Mystical Riddles 1: Snowy Peak Hotel – The walkthrough of the game begins with the fact that you play as a girl who went to a ski resort and stayed at a hotel to write a report about ghosts terrorizing the locals. There are rumors of missing guests and other strange occurrences. The hotel staff is horrified, but the owner is acting rather suspicious. Your friend is a journalist, goes to investigate and disappears. You are the only one who can find out the truth and help your friend. If you are stuck in any place and don’t know how to proceed further, on our website you can watch the walkthrough of the game Mystical Riddles 1: Snowy Peak Hotel, and get the truth.
Mystical Riddles 1: Snowy Peak Hotel – Walkthrough
Here you can watch the complete walkthrough of the game Mystical Riddles 1: Snowy Peak Hotel, namely for all chapters, including the bonus one, in pictures.
- Take 2 Notes (A).
- Take Snow Globe (B).
- Take HAIRPIN, BUTTON, COINS 1/3, and BROKEN PENKNIFE (C).
- BUTTON on BROKEN PENKNIFE, receive PENKNIFE.
- Open backpack and use PENKNIFE, take Note, Map, PENCIL, and Camera (D).
- Use Camera (E-F).
- Select painting, take HANDKERCHIEF (G).
- Remove paper and use HANDKERCHIEF, take TWEEZERS and FLASH DRIVE (H).
- Use FLASH DRIVE (I).
- Play puzzle, take CODE (J).
- Place CODE (K).
- Solution: 706193 and (L).
- Take Book and CAR KEYS (M).
- Open door and use CAR KEYS (N).
- Take COINS 2/3 (O).
- Move skis and use HAIRPIN (P), take Note, DUCT TAPE, and COINS 3/3 (Q).
- Open window, give COINS 3/3, take HOT WATER (R).
- Use HOT WATER and CAR KEYS (S).
- Take WIRES 1/3, NEEDLE AND THREAD 1/2, and SUITCASE (T).
- Give SUITCASE (U).
- Enter (V).
- Take Note (W).
- Take BELL FASTENER (X).
- Place BELL FASTENER (Y), select all three questions (Y1).
- Select book and take Note (Z).
- Use PENCIL (Z1).
- Easy Solution: (A).
- Hard Solution: (B).
- Take CD.
- Receive KEYCARD.
- Use KEYCARD (C).
- Go (D).
- Select basket 3x, take MAGNET, PAPER CLIP, and WIRES 2/3 (E).
- Use TWEEZERS (F), receive WIRES 3/3.
- Place WIRES 3/3 and DUCT TAPE (G), take TORN GLOVE and BUTTON (H).
- Walk down.
- Place CD and BUTTON (I), take CHAIN and NEEDLE AND THREAD 2/2 (J).
- Walk down.
- NEEDLE AND THREAD 2/2 on TORN GLOVE, receive GLOVE.
- Use GLOVE (K).
- Play puzzle, receive WALLET.
- Go (L).
- Open WALLET, take DOCUMENTS, GLUE, and Note.
- Give DOCUMENTS (M).
- Use PAPER CLIP (N).
- Solution: (Ox2-Qx2-PX2)-(O-P-Q)-(O-Q-P).
- Use Camera (R).
- Take Note, EMPTY LIGHTER, and SIGN LANGUAGE BOOK (S).
- Use SIGN LANGUAGE BOOK (T).
- Solution: (1-2-3)-(4-5-6)-(7-8)-(9-10-11)-(12-13-14).
- Take AMULET.
- Select door, place AMULET (U).
- Grab the following items and use them on the ghost (V), Vase (W), Pickaxe (X), Chair (Y), and SALT (Z).
- Take Note, HAT, and CANDLES 1/2 (A).
- Use MAGNET, take CLOCK WEIGHT (B).
- Place CHAIN and CLOCK WEIGHT (C), take CABLE and CANDLES 2/2 (D).
- Take NOTE and FIGURINE PART (E).
- Use GLUE and FIGURINE PART (F).
- Take Note and look at paper (G).
- Take FOLIO, and SHOEHORN (H).
- Use SHOEHORN, take MALLET and LIGHTER FLUID (I).
- LIGHTER FLUID on EMPTY LIGHTER, receive LIGHTER.
- Look at note (J).
- Place CANDLES 2/2, LIGHTER, and FOLIO (K).
- Play puzzle, receive PURPLE CHALK.
- Use PURPLE CHALK (L).
- Go (M).
- Take Note, BELT, LIME POWDER, and HEAVY SACK (W).
- Use HEAVY SACK (X).
- Take PAPER, EMPTY FLASK, and ROPE (Y).
- CABLE and ROPE on BELT, take HANDMADE ROPE.
- Select rope and use HANDMADE ROPE (Z).
- Easy Solution (@1): A-B-C-D-A-E-D-F-G-D-H-I-G.
- Hard Solution (@2): A-B-C-D-E-F-G-H-B-I.
- J-K-L-M-B-D-F-H-A-M-K-I-C.
- Go (N).
- Take RECIPE (O).
- Use EMPTY FLASK (P), receive WATER.
- Use MALLET, take Note, FORCEPS, COAL, and SULFUR (Q).
- LIME POWDER, SULFUR, and WATER on RECIPE, receive HERBICIDE.
- Use HERBICIDE (R), receive BAT AMULET.
- Place BAT AMULET (S).
- Easy Solution (@3): (1-6)-(4-5)-(3-4)-(7).
- Hard Solution (@4): (8-9)-(11-13)-(14-15)-(16).
- Go (T).
- Take Note, BIRD AMULETS 1/2, and TOURNIQUET (U).
- Use HAT, take SAND and PLANKS (V).
- Use PAPER and COAL (W), receive SCHEME.
- Use SAND and FORCEPS (X), take VANE, CHAIN, and BIRD AMULETS 2/2 (Y).
- Walk down.
- Place SCHEME and BIRD AMULETS 2/2 (Z).
- Easy Solution (@5): (11-9-7-4)-(13-15-12-14-11)-(8-10-12-14)-(3-5-8-10-12).
- (4-2-5-3)-(1-4-7-5-8)-(6-4-2-5)-(12-9-6-4-1)-(14-12-9-6).
- (5-7-10-12)-(3-5-7-10-13)-(8-5-3)-(12-10-8).
- Hard Solution (@6): (16-14-12-9-7-4)-(11-9)-(18-15-17-14-16)-(13-15-17).
- (8-10-13-15-18)-(3-5-8-10-13-15)-(9-7-5-3)-(4-7-5-8)-(6-4-2-5)-(1-4-7-10).
- (17-14-11-9-6-4-1)-(15-17-14-11-9-6)-(18-15-17-14-11)-(10-12)-(8-10-7).
- (5-8)-(3-5-2)-(7-10-13-15-18)-(12-10-7-5-3)-(2-5-7-10-13).
- (1-4-7)-(6-4-1)-(11-9-6)-(7-9-11).
- Take FILE, NECKERCHIEF, and WHEEL.
- Use TOURNIQUET, NECKERCHIEF, and PLANKS (A), receive PERFUME.
- Walk down.
- Use PERFUME (B).
- Play puzzle, receive HUNTING KNIFE.
- Use HUNTING KNIFE and open bag, take MAGIC LANTERN BODY and HOOK (C).
- Go to Outside the Maze.
- Place HOOK and VANE (D), take LIGHTER, MAGNIFYING GLASS, and WRENCH (E).
- Walk down.
- Place WHEEL and use WRENCH (F), take COLORFUL WIRES and MAGIC MUSHROOMS (G).
- Go (H).
- MAGNIFYING GLASS and MAGIC MUSHROOMS on MAGIC LANTERN BODY, receive MAGIC LANTERN.
- Place MAGIC LANTERN (I).
- Solution (@7): (U-L-U-R).
- Break all Spheres.
- Solution is random (@8).
- Solution (@9): (R-U-R-U).
- Solution (@10): (1-5).
- Solution (@11): (U-L-U-R).
- Solution (@12): (A-C-E-B-D-E-F-E).
- Solution (@13): (R-Lx2-R).
- Go forward (@14).
- Take WIRES (A).
- Use FILE, take CLIPPERS (B).
- Use LIGHTER, take CARABINER (D).
- Use CHAIN and CARABINER (E), take SPREADER (E1).
- Use SPREADER (F), receive BUTTON.
- Place BUTTON (G).
- Play puzzle, receive TEMPERATURE SENSOR.
- Place TEMPERATURE SENSOR (H).
- Go (I).
- Take BATTERY, BOXES 1/3, BOXES 2/3, and DUCT TAPE (J).
- Place COLORFUL WIRES and BATTERY (K).
- Take SOLVENT and PEG (L).
- Use PEG (M).
- Take PIN (N).
- Use PIN, take Note, BOXES 3/3, and BLADE (O).
- Place BOXES 3/3 (P).
- Easy Solution (@15): (1-17).
- Hard Solution (@16): (1-20).
- Go (Q).
- Take CLOTH, Note, and HANDLE PARTS 2/2 (R).
- WIRES and HANDLE PARTS 2/2 on BLADE, receive KNIFE.
- Use KNIFE, take LOCKED TABLET and LOCKPICKS (S).
- Use LOCKPICKS (T).
- Solution: (Ux4-W-X)-(U-X)-(Ux2-X)-(U-W-X).
- Go (Y).
- Take Note (A).
- Tear wallpaper (B).
- Take HOSE and HANDLE (C).
- Use SOLVENT and CLOTH, take STICKS (D).
- Use STICKS (E), receive AMULET.
- Walk down twice.
- Place AMULET (F), take MAGNETIC KEY (F1).
- Attach HOSE (G), receive GASOLINE.
- Place HANDLE and use GASOLINE (H), take HAT and WHEEL (I).
- Go (J).
- Place WHEEL (K), take MOSAIC PART (L).
- Place MOSAIC PART, take TONGS, SHAFT AND HANDLE 1/2, and SNOWFLAKES 1/4 (M).
- Use MAGNETIC KEY (N).
- Play puzzle, receive ALARM REMOTE.
- Use ALARM REMOTE, take SNOWFLAKES 2/4 and MIRROR (O).
- Select frame and use DUCT TAPE (P), receive FINGERPRINT.
- Go (P1).
- FINGERPRINT on LOCKED TABLET, receive TABLET.
- Use TABLET (Q), receive PASSWORD.
- Use PASSWORD (R), enter 14625 (S).
- Take SNOWFLAKES 3/4 and GLOVE (T).
- Walk down twice.
- Use GLOVE, take SNOWFLAKES 4/4 (U).
- Go to Kate’s Room.
- Place SNOWFLAKES 4/4 (V).
- Easy Solution (W): (1-25).
- Hard Solution (X): (1-29).
- Take LIPSTICK.
- Use MIRROR and LIPSTICK (A).
- Use Camera (B).
- Take FLASK, BRUSH, and PLANK (C).
- Place PLANK (D).
- Use HAT, take BOOTS, Note, and SHOVEL PART (E).
- SHOVEL PART on SHAFT AND HANDLE, receive SHOVEL.
- Use SHOVEL (F).
- Play puzzle, receive MAGIC NECKLACE.
- Use MAGIC NECKLACE (G).
- Go (H).
- Take Note (I).
- Take WATER and MOSAIC PARTS 1/4 (J).
- Use WATER and TONGS (K).
- Take KEY and MOSAIC PARTS 2/4 (L).
- Use KEY (M).
- Go (N).
- Use Camera (0).
- Take MOSAIC PARTS 3/4 and SUNGLASSES (P).
- Move stone, take BADGE (Q).
- Use BADGE, take PIKE POLE (R).
- Use SUNGLASSES (S) and FLASK (S1), receive OIL.
- Use PIKE POLE (S2).
- Open bag, take STONE and HEDGE CLIPPERS PART (S3).
- Use OIL and BRUSH, take HEDGE CLIPPERS PART and FISHING ROD (T).
- Walk down twice.
- Use FISHING ROD (U), take SCOOP and RIVETS (V).
- Place HEDGE CLIPPERS PART on HEDGE CLIPPERS PART, receive HEDGE CLIPPERS.
- Use HEDGE CLIPPERS, take RING SCREW and AMULET (W).
- RIVETS on BOOTS, receive BOOTS.
- Use BOOTS (X).
- Place the handprints and footprints as shown (1) until they look like image (2).
- Arrange the rest of the prints as shown (3-8).
- On some occasions, the right print needs to go before the left one and vice-versa.
- Take PHOTO.
- Go to Harry’s Hunting Lodge.
- Place AMULET (Y), take BATTERY (Y1).
- Use SCOOP, take HORSESHOE (Y2).
- Use HORSESHOE, take Note, BROKEN PUMP, and BULB (Y3).
- Place PHOTO (Z), take BROKEN FLASHLIGHT and MOSAIC PARTS 4/4 (Z1).
- Place MOSAIC PARTS 4/4 (Z2).
- Easy Solution: Ax2-Bx3-Cx2-D-Fx3-H-Ix2-Jx3-Kx2.
- Hard Solution: A-B-C-D-F-H-I-J-K.
- Take AMULET.
- BATTERY and BULB in BROKEN FLASHLIGHT, receive FLASHLIGHT.
- Use FLASHLIGHT (L).
- Play puzzle, receive BOOK OF RITUALS.
- Place AMULET and BOOK OF RITUALS (M).
- Take DUCT TAPE, NAILS, and HANDLE (N).
- Use STONE and NAILS and open lid, take CANE and CHAIN (O).
- Place CHAIN (P), take CLAMP (Q).
- CLAMP on BROKEN PUMP, receive PUMP.
- Remove plank and use PUMP, take VALVE (R).
- Place VALVE (S), take METAL SPONGE (T).
- Use RING SCREW, take PIPE (U).
- Place PIPE (V).
- Solution: Ax5-B-C-Dx2-Fx3.
- Select Valve (G).
- Take TANK.
- Use TANK (H).
- Talk (I).
- Take PRUNER (J).
- Place HANDLE (K), take POT (L).
- Use POT, take BOLT (M).
- Use CANE (N), take TORN MITTEN.
- Use TORN MITTEN, take GLUE (O).
- Use PRUNER (P), receive CABLE.
- Take Note (Q).
- Use CABLE and DUCT TAPE (R).
- Play puzzle, receive SPELL BOOK.
- Place SPELL BOOK (S).
- Go (T).
- Take COAL and BUTTERFLY NET (U).
- Use BUTTERFLY NET (V), receive SOLVENT.
- Use METAL SPONGE and SOLVENT, take BOLT CUTTERS (W).
- Remove board (X), use BOLT CUTTERS (X1), receive HANDLE.
- Place HANDLE (Y).
- Easy Solution (@17): Cx3-Bx4-Ax2-Dx5.
- Hard Solution (@18): Ax2-A1x3-A2x4-B1x4-B2x5-C-C2x2-Dx3-D1x5.
- Enter (E).
- Use Camera (F).
- Take AXE, Note, and HANDLE (G).
- Place HANDLE and BOLT, take NEWSPAPER, BUTTON, and OPENER (H).
- Walk down.
- Use OPENER, take CASSETTE (I).
- Select scraps and use GLUE (J), receive PAPER.
- Use COAL and PAPER (K), receive CODE.
- Go (L).
- Place CODE, solution (Mx5-Nx2-Ox4).
- Play puzzle, receive STAMP.
- Use STAMP (Q), take WHISTLE (R).
- Walk down.
- Use WHISTLE (S), take TORN FAN and PHOTO ALBUM (T).
- Go (U).
- Place CASSETTE and PHOTO ALBUM (V).
- Take LINE and CUTTER (A).
- Open cover and use CUTTER (B).
- Solution: Select (C).
- Take WHETSTONE (D).
- WHETSTONE on AXE, receive AXE.
- Use AXE, take FASTENER and METAL STICK (E).
- Place NEWSPAPER (F) and METAL STICK (G).
- Take key (F) and insert (G).
- Enter (H).
- Take LADDER and WRENCH (I).
- Place LADDER (J), take WHEEL (K).
- Use WRENCH, take SWITCH and ERASER (L).
- Place BUTTON and WHEEL (M).
- Play puzzle, receive TIE CLIP.
- Use TIE CLIP (N).
- Enter (O).
- Take Note, FILTER, and AMULET PARTS 1/2 (P).
- Use FILTER (Q), take PATCH (Q1).
- LINE and PATCH on TORN FAN, receive FAN.
- Use FAN, take WEATHERVANE PART (R).
- Walk down twice.
- Use WEATHERVANE PART, take ROPE (S).
- Place FASTENER and ROPE (T).
- Take CHIP (U).
- Go to Bedroom.
- Place CHIP (V).
- Easy Solution: Ax3-Ix3-Cx3-Bx3-Jx3-D-Ex3-Kx3-Lx3-F-Gx3-Hx3.
- Hard Solution: Ax3-Ix3-Cx3-B-Jx2-Ex3-K-Lx3-Gx3.
- Hx3-Ax3-M-Bx3-Jx3-K-D-H-Mx3.
- Take CAT FOOD.
- Give CAT FOOD (N), take NAIL FILE (N1).
- Walk down twice.
- Use NAIL FILE, take BOLT CUTTERS and AMULET PARTS 2/2 (O).
- Go (P).
- Place AMULET PARTS 2/2, take Note and EXQUISITE KEY (Q).
- Use EXQUISITE KEY, take BROKEN JACK (R).
- Select paper and use ERASER, take CODE (S).
- Go (T).
- Use CODE, solution 7355 and Ent (U).
- Take RECIPE and BILL (V).
- Insert BILL (W), take BULB (X).
- Place SWITCH and BULB (Y).
- Play puzzle.
- Go (Z).
- Use Camera (A).
- Take SHOVEL and PINCERS PART (B).
- Use SHOVEL, take FIRECRACKER (C).
- Use PLIERS, take THERMOS (D).
- Use THERMOS, take HANDLE (E).
- HANDLE on BROKEN JACK, receive JACK.
- Use JACK (F).
- Go (G).
- Take PINCERS PART, LASSO, and GEARS 1/2 (H).
- Use LASSO (I), take EARRING (J).
- Use EARRING, take MATCHES (K).
- Walk down twice.
- Use FIRECRACKER and MATCHES, take GLOVE (L).
- Use GLOVE, take FLASK (M).
- Go (N).
- Place RECIPE and FLASK (O).
- Easy Solution (@19): (E-A)-(F-B)-(G-C)-(B-L)-(L-K)-(L-D).
- (A-L)-(L-K)-(K-A)-(L-K)-(K-A)-(L-K)-(A-L)-(L-K)-(L-D).
- (B-K)-(K-L)-(B-K)-(K-L)-(B-K)-(K-L)-(K-D).
- (C-L)-(L-K)-(K-C)-(L-K)-(L-D).
- Hard Solution (@20): (E-A)-(F-A)-(G-B)-(H-B)-(I-C)-(J-C)-(B-L)-(L-K)-(L-D).
- (A-L)-(L-K)-(K-A)-(L-K)-(K-A)-(L-K)-(A-L)-(L-K)-(L-D).
- (B-K)-(K-L)-(B-K)-(K-L)-(B-K)-(K-L)-(K-D).
- (C-L)-(L-K)-(K-C)-(L-K)-(L-D).
- Take TOTEM.
- Place TOTEM, take RELAY (P).
- Go (Q).
- Easy Solution (@21): (A-B)-(C-D)-(C-E)-(E-F).
- Hard Solution (@22): (A-C)-(B-D)-(A-I)-(B-F)-(F-G)-(I-H)-(E-H)-(E-J).
- Take IRON BAR.
- Go to Foot of the Mountain.
- Use IRON BAR, take PLIERS (K).
- Go (L).
- Use PLIERS (M).
- Play puzzle, receive CLIMBING GEAR.
- Use CLIMBING GEAR (N).
- Easy Solution (@23): B-I-D-E-H-K.
- Hard Solution (@24): B-C-F-L-M-P-N-O-Q-A.
- Walkthrough Bonus Chapter, at the link below.