- Take the second spider leg.
- Use the wakizashi.
The Young Prince
The stranger Prince Rikahiro and the artifact of the Keepers were found in Un’Hellar’s lair. I must return the artifact to the Chamber of Balance, and send the boy back through the portal.

- Use the potion vial.
- Take the third spider leg.

- Use the three spider legs.

- Solve the puzzle: Make each leg consist of one material. Use the pedestal recess to free space for moving fragments.
- Take manuscript 4/12.

- Take the glowing sphere.
- Use the glowing sphere.

- Puzzle solution: Find and insert into the wall all the animal plates.
- Camel 1/15.
- Wolf 2/15.

- Giraffe 3/15.
- Hare 4/15.
- Elephant 5/15.

- Remove the web with the trident.
- Solve the puzzle: Place the tokens into the slots of the same shape. Chains cannot cross.

- Tiger 6/15.
- Deer 7/15.

- Eagle 8/15.

- Bear 9/15.

- Break the jugs with the hammer.
- Snake 10/15.
- Shark 11/15.

- Horse 12/15.
- Crocodile 13/15.
- Fish 14/15.

- Open the lock with the key.

- Spider 15/15.
- Take the magic stabilizer.

- Use the magic stabilizer.
- Solve the puzzle: Balance the scales with weights so that the numbers on opposite pans are equal. Use all weights.
- Solution shown in the picture.
Chapter 2 (Bonus): The Trials of the Big City
What is this world
Some ruins are visible on the cliff. If I reach them, I can get a view from above and understand where I am.

- Take the wooden rod.
- Take the valve.

- Take the axe.

- Use the axe.
- Take the broken part fragment.

- Take the broken part.

- Use the axe.
- Take the broken part fragment.
- Cut the rope with the shard, receive a tile shard and rope.

- Use the valve.
- Click the broken part, use the broken part fragment.

- Use the broken part fragment.
- Use the rope.
- Use the tile shard.
- Take the repaired part.

- Use the repaired part.

- Solve the puzzle: Tune the pipe by connecting blocks with the same symbols in a line. To do this, rotate segments and move blocks into free slots.
Tower in the distance
In the distance stands a tower with a spatial rift. I need to reach it and try to teleport home again.

- Go forward.

- Take the burnt-out torch.
- Click the burnt-out torch.
Minotaur
The big guy with a bull’s head will help me get through the hunters’ camp if I free him from the cage.

- Remove the cloth from the box.

- Take the bandage.
- Click the burnt-out torch, use the bandage, receive the restored torch.

- Use the axe.
- Use the restored torch, receive the alcohol-soaked torch.

- Solve the puzzle: Connect opposite sides of the mechanism with a chain of gears. All gears must be involved.

- Use the alcohol-soaked torch, receive the burning torch.
- Use the burning torch.

- Take the sleep-potion recipe.

- Use the sleep-potion recipe.
- Puzzle solution: Sleep potions.
- Take the lemon balm.

- Take the stirring rod.
- Take the moonflower berries.
- Take the gauze.
- Use the gauze.

- Use the moonflower berries.
- Use the lemon balm.

- Take the St. John’s wort seeds.
- Use the St. John’s wort seeds.

- Solve the puzzle: Move the tokens to their places.
- Take the syringe.

- Take the alcohol.
- Use the stirring rod.
- Take the bearwort flowers.

- Take the motherwort root.

- Take the pestle.
- Use the motherwort root.
- Use the bearwort flowers.
- Use the alcohol.

- Use the pestle.
- Use the syringe.
- Receive the sleep potion.

- Use the sleep potion.

- Take the bunch of keys.
- Click the wooden rod.
- Solve the puzzle: Rotate the sections of the rod to set the correct combination of symbols. The hint has already appeared earlier in the game.

- Solution shown in the picture.
- Receive the daggers.

- Use the bunch of keys.
- Solve the puzzle: Open the cage by pulling out all blocked bars.
- Use the axe.

- Use the bunch of keys.
Boat
A broken boat lies on the shore. If I repair it, I can reach the tower faster and more safely by river.

- Take the nails.
- Take boat parts 1/10.

- Take boat parts 2/10.

- Take the pitchfork.
- Take boat parts 3/10.

- Take boat parts 4/10.
- Take the small pot.

- Take the hammer.
- Take boat parts 5/10.
- Take boat parts 6/10.

- Take boat parts 7/10.
- Take boat parts 8/10.

- Take boat parts 9/10.
- Take boat parts 10/10.

- Use the ten boat parts.
- Use the hammer and nails.

- Solve the puzzle: Distribute the planks on the boat without leaving gaps.
- Solution shown in the picture.
- Use the daggers.

- Take the shovel.
- Take the scoop.
- Take the paintbrush.

- Use the scoop, receive the glowing coals.

- Use the glowing coals.
- Use the small pot.
- Use the pitchfork, receive the wild hive.

- Use the wild hive.
- Place the barrel press.

- Put the wild hive into the barrel press.
- Click the press.

- Take the wax.

- Use the wax.
- Take the melted wax.

- Use the melted wax.
- Use the paintbrush.
Arena
Mini wants to fight for a valuable prize at the arena in the nearby town. I promised him we’d stop there on our way to the tower.

- Use the shovel.
- Take the oars.
- Use the oars.

- Solve the puzzle: Press the arrows to steer the boat and cross the river. If the boat hits an obstacle, the game restarts.
Large entry fee
To enter the fight, Mini must pay twenty gold kyolls.

- Take the riddle notice.
- Use the riddle notice, receive back the riddle notice.
- Take the lunch bundle.

- Use the lunch bundle, receive 5 iron kyolls and a flower.
- Use the flower.

- Take the charcoal stick.
- Use the riddle notice.
- Use the charcoal stick, receive the password notice.

- Use the password notice.
- Solve the puzzle: Strike the correct hammers using the hint.
- Solution: Password 25134, 1 owl, 2 boar, 3 bear, 4 eagle, 5 lion.
Paid job
The hunter Grilur will pay us for retrieving the box stolen by the rangers. He also promised a reward for capturing them.

- Talk.
- Receive Grilur’s instruction.
- Use the rope.

- Take the sleeping hunter.
- Use Grilur’s instruction.

- Solve the puzzle: Rotate the polygons with arrows and place the tokens according to the hint.
- Take the pouch.
- Take the screwdriver.

- Take the precious box.
- Click the pouch, use the daggers.

- Take the heraldic seal and 10 gold kyolls.
- Click the precious box.

- Check the box lock, receive Grilur’s box.

- Use the screwdriver.
- Puzzle solution: Find 15 iron kyolls.
- Kyoll 1/15.

- Kyoll 2/15.
- Install the octopus emblem.
- Kyoll 3/15.

- Install the seahorse emblem.
- Kyoll 4/15.

- Install the crab emblem.
- Kyoll 5/15.
- Kyoll 6/15.

- Kyoll 7/15.
- Kyoll 8/15.

- Kyoll 9/15.
- Kyoll 10/15.

- Kyoll 11/15.
- Open the shell with the fork.
- Kyoll 12/15.

- Remember the symbols for the puzzle.
- Kyoll 13/15.

- Solve the puzzle: Press the symbols in the correct order.
- Kyoll 14/15.

- Kyoll 15/15.
- Receive 15 iron kyolls.
- Use 15 iron kyolls.

- Take 2 gold kyolls.
- Use Grilur’s box, receive 6 gold kyolls.

- Use the sleeping hunter, receive 2 gold kyolls.
- Use 20 gold kyolls.
Fight at the arena
We paid the entry fee for the fight, but the arena master told me to find a dwarven armor and a mace to even my chances against the minotaur.

- Talk.

- Open the door with the key.
- Take the precious box.
Compromising evidence
The ranger claims the box contains proof of Grilur’s duplicity. He suggests returning to the forest camp to open it and see for ourselves.

- Take the mechanism lever.

- Use the mechanism lever.

- Solve the puzzle: Assemble 5 armors by moving their fragments between the mannequins. You cannot move a fragment that has part of armor over it.
- Take the key.

- Use the key.

- Take the shovel.

- Use the shovel.

- Take the paper with the code.
- Click the precious box.
- Use the paper with the code.

- Solve the puzzle: Press the buttons in the correct sequence using the hint.
- Solve the puzzle: Move the blocks to free and pull out the hook-shaped block.
- Use the heraldic seal.

- Take the mysterious artifact.
- Use the key.
The special book
The ranger happily hinted that the symbols on the contract are somehow linked to Grilur’s special book. I need to check what the connection is.

- Open the cabinet.

- Take the stencil.
- Click the precious box.
- Click the contract.
- Use the stencil.

- Take the secret cipher.
- Use the secret cipher.

- Solve the puzzle: Press the symbols according to the hint.
- Take the mace.
Escape
After the disastrous arena fight, I woke up in some pigsty chained up. I don’t know where I am, but I need to escape.

- Solve the puzzle: Reach the prize chest.
- Take the 1st bird figurine.

- Take the short stick with a nail.
- Use the short stick with a nail.
- Use the long stick to knock the fishing rod off the hooks.
- With the fishing rod catch the lamp, receive the oil lamp.

- Use the oil lamp.
- Take the 2nd bird figurine.

- Break the glass with the weights.

- Take the glass shard.
- Use the glass shard.

- Take the 3rd bird figurine.

- Take the mace, daggers and mysterious artifact.

- Take the barn lock.
- Take the 4th bird figurine.

- Take the handcart.

- Use the handcart.
- Take the cart with the sack.

- Take the blacksmith tongs.
- Use the blacksmith tongs, receive roasted ribs.

- Use the roasted ribs.
- Use the cart with the sack.

- Use the four bird figurines.

- Take the 5th bird figurine.
- Use the barn lock.

- Use the bird figurine.
- Solve the puzzle: Place the tokens in their places. To do this, press the arrow buttons to move tokens in the indicated direction.

- Pull out the elevator pin.

- Flip the sculpture with the stick.
- Climb up.

- Use the daggers.
- Use the mace.

- Take the gargoyle’s muzzle.
- Use the gargoyle’s muzzle.

- Look at the book.
- Remember the sequence for the puzzle.
Bear gum
The information about the Magic Stabilizer is hidden under a layer of coal grime. I need to make a cleansing gum using Grilur’s recipe.

- Climb up.

- Solve the puzzle: Activate the symbols in the correct order. You’ve already seen the hint earlier in the game.
Grilur’s underground business
Grilur has set up an underground operation on the tower’s platform producing some swill he sells to the arena. I need to return and question him about it.

- Take the antidote recipe.
- Take the warehouse key.

- Use the warehouse key.

- Solve the puzzle: Find all pairs of images. Windows will close if a pair is guessed incorrectly.
- Use the antidote recipe.

- Puzzle solution: Find all components listed.
- Coil 1/16.
- Distillation flask 2/16.
- Mortar 3/16.
- Tube set 4/16.

- Pull out the nails with pliers.
- Refrigerator 5/16.

- Mash 6/16.
- Sprayer 7/16.

- Open the hatch with the crowbar.
- Water 8/16.

- Pepper 9/16.
- Open the bag with the knife.

- Moths 10/16.
- Dry alcohol 11/16.

- Demister 12/16.
- Reagent 13/16.

- Tap 14/16.

- Frog slime 15/16.
- Thermometer 16/16.
- Receive the potion kit.

- Use the potion kit.
- Place the moths in the mortar.

- Attach the thermometer.
- Pour the frog slime.
- Attach the tap.
- Attach the coil.

- Pour the water.
- Use the daggers.
- Place the pepper in the mortar.
- Pour in the crushed pepper.

- Place the dry alcohol in the stove.
- Use the reagent.
- Attach the tube set.

- Pour the liquid into the sprayer and add the frog slime.
- Take the antidote.
Antidote
I won’t be able to handle the minotaur if he’s still under the stupefier’s effect. I need an antidote to bring Mini back to his senses.

- Talk to the imprisoned Grilur.
- Receive Grilur’s key.
- Take the file.
- Use the file.

- Use Grilur’s key.
Minotaur’s footprints
To find where the minotaur is held, I need to activate the hunter’s lantern using a fragment of his flesh.

- Use Grilur’s key again.

- Take the vial of stupefier.
- Click the antidote.

- Use the vial of stupefier, receive the antidote.
- Use the hunting lantern (mysterious artifact).

- Throw in a piece of wool.
- Solve the puzzle: Configure the lantern by placing tokens with the indicated symbols in each column. The top row must remain empty.

- Receive the burning lantern.
- Use the burning lantern.

- Take the key.

- Use the key.
- Take the backpack with prize kyolls.

- Take the mechanism lever.

- Use the mechanism lever.

- Take the ladder.

- Use the ladder.
- Take the cushions.

- Use the cushions.
- Solve the puzzle: By operating the levers, activate the crystals above according to the hint.
Escape
I need to free the minotaur from captivity and find a way out of these dungeons together.

- Use the antidote.
- Take the mini lockpick.

- Use the mini lockpick.

- Use the mace.
- Take the 1st valve.

- Take the 2nd valve.

- Use the 2nd valve.
- Take the ladder.

- Use the ladder.
- Use the 1st valve.

- Use the daggers.
- Take the cushion.

- Use the cushion.
- Use the dagger.
- Throw the feathers from the cushion into the water.
- Solve the puzzle: Watch the current and unscrew all the valves in the correct order.

- Use the torch.
- Solve the puzzle: Get out of the maze.

- Use the dagger.
- Use the backpack with prize kyolls.

- Use the backpack with prize kyolls again.
- Use the backpack with prize kyolls a third time.

- Take the hunter’s diary.

- Go to the corn.

- Take the dry ear of corn.
- Go to the dry ear of corn.

- Put the grain into the crusher.
- Put the corn crumb into the grinder.

- Take the corn flour.
- Open the hunter’s diary.

- Use the corn flour.
- Take the burner.

- Take the wild honey.
- Open the hunter’s diary.

- Use the wild honey.
- Add the corn flour to the wild honey.
- Use the burner, receive the honey chew.

- Use the honey chew.

- Solve the puzzle: Tune the artifact by lighting all crystals. To do this, rotate the artifact with the arrow and turn its faces by pressing them.




